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65 Commits

Author SHA1 Message Date
Savanni D'Gerinel 911bc97b69 Add a water pattern and disable the brake sensor 2024-11-08 14:45:34 +00:00
Savanni D'Gerinel 019d9e7a6b Add channels for wires embedded in the lids. 2024-11-08 14:42:31 +00:00
Savanni D'Gerinel 8235ef0646 Work out a lid that contains integrated lights and buttons 2024-11-08 14:42:31 +00:00
Savanni D'Gerinel dd861fbbd4 Adjust the clearances based on real board fit 2024-11-08 14:42:31 +00:00
Savanni D'Gerinel 427c5d2a72 First print edition of the bike light case 2024-11-08 14:42:31 +00:00
Savanni D'Gerinel 39391fb2fe Rename teh dotstar pi project 2024-11-03 22:46:37 -05:00
Savanni D'Gerinel 99573ff7cf Add extensive explanation of the code. 2024-11-03 22:46:37 -05:00
Savanni D'Gerinel 5ed39f814a Remove unused imports 2024-11-03 22:46:37 -05:00
Savanni D'Gerinel 82ec50f519 Set up properly for a single light 2024-11-03 22:46:37 -05:00
Savanni D'Gerinel 1601d2d806 Bare-bones control of the first 30 leds 2024-11-03 22:46:34 -05:00
savanni 3e297a5986 Merge pull request 'Create a slideshow application in my cyberpunk style' (#252) from cybperpunk-billboard into main
Reviewed-on: #252
2024-11-03 21:16:38 +00:00
Savanni D'Gerinel b0383292fe Merge branch 'main' into cybperpunk-billboard 2024-11-03 16:15:13 -05:00
Savanni D'Gerinel a0f037c9cd Fix up broken parts fo cyberpunk-splash 2024-11-03 13:36:35 -05:00
Savanni D'Gerinel 8e63e5210c Add full-screen support 2024-11-03 13:30:03 -05:00
Savanni D'Gerinel db34e69cdf Make the text larger 2024-11-03 13:12:48 -05:00
Savanni D'Gerinel 20623284ed Set up command line options 2024-11-02 14:08:58 -04:00
Savanni D'Gerinel 5d04c84437 Update to rust 1.81 2024-10-14 18:04:10 -04:00
Savanni D'Gerinel 6e26740a40 Fix a bug with the bottom section 2024-10-09 22:32:15 -04:00
Savanni D'Gerinel a56c0d141c Set up a nix build command for cyber-slides 2024-10-09 14:09:56 -04:00
Savanni D'Gerinel 1bc146beaf Rename to cyber-slides 2024-10-08 23:23:33 -04:00
Savanni D'Gerinel bb08064b9a Add word wrapping 2024-10-08 23:19:56 -04:00
Savanni D'Gerinel f226a83cf6 Add a lower line of tracery 2024-10-08 22:27:27 -04:00
Savanni D'Gerinel fc70bb3955 Set up the cross-fade animation 2024-10-08 22:19:22 -04:00
Savanni D'Gerinel 7b50a71369 Set up a main animation loop 2024-10-07 23:47:17 -04:00
Savanni D'Gerinel 7a7548c78f Set up screen via transitions from state to state 2024-10-07 22:42:27 -04:00
Savanni D'Gerinel 9c56e988b2 Improve the Text and line APIs 2024-10-04 20:56:37 -04:00
Savanni D'Gerinel de35ebb644 Extract the cyberpunk objects into a library, start on the slideshow 2024-10-04 20:27:34 -04:00
Savanni D'Gerinel 791f2be3c5 Largely design the control panel case 2024-09-27 02:18:09 +00:00
Savanni D'Gerinel 74b7f1c6f7 Add gaps to allow access to the voltage converter 2024-09-27 02:18:09 +00:00
Savanni D'Gerinel 9c490a84a4 add the slot to hold the power converter 2024-09-27 02:18:09 +00:00
Savanni D'Gerinel 724cc1a3f0 Add a channel for running wires 2024-09-27 02:18:09 +00:00
Savanni D'Gerinel 8f71760604 Apply bevels to everything 2024-09-27 02:18:09 +00:00
Savanni D'Gerinel 11abde345e First draft of the battery enclosure. 2024-09-27 02:18:09 +00:00
Savanni D'Gerinel a5b76c8171 Add the enclosure 2024-09-27 02:18:09 +00:00
Savanni D'Gerinel 9b23dd5acd Update the Dashboard distribution 2024-09-23 23:19:24 -04:00
Savanni D'Gerinel 54225ca729 Bump the version number 2024-09-24 03:04:57 +00:00
Savanni D'Gerinel 95b46de7fc Set up a header bar 2024-09-24 03:04:57 +00:00
Savanni D'Gerinel caaf9c57c6 Remove IFC from the dashboard app 2024-09-24 03:04:57 +00:00
Savanni D'Gerinel 81d452694d Reverse the blinker pins 2024-09-15 23:57:06 -04:00
Savanni D'Gerinel 88cf32047b Enable the brake light 2024-09-08 12:53:35 -04:00
Savanni D'Gerinel 6cae7dbb0e Set up a basic server with a device listing endpoint 2024-08-26 10:41:17 -04:00
Savanni D'Gerinel 80776c65d8 Write a program that enumerates audio sinks on the device 2024-08-21 09:40:58 -04:00
Savanni D'Gerinel 1c54e0832b Make a design system page. Build up CSS. 2024-08-20 17:01:36 +00:00
Savanni D'Gerinel aee4528fb3 Rename the Dashboard 2024-08-20 17:01:36 +00:00
Savanni D'Gerinel 0535b6da5a Rename Launcher components 2024-08-20 17:01:36 +00:00
Savanni D'Gerinel b55324feab Add Activator groups 2024-08-20 17:01:36 +00:00
Savanni D'Gerinel 50d8a9670e Start creating some UI components 2024-08-20 17:01:36 +00:00
Savanni D'Gerinel 9cda35e766 UI placeholder 2024-08-20 17:01:36 +00:00
Savanni D'Gerinel d0f461a5eb Create the dashboard placeholder 2024-08-20 17:01:36 +00:00
Savanni D'Gerinel 70c013218a Update pins for the realities of the board layout 2024-07-30 14:50:14 -04:00
Savanni D'Gerinel 37c7e04820 Turn on the built-in LED when software starts up 2024-07-20 11:21:16 -04:00
Savanni D'Gerinel 291663d4a3 Re-add the armv6 toolchain 2024-07-08 09:35:44 -04:00
Savanni D'Gerinel 2b0fc7639e Debounce buttons, fix colors, and add a new water pattern 2024-07-08 09:29:34 -04:00
Savanni D'Gerinel 80d8dedbaf Adjust colors and the blinker patterns 2024-07-08 09:29:34 -04:00
Savanni D'Gerinel d7a70119c8 Send out the full set of lights 2024-07-08 09:29:34 -04:00
Savanni D'Gerinel 54c4b99ab6 Improve the blinker animations and state transitions when switching blinkers 2024-07-08 09:29:34 -04:00
Savanni D'Gerinel ef5415303b Start monitoring events 2024-07-08 09:29:34 -04:00
Savanni D'Gerinel 8d183d6d8c Build some of the framework for the bike application
This now sends a set of lights to the dashboard from a pico. I had to
adjust some of the colors as they do not look nearly as good in lights
as they do in the screen. There is no real application loop yet, no the
ability to get feedback from external controls.
2024-07-08 09:29:32 -04:00
Savanni D'Gerinel 0b949111d2 Switch to a fixed point arithmatic library 2024-07-08 09:28:40 -04:00
Savanni D'Gerinel 6164cb3b39 Refactor the bike library until it compiles with no_std
Theoretically, this is the first step to getting to running on the pico
2024-07-08 09:28:40 -04:00
Savanni D'Gerinel 22f0f9061c Rotate the right side
The actual bike is going to be a long loop which folds from the end of
the left side to the back end of the right side. This requires that the
colors get moved around for proper mirroring.
2024-07-08 09:28:40 -04:00
Savanni D'Gerinel 0bb5e62f96 Set up a bunch of animations and some state transitions! 2024-07-08 09:28:40 -04:00
Savanni D'Gerinel 06aedc34bb Now I'm able to send messages from the UI to the core 2024-07-08 09:28:40 -04:00
Savanni D'Gerinel 84b077e20c Build the core of the application. 2024-07-08 09:28:40 -04:00
Savanni D'Gerinel fc2e88add2 Set up a GTK simulator for the bike lights engine 2024-07-08 09:28:38 -04:00
89 changed files with 26110 additions and 5155 deletions

2169
Cargo.lock generated

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4106
Cargo.nix

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@ -2,10 +2,15 @@
resolver = "2"
members = [
"authdb",
# "bike-lights/bike",
"bike-lights/core",
"bike-lights/simulator",
"changeset",
"config",
"config-derive",
"coordinates",
"cyberpunk",
"cyber-slides",
"cyberpunk-splash",
"dashboard",
"emseries",
@ -27,5 +32,5 @@ members = [
"sgf",
"timezone-testing",
"tree",
"visions/server", "ray-tracer",
"visions/server", "gm-dash/server", "halloween-leds"
]

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@ -19,6 +19,8 @@ clap = { version = "4", features = [ "derive" ] }
serde = { version = "1.0", features = ["derive"] }
sha2 = { version = "0.10" }
sqlx = { version = "0.7", features = [ "runtime-tokio", "sqlite" ] }
# sqlformat introduced a mistaken breaking change in 0.2.7
sqlformat = { version = "=0.2.6" }
thiserror = { version = "1" }
tokio = { version = "1", features = [ "full" ] }
uuid = { version = "0.4", features = [ "serde", "v4" ] }

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@ -0,0 +1,12 @@
[build]
target = "thumbv6m-none-eabi"
[target.thumbv6m-none-eabi]
rustflags = [
"-C", "link-arg=--nmagic",
"-C", "link-arg=-Tlink.x",
"-C", "inline-threshold=5",
"-C", "no-vectorize-loops",
]
runner = "elf2uf2-rs -d"

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@ -0,0 +1,18 @@
[package]
name = "bike"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
az = { version = "1" }
cortex-m-rt = { version = "0.7.3" }
cortex-m = { version = "0.7.7" }
embedded-alloc = { version = "0.5.1" }
embedded-hal = { version = "0.2.7" }
fixed = { version = "1" }
fugit = { version = "0.3.7" }
lights-core = { path = "../core" }
panic-halt = { version = "0.2.0" }
rp-pico = { version = "0.8.0" }

