Allow different speed animations for each light in spooky and eerie
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@ -149,77 +149,69 @@ void lantern_start_normal(lantern_t *self, rng_t *rng, int light_idx) {
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}
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}
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}
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}
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/*
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void lantern_start_spooky(lantern_t *self, rng_t *rng, int light_idx) {
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void lantern_start_spooky(lantern_t *self, rng_t *rng) {
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switch (light_idx) {
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case 0:
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animation_begin(
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animation_begin(
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&self->animations[0],
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&self->animations[0],
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0,
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0,
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random_step(self->animations[0].color.g, 80, 120, rng),
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random_step(self->animations[0].color.g, 80, 120, rng),
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0,
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0,
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15);
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15);
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break;
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case 1:
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animation_begin(
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animation_begin(
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&self->animations[1],
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&self->animations[1],
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0,
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0,
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random_step(self->animations[1].color.g, 60, 100, rng),
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random_step(self->animations[1].color.g, 60, 100, rng),
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0,
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0,
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15);
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15);
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break;
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case 2:
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animation_begin(
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animation_begin(
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&self->animations[2],
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&self->animations[2],
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0,
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0,
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random_step(self->animations[2].color.g, 20, 40, rng),
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random_step(self->animations[2].color.g, 20, 40, rng),
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0,
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0,
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15);
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15);
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break;
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}
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}
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}
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void lantern_start_eerie(lantern_t *self, rng_t *rng) {
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void lantern_start_eerie(lantern_t *self, rng_t *rng, int light_idx) {
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switch (light_idx) {
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case 0:
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animation_begin(
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animation_begin(
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&self->animations[0],
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&self->animations[0],
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random_step(self->animations[0].color.g, 20, 40, rng),
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random_step(self->animations[0].color.g, 20, 40, rng),
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random_step(self->animations[0].color.g, 20, 40, rng),
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random_step(self->animations[0].color.g, 20, 40, rng),
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random_step(self->animations[0].color.g, 80, 120, rng),
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random_step(self->animations[0].color.g, 80, 120, rng),
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15);
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15);
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break;
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case 1:
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animation_begin(
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animation_begin(
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&self->animations[1],
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&self->animations[1],
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random_step(self->animations[0].color.g, 0, 30, rng),
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random_step(self->animations[0].color.g, 0, 30, rng),
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random_step(self->animations[0].color.g, 0, 30, rng),
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random_step(self->animations[0].color.g, 0, 30, rng),
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random_step(self->animations[1].color.g, 60, 100, rng),
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random_step(self->animations[1].color.g, 60, 100, rng),
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15);
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30);
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break;
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case 2:
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animation_begin(
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animation_begin(
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&self->animations[2],
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&self->animations[2],
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random_step(self->animations[0].color.g, 0, 10, rng),
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random_step(self->animations[0].color.g, 0, 10, rng),
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random_step(self->animations[0].color.g, 0, 10, rng),
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random_step(self->animations[0].color.g, 0, 10, rng),
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random_step(self->animations[2].color.g, 20, 40, rng),
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random_step(self->animations[2].color.g, 20, 40, rng),
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15);
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45);
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break;
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}
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}
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}
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*/
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void lantern_set_mode(lantern_t *self, color_scheme_e scheme) {
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void lantern_set_mode(lantern_t *self, color_scheme_e scheme) {
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self->color_scheme = scheme;
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self->color_scheme = scheme;
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}
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}
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void lantern_step(lantern_t *self, display_t *display, rng_t *rng, rgb_t colors[LIGHT_COUNT]) {
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void lantern_step(lantern_t *self, display_t *display, rng_t *rng, rgb_t colors[LIGHT_COUNT]) {
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/*
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if (!animation_running(&self->animations[0])) {
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// display_lantern(display, self);
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switch (self->color_scheme) {
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case test:
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lantern_start_test(self);
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break;
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case normal:
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lantern_start_normal(self, rng);
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break;
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case spooky:
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lantern_start_spooky(self, rng);
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break;
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case eerie:
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lantern_start_eerie(self, rng);
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break;
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case flash:
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break;
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}
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}
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*/
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for (int i = 0; i < LIGHT_COUNT; i++) {
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for (int i = 0; i < LIGHT_COUNT; i++) {
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if (!animation_running(&self->animations[i])) {
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if (!animation_running(&self->animations[i])) {
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switch (self->color_scheme) {
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switch (self->color_scheme) {
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@ -227,8 +219,10 @@ void lantern_step(lantern_t *self, display_t *display, rng_t *rng, rgb_t colors[
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lantern_start_normal(self, rng, i);
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lantern_start_normal(self, rng, i);
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break;
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break;
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case spooky:
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case spooky:
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lantern_start_spooky(self, rng, i);
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break;
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break;
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case eerie:
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case eerie:
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lantern_start_eerie(self, rng, i);
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break;
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break;
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case flash:
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case flash:
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break;
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break;
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