Clean up the database schema
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parent
d8ea2aac40
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@ -1,9 +1,12 @@
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CREATE TABLE game(
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CREATE TABLE games(
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uuid TEXT PRIMARY KEY
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uuid TEXT PRIMARY KEY,
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name TEXT
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);
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);
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CREATE TABLE charsheet(
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CREATE TABLE characters(
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uuid TEXT PRIMARY KEY,
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uuid TEXT PRIMARY KEY,
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gametype TEXT NOT NULL,
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game TEXT,
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data TEXT
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data TEXT,
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FOREIGN KEY(game) REFERENCES games(uuid)
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);
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);
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@ -89,6 +89,25 @@ pub struct DiskDb {
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conn: Connection,
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conn: Connection,
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}
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}
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fn setup_test_database(conn: &Connection) {
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let mut gamecount_stmt = conn.prepare("SELECT count(*) FROM games").unwrap();
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let mut count = gamecount_stmt.query([]).unwrap();
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if count.next().unwrap().unwrap().get::<usize, usize>(0) == Ok(0) {
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let game_id = format!("{}", Uuid::new_v4());
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let char_id = CharacterId::new();
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let mut game_stmt = conn.prepare("INSERT INTO games VALUES (?, ?)").unwrap();
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game_stmt.execute((game_id.clone(), "Circle of Bluest Sky"));
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let mut sheet_stmt = conn
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.prepare("INSERT INTO characters VALUES (?, ?, ?)")
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.unwrap();
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sheet_stmt.execute((char_id.as_str(), game_id, r#"{ "type_": "Candela", "name": "Soren Jensen", "pronouns": "he/him", "circle": "Circle of the Bluest Sky", "style": "dapper gentleman", "catalyst": "a cursed book", "question": "What were the contents of that book?", "nerve": { "type_": "nerve", "drives": { "current": 1, "max": 2 }, "resistances": { "current": 0, "max": 3 }, "move": { "gilded": false, "score": 2 }, "strike": { "gilded": false, "score": 1 }, "control": { "gilded": true, "score": 0 } }, "cunning": { "type_": "cunning", "drives": { "current": 1, "max": 1 }, "resistances": { "current": 0, "max": 3 }, "sway": { "gilded": false, "score": 0 }, "read": { "gilded": false, "score": 0 }, "hide": { "gilded": false, "score": 0 } }, "intuition": { "type_": "intuition", "drives": { "current": 0, "max": 0 }, "resistances": { "current": 0, "max": 3 }, "survey": { "gilded": false, "score": 0 }, "focus": { "gilded": false, "score": 0 }, "sense": { "gilded": false, "score": 0 } }, "role": "Slink", "role_abilities": [ "Scout: If you have time to observe a location, you can spend 1 Intuition to ask a question: What do I notice here that others do not see? What in this place might be of use to us? What path should we follow?" ], "specialty": "Detective", "specialty_abilities": [ "Mind Palace: When you want to figure out how two clues might relate or what path they should point you towards, burn 1 Intution resistance. The GM will give you the information you have deduced." ] }"#))
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.unwrap();
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}
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}
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impl DiskDb {
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impl DiskDb {
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pub fn new<P>(path: Option<P>) -> Result<Self, Error>
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pub fn new<P>(path: Option<P>) -> Result<Self, Error>
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where
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where
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@ -100,18 +119,7 @@ impl DiskDb {
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};
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};
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MIGRATIONS.to_latest(&mut conn).expect("to run migrations");
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MIGRATIONS.to_latest(&mut conn).expect("to run migrations");
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{
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setup_test_database(&conn);
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let mut stmt = conn.prepare("SELECT count(*) FROM charsheet").unwrap();
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let mut sheets = stmt.query([]).unwrap();
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if sheets.next().unwrap().unwrap().get::<usize, usize>(0) == Ok(0) {
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let char_id = CharacterId::new();
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let mut stmt = conn
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.prepare("INSERT INTO charsheet VALUES (?, ?, ?)")
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.unwrap();
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stmt.execute((char_id.as_str(), "Candela", r#"{ "type_": "Candela", "name": "Soren Jensen", "pronouns": "he/him", "circle": "Circle of the Bluest Sky", "style": "dapper gentleman", "catalyst": "a cursed book", "question": "What were the contents of that book?", "nerve": { "type_": "nerve", "drives": { "current": 1, "max": 2 }, "resistances": { "current": 0, "max": 3 }, "move": { "gilded": false, "score": 2 }, "strike": { "gilded": false, "score": 1 }, "control": { "gilded": true, "score": 0 } }, "cunning": { "type_": "cunning", "drives": { "current": 1, "max": 1 }, "resistances": { "current": 0, "max": 3 }, "sway": { "gilded": false, "score": 0 }, "read": { "gilded": false, "score": 0 }, "hide": { "gilded": false, "score": 0 } }, "intuition": { "type_": "intuition", "drives": { "current": 0, "max": 0 }, "resistances": { "current": 0, "max": 3 }, "survey": { "gilded": false, "score": 0 }, "focus": { "gilded": false, "score": 0 }, "sense": { "gilded": false, "score": 0 } }, "role": "Slink", "role_abilities": [ "Scout: If you have time to observe a location, you can spend 1 Intuition to ask a question: What do I notice here that others do not see? What in this place might be of use to us? What path should we follow?" ], "specialty": "Detective", "specialty_abilities": [ "Mind Palace: When you want to figure out how two clues might relate or what path they should point you towards, burn 1 Intution resistance. The GM will give you the information you have deduced." ] }"#))
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.unwrap();
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}
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}
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Ok(DiskDb { conn })
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Ok(DiskDb { conn })
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}
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}
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