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@ -0,0 +1,244 @@
#![no_main]
#![no_std]
extern crate alloc;
use alloc::boxed::Box;
use az::*;
use core::cell::RefCell;
use cortex_m::delay::Delay;
use embedded_alloc::Heap;
use embedded_hal::{blocking::spi::Write, digital::v2::InputPin, digital::v2::OutputPin};
use fixed::types::I16F16;
use fugit::RateExtU32;
use lights_core::{App, BodyPattern, DashboardPattern, Event, Instant, FPS, UI};
use panic_halt as _;
use rp_pico::{
entry,
hal::{
clocks::init_clocks_and_plls,
gpio::{FunctionSio, Pin, PinId, PullDown, PullUp, SioInput, SioOutput},
pac::{CorePeripherals, Peripherals},
spi::{Enabled, Spi, SpiDevice, ValidSpiPinout},
watchdog::Watchdog,
Clock, Sio,
},
Pins,
};
#[global_allocator]
static HEAP: Heap = Heap::empty();
const LIGHT_SCALE: I16F16 = I16F16::lit("256.0");
const DASHBOARD_BRIGHTESS: u8 = 1;
const BODY_BRIGHTNESS: u8 = 8;
struct DebouncedButton<P: PinId> {
debounce: Instant,
pin: Pin<P, FunctionSio<SioInput>, PullUp>,
}
impl<P: PinId> DebouncedButton<P> {
fn new(pin: Pin<P, FunctionSio<SioInput>, PullUp>) -> Self {
Self {
debounce: Instant((0 as u32).into()),
pin,
}
}
fn is_low(&self, time: Instant) -> bool {
if time <= self.debounce {
return false;
}
self.pin.is_low().unwrap_or(false)
}
fn set_debounce(&mut self, time: Instant) {
self.debounce = time + Instant((250 as u32).into());
}
}
struct BikeUI<
D: SpiDevice,
P: ValidSpiPinout<D>,
LeftId: PinId,
RightId: PinId,
PreviousId: PinId,
NextId: PinId,
BrakeId: PinId,
> {
spi: RefCell<Spi<Enabled, D, P, 8>>,
left_blinker_button: DebouncedButton<LeftId>,
right_blinker_button: DebouncedButton<RightId>,
previous_animation_button: DebouncedButton<PreviousId>,
next_animation_button: DebouncedButton<NextId>,
brake_sensor: Pin<BrakeId, FunctionSio<SioInput>, PullUp>,
brake_enabled: bool,
}
impl<
D: SpiDevice,
P: ValidSpiPinout<D>,
LeftId: PinId,
RightId: PinId,
PreviousId: PinId,
NextId: PinId,
BrakeId: PinId,
> BikeUI<D, P, LeftId, RightId, PreviousId, NextId, BrakeId>
{
fn new(
spi: Spi<Enabled, D, P, 8>,
left_blinker_button: Pin<LeftId, FunctionSio<SioInput>, PullUp>,
right_blinker_button: Pin<RightId, FunctionSio<SioInput>, PullUp>,
previous_animation_button: Pin<PreviousId, FunctionSio<SioInput>, PullUp>,
next_animation_button: Pin<NextId, FunctionSio<SioInput>, PullUp>,
brake_sensor: Pin<BrakeId, FunctionSio<SioInput>, PullUp>,
) -> Self {
Self {
spi: RefCell::new(spi),
left_blinker_button: DebouncedButton::new(left_blinker_button),
right_blinker_button: DebouncedButton::new(right_blinker_button),
previous_animation_button: DebouncedButton::new(previous_animation_button),
next_animation_button: DebouncedButton::new(next_animation_button),
brake_sensor,
brake_enabled: false,
}
}
}
impl<
D: SpiDevice,
P: ValidSpiPinout<D>,
LeftId: PinId,
RightId: PinId,
PreviousId: PinId,
NextId: PinId,
BrakeId: PinId,
> UI for BikeUI<D, P, LeftId, RightId, PreviousId, NextId, BrakeId>
{
fn check_event(&mut self, current_time: Instant) -> Option<Event> {
/*
if self.brake_sensor.is_high().unwrap_or(true) && !self.brake_enabled {
self.brake_enabled = true;
Some(Event::Brake)
} else if self.brake_sensor.is_low().unwrap_or(false) && self.brake_enabled {
self.brake_enabled = false;
Some(Event::BrakeRelease)
} else if self.left_blinker_button.is_low(current_time) {
*/
if self.left_blinker_button.is_low(current_time) {
self.left_blinker_button.set_debounce(current_time);
Some(Event::LeftBlinker)
} else if self.right_blinker_button.is_low(current_time) {
self.right_blinker_button.set_debounce(current_time);
Some(Event::RightBlinker)
} else if self.previous_animation_button.is_low(current_time) {
self.previous_animation_button.set_debounce(current_time);
Some(Event::PreviousPattern)
} else if self.next_animation_button.is_low(current_time) {
self.next_animation_button.set_debounce(current_time);
Some(Event::NextPattern)
} else {
None
}
}
fn update_lights(&self, dashboard_lights: DashboardPattern, body_lights: BodyPattern) {
let mut lights: [u8; 260] = [0; 260];
lights[256] = 0xff;
lights[257] = 0xff;
lights[258] = 0xff;
lights[259] = 0xff;
for (idx, rgb) in dashboard_lights.iter().enumerate() {
lights[(idx + 1) * 4 + 0] = 0xe0 + DASHBOARD_BRIGHTESS;
lights[(idx + 1) * 4 + 1] = (I16F16::from(rgb.r) * LIGHT_SCALE).saturating_as();
lights[(idx + 1) * 4 + 2] = (I16F16::from(rgb.b) * LIGHT_SCALE).saturating_as();
lights[(idx + 1) * 4 + 3] = (I16F16::from(rgb.g) * LIGHT_SCALE).saturating_as();
}
for (idx, rgb) in body_lights.iter().enumerate() {
lights[(idx + 4) * 4 + 0] = 0xe0 + BODY_BRIGHTNESS;
lights[(idx + 4) * 4 + 1] = (I16F16::from(rgb.b) * LIGHT_SCALE).saturating_as();
lights[(idx + 4) * 4 + 2] = (I16F16::from(rgb.g) * LIGHT_SCALE).saturating_as();
lights[(idx + 4) * 4 + 3] = (I16F16::from(rgb.r) * LIGHT_SCALE).saturating_as();
}
let mut spi = self.spi.borrow_mut();
spi.write(lights.as_slice());
}
}
#[entry]
fn main() -> ! {
{
use core::mem::MaybeUninit;
const HEAP_SIZE: usize = 8096;
static mut HEAP_MEM: [MaybeUninit<u8>; HEAP_SIZE] = [MaybeUninit::uninit(); HEAP_SIZE];
unsafe { HEAP.init(HEAP_MEM.as_ptr() as usize, HEAP_SIZE) }
}
let mut pac = Peripherals::take().unwrap();
let core = CorePeripherals::take().unwrap();
let sio = Sio::new(pac.SIO);
let mut watchdog = Watchdog::new(pac.WATCHDOG);
let pins = Pins::new(
pac.IO_BANK0,
pac.PADS_BANK0,
sio.gpio_bank0,
&mut pac.RESETS,
);
let clocks = init_clocks_and_plls(
12_000_000u32,
pac.XOSC,
pac.CLOCKS,
pac.PLL_SYS,
pac.PLL_USB,
&mut pac.RESETS,
&mut watchdog,
)
.ok()
.unwrap();
let mut delay = Delay::new(core.SYST, clocks.system_clock.freq().to_Hz());
let mut spi_clk = pins.gpio10.into_function();
let mut spi_sdo = pins.gpio11.into_function();
let spi = Spi::<_, _, _, 8>::new(pac.SPI1, (spi_sdo, spi_clk));
let mut spi = spi.init(
&mut pac.RESETS,
clocks.peripheral_clock.freq(),
1_u32.MHz(),
embedded_hal::spi::MODE_1,
);
let left_blinker_button = pins.gpio16.into_pull_up_input();
let right_blinker_button = pins.gpio17.into_pull_up_input();
let previous_animation_button = pins.gpio27.into_pull_up_input();
let next_animation_button = pins.gpio26.into_pull_up_input();
let brake_sensor = pins.gpio18.into_pull_up_input();
let mut led_pin = pins.led.into_push_pull_output();
let ui = BikeUI::new(
spi,
left_blinker_button,
right_blinker_button,
previous_animation_button,
next_animation_button,
brake_sensor,
);
let mut app = App::new(Box::new(ui));
led_pin.set_high();
let mut time = Instant::default();
let delay_ms = 1000 / (FPS as u32);
loop {
app.tick(time);
delay.delay_ms(delay_ms);
time = time + Instant(delay_ms.into());
}
}

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@ -0,0 +1,158 @@
$fn = 50;
threshold = 0.1;
half_threshold = threshold / 2;
bevel = 0.5;
wire_radius = 1;
wall_thickness = 2;
cutout_threshold = 1;
battery_length = 71;
battery_width = 18.75;
cell_holder_length = battery_length + wall_thickness * 2;
cell_holder_width = battery_width + wall_thickness * 2;
cell_holder_height = battery_width + wall_thickness;
battery_contact_thickness = .6;
// battery_contact_thickness = 1;
battery_contact_width = 11;
battery_contact_length = 12.8;
battery_contact_spring_height = 10.5;
battery_contact_flange_height = 1.9;
converter_width = 11.25;
converter_length = 22.25;
converter_height = 5;
include <./common.scad>;
// box(20, 10, 10);
// color("blue", 0.5) cube([10, 20, 10], center = true);
module cell_cradle(width, height) {
difference() {
translate([0, 0, -height / 2]) cube([width,
wall_thickness,
height],
center = true);
color("red", 1) translate([0, 0, 0])
rotate([90, 0, 0])
cylinder(h = wall_thickness + cutout_threshold,
r = width / 2,
center = true);
}
}
module cell_box() {
union() {
channel(cell_holder_length, cell_holder_width, cell_holder_height);
translate([0, -battery_length / 6, wall_thickness]) cell_cradle(cell_holder_width, cell_holder_height / 2);
translate([0, battery_length / 6, wall_thickness]) cell_cradle(cell_holder_width, cell_holder_height / 2);
}
}
module contact_box() {
contact_thickness = battery_contact_flange_height * .75;
cutout_width = battery_contact_width * .8;
// box_thickness = contact_thickness_ + wall_thickness * 2;
// box_height = width + wall_thickness;
difference() {
box(wall_thickness * 2 + contact_thickness, cell_holder_width, cell_holder_height);
translate([0, contact_thickness, wall_thickness * 2])
cube([battery_contact_width,
wall_thickness * 2,
battery_contact_length + threshold],
center = true);
color("red", 1) translate([0,
-(wall_thickness + contact_thickness + threshold) / 2,
cell_holder_height / 2])
cube([5, wall_thickness + threshold * 2, cell_holder_height], center = true);
translate([0,
-(wall_thickness + contact_thickness + threshold) / 2 - wire_radius,
0])
rotate([0, 90, 0])
cylinder(h = cell_holder_width, r = wire_radius, center = true);
color("green", 1) translate([-cell_holder_width / 2, 0, cell_holder_height / 2])
rotate([0, 90, 0])
cylinder(h = 5, r = contact_thickness / 2, center = true);
color("green", 1) translate([cell_holder_width / 2, 0, cell_holder_height / 2])
rotate([0, 90, 0])
cylinder(h = 5, r = contact_thickness / 2, center = true);
}
}
module battery_slot() {
difference() {
union() {
translate([0, -cell_holder_length / 2, 0]) contact_box();
translate([0, wall_thickness, 0]) cell_box();
translate([0, cell_holder_length / 2 + wall_thickness * 2, 0])
rotate([0, 0, 180])
contact_box();
}
translate([cell_holder_width / 2, 1, 0]) rotate([90, 0, 0]) cylinder(h = cell_holder_length + wall_thickness * 4 + battery_contact_flange_height * 2, r = wire_radius, center = true);
translate([-cell_holder_width / 2, 1, 0]) rotate([90, 0, 0]) cylinder(h = cell_holder_length + wall_thickness * 4 + battery_contact_flange_height * 2, r = wire_radius, center = true);
}
}
module converter_box() {
box_length = wall_thickness * 2 + converter_height;
box_width = cell_holder_width * 2 - wall_thickness;
difference() {
box(box_length, box_width, cell_holder_height);
translate([cell_holder_width - wire_radius, 0, 0])
rotate([90, 0, 0])
cylinder(h = box_length, r = wire_radius, center = true);
translate([cell_holder_width - wire_radius * 2, 0, 0])
rotate([0, 90, 0])
cylinder(h = wall_thickness + threshold, r = wire_radius, center = true);
translate([-cell_holder_width + wire_radius, 0, 0])
rotate([90, 0, 0])
cylinder(h = box_length, r = wire_radius, center = true);
translate([-cell_holder_width + wire_radius * 2, 0, 0])
rotate([0, 90, 0])
cylinder(h = wall_thickness + threshold, r = wire_radius, center = true);
translate([0, -box_length / 2, 0])
rotate([0, 90, 0])
cylinder(h = cell_holder_width * 2 + wall_thickness, r = wire_radius, center = true);
translate([-cell_holder_width * .75, (-box_length + wall_thickness) / 2, 0])
rotate([90, 0, 0])
cylinder(h = wall_thickness * 2, r = wire_radius, center = true);
translate([cell_holder_width * .75, (-box_length + wall_thickness) / 2, 0])
rotate([90, 0, 0])
cylinder(h = wall_thickness * 2, r = wire_radius, center = true);
color("red", 1) translate([-box_width / 4, -(converter_height + wall_thickness) / 2, cell_holder_height / 2])
cube([5, wall_thickness + threshold * 2, cell_holder_height], center = true);
color("red", 1) translate([box_width / 4, -(converter_height + wall_thickness) / 2, cell_holder_height / 2])
cube([5, wall_thickness + threshold * 2, cell_holder_height], center = true);
}
}
module battery_case() {
union() {
translate([-cell_holder_width / 2, 0, 0]) battery_slot();
translate([cell_holder_width / 2 - wall_thickness, 0, 0]) battery_slot();
translate([-wall_thickness / 2,
cell_holder_length / 2 + wall_thickness * 2 + battery_contact_flange_height + wall_thickness * 2 + wall_thickness / 2,
0])
converter_box();
}
}
battery_case();

