Refactor the bike library until it compiles with no_std
Theoretically, this is the first step to getting to running on the pico
This commit is contained in:
parent
22f0f9061c
commit
6164cb3b39
|
@ -373,6 +373,19 @@ version = "1.6.0"
|
|||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "8c3c1a368f70d6cf7302d78f8f7093da241fb8e8807c05cc9e51a125895a6d5b"
|
||||
|
||||
[[package]]
|
||||
name = "bike"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"cortex-m",
|
||||
"cortex-m-rt",
|
||||
"embedded-hal",
|
||||
"fugit",
|
||||
"lights-core",
|
||||
"panic-halt",
|
||||
"rp-pico",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bit-set"
|
||||
version = "0.5.3"
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
resolver = "2"
|
||||
members = [
|
||||
"authdb",
|
||||
"bike-lights/bike",
|
||||
"bike-lights/core",
|
||||
"bike-lights/simulator",
|
||||
"changeset",
|
||||
|
|
|
@ -0,0 +1,12 @@
|
|||
[build]
|
||||
target = "thumbv6m-none-eabi"
|
||||
|
||||
[target.thumbv6m-none-eabi]
|
||||
rustflags = [
|
||||
"-C", "link-arg=--nmagic",
|
||||
"-C", "link-arg=-Tlink.x",
|
||||
"-C", "inline-threshold=5",
|
||||
"-C", "no-vectorize-loops",
|
||||
]
|
||||
|
||||
runner = "elf2uf2-rs -d"
|
|
@ -0,0 +1,15 @@
|
|||
[package]
|
||||
name = "bike"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
cortex-m = "0.7.7"
|
||||
cortex-m-rt = "0.7.3"
|
||||
embedded-hal = "0.2.7"
|
||||
fugit = "0.3.7"
|
||||
panic-halt = "0.2.0"
|
||||
rp-pico = "0.8.0"
|
||||
lights-core = { path = "../core" }
|
|
@ -0,0 +1,10 @@
|
|||
#![no_main]
|
||||
#![no_std]
|
||||
|
||||
use panic_halt as _;
|
||||
use rp_pico::entry;
|
||||
|
||||
#[entry]
|
||||
fn main() -> ! {
|
||||
loop {}
|
||||
}
|
|
@ -1,9 +1,26 @@
|
|||
#![no_std]
|
||||
|
||||
extern crate alloc;
|
||||
use alloc::boxed::Box;
|
||||
use core::{clone::Clone, cmp::PartialEq, ops::Sub, option::Option};
|
||||
|
||||
mod patterns;
|
||||
pub use patterns::*;
|
||||
|
||||
mod types;
|
||||
pub use types::{DashboardPattern, Pattern, RGB};
|
||||
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct Instant(pub u128);
|
||||
|
||||
impl Sub for Instant {
|
||||
type Output = Self;
|
||||
|
||||
fn sub(self, r: Self) -> Self::Output {
|
||||
Self(self.0 - r.0)
|
||||
}
|
||||
}
|
||||
|
||||
pub const FPS: u8 = 30;
|
||||
|
||||
pub trait UI {
|
||||
|
@ -12,13 +29,13 @@ pub trait UI {
|
|||
}
|
||||
|
||||
pub trait Animation {
|
||||
fn tick(&mut self, time: std::time::Instant) -> (DashboardPattern, Pattern);
|
||||
fn tick(&mut self, time: Instant) -> (DashboardPattern, Pattern);
|
||||
}
|
||||
|
||||
pub struct DefaultAnimation {}
|
||||
|
||||
impl Animation for DefaultAnimation {
|
||||
fn tick(&mut self, _: std::time::Instant) -> (DashboardPattern, Pattern) {
|
||||
fn tick(&mut self, _: Instant) -> (DashboardPattern, Pattern) {
|
||||
(PRIDE_DASHBOARD, PRIDE)
|
||||
}
|
||||
}
|
