Start making the UI state really send messages to and recieve response from the core
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@ -0,0 +1 @@
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export const assertNever = (_: never) => {};
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@ -1,19 +1,25 @@
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import { BoardElement, Color } from "core-types";
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import { BoardElement, Color, Size, CoreRequest } from "core-types";
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import { assertNever } from "../assertNever";
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const MARGIN = 20;
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const BOARD_WIDTH = 800;
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const BOARD_HEIGHT = 800;
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type Pixel = { x: number; y: number };
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type Address = { column: number; row: number };
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type Coordinate = { column: number; row: number };
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export interface GoBoardProps {
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board: BoardElement;
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onClick: (_: CoreRequest) => void;
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}
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export class GoBoard {
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private board: BoardElement;
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private pen: Pen;
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private cursorLocation: Address | null;
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private cursorLocation: Coordinate | null;
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canvas: HTMLCanvasElement;
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constructor(board: BoardElement) {
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constructor({ board, onClick }: GoBoardProps) {
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this.board = board;
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this.canvas = document.createElement("canvas");
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this.canvas.width = BOARD_WIDTH;
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@ -43,9 +49,30 @@ export class GoBoard {
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this.renderBoard();
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}
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};
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this.canvas.onclick = (_) => {
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console.log("clicked on ", this.cursorLocation);
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if (this.cursorLocation) {
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const intersection =
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this.board.spaces[boardAddress(this.board.size, this.cursorLocation)];
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switch (intersection.type) {
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case "Unplayable":
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break;
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case "Empty":
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console.log("need to run action: ", intersection.content);
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onClick(intersection.content);
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break;
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case "Filled":
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break;
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default:
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assertNever(intersection);
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}
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}
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};
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}
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setBoard(board: BoardElement) {
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console.log("setting an updated board: ", board);
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this.board = board;
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this.pen = new Pen(
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@ -119,7 +146,7 @@ class Pen {
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this.vspaceBetween = (height - margin * 2) / (rows - 1);
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}
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starPoint(ctx: CanvasRenderingContext2D, addr: Address) {
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starPoint(ctx: CanvasRenderingContext2D, addr: Coordinate) {
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ctx.fillStyle = "rgba(0, 0, 0, 1.0);";
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const pixel = this.position(addr);
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ctx.moveTo(pixel.x, pixel.y);
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@ -127,7 +154,7 @@ class Pen {
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ctx.fill();
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}
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ghostStone(ctx: CanvasRenderingContext2D, addr: Address, color: Color) {
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ghostStone(ctx: CanvasRenderingContext2D, addr: Coordinate, color: Color) {
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switch (color) {
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case Color.White:
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ctx.fillStyle = "rgba(230, 230, 230, 0.5)";
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@ -140,7 +167,7 @@ class Pen {
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this.drawStone(ctx, addr);
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}
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drawStone(ctx: CanvasRenderingContext2D, addr: Address) {
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drawStone(ctx: CanvasRenderingContext2D, addr: Coordinate) {
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const radius = this.hspaceBetween / 2 - 2;
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const pixel = this.position(addr);
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ctx.moveTo(pixel.x, pixel.y);
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@ -148,14 +175,14 @@ class Pen {
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ctx.fill();
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}
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position(addr: Address): Pixel {
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position(addr: Coordinate): Pixel {
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return {
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x: this.margin + addr.column * this.hspaceBetween,
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y: this.margin + addr.row * this.vspaceBetween,
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};
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}
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address(pixel: Pixel): Address | null {
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address(pixel: Pixel): Coordinate | null {
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if (
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Math.round(pixel.x) < this.margin ||
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Math.round(pixel.y) < this.margin
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@ -173,3 +200,6 @@ class Pen {
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}
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}
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}
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const boardAddress = (size: Size, coordinate: Coordinate): number =>
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coordinate.column + size.width * coordinate.row;
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@ -1,21 +1,91 @@
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import { GoBoard } from "./components/Board";
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import { CoreRequest, CoreResponse } from "core-types";
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import { CoreApi, initCore } from "./coreApi";
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import { assertNever } from "./assertNever";
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/*
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const processResponse = (response: CoreResponse) => {
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const root = document.getElementById("root");
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if (!root) {
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return;
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}
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};
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*/
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class UIState {
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private currentView: GoBoard | null;
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private rootElement: HTMLElement;
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coreApi: CoreApi;
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constructor(coreApi: CoreApi, root: HTMLElement) {
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this.currentView = null;
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this.rootElement = root;
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this.coreApi = coreApi;
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if (!root) {
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console.log("root element not found");
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return;
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}
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}
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processResponse(response: CoreResponse) {
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switch (response.type) {
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case "PlayingFieldView":
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if (this.currentView) {
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this.currentView.setBoard(response.content.board);
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} else {
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this.currentView = new GoBoard({
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board: response.content.board,
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onClick: async (request: CoreRequest) => {
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const response = await this.coreApi.dispatch(request);
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this.processResponse(response);
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},
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});
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this.rootElement?.appendChild(this.currentView.canvas);
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this.currentView.renderBoard();
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}
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break;
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default:
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console.log("impossible branch: ", response);
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alert("impossible branch");
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// assertNever(response);
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break;
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}
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}
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}
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const main = async () => {
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let coreApi = await initCore();
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let response = await coreApi.playingField();
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let response = await coreApi.dispatch({ type: "PlayingField" });
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const root = document.getElementById("root");
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if (!root) {
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console.log("root element not present");
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return;
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}
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const uiState = new UIState(coreApi, root);
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uiState.processResponse(response);
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/*
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console.log("playing field response: ", response);
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const root = document.getElementById("root");
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if (!root) {
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alert("could not retrieve the app root container");
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return;
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}
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const board = new GoBoard(response.board);
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const board = new GoBoard({
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board: response.content.board,
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onClick: async (request: CoreRequest) => {
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const response = await coreApi.dispatch(request);
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},
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});
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root.appendChild(board.canvas);
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console.log("constructed board: ", board);
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board.renderBoard();
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*/
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};
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main();
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