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@ -0,0 +1,174 @@
width = 65;
length = 75;
height = 16;
wall_thickness = 2;
guide_thickness = 1;
power_width = 21;
output_width = 37.5;
half_wall_thickness = wall_thickness / 2;
standoff_thickness = 10;
hole_diameter = 3;
// The radius of a nut in mm. However, based on my measurements, I'm not actually sure I have this right. The short height of a nut is 7.86mm. Derive from there.
nut_radius = 8.5 * cos(30) / 2;
nut_height = 2.69; // mm
screw_radius = 2;
handlebar_radius = 15;
clasp_thickness = 4;
clasp_width = 35;
circular_face_count = 48;
module hexagon(r, h) {
pi = 3.1415926;
polyhedron(
points=[
[r, 0, 0],
[r * cos(60), r * sin(60), 0],
[r * cos(120), r * sin(120), 0],
[r * cos(180), r * sin(180), 0],
[r * cos(240), r * sin(240), 0],
[r * cos(300), r * sin(300), 0],
[r, 0, h],
[r * cos(60), r * sin(60), h],
[r * cos(120), r * sin(120), h],
[r * cos(180), r * sin(180), h],
[r * cos(240), r * sin(240), h],
[r * cos(300), r * sin(300), h],
],
faces=[
[0, 1, 2, 3, 4, 5],
[11, 10, 9, 8, 7, 6],
[6, 7, 1, 0],
[7, 8, 2, 1],
[8, 9, 3, 2],
[9, 10, 4, 3],
[10, 11, 5, 4],
[11, 6, 0, 5],
]
);
}
// Nut holders are blocks that have a hole drilled through them and a hexagonal-shaped cavity. The idea is to
module nut_holder() {
difference() {
translate([-4.5, -4.5, -2]) cube([9, 9, 4]);
union() {
translate([0, 0, -1]) hexagon(nut_radius, 2);
cylinder(h = 6, r = screw_radius, center = true, $fn = 24);
}
}
}
module screw_hole() {
union() {
translate([0, 0, 4]) cylinder(h = 2.1, r = screw_radius * 2, center = true, $fn = 24);
cylinder(h = 6, r = screw_radius, center = true, $fn = 24);
}
}
module base() {
cube([width, length, wall_thickness]);
}
module face() {
union() {
cube([width, length, wall_thickness / 2]);
translate([wall_thickness, wall_thickness, wall_thickness / 2]) cube([width-wall_thickness*2, length-wall_thickness*2, wall_thickness / 2]);
translate([4.5 + wall_thickness, 4.5 + wall_thickness, 4]) nut_holder();
translate([width - 4.5 - wall_thickness, 4.5 + wall_thickness, 4]) nut_holder();
translate([width - 4.5 - wall_thickness, length - 4.5 - wall_thickness, 4]) nut_holder();
translate([4.5 + wall_thickness, length - 4.5 - wall_thickness, 4]) nut_holder();
}
}
module wall(length) {
cube([length, height, wall_thickness]);
}
module power_wall() {
difference() {
wall(65);
translate([9, 2, -.5]) cube([power_width, height, wall_thickness + 1]);
}
}
module output_wall() {
difference() {
wall(65);
translate([9, 2, -.5]) cube([output_width, height, wall_thickness + 1]);
}
}
// Use hexagons as cutouts into which I can install a hex nut. This isn't quite right yet, but close.
// hexagon(nut_radius, 1);
// cube([standoff_thickness, standoff_thickness, 2]);
/*
difference() {
union() {
base();
rotate([90, 0, 90]) wall(75);
// translate([width - wall_thickness, 0, 0]) rotate([90, 0, 90]) wall(length);
// rotate([90, 0, 0]) power_wall();
// translate([0, length, 0]) rotate([90, 0, 0]) output_wall();
// translate([wall_thickness,
// wall_thickness,
// wall_thickness]) standoff();
// translate([width - wall_thickness - standoff_thickness,
// wall_thickness,
// wall_thickness]) standoff();
// translate([wall_thickness,
// length - wall_thickness - standoff_thickness,
// wall_thickness]) standoff();
// translate([width - wall_thickness - standoff_thickness,
// length - wall_thickness - standoff_thickness,
// wall_thickness]) standoff();
}
// translate([-half_wall_thickness, -wall_thickness - half_wall_thickness, height - half_wall_thickness]) cube([wall_thickness, length + wall_thickness * 2, wall_thickness]);
// translate([width - half_wall_thickness, -wall_thickness - half_wall_thickness, height - half_wall_thickness]) cube([wall_thickness, length + wall_thickness * 2, wall_thickness]);
// translate([-half_wall_thickness, -half_wall_thickness, height - half_wall_thickness]) rotate([0, 0, 270]) cube([wall_thickness, width + wall_thickness * 2, wall_thickness]);
// translate([-half_wall_thickness, length + half_wall_thickness, height - half_wall_thickness]) rotate([0, 0, 270]) cube([wall_thickness, width + wall_thickness * 2, wall_thickness]);
}
*/
module box() {
difference() {
union() {
cube([width, length, wall_thickness * 2]);
translate([0, 0, wall_thickness]) rotate([90, 0, 90]) wall(length);
translate([width - wall_thickness, 0, wall_thickness]) rotate([90, 0, 90]) wall(length);
translate([0, wall_thickness, wall_thickness]) rotate([90, 0, 0]) wall(width);
translate([0, length, wall_thickness]) rotate([90, 0, 0]) wall(width);
}
translate([4.5 + wall_thickness, 4.5 + wall_thickness, 4]) rotate([180, 0, 0]) screw_hole();
translate([width - 4.5 - wall_thickness, 4.5 + wall_thickness, 4]) rotate([180, 0, 0]) screw_hole();
translate([width - 4.5 - wall_thickness, length - 4.5 - wall_thickness, 4]) rotate([180, 0, 0]) screw_hole();
translate([4.5 + wall_thickness, length - 4.5 - wall_thickness, 4]) rotate([180, 0, 0]) screw_hole();
}
}
module top_clasp() {
difference() {
union() {
cylinder(h = clasp_width, r = handlebar_radius + clasp_thickness, center = true, $fn = circular_face_count);
translate([0, 0, -clasp_width / 2]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1, center = true, $fn = circular_face_count);
translate([0, 0, -clasp_width / 2 + 4]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1, center = true, $fn = circular_face_count);
translate([0, 0, clasp_width / 2]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1, center = true, $fn = circular_face_count);
translate([0, 0, clasp_width / 2 - 4]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1, center = true, $fn = circular_face_count);
translate([-handlebar_radius-5, -10, -clasp_width / 2 + 6]) cube([6, 20, clasp_width - 12]);
}
translate([-0.5, 0, 0]) cylinder(h = clasp_width+2, r = handlebar_radius + 1, center = true, $fn = circular_face_count);
translate([-0.5, -handlebar_radius - 10, -clasp_width / 2 - 1]) cube([handlebar_radius + 10, handlebar_radius * 2 + 20, clasp_width + 2]);
}
}
module body() {
union() {
box();
translate([width / 2, length / 2, -5 - handlebar_radius]) rotate([0, 90, 90]) top_clasp();
}
}
body();
translate([width + 10, 0, 0]) face();

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handlebar_radius = 15;
clasp_thickness = 4;
circular_face_count = 48;
clasp_width = 35;
module top_clasp() {
difference() {
union() {
cylinder(h = clasp_width, r = handlebar_radius + clasp_thickness, center = true, $fn = circular_face_count);
translate([0, 0, -clasp_width / 2]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1, center = true, $fn = circular_face_count);
translate([0, 0, -clasp_width / 2 + 4]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1, center = true, $fn = circular_face_count);
translate([0, 0, clasp_width / 2]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1, center = true, $fn = circular_face_count);
translate([0, 0, clasp_width / 2 - 4]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1, center = true, $fn = circular_face_count);
translate([-handlebar_radius-5, -10, -clasp_width / 2 + 6]) cube([6, 20, clasp_width - 12]);
}
translate([-0.5, 0, 0]) cylinder(h = clasp_width+2, r = handlebar_radius + 1, center = true, $fn = circular_face_count);
translate([-0.5, -handlebar_radius - 10, -clasp_width / 2 - 1]) cube([handlebar_radius + 10, handlebar_radius * 2 + 20, clasp_width + 2]);
}
}
top_clasp();

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module hexagon(r, h) {
cylinder(r = r, h = h, center = 2, $fn = 6);
}
module pill(length, bevel) {
hull() {
translate([0, 0, (-length / 2) + bevel]) sphere(r = bevel);
translate([0, 0, (length / 2) - bevel]) sphere(r = bevel);
}
}
module rounded_cube(dimensions, bevel = 0) {
x = dimensions[0];
y = dimensions[1];
z = dimensions[2];
if (bevel > 0) {
hull() {
translate([-x / 2 + bevel, -y / 2 + bevel, -z / 2 + bevel]) sphere(r = bevel);
translate([ x / 2 - bevel, -y / 2 + bevel, -z / 2 + bevel]) sphere(r = bevel);
translate([ x / 2 - bevel, y / 2 - bevel, -z / 2 + bevel]) sphere(r = bevel);
translate([-x / 2 + bevel, y / 2 - bevel, -z / 2 + bevel]) sphere(r = bevel);
translate([-x / 2 + bevel, -y / 2 + bevel, z / 2 - bevel]) sphere(r = bevel);
translate([ x / 2 - bevel, -y / 2 + bevel, z / 2 - bevel]) sphere(r = bevel);
translate([ x / 2 - bevel, y / 2 - bevel, z / 2 - bevel]) sphere(r = bevel);
translate([-x / 2 + bevel, y / 2 - bevel, z / 2 - bevel]) sphere(r = bevel);
}
} else {
cube(dimensions, center = true);
}
}
module box_face(dimensions, bevel = 0) {
x = dimensions[0];
y = dimensions[1];
z = dimensions[2];
if (bevel > 0) {
translate([0, 0, z / 2])
hull() {
pill(z, bevel);
translate([x, 0, 0])
pill(z, bevel);
translate([x, y, 0])
pill(z, bevel);
translate([0, y, 0])
pill(z, bevel);
}
} else {
cube(dimensions);
}
}
module channel(length, width, height, bevel) {
union() {
box_face([length, width, wall_thickness], bevel);
translate([0, wall_thickness - bevel, bevel])
rotate([90, 0, 0])
box_face([length, height, wall_thickness], bevel);
translate([0, width + bevel, bevel])
rotate([90, 0, 0])
box_face([length, height, wall_thickness], bevel);
}
}
module box(length, width, height, bevel = 0) {
union() {
channel(length, width, height, bevel);
translate([-bevel, 0, bevel])
rotate([90, 0, 0])
rotate([0, 90, 0])
box_face([width, height, wall_thickness], bevel);
translate([length - wall_thickness + bevel, 0, bevel])
rotate([90, 0, 0])
rotate([0, 90, 0])
box_face([width, height, wall_thickness], bevel);
}
}
module box_side_slider(length, width, height) {
difference() {
box_face([width - wall_thickness * 2 + 4, height, wall_thickness], bevel);
translate([-1, -1, 1]) cube([4-threshold, height+2, 4-threshold]);
color("red") translate([width - wall_thickness * 2 + 1, -1, 1]) cube([4-threshold, height+2, 4-threshold]);
}
}

