97 lines
2.8 KiB
Rust
97 lines
2.8 KiB
Rust
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use glib::{Object, Properties};
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use gtk::{glib, prelude::*, subclass::prelude::*};
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use std::{cell::RefCell, rc::Rc};
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#[derive(Default)]
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pub struct IntegerObjectPrivate {
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number: Rc<RefCell<i32>>,
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}
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#[glib::object_subclass]
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impl ObjectSubclass for IntegerObjectPrivate {
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const NAME: &'static str = "IntegerObject";
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type Type = IntegerObject;
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}
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impl ObjectImpl for IntegerObjectPrivate {}
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glib::wrapper! {
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pub struct IntegerObject(ObjectSubclass<IntegerObjectPrivate>);
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}
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impl IntegerObject {
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pub fn new(number: i32) -> Self {
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let s: Self = Object::builder().build();
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*s.imp().number.borrow_mut() = number;
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s
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}
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pub fn number(&self) -> i32 {
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self.imp().number.borrow().clone()
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}
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}
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pub struct GameDatabasePrivate {
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list_view: gtk::ListView,
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}
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impl Default for GameDatabasePrivate {
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fn default() -> Self {
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let vector: Vec<IntegerObject> = (0..=500).map(IntegerObject::new).collect();
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let model = gio::ListStore::new(glib::types::Type::OBJECT);
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model.extend_from_slice(&vector);
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let factory = gtk::SignalListItemFactory::new();
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factory.connect_setup(move |_, list_item| {
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let label = gtk::Label::new(None);
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list_item
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.downcast_ref::<gtk::ListItem>()
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.expect("Needs to be a ListItem")
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.set_child(Some(&label));
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});
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factory.connect_bind(move |_, list_item| {
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let integer_object = list_item
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.downcast_ref::<gtk::ListItem>()
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.expect("Needs to be ListItem")
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.item()
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.and_downcast::<IntegerObject>()
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.expect("The item has to be an IntegerObject.");
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let label = list_item
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.downcast_ref::<gtk::ListItem>()
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.expect("Needs to be ListItem")
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.child()
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.and_downcast::<gtk::Label>()
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.expect("The child has to be an Label.");
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label.set_label(&integer_object.number().to_string());
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});
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let selection_model = gtk::SingleSelection::new(Some(model));
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let list_view = gtk::ListView::new(Some(selection_model), Some(factory));
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Self { list_view }
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}
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}
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#[glib::object_subclass]
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impl ObjectSubclass for GameDatabasePrivate {
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const NAME: &'static str = "GameDatabase";
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type Type = GameDatabase;
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type ParentType = gtk::Box;
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}
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impl ObjectImpl for GameDatabasePrivate {}
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impl WidgetImpl for GameDatabasePrivate {}
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impl BoxImpl for GameDatabasePrivate {}
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glib::wrapper! {
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pub struct GameDatabase(ObjectSubclass<GameDatabasePrivate>) @extends gtk::Widget, gtk::Box;
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}
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impl GameDatabase {
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pub fn new() -> Self {
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let s: Self = Object::builder().build();
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s.append(&s.imp().list_view);
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s
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}
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}
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