||||
|
@ -27,9 +44,9 @@ pub struct Fade {
|
|||
starting_dashboard: DashboardPattern,
|
||||
starting_lights: Pattern,
|
||||
|
||||
start_time: std::time::Instant,
|
||||
dashboard_slope: Vec<RGB<f64>>,
|
||||
body_slope: Vec<RGB<f64>>,
|
||||
start_time: Instant,
|
||||
dashboard_slope: [RGB<f64>; 3],
|
||||
body_slope: [RGB<f64>; 60],
|
||||
frames: u8,
|
||||
}
|
||||
|
||||
|
@ -40,17 +57,17 @@ impl Fade {
|
|||
ending_dashboard: DashboardPattern,
|
||||
ending_lights: Pattern,
|
||||
frames: u8,
|
||||
time: std::time::Instant,
|
||||
time: Instant,
|
||||
) -> Self {
|
||||
let mut dashboard_slope = Vec::new();
|
||||
let mut body_slope = Vec::new();
|
||||
let mut dashboard_slope = [Default::default(); 3];
|
||||
let mut body_slope = [Default::default(); 60];
|
||||
for i in 0..3 {
|
||||
let slope = RGB {
|
||||
r: (ending_dashboard[i].r as f64 - dashboard[i].r as f64) / frames as f64,
|
||||
g: (ending_dashboard[i].g as f64 - dashboard[i].g as f64) / frames as f64,
|
||||
b: (ending_dashboard[i].b as f64 - dashboard[i].b as f64) / frames as f64,
|
||||
};
|
||||
dashboard_slope.push(slope);
|
||||
dashboard_slope[i] = slope;
|
||||
}
|
||||
|
||||
for i in 0..60 {
|
||||
|
@ -59,11 +76,9 @@ impl Fade {
|
|||
g: (ending_lights[i].g as f64 - lights[i].g as f64) / frames as f64,
|
||||
b: (ending_lights[i].b as f64 - lights[i].b as f64) / frames as f64,
|
||||
};
|
||||
body_slope.push(slope);
|
||||
body_slope[i] = slope;
|
||||
}
|
||||
|
||||
println!("dashboard slope: {:?}", dashboard_slope);
|
||||
|
||||
Self {
|
||||
starting_dashboard: dashboard,
|
||||
starting_lights: lights,
|
||||
|
@ -76,8 +91,8 @@ impl Fade {
|
|||
}
|
||||
|
||||
impl Animation for Fade {
|
||||
fn tick(&mut self, time: std::time::Instant) -> (DashboardPattern, Pattern) {
|
||||
let mut frames: u8 = ((time - self.start_time).as_millis() as f64 / FPS as f64) as u8;
|
||||
fn tick(&mut self, time: Instant) -> (DashboardPattern, Pattern) {
|
||||
let mut frames: u8 = ((time - self.start_time).0 as f64 / FPS as f64) as u8;
|
||||
if frames > self.frames {
|
||||
frames = self.frames
|
||||
}
|
||||
|
@ -142,7 +157,7 @@ pub struct Blinker {
|
|||
fade_out: Fade,
|
||||
direction: FadeDirection,
|
||||
|
||||
start_time: std::time::Instant,
|
||||
start_time: Instant,
|
||||
frames: u8,
|
||||
}
|
||||
|
||||
|
@ -151,7 +166,7 @@ impl Blinker {
|
|||
starting_dashboard: DashboardPattern,
|
||||
starting_body: Pattern,
|
||||
direction: BlinkerDirection,
|
||||
time: std::time::Instant,
|
||||
time: Instant,
|
||||
) -> Self {
|
||||
let mut ending_dashboard = starting_dashboard.clone();
|
||||
|
||||
|
@ -211,8 +226,8 @@ impl Blinker {
|
|||
}
|
||||
|
||||
impl Animation for Blinker {
|
||||
fn tick(&mut self, time: std::time::Instant) -> (DashboardPattern, Pattern) {
|
||||
let frames: u8 = ((time - self.start_time).as_millis() as f64 / FPS as f64) as u8;