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$fn = 50;
threshold = 0.1;
board_length = 92;
board_width = 72;
board_height = 21.5;
wall_thickness = 4;
bevel = 0.5;
hinge_radius = 2.5;
case_width = board_width + wall_thickness * 2;
case_length = board_length + wall_thickness * 2;
case_height = board_height + wall_thickness;
handlebar_radius = 15;
clasp_thickness = 4;
circular_face_count = 48;
clasp_width = 35;
include <./common.scad>;
module top_clasp() {
difference() {
union() {
cylinder(h = clasp_width, r = handlebar_radius + clasp_thickness, center = true, $fn = circular_face_count);
translate([0, 0, -clasp_width / 2]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1, center = true, $fn = circular_face_count);
translate([0, 0, -clasp_width / 2 + 4]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1, center = true, $fn = circular_face_count);
translate([0, 0, clasp_width / 2]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1, center = true, $fn = circular_face_count);
translate([0, 0, clasp_width / 2 - 4]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1, center = true, $fn = circular_face_count);
translate([-handlebar_radius-5, -10, -clasp_width / 2 + 6]) cube([6, 20, clasp_width - 12]);
}
translate([-0.5, 0, 0]) cylinder(h = clasp_width+2, r = handlebar_radius + 1, center = true, $fn = circular_face_count);
translate([-0.5, -handlebar_radius - 10, -clasp_width / 2 - 1]) cube([handlebar_radius + 10, handlebar_radius * 2 + 20, clasp_width + 2]);
}
}
module hinge(length) {
difference() {
union() {
cube([hinge_radius * 2, length, hinge_radius], center = true);
translate([0, 0, -1.5]) rotate([90, 0, 0]) cylinder(h = length, r = hinge_radius, center = true);
}
translate([0, threshold / 2, -1.5]) rotate([90, 0, 0]) cylinder(h = length + threshold * 2, r = 1, center = true);
}
}
module base_case(length, width, height, bevel = 0) {
difference() {
union() {
channel(length + wall_thickness / 2, width, height, bevel);
translate([-bevel, 0, bevel])
rotate([90, 0, 0])
rotate([0, 90, 0])
box_face([width, height, wall_thickness], bevel);
// These are the sleds at the bottom of the case that should hold the lower of the two boards down
color("blue") translate([0, wall_thickness - 2, wall_thickness + 4]) cube([length - 8, 4, wall_thickness / 2]);
color("blue") translate([wall_thickness - 2, wall_thickness - 4, wall_thickness + 4]) cube([4, width, wall_thickness / 2]);
color("blue") translate([length - 25, width - wall_thickness * 3 / 2, wall_thickness + 6]) cube([16, wall_thickness, wall_thickness / 2]);
}
// This makes an indent at the bottom to accomodate solder joins
translate([wall_thickness + 2, wall_thickness + 2, wall_thickness / 2]) cube([length, width - wall_thickness * 2 - 4, wall_thickness / 2 + threshold]);
// This creates a cutout that lets the power plug slide in better.
translate([wall_thickness, width - wall_thickness, wall_thickness]) cube([length, 2, 6]);
// These two put in the slots that should allow the fourth wall to be slotted into place.
color("red") translate([length - 1, wall_thickness - 2, 4]) cube([2, 2, height]);
color("red") translate([length - 1, width - wall_thickness, 4]) cube([2, 2, height]);
}
}
module main_case() {
hinge_length = board_length / 4;
hinge_y_offset = board_width + wall_thickness + hinge_radius;
hinge_z_offset = board_height;
difference() {
union() {
base_case(case_length,
case_width,
case_height,
bevel);
translate([-bevel, 0, bevel])
rotate([90, 0, 0])
rotate([0, 90, 0])
box_face([case_width, case_height, wall_thickness], bevel);
translate([0, -hinge_radius - bevel + threshold, hinge_z_offset + bevel])
rotate([90, 0, 0])
rotate([0, 90, 0])
hinge(case_length / 4);
translate([case_length - hinge_length, -hinge_radius - bevel + threshold, hinge_z_offset + bevel])
rotate([90, 0, 0])
rotate([0, 90, 0])
hinge(case_length / 4);
translate([43, case_width, wall_thickness + 8])
rotate([90, 0, 0])
rotate([0, 180, 0])
linear_extrude(1)
text("lights", size = 3);
translate([67, case_width, wall_thickness + 8])
rotate([90, 0, 0])
rotate([0, 180, 0])
linear_extrude(1)
text("left", size = 3);
translate([55, case_width, wall_thickness + 8])
rotate([90, 0, 0])
rotate([0, 180, 0])
linear_extrude(1)
text("right", size = 3);
// translate([case_length / 2, case_width / 2, -20]) rotate([0, 90, 0]) top_clasp();
}
translate([case_length / 2, case_width / 2, -threshold]) hexagon(4.5, 6);
# translate([8.5 + wall_thickness, case_width - wall_thickness - threshold, wall_thickness])
# cube([60, wall_thickness * 2, 7]);
}
}
module lamp() {
union() {
translate([0, 0, -0.5]) cube([12.9 + threshold, 8, 4], center = true);
translate([0, 0, .88]) cube([5 + threshold, 5 + threshold, 1.56], center = true);
/*
translate([0, 0, -1.56]) cube([12.9, 7.6, wall_thickness], center = true);
*/
}
}
module button() {
union() {
cube([3.5 + threshold, 6.1 + threshold, 4 + threshold], center = true);
translate([0, 0, -0.5]) cube([1.2, 7, 3 + threshold], center = true);
}
}
module lid() {
lid_width = case_width + hinge_radius * 2 + wall_thickness;
hinge_length = case_length / 4;
union() {
difference() {
rounded_cube([case_length,
lid_width,
wall_thickness],
bevel);
translate([0, lid_width / 5, 0.4]) lamp();
translate([-15, lid_width / 5, 0.4]) lamp();
translate([15, lid_width / 5, 0.4]) lamp();
translate([-30, lid_width / 5, 0]) button();
translate([30, lid_width / 5, 0]) button();
translate([0, lid_width / 5, -2]) cube([20, 7, 3], center = true);
color("black") translate([-2, lid_width / 5 - 5, -2]) rotate([0, 0, 90]) rotate([0, 90, 0]) cylinder(h=5, r = 1, center = true, $fn = circular_face_count);
color("black") translate([-17, lid_width / 5 - 5, -2]) rotate([0, 0, 90]) rotate([0, 90, 0]) cylinder(h=5, r = 1, center = true, $fn = circular_face_count);
color("black") translate([13, lid_width / 5 - 5, -2]) rotate([0, 0, 90]) rotate([0, 90, 0]) cylinder(h=5, r = 1, center = true, $fn = circular_face_count);
color("black") translate([-30, lid_width / 5 - 5, -2]) rotate([0, 0, 90]) rotate([0, 90, 0]) cylinder(h=5, r = 1, center = true, $fn = circular_face_count);
color("black") translate([30, lid_width / 5 - 5, -2]) rotate([0, 0, 90]) rotate([0, 90, 0]) cylinder(h=5, r = 1, center = true, $fn = circular_face_count);
color("black") translate([0, 10, -2]) rotate([0, 90, 0]) cylinder(h = 62, r = 1, center = true, $fn = circular_face_count);
color("red") translate([-33, 21, -2]) rotate([0, 90, 0]) cylinder(h = 5, r = 1, center = true, $fn = circular_face_count);
color("red") translate([-35, 13, -2]) rotate([0, 0, 90]) rotate([0, 90, 0]) cylinder(h = 18, r = 1, center = true, $fn = circular_face_count);
color("red") translate([33, 21, -2]) rotate([0, 90, 0]) cylinder(h = 5, r = 1, center = true, $fn = circular_face_count);
color("red") translate([35, 13, -2]) rotate([0, 0, 90]) rotate([0, 90, 0]) cylinder(h = 18, r = 1, center = true, $fn = circular_face_count);
color("red") translate([0, 5, -2]) rotate([0, 90, 0]) cylinder(h = 70, r = 1, center = true, $fn = circular_face_count);
}
translate([case_length / 2 - hinge_length / 2, lid_width / 2 - wall_thickness / 2 - 0.5, -wall_thickness / 2]) rotate([0, 0, 90]) hinge(hinge_length);
translate([-case_length / 2 + hinge_length / 2, lid_width / 2 - wall_thickness / 2 - 0.5, -wall_thickness / 2]) rotate([0, 0, 90]) hinge(hinge_length);
translate([0, -lid_width / 2 + bevel, -3]) rounded_cube([20, wall_thickness / 2, 10], bevel);
color("blue") translate([-9, -lid_width / 2 + 1.5, -6]) rotate([90, 0, 0]) rotate([0, 90, 0]) linear_extrude(18) circle(1, $fn = 3);
color("blue") translate([-9, -lid_width / 2 + 1.5, -7]) rotate([90, 0, 0]) rotate([0, 90, 0]) linear_extrude(18) circle(1, $fn = 3);
}
}
module box_side() {
box_side_slider(case_length, case_width, case_height);
}
module case_base() {
difference() {
rounded_cube([case_length, case_width, wall_thickness + 2], bevel = 0.5);
translate([wall_thickness, 0, 2]) rounded_cube([case_length + threshold, board_width + threshold, 2 + threshold]);
// These give a screw-hole in the center which will allow the clamp to be attached
translate([0, 0, -1]) hexagon(4.5, 2);
translate([0, 0, -wall_thickness / 2]) cylinder(r = 2, h = wall_thickness + threshold, center = true);
// and now a bit of an indentation to help the clip remain in place
translate([0, 0, -4.5]) cube([clasp_width + threshold, clasp_width + threshold, wall_thickness], center = true);
// here are some grooves along the edges that can be used to piece parts together
translate([wall_thickness / 2, case_width / 2 - wall_thickness / 2, wall_thickness / 2])
cube([board_length + wall_thickness, wall_thickness / 2, wall_thickness / 2 + threshold], center = true);
translate([wall_thickness / 2, -case_width / 2 + wall_thickness / 2, wall_thickness / 2])
cube([board_length + wall_thickness, wall_thickness / 2, wall_thickness / 2 + threshold], center = true);
}
}

