Savanni D'Gerinel
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d7f5269e15
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Begin implementing traits for a game record
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2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
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c913e9da37
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Convert the recursive parse tree to a slab GameTree
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2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
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c50bd652f1
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Switch from my custom Tree setup to a slab tree in GameRecord
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2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
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0a62c96b0f
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Clippy
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2024-03-31 19:36:44 -04:00 |
Savanni D'Gerinel
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64138b9e90
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Resolve clippy warnings on SGF
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2024-03-26 09:17:26 -04:00 |
Savanni D'Gerinel
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e587d269e9
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Start on the foundations of a tree-drawing algorithm
I don't actually know what I'm doing. I've done some reading and from
that I'm doing experiments until I can better understand what I've read.
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2024-03-26 09:17:26 -04:00 |
Savanni D'Gerinel
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57aadd7597
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Create the drawing area for the review tree
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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3a7f204883
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Add more test data and ensure the mainline is returned even with branches
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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642351f248
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Return the mainline of a game that has no branches in it.
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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d9bb9d92e5
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Apply moves to the abstract board
To get here, I had to also build some conversion functions and make a
lot of things within the game record public
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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3aac3b8393
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Rename Game to GameRecord for disambiguation.
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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89a289a1ae
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Make games serializable through Serde
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2024-03-21 23:23:47 -04:00 |
Savanni D'Gerinel
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fe082773e3
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Set up the library view again
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2024-03-21 23:16:10 -04:00 |
Savanni D'Gerinel
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1d959117aa
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Write a little app to demonstrate reading an an SGF file
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2024-03-21 23:12:30 -04:00 |
Savanni D'Gerinel
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a5990a2a30
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Ensure that the territory property is accepted
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2024-03-21 22:49:24 -04:00 |
Savanni D'Gerinel
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bd6d5b62e3
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Reduce the recursion amount of parser Node to GameNode
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2024-03-21 22:49:24 -04:00 |
Savanni D'Gerinel
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82c1765513
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Write the more semantic Game interpreter
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2024-03-21 22:49:24 -04:00 |
Savanni D'Gerinel
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e461cb9908
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Import the new level-one parser
This is the parser that does a raw parse of the SGF file, interpreting components but not enforcing node types.
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2023-10-30 01:57:00 +00:00 |
Savanni D'Gerinel
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942e91009e
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Disable sgf::go and provide a shim for a game
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2023-10-30 01:57:00 +00:00 |
Savanni D'Gerinel
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e0f3cdb50a
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Resolve warnings in the SGF library
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2023-10-05 12:57:35 -04:00 |
Savanni D'Gerinel
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d6c2a9519b
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Overhaul the sgf representation
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2023-08-29 23:14:35 -04:00 |
Savanni D'Gerinel
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793cd67218
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Add a header bar and content field for applications
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2023-08-23 15:57:09 -04:00 |
Savanni D'Gerinel
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d8534a08eb
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Show the name of the game, and create one if it doesn't exist
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2023-08-20 12:53:14 -04:00 |
Savanni D'Gerinel
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e9ffab1187
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Construct a game preview component and render basic information into it
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2023-08-20 12:31:44 -04:00 |
Savanni D'Gerinel
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7521fdf2e9
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Remove a bunch of Makefiles
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2023-08-07 16:24:09 -04:00 |
Savanni D'Gerinel
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5a471a3dbf
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Add the SGF file to the Go game structure
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2023-07-26 20:53:21 -04:00 |
Savanni D'Gerinel
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92ca170a24
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Switch from GameTree to go::Game in Kifu
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2023-07-26 20:29:12 -04:00 |
Savanni D'Gerinel
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d79598eaa3
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Remove the GameTree data structure
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2023-07-26 20:24:05 -04:00 |
Savanni D'Gerinel
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9533934e05
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Remove lifetime and borrows from the error type
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2023-07-26 20:15:22 -04:00 |
Savanni D'Gerinel
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b9808a1862
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Introduce the Game data structure
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2023-07-26 19:33:50 -04:00 |
Savanni D'Gerinel
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c51fced23a
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Rename go-sgf to sgf. Add make instructions
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2023-07-26 19:06:59 -04:00 |