|
||||
fn tick(&mut self, time: Instant) -> (DashboardPattern, Pattern) {
|
||||
let frames: u8 = ((time - self.start_time).0 as f64 / FPS as f64) as u8;
|
||||
if frames > self.frames {
|
||||
match self.direction {
|
||||
FadeDirection::FadeIn => {
|
||||
|
@ -226,7 +241,6 @@ impl Animation for Blinker {
|
|||
}
|
||||
self.start_time = time;
|
||||
}
|
||||
println!("anim: {:?} {}", self.direction, frames);
|
||||
|
||||
match self.direction {
|
||||
FadeDirection::FadeIn => self.fade_in.tick(time),
|
||||
|
@ -276,7 +290,7 @@ impl App {
|
|||
}
|
||||
}
|
||||
|
||||
fn update_animation(&mut self, time: std::time::Instant) {
|
||||
fn update_animation(&mut self, time: Instant) {
|
||||
match self.state {
|
||||
State::Pattern(0) => {
|
||||
self.current_animation = Box::new(Fade::new(
|
||||
|
@ -374,7 +388,7 @@ impl App {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn tick(&mut self, time: std::time::Instant) {
|
||||
pub fn tick(&mut self, time: Instant) {
|
||||
match self.ui.check_event() {
|
||||
Some(event) => {
|
||||
self.update_state(event);
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
#[derive(Clone, Default, Debug)]
|
||||
use core::default::Default;
|
||||
|
||||
#[derive(Clone, Copy, Default, Debug)]
|
||||
pub struct RGB<T> {
|
||||
pub r: T,
|
||||
pub g: T,
|
||||
|
@ -6,4 +8,34 @@ pub struct RGB<T> {
|
|||
}
|
||||
|
||||
pub type DashboardPattern = [RGB<u8>; 3];
|
||||
/*
|
||||
#[derive(Clone)]
|
||||
pub struct DashboardPattern(pub [RGB<u8>; 3]);
|
||||
*/
|
||||
|
||||
/*
|
||||
impl Clone for DashboardPattern {
|
||||
fn clone(&self) -> Self {
|
||||
let mut v: [RGB<u8>; 3] = Default::default();
|
||||
for i in 0..3 {
|
||||
v[i] = self.0[i]
|
||||
}
|
||||
Self(v)
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
pub type Pattern = [RGB<u8>; 60];
|
||||
/*
|
||||
pub struct Pattern(pub [RGB<u8>; 60]);
|
||||
|
||||
impl Pattern {
|
||||
pub fn clone(&self) -> Self {
|
||||
let mut v: [RGB<u8>; 60] = [Default::default(); 60];
|
||||
for i in 0..60 {
|
||||
v[i] = self.0[i]
|
||||
}
|
||||
Self(v)
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
use adw::prelude::*;
|
||||
use glib::{Object, Sender};
|
||||
use gtk::subclass::prelude::*;
|
||||
use lights_core::{App, DashboardPattern, Event, Pattern, FPS, RGB, UI};
|
||||
use lights_core::{App, DashboardPattern, Event, Instant, Pattern, FPS, RGB, UI};
|
||||
use std::{
|
||||
cell::RefCell,
|
||||
env,
|
||||
|
@ -248,7 +248,12 @@ fn main() {
|
|||
rx: event_rx,
|
||||
}));
|
||||
loop {
|
||||
bike_app.tick(std::time::Instant::now());
|
||||
bike_app.tick(Instant(
|
||||
(std::time::SystemTime::now()
|
||||
.duration_since(std::time::UNIX_EPOCH)
|
||||
.unwrap())
|
||||
.as_millis(),
|
||||
));
|
||||
std::thread::sleep(std::time::Duration::from_millis(1000 / (FPS as u64)));
|
||||
}
|
||||
});
|
||||
|
|
Loading…
Reference in New Issue