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include <./control_panel.scad>
/*
difference() {
color("blue") rounded_cube([5, 5, 5], bevel = 0.5);
translate([0, 0, 1]) rounded_cube([4, 4, 4]);
};
*/
case_base();

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include <./control_panel.scad>
lid();
// lamp();

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include <./control_panel.scad>
box_side();

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[package]
name = "ray-tracer"
name = "lights-core"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
rayon = "1.10.0"
[[bin]]
name = "projectile"
az = { version = "1" }
fixed = { version = "1" }

481
bike-lights/core/src/lib.rs Normal file
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#![no_std]
extern crate alloc;
use alloc::boxed::Box;
use az::*;
use core::{
clone::Clone,
cmp::PartialEq,
default::Default,
ops::{Add, Sub},
option::Option,
};
use fixed::types::{I48F16, I8F8, U128F0, U16F0};
mod patterns;
pub use patterns::*;
mod types;
pub use types::{BodyPattern, DashboardPattern, RGB};
fn calculate_frames(starting_time: U128F0, now: U128F0) -> U16F0 {
let frames_128 = (now - starting_time) / U128F0::from(FPS);
(frames_128 % U128F0::from(U16F0::MAX)).cast()
}
fn calculate_slope(start: I8F8, end: I8F8, frames: U16F0) -> I8F8 {
let slope_i16f16 = (I48F16::from(end) - I48F16::from(start)) / I48F16::from(frames);
slope_i16f16.saturating_as()
}
fn linear_ease(value: I8F8, frames: U16F0, slope: I8F8) -> I8F8 {
let value_i16f16 = I48F16::from(value) + I48F16::from(frames) * I48F16::from(slope);
value_i16f16.saturating_as()
}
#[derive(Clone, Copy, PartialOrd, Ord, PartialEq, Eq)]
pub struct Instant(pub U128F0);
impl Default for Instant {
fn default() -> Self {
Self(U128F0::from(0 as u8))
}
}
impl Add for Instant {
type Output = Self;
fn add(self, r: Self) -> Self::Output {
Self(self.0 + r.0)
}
}
impl Sub for Instant {
type Output = Self;
fn sub(self, r: Self) -> Self::Output {
Self(self.0 - r.0)
}
}
pub const FPS: u8 = 30;
pub trait UI {
fn check_event(&mut self, current_time: Instant) -> Option<Event>;
fn update_lights(&self, dashboard_lights: DashboardPattern, body_lights: BodyPattern);
}
pub trait Animation {
fn tick(&mut self, time: Instant) -> (DashboardPattern, BodyPattern);
}
/*
pub struct DefaultAnimation {}
impl Animation for DefaultAnimation {
fn tick(&mut self, _: Instant) -> (DashboardPattern, BodyPattern) {
(WATER_DASHBOARD, WATER_BODY)
}
}
*/
pub struct Fade {
starting_dashboard: DashboardPattern,
starting_lights: BodyPattern,
start_time: Instant,
dashboard_slope: [RGB<I8F8>; 3],
body_slope: [RGB<I8F8>; 60],
frames: U16F0,
}
impl Fade {
fn new(
dashboard: DashboardPattern,
lights: BodyPattern,
ending_dashboard: DashboardPattern,
ending_lights: BodyPattern,
frames: U16F0,
time: Instant,
) -> Self {
let mut dashboard_slope = [Default::default(); 3];
let mut body_slope = [Default::default(); 60];
for i in 0..3 {
let slope = RGB {
r: calculate_slope(dashboard[i].r, ending_dashboard[i].r, frames),
g: calculate_slope(dashboard[i].g, ending_dashboard[i].g, frames),
b: calculate_slope(dashboard[i].b, ending_dashboard[i].b, frames),
};
dashboard_slope[i] = slope;
}
for i in 0..60 {
let slope = RGB {
r: calculate_slope(lights[i].r, ending_lights[i].r, frames),
g: calculate_slope(lights[i].g, ending_lights[i].g, frames),
b: calculate_slope(lights[i].b, ending_lights[i].b, frames),
};
body_slope[i] = slope;
}
Self {
starting_dashboard: dashboard,
starting_lights: lights,
start_time: time,
dashboard_slope,
body_slope,
frames,
}
}
}
impl Animation for Fade {
fn tick(&mut self, time: Instant) -> (DashboardPattern, BodyPattern) {
let mut frames = calculate_frames(self.start_time.0, time.0);
if frames > self.frames {
frames = self.frames
}
let mut dashboard_pattern: DashboardPattern = OFF_DASHBOARD;
let mut body_pattern: BodyPattern = OFF_BODY;
for i in 0..3 {
dashboard_pattern[i].r = linear_ease(
self.starting_dashboard[i].r,
frames,
self.dashboard_slope[i].r,
);
dashboard_pattern[i].g = linear_ease(
self.starting_dashboard[i].g,
frames,
self.dashboard_slope[i].g,
);
dashboard_pattern[i].b = linear_ease(
self.starting_dashboard[i].b,
frames,
self.dashboard_slope[i].b,
);
}
for i in 0..60 {
body_pattern[i].r =
linear_ease(self.starting_lights[i].r, frames, self.body_slope[i].r);
body_pattern[i].g =
linear_ease(self.starting_lights[i].g, frames, self.body_slope[i].g);
body_pattern[i].b =
linear_ease(self.starting_lights[i].b, frames, self.body_slope[i].b);
}
(dashboard_pattern, body_pattern)
}
}
#[derive(Debug)]
pub enum FadeDirection {
Transition,
FadeIn,
FadeOut,
}
pub enum BlinkerDirection {
Left,
Right,
}
pub struct Blinker {
transition: Fade,
fade_in: Fade,
fade_out: Fade,
direction: FadeDirection,
start_time: Instant,
frames: U16F0,
}
impl Blinker {
fn new(
starting_dashboard: DashboardPattern,
starting_body: BodyPattern,
direction: BlinkerDirection,
time: Instant,
) -> Self {
let mut ending_dashboard = OFF_DASHBOARD.clone();
match direction {
BlinkerDirection::Left => {
ending_dashboard[0].r = LEFT_BLINKER_DASHBOARD[0].r;
ending_dashboard[0].g = LEFT_BLINKER_DASHBOARD[0].g;
ending_dashboard[0].b = LEFT_BLINKER_DASHBOARD[0].b;
}
BlinkerDirection::Right => {
ending_dashboard[2].r = RIGHT_BLINKER_DASHBOARD[2].r;
ending_dashboard[2].g = RIGHT_BLINKER_DASHBOARD[2].g;
ending_dashboard[2].b = RIGHT_BLINKER_DASHBOARD[2].b;
}
}
let mut ending_body = OFF_BODY.clone();
match direction {
BlinkerDirection::Left => {
for i in 0..30 {
ending_body[i].r = LEFT_BLINKER_BODY[i].r;
ending_body[i].g = LEFT_BLINKER_BODY[i].g;
ending_body[i].b = LEFT_BLINKER_BODY[i].b;
}
}
BlinkerDirection::Right => {
for i in 30..60 {
ending_body[i].r = RIGHT_BLINKER_BODY[i].r;
ending_body[i].g = RIGHT_BLINKER_BODY[i].g;
ending_body[i].b = RIGHT_BLINKER_BODY[i].b;
}
}
}
Blinker {
transition: Fade::new(
starting_dashboard.clone(),
starting_body.clone(),
ending_dashboard.clone(),
ending_body.clone(),
BLINKER_FRAMES,
time,
),
fade_in: Fade::new(
OFF_DASHBOARD.clone(),
OFF_BODY.clone(),
ending_dashboard.clone(),
ending_body.clone(),
BLINKER_FRAMES,
time,
),
fade_out: Fade::new(
ending_dashboard.clone(),
ending_body.clone(),
OFF_DASHBOARD.clone(),
OFF_BODY.clone(),
BLINKER_FRAMES,
time,
),
direction: FadeDirection::Transition,
start_time: time,
frames: BLINKER_FRAMES,
}
}
}
impl Animation for Blinker {
fn tick(&mut self, time: Instant) -> (DashboardPattern, BodyPattern) {
let frames = calculate_frames(self.start_time.0, time.0);
if frames > self.frames {
match self.direction {
FadeDirection::Transition => {
self.direction = FadeDirection::FadeOut;
self.fade_out.start_time = time;
}
FadeDirection::FadeIn => {
self.direction = FadeDirection::FadeOut;
self.fade_out.start_time = time;
}
FadeDirection::FadeOut => {
self.direction = FadeDirection::FadeIn;
self.fade_in.start_time = time;
}
}
self.start_time = time;
}
match self.direction {
FadeDirection::Transition => self.transition.tick(time),
FadeDirection::FadeIn => self.fade_in.tick(time),
FadeDirection::FadeOut => self.fade_out.tick(time),
}
}
}
#[derive(Clone, Debug)]
pub enum Event {
Brake,
BrakeRelease,
LeftBlinker,
NextPattern,
PreviousPattern,
RightBlinker,
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum Pattern {
Water,
GayPride,
TransPride,
}
impl Pattern {
fn previous(&self) -> Pattern {
match self {
Pattern::Water => Pattern::TransPride,
Pattern::GayPride => Pattern::Water,
Pattern::TransPride => Pattern::GayPride,
}
}
fn next(&self) -> Pattern {
match self {
Pattern::Water => Pattern::GayPride,
Pattern::GayPride => Pattern::TransPride,
Pattern::TransPride => Pattern::Water,
}
}
fn dashboard(&self) -> DashboardPattern {
match self {
Pattern::Water => WATER_DASHBOARD,
Pattern::GayPride => PRIDE_DASHBOARD,
Pattern::TransPride => TRANS_PRIDE_DASHBOARD,
}
}
fn body(&self) -> BodyPattern {
match self {
Pattern::Water => WATER_BODY,
Pattern::GayPride => PRIDE_BODY,
Pattern::TransPride => TRANS_PRIDE_BODY,
}
}
}
#[derive(Clone, Debug, PartialEq)]
pub enum State {
Pattern(Pattern),
Brake,
LeftBlinker,
RightBlinker,
BrakeLeftBlinker,
BrakeRightBlinker,
}
pub struct App {
ui: Box<dyn UI>,
state: State,
home_pattern: Pattern,
current_animation: Box<dyn Animation>,
dashboard_lights: DashboardPattern,
lights: BodyPattern,
}
impl App {
pub fn new(ui: Box<dyn UI>) -> Self {
let pattern = Pattern::Water;
Self {
ui,
state: State::Pattern(pattern),
home_pattern: pattern,
current_animation: Box::new(Fade::new(
OFF_DASHBOARD,
OFF_BODY,
pattern.dashboard(),
pattern.body(),
DEFAULT_FRAMES,
Instant((0 as u32).into()),
)),
dashboard_lights: OFF_DASHBOARD,
lights: OFF_BODY,
}
}
fn update_animation(&mut self, time: Instant) {
match self.state {
State::Pattern(ref pattern) => {
self.current_animation = Box::new(Fade::new(
self.dashboard_lights.clone(),
self.lights.clone(),
pattern.dashboard(),
pattern.body(),
DEFAULT_FRAMES,
time,
))
}
State::Brake => {
self.current_animation = Box::new(Fade::new(
self.dashboard_lights.clone(),
self.lights.clone(),
BRAKES_DASHBOARD,
BRAKES_BODY,
BRAKES_FRAMES,
time,
));
}
State::LeftBlinker => {
self.current_animation = Box::new(Blinker::new(
self.dashboard_lights.clone(),
self.lights.clone(),
BlinkerDirection::Left,
time,
));
}
State::RightBlinker => {
self.current_animation = Box::new(Blinker::new(
self.dashboard_lights.clone(),
self.lights.clone(),
BlinkerDirection::Right,
time,
));
}
State::BrakeLeftBlinker => (),
State::BrakeRightBlinker => (),
}
}
fn update_state(&mut self, event: Event) {
match event {
Event::Brake => {
if self.state == State::Brake {
self.state = State::Pattern(self.home_pattern);
} else {
self.state = State::Brake;
}
}
Event::BrakeRelease => self.state = State::Pattern(self.home_pattern),
Event::LeftBlinker => match self.state {
State::Brake => self.state = State::BrakeLeftBlinker,
State::BrakeLeftBlinker => self.state = State::Brake,
State::LeftBlinker => self.state = State::Pattern(self.home_pattern),
_ => self.state = State::LeftBlinker,
},
Event::NextPattern => match self.state {
State::Pattern(ref pattern) => {
self.home_pattern = pattern.next();
self.state = State::Pattern(self.home_pattern);
}
_ => (),
},
Event::PreviousPattern => match self.state {
State::Pattern(ref pattern) => {
self.home_pattern = pattern.previous();
self.state = State::Pattern(self.home_pattern);
}
_ => (),
},
Event::RightBlinker => match self.state {
State::Brake => self.state = State::BrakeRightBlinker,
State::BrakeRightBlinker => self.state = State::Brake,
State::RightBlinker => self.state = State::Pattern(self.home_pattern),
_ => self.state = State::RightBlinker,
},
}
}
pub fn tick(&mut self, time: Instant) {
match self.ui.check_event(time) {
Some(event) => {
self.update_state(event);
self.update_animation(time);
}
None => {}
};
let (dashboard, lights) = self.current_animation.tick(time);
self.dashboard_lights = dashboard.clone();
self.lights = lights.clone();
self.ui.update_lights(dashboard, lights);
}
}

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use crate::{BodyPattern, DashboardPattern, RGB};
use fixed::types::{I8F8, U16F0};
pub const RGB_OFF: RGB<I8F8> = RGB {
r: I8F8::lit("0"),
g: I8F8::lit("0"),
b: I8F8::lit("0"),
};
pub const RGB_WHITE: RGB<I8F8> = RGB {
r: I8F8::lit("1"),
g: I8F8::lit("1"),
b: I8F8::lit("1"),
};
pub const BRAKES_RED: RGB<I8F8> = RGB {
r: I8F8::lit("1"),
g: I8F8::lit("0"),
b: I8F8::lit("0"),
};
pub const BLINKER_AMBER: RGB<I8F8> = RGB {
r: I8F8::lit("1"),
g: I8F8::lit("0.15"),
b: I8F8::lit("0"),
};
pub const PRIDE_RED: RGB<I8F8> = RGB {
r: I8F8::lit("0.95"),
g: I8F8::lit("0.00"),
b: I8F8::lit("0.00"),
};
pub const PRIDE_ORANGE: RGB<I8F8> = RGB {
r: I8F8::lit("1.0"),
g: I8F8::lit("0.25"),
b: I8F8::lit("0"),
};
pub const PRIDE_YELLOW: RGB<I8F8> = RGB {
r: I8F8::lit("1.0"),
g: I8F8::lit("0.85"),
b: I8F8::lit("0"),
};
pub const PRIDE_GREEN: RGB<I8F8> = RGB {
r: I8F8::lit("0"),
g: I8F8::lit("0.95"),
b: I8F8::lit("0.05"),
};
pub const PRIDE_INDIGO: RGB<I8F8> = RGB {
r: I8F8::lit("0.04"),
g: I8F8::lit("0.15"),
b: I8F8::lit("0.55"),
};
pub const PRIDE_VIOLET: RGB<I8F8> = RGB {
r: I8F8::lit("0.75"),
g: I8F8::lit("0.0"),
b: I8F8::lit("0.80"),
};
pub const TRANS_BLUE: RGB<I8F8> = RGB {
r: I8F8::lit("0.06"),
g: I8F8::lit("0.41"),
b: I8F8::lit("0.98"),
};
pub const TRANS_PINK: RGB<I8F8> = RGB {
r: I8F8::lit("0.96"),
g: I8F8::lit("0.16"),
b: I8F8::lit("0.32"),
};
pub const WATER_1: RGB<I8F8> = RGB {
r: I8F8::lit("0.0"),
g: I8F8::lit("0.0"),
b: I8F8::lit("0.75"),
};
pub const WATER_2: RGB<I8F8> = RGB {
r: I8F8::lit("0.8"),
g: I8F8::lit("0.8"),
b: I8F8::lit("0.8"),
};
pub const WATER_3: RGB<I8F8> = RGB {
r: I8F8::lit("0.00"),
g: I8F8::lit("0.75"),
b: I8F8::lit("0.75"),
};
pub const OFF_DASHBOARD: DashboardPattern = [RGB_OFF; 3];
pub const OFF_BODY: BodyPattern = [RGB_OFF; 60];
pub const DEFAULT_FRAMES: U16F0 = U16F0::lit("30");
pub const WATER_DASHBOARD: DashboardPattern = [WATER_1, WATER_2, WATER_3];
pub const WATER_BODY: BodyPattern = [
WATER_1,
WATER_1,
WATER_1,
WATER_1,
WATER_1,
WATER_1,
WATER_1,
WATER_1,
WATER_1,
WATER_1,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_1,
WATER_1,
WATER_1,
WATER_1,
WATER_1,
WATER_1,
WATER_1,
WATER_1,
WATER_1,
WATER_1,
];
pub const PRIDE_DASHBOARD: DashboardPattern = [PRIDE_RED, PRIDE_GREEN, PRIDE_INDIGO];
pub const PRIDE_BODY: BodyPattern = [
// Left Side
// Red
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
// Orange
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
// Yellow
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
// Green
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
// Indigo
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
// Violet
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
// Right Side
// Violet
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
// Indigo
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
// Green
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
// Yellow
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
// Orange
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
// Red
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
];
pub const TRANS_PRIDE_DASHBOARD: DashboardPattern = [TRANS_BLUE, RGB_WHITE, TRANS_PINK];
pub const TRANS_PRIDE_BODY: BodyPattern = [
// Left Side
TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_PINK, TRANS_PINK,
TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, RGB_WHITE, RGB_WHITE, RGB_WHITE, RGB_WHITE,
RGB_WHITE, RGB_WHITE, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK,
TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE,
// Right side
TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_PINK, TRANS_PINK,
TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, RGB_WHITE, RGB_WHITE, RGB_WHITE, RGB_WHITE,
RGB_WHITE, RGB_WHITE, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK,
TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE,
];
pub const BRAKES_FRAMES: U16F0 = U16F0::lit("15");
pub const BRAKES_DASHBOARD: DashboardPattern = [BRAKES_RED; 3];
pub const BRAKES_BODY: BodyPattern = [BRAKES_RED; 60];
pub const BLINKER_FRAMES: U16F0 = U16F0::lit("10");
pub const LEFT_BLINKER_DASHBOARD: DashboardPattern = [BLINKER_AMBER, RGB_OFF, RGB_OFF];
pub const LEFT_BLINKER_BODY: BodyPattern = [
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
];
pub const RIGHT_BLINKER_DASHBOARD: DashboardPattern = [RGB_OFF, RGB_OFF, BLINKER_AMBER];
pub const RIGHT_BLINKER_BODY: BodyPattern = [
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
];

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use core::default::Default;
use fixed::types::I8F8;
#[derive(Clone, Copy, Default, Debug)]
pub struct RGB<T> {
pub r: T,
pub g: T,
pub b: T,
}
const DASHBOARD_LIGHT_COUNT: usize = 3;
pub type DashboardPattern = [RGB<I8F8>; DASHBOARD_LIGHT_COUNT];
const BODY_LIGHT_COUNT: usize = 60;
pub type BodyPattern = [RGB<I8F8>; BODY_LIGHT_COUNT];

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[package]
name = "simulator"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
adw = { version = "0.5", package = "libadwaita", features = [ "v1_2" ] }
cairo-rs = { version = "0.18" }
fixed = { version = "1" }
gio = { version = "0.18" }
glib = { version = "0.18" }
gtk = { version = "0.7", package = "gtk4", features = [ "v4_8" ] }
lights-core = { path = "../core" }
pango = { version = "*" }

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use adw::prelude::*;
use fixed::types::{I8F8, U128F0};
use glib::{Object, Sender};
use gtk::subclass::prelude::*;
use lights_core::{
App, BodyPattern, DashboardPattern, Event, Instant, FPS, OFF_BODY, OFF_DASHBOARD, RGB, UI,
};
use std::{
cell::RefCell,
env,
rc::Rc,
sync::mpsc::{Receiver, TryRecvError},
};
const WIDTH: i32 = 640;
const HEIGHT: i32 = 480;
pub struct Update {
dashboard: DashboardPattern,
lights: BodyPattern,
}
pub struct DashboardLightsPrivate {
lights: Rc<RefCell<DashboardPattern>>,
}
#[glib::object_subclass]
impl ObjectSubclass for DashboardLightsPrivate {
const NAME: &'static str = "DashboardLights";
type Type = DashboardLights;
type ParentType = gtk::DrawingArea;
fn new() -> Self {
Self {
lights: Rc::new(RefCell::new(OFF_DASHBOARD)),
}
}
}
impl ObjectImpl for DashboardLightsPrivate {}
impl WidgetImpl for DashboardLightsPrivate {}
impl DrawingAreaImpl for DashboardLightsPrivate {}
glib::wrapper! {
pub struct DashboardLights(ObjectSubclass<DashboardLightsPrivate>) @extends gtk::DrawingArea, gtk::Widget;
}
impl DashboardLights {
pub fn new() -> Self {
let s: Self = Object::builder().build();
s.set_width_request(WIDTH);
s.set_height_request(100);
s.set_draw_func({
let s = s.clone();
move |_, context, width, _| {
let start = width as f64 / 2. - 150.;
let lights = s.imp().lights.borrow();
for i in 0..3 {
context.set_source_rgb(
lights[i].r.into(),
lights[i].g.into(),
lights[i].b.into(),
);
context.rectangle(start + 100. * i as f64, 10., 80., 80.);
let _ = context.fill();
}
}
});
s
}
pub fn set_lights(&self, lights: DashboardPattern) {
*self.imp().lights.borrow_mut() = lights;
self.queue_draw();
}
}
pub struct BikeLightsPrivate {
lights: Rc<RefCell<BodyPattern>>,
}
#[glib::object_subclass]
impl ObjectSubclass for BikeLightsPrivate {
const NAME: &'static str = "BikeLights";
type Type = BikeLights;
type ParentType = gtk::DrawingArea;
fn new() -> Self {
Self {
lights: Rc::new(RefCell::new(OFF_BODY)),
}
}
}
impl ObjectImpl for BikeLightsPrivate {}
impl WidgetImpl for BikeLightsPrivate {}
impl DrawingAreaImpl for BikeLightsPrivate {}
glib::wrapper! {
pub struct BikeLights(ObjectSubclass<BikeLightsPrivate>) @extends gtk::DrawingArea, gtk::Widget;
}
impl BikeLights {
pub fn new() -> Self {
let s: Self = Object::builder().build();
s.set_width_request(WIDTH);
s.set_height_request(640);
let center = WIDTH as f64 / 2.;
s.set_draw_func({
let s = s.clone();
move |_, context, _, _| {
let lights = s.imp().lights.borrow();
for i in 0..30 {
context.set_source_rgb(
lights[i].r.into(),
lights[i].g.into(),
lights[i].b.into(),
);
context.rectangle(center - 45., 5. + 20. * i as f64, 15., 15.);
let _ = context.fill();
}
for i in 0..30 {
context.set_source_rgb(
lights[i + 30].r.into(),
lights[i + 30].g.into(),
lights[i + 30].b.into(),
);
context.rectangle(center + 15., 5. + 20. * (30. - (i + 1) as f64), 15., 15.);
let _ = context.fill();
}
}
});
s
}
pub fn set_lights(&self, lights: [RGB<I8F8>; 60]) {
*self.imp().lights.borrow_mut() = lights;
self.queue_draw();
}
}
struct GTKUI {
tx: Sender<Update>,
rx: Receiver<Event>,
}
impl UI for GTKUI {
fn check_event(&mut self, _: Instant) -> Option<Event> {
match self.rx.try_recv() {
Ok(event) => Some(event),
Err(TryRecvError::Empty) => None,
Err(TryRecvError::Disconnected) => None,
}
}
fn update_lights(&self, dashboard_lights: DashboardPattern, lights: BodyPattern) {
self.tx
.send(Update {
dashboard: dashboard_lights,
lights,
})
.unwrap();
}
}
fn main() {
let adw_app = adw::Application::builder()
.application_id("com.luminescent-dreams.bike-light-simulator")
.build();
adw_app.connect_activate(move |adw_app| {
let (update_tx, update_rx) =
gtk::glib::MainContext::channel::<Update>(gtk::glib::Priority::DEFAULT);
let (event_tx, event_rx) = std::sync::mpsc::channel();
std::thread::spawn(move || {
let mut bike_app = App::new(Box::new(GTKUI {
tx: update_tx,
rx: event_rx,
}));
loop {
bike_app.tick(Instant(U128F0::from(
std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.unwrap()
.as_millis(),
)));
std::thread::sleep(std::time::Duration::from_millis(1000 / (FPS as u64)));
}
});
let window = adw::ApplicationWindow::builder()
.application(adw_app)
.default_width(WIDTH)
.default_height(HEIGHT)
.build();
let layout = gtk::Box::builder()
.orientation(gtk::Orientation::Vertical)
.build();
let controls = gtk::Box::builder()
.orientation(gtk::Orientation::Horizontal)
.build();
let dashboard_lights = DashboardLights::new();
let bike_lights = BikeLights::new();
let left_button = gtk::Button::builder().label("L").build();
let brake_button = gtk::Button::builder().label("Brakes").build();
let right_button = gtk::Button::builder().label("R").build();
left_button.connect_clicked({
let event_tx = event_tx.clone();
move |_| {
let _ = event_tx.send(Event::LeftBlinker);
}
});
brake_button.connect_clicked({
let event_tx = event_tx.clone();
move |_| {
let _ = event_tx.send(Event::Brake);
}
});
right_button.connect_clicked({
let event_tx = event_tx.clone();
move |_| {
let _ = event_tx.send(Event::RightBlinker);
}
});
controls.append(&left_button);
controls.append(&brake_button);
controls.append(&right_button);
layout.append(&controls);
let pattern_controls = gtk::Box::builder()
.orientation(gtk::Orientation::Horizontal)
.build();
let previous_pattern = gtk::Button::builder().label("Previous").build();
let next_pattern = gtk::Button::builder().label("Next").build();
previous_pattern.connect_clicked({
let event_tx = event_tx.clone();
move |_| {
let _ = event_tx.send(Event::PreviousPattern);
}
});
next_pattern.connect_clicked({
let event_tx = event_tx.clone();
move |_| {
let _ = event_tx.send(Event::NextPattern);
}
});
pattern_controls.append(&previous_pattern);
pattern_controls.append(&next_pattern);
layout.append(&pattern_controls);
layout.append(&dashboard_lights);
layout.append(&bike_lights);
update_rx.attach(None, {
let dashboard_lights = dashboard_lights.clone();
let bike_lights = bike_lights.clone();
move |Update { dashboard, lights }| {
dashboard_lights.set_lights(dashboard);
bike_lights.set_lights(lights);
glib::ControlFlow::Continue
}
});
window.set_content(Some(&layout));
window.present();
});
let args: Vec<String> = env::args().collect();
ApplicationExtManual::run_with_args(&adw_app, &args);
}

View File

@ -1,147 +1,151 @@
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}

16
cyber-slides/Cargo.toml Normal file
View File

@ -0,0 +1,16 @@
[package]
name = "cyber-slides"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
async-std = "1.13.0"
cairo-rs = "0.18"
cyberpunk = { path = "../cyberpunk" }
gio = "0.18"
glib = "0.18"
gtk = { version = "0.7", package = "gtk4" }
serde = { version = "1.0.210", features = ["derive"] }
serde_yml = "0.0.12"

416
cyber-slides/src/main.rs Normal file
View File

@ -0,0 +1,416 @@
use std::{
cell::RefCell,
collections::HashMap,
fs::File,
io::Read,
ops::Index,
path::Path,
rc::Rc,
sync::{Arc, RwLock},
time::{Duration, Instant},
};
use cairo::{Context, Rectangle};
use cyberpunk::{AsymLine, AsymLineCutout, GlowPen, Pen, Text};
use glib::{GString, Object};
use gtk::{
glib::{self, Propagation},
prelude::*,
subclass::prelude::*,
EventControllerKey,
};
use serde::{Deserialize, Serialize};
const FPS: u64 = 60;
const PURPLE: (f64, f64, f64) = (0.7, 0., 1.);
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, Hash)]
#[serde(rename_all = "lowercase")]
enum Position {
Top,
Middle,
Bottom,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
struct Step {
text: String,
position: Position,
transition: Duration,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
struct Script(Vec<Step>);
impl Script {
fn from_file(path: &Path) -> Result<Script, serde_yml::Error> {
let mut buf: Vec<u8> = Vec::new();
let mut f = File::open(path).unwrap();
f.read_to_end(&mut buf).unwrap();
let script = serde_yml::from_slice(&buf)?;
Ok(Self(script))
}
fn iter<'a>(&'a self) -> impl Iterator<Item = &'a Step> {
self.0.iter()
}
fn len(&self) -> usize {
self.0.len()
}
}
impl Default for Script {
fn default() -> Self {
Self(vec![])
}
}
impl Index<usize> for Script {
type Output = Step;
fn index(&self, index: usize) -> &Self::Output {
&self.0[index]
}
}
struct Fade {
text: String,
position: Position,
duration: Duration,
start_time: Instant,
}
trait Animation {
fn position(&self) -> Position;
fn tick(&self, now: Instant, context: &Context, width: f64);
}
impl Animation for Fade {
fn position(&self) -> Position {
self.position.clone()
}
fn tick(&self, now: Instant, context: &Context, width: f64) {
let total_frames = self.duration.as_secs() * FPS;
let alpha_rate: f64 = 1. / total_frames as f64;
let frames = (now - self.start_time).as_secs_f64() * FPS as f64;
let alpha = alpha_rate * frames as f64;
let text_display = Text::new(self.text.clone(), context, 64., width);
let _ = context.move_to(0., text_display.extents().height());
let _ = context.set_source_rgba(PURPLE.0, PURPLE.1, PURPLE.2, alpha);
text_display.draw();
}
}
struct CrossFade {
old_text: String,
new_text: String,
position: Position,
duration: Duration,
start_time: Instant,
}
impl Animation for CrossFade {
fn position(&self) -> Position {
self.position.clone()
}
fn tick(&self, now: Instant, context: &Context, width: f64) {
let total_frames = self.duration.as_secs() * FPS;
let alpha_rate: f64 = 1. / total_frames as f64;
let frames = (now - self.start_time).as_secs_f64() * FPS as f64;
let alpha = alpha_rate * frames as f64;
let text_display = Text::new(self.old_text.clone(), context, 64., width);
let _ = context.move_to(0., text_display.extents().height());
let _ = context.set_source_rgba(PURPLE.0, PURPLE.1, PURPLE.2, 1. - alpha);
text_display.draw();
let text_display = Text::new(self.new_text.clone(), context, 64., width);
let _ = context.move_to(0., text_display.extents().height());
let _ = context.set_source_rgba(PURPLE.0, PURPLE.1, PURPLE.2, alpha);
text_display.draw();
}
}
#[derive(Debug)]
pub struct CyberScreenState {
script: Script,
idx: Option<usize>,
top: Option<Step>,
middle: Option<Step>,
bottom: Option<Step>,
}
impl Default for CyberScreenState {
fn default() -> Self {
Self {
script: Script(vec![]),
idx: None,
top: None,
middle: None,
bottom: None,
}
}
}
impl CyberScreenState {
fn new(script: Script) -> CyberScreenState {
let mut s = CyberScreenState::default();
s.script = script;
s
}
fn next_page(&mut self) -> Box<dyn Animation> {
let idx = match self.idx {
None => 0,
Some(idx) => {
if idx < self.script.len() {
idx + 1
} else {
idx
}
}
};
self.idx = Some(idx);
let step = self.script[idx].clone();
let (old, new) = match step.position {
Position::Top => {
let old = self.top.replace(step.clone());
(old, step)
}
Position::Middle => {
let old = self.middle.replace(step.clone());
(old, step)
}
Position::Bottom => {
let old = self.bottom.replace(step.clone());
(old, step)
}
};
match old {
Some(old) => Box::new(CrossFade {
old_text: old.text.clone(),
new_text: new.text.clone(),
position: new.position,
duration: new.transition,
start_time: Instant::now(),
}),
None => Box::new(Fade {
text: new.text.clone(),
position: new.position,
duration: new.transition,
start_time: Instant::now(),
}),
}
}
}
#[derive(Default)]
pub struct CyberScreenPrivate {
state: Rc<RefCell<CyberScreenState>>,
// For crossfading to work, I have to detect that there is an old animation in a position, and
// replace it with the new one.
animations: Rc<RefCell<HashMap<Position, Box<dyn Animation>>>>,
}
#[glib::object_subclass]
impl ObjectSubclass for CyberScreenPrivate {
const NAME: &'static str = "CyberScreen";
type Type = CyberScreen;
type ParentType = gtk::DrawingArea;
}
impl ObjectImpl for CyberScreenPrivate {}
impl WidgetImpl for CyberScreenPrivate {}
impl DrawingAreaImpl for CyberScreenPrivate {}
impl CyberScreenPrivate {
fn set_script(&self, script: Script) {
*self.state.borrow_mut() = CyberScreenState::new(script);
}
fn next_page(&self) {
let transition = self.state.borrow_mut().next_page();
self.animations
.borrow_mut()
.insert(transition.position(), transition);
}
}
glib::wrapper! {
pub struct CyberScreen(ObjectSubclass<CyberScreenPrivate>) @extends gtk::DrawingArea, gtk::Widget;
}
impl CyberScreen {
fn new(script: Script) -> Self {
let s: Self = Object::builder().build();
s.imp().set_script(script);
s.set_draw_func({
let s = s.clone();
move |_, context, width, height| {
let now = Instant::now();
let _ = context.set_source_rgb(0., 0., 0.);
let _ = context.paint();
let pen = GlowPen::new(width, height, 2., 8., (0.7, 0., 1.));
AsymLineCutout {
orientation: gtk::Orientation::Horizontal,
start_x: 25.,
start_y: height as f64 / 7.,
start_length: width as f64 / 3.,
cutout_length: width as f64 / 3. - 100.,
height: 50.,
end_length: width as f64 / 3. - 50.,
invert: false,
}
.draw(&pen);
pen.stroke();
AsymLine {
orientation: gtk::Orientation::Horizontal,
start_x: width as f64 / 4.,
start_y: height as f64 * 6. / 7.,
start_length: width as f64 * 2. / 3. - 25.,
height: 50.,
end_length: 0.,
invert: false,
}
.draw(&pen);
pen.stroke();
let tracery = pen.finish();
let _ = context.set_source(tracery);
let _ = context.paint();
let mut animations = s.imp().animations.borrow_mut();
let lr_margin = 50.;
let max_width = width as f64 - lr_margin * 2.;
let region_height = height as f64 / 5.;
if let Some(animation) = animations.get(&Position::Top) {
let y = height as f64 * 1. / 5.;
let surface = context
.target()
.create_for_rectangle(Rectangle::new(20., y, max_width, region_height))
.unwrap();
let ctx = Context::new(&surface).unwrap();
animation.tick(now, &ctx, max_width);
}
if let Some(animation) = animations.get(&Position::Middle) {
let y = height as f64 * 2. / 5.;
let surface = context
.target()
.create_for_rectangle(Rectangle::new(20., y, max_width, region_height))
.unwrap();
let ctx = Context::new(&surface).unwrap();
animation.tick(now, &ctx, max_width);
}
if let Some(animation) = animations.get(&Position::Bottom) {
let y = height as f64 * 3. / 5.;
let surface = context
.target()
.create_for_rectangle(Rectangle::new(20., y, max_width, region_height))
.unwrap();
let ctx = Context::new(&surface).unwrap();
animation.tick(now, &ctx, max_width);
}
}
});
s
}
fn next_page(&self) {
self.imp().next_page();
self.queue_draw();
}
}
fn main() {
let script = Arc::new(RwLock::new(Script::default()));
let app = gtk::Application::builder()
.application_id("com.luminescent-dreams.cyberpunk-slideshow")
.build();
app.add_main_option(
"script",
glib::char::Char::from(b's'),
glib::OptionFlags::IN_MAIN,
glib::OptionArg::String,
"",
None,
);
app.connect_handle_local_options({
let script = script.clone();
move |_, options| {
if let Some(script_path) = options.lookup::<String>("script").unwrap() {
let mut script = script.write().unwrap();
*script = Script::from_file(Path::new(&script_path)).unwrap();
-1
} else {
1
}
}
});
app.connect_activate(move |app| {
let window = gtk::ApplicationWindow::new(app);
let screen = CyberScreen::new(script.read().unwrap().clone());
let events = EventControllerKey::new();
events.connect_key_released({
let app = app.clone();
let window = window.clone();
let screen = screen.clone();
move |_, key, _, _| {
let name = key
.name()
.map(|s| s.as_str().to_owned())
.unwrap_or("".to_owned());
match name.as_ref() {
"Right" => screen.next_page(),
"q" => app.quit(),
"Escape" => window.unfullscreen(),
_ => {}
}
}
});
window.add_controller(events);
window.set_child(Some(&screen));
window.set_width_request(800);
window.set_height_request(600);
window.present();
window.connect_maximized_notify(|window| {
window.fullscreen();
});
let _ = glib::spawn_future_local({
let screen = screen.clone();
async move {
loop {
screen.queue_draw();
async_std::task::sleep(Duration::from_millis(1000 / FPS)).await;
}
}
});
});
app.run();
}

View File

@ -8,6 +8,7 @@ license = "GPL-3.0-only"
[dependencies]
cairo-rs = { version = "0.18" }
cyberpunk = { path = "../cyberpunk" }
gio = { version = "0.18" }
glib = { version = "0.18" }
gtk = { version = "0.7", package = "gtk4" }

View File

@ -2,6 +2,7 @@ use cairo::{
Context, FontSlant, FontWeight, Format, ImageSurface, LineCap, LinearGradient, Pattern,
TextExtents,
};
use cyberpunk::{AsymLine, AsymLineCutout, GlowPen, Pen, SlashMeter};
use glib::Object;
use gtk::{prelude::*, subclass::prelude::*, EventControllerKey};
use std::{
@ -171,7 +172,7 @@ impl SplashPrivate {
start_y: extents.height() + 10.,
start_length: 0.,
height: extents.height() / 2.,
total_length: extents.width() + extents.height() / 2.,
end_length: 0.,
invert: false,
}
.draw(&pen);
@ -183,7 +184,7 @@ impl SplashPrivate {
start_y: extents.height() + 60.,
start_length: extents.width(),
height: extents.height() / 2.,
total_length: extents.width() + extents.height() / 2.,
end_length: 0.,
invert: false,
}
.draw(&pen);
@ -208,7 +209,7 @@ impl SplashPrivate {
start_x: 20.,
start_y: center_y - 20. - title_height / 2.,
start_length,
total_length: *self.width.borrow() as f64 - 120.,
end_length: *self.width.borrow() as f64 - 120. - start_length,
cutout_length: title_width,
height: title_height,
invert: false,
@ -243,7 +244,7 @@ impl SplashPrivate {
start_y: *self.height.borrow() as f64 / 2. + 100.,
start_length: 400.,
height: 50.,
total_length: 650.,
end_length: 0.,
invert: true,
}
.draw(&pen);
@ -258,7 +259,7 @@ impl SplashPrivate {
start_y: *self.height.borrow() as f64 / 2. + 200.,
start_length: 600.,
height: 50.,
total_length: 650.,
end_length: 0.,
invert: false,
}
.draw(&pen);
@ -419,212 +420,6 @@ impl Splash {
}
}
struct AsymLineCutout {
orientation: gtk::Orientation,
start_x: f64,
start_y: f64,
start_length: f64,
total_length: f64,
cutout_length: f64,
height: f64,
invert: bool,
}
impl AsymLineCutout {
fn draw(&self, pen: &impl Pen) {
let dodge = if self.invert {
self.height
} else {
-self.height
};
match self.orientation {
gtk::Orientation::Horizontal => {
pen.move_to(self.start_x, self.start_y);
pen.line_to(self.start_x + self.start_length, self.start_y);
pen.line_to(
self.start_x + self.start_length + self.height,
self.start_y + dodge,
);
pen.line_to(
self.start_x + self.start_length + self.height + self.cutout_length,
self.start_y + dodge,
);
pen.line_to(
self.start_x
+ self.start_length
+ self.height
+ self.cutout_length
+ (self.height / 2.),
self.start_y + dodge / 2.,
);
pen.line_to(self.total_length, self.start_y + dodge / 2.);
}
gtk::Orientation::Vertical => {
pen.move_to(self.start_x, self.start_y);
pen.line_to(self.start_x, self.start_y + self.start_length);
pen.line_to(
self.start_x + dodge,
self.start_y + self.start_length + self.height,
);
pen.line_to(
self.start_x + dodge,
self.start_y + self.start_length + self.height + self.cutout_length,
);
pen.line_to(
self.start_x + dodge / 2.,
self.start_y
+ self.start_length
+ self.height
+ self.cutout_length
+ (self.height / 2.),
);
pen.line_to(self.start_x + dodge / 2., self.total_length);
}
_ => panic!("unknown orientation"),
}
}
}
struct AsymLine {
orientation: gtk::Orientation,
start_x: f64,
start_y: f64,
start_length: f64,
height: f64,
total_length: f64,
invert: bool,
}
impl AsymLine {
fn draw(&self, pen: &impl Pen) {
let dodge = if self.invert {
self.height
} else {
-self.height
};
match self.orientation {
gtk::Orientation::Horizontal => {
pen.move_to(self.start_x, self.start_y);
pen.line_to(self.start_x + self.start_length, self.start_y);
pen.line_to(
self.start_x + self.start_length + self.height,
self.start_y + dodge,
);
pen.line_to(self.start_x + self.total_length, self.start_y + dodge);
}
gtk::Orientation::Vertical => {}
_ => panic!("unknown orientation"),
}
}
}
struct SlashMeter {
orientation: gtk::Orientation,
start_x: f64,
start_y: f64,
count: u8,
fill_count: u8,
height: f64,
length: f64,
}
impl SlashMeter {
fn draw(&self, context: &Context) {
match self.orientation {
gtk::Orientation::Horizontal => {
let angle: f64 = 0.8;
let run = self.height / angle.tan();
let width = self.length / (self.count as f64 * 2.);
for c in 0..self.count {
context.set_line_width(1.);
let start_x = self.start_x + c as f64 * width * 2.;
context.move_to(start_x, self.start_y);
context.line_to(start_x + run, self.start_y - self.height);
context.line_to(start_x + run + width, self.start_y - self.height);
context.line_to(start_x + width, self.start_y);
context.line_to(start_x, self.start_y);
if c < self.fill_count {
let _ = context.fill();
} else {
let _ = context.stroke();
}
}
}
gtk::Orientation::Vertical => {}
_ => panic!("unknown orientation"),
}
}
}
trait Pen {
fn move_to(&self, x: f64, y: f64);
fn line_to(&self, x: f64, y: f64);
fn stroke(&self);
fn finish(self) -> Pattern;
}
struct GlowPen {
blur_context: Context,
draw_context: Context,
}
impl GlowPen {
fn new(
width: i32,
height: i32,
line_width: f64,
blur_line_width: f64,
color: (f64, f64, f64),
) -> Self {
let blur_context =
Context::new(ImageSurface::create(Format::Rgb24, width, height).unwrap()).unwrap();
blur_context.set_line_width(blur_line_width);
blur_context.set_source_rgba(color.0, color.1, color.2, 0.5);
blur_context.push_group();
blur_context.set_line_cap(LineCap::Round);
let draw_context =
Context::new(ImageSurface::create(Format::Rgb24, width, height).unwrap()).unwrap();
draw_context.set_line_width(line_width);
draw_context.set_source_rgb(color.0, color.1, color.2);
draw_context.push_group();
draw_context.set_line_cap(LineCap::Round);
Self {
blur_context,
draw_context,
}
}
}
impl Pen for GlowPen {
fn move_to(&self, x: f64, y: f64) {
self.blur_context.move_to(x, y);
self.draw_context.move_to(x, y);
}
fn line_to(&self, x: f64, y: f64) {
self.blur_context.line_to(x, y);
self.draw_context.line_to(x, y);
}
fn stroke(&self) {
self.blur_context.stroke().expect("to draw the blur line");
self.draw_context
.stroke()
.expect("to draw the regular line");
}
fn finish(self) -> Pattern {
let foreground = self.draw_context.pop_group().unwrap();
self.blur_context.set_source(foreground).unwrap();
self.blur_context.paint().unwrap();
self.blur_context.pop_group().unwrap()
}
}
fn main() {
let app = gtk::Application::builder()

12
cyberpunk/Cargo.toml Normal file
View File

@ -0,0 +1,12 @@
[package]
name = "cyberpunk"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
cairo-rs = { version = "0.18" }
gio = { version = "0.18" }
glib = { version = "0.18" }
gtk = { version = "0.7", package = "gtk4" }

301
cyberpunk/src/lib.rs Normal file
View File

@ -0,0 +1,301 @@
use cairo::{
Context, FontSlant, FontWeight, Format, ImageSurface, LineCap, Pattern,
TextExtents,
};
pub struct AsymLineCutout {
pub orientation: gtk::Orientation,
pub start_x: f64,
pub start_y: f64,
pub start_length: f64,
pub cutout_length: f64,
pub end_length: f64,
pub height: f64,
pub invert: bool,
}
impl AsymLineCutout {
pub fn draw(&self, pen: &impl Pen) {
let dodge = if self.invert {
self.height
} else {
-self.height
};
match self.orientation {
gtk::Orientation::Horizontal => {
pen.move_to(self.start_x, self.start_y);
pen.line_to(self.start_x + self.start_length, self.start_y);
pen.line_to(
self.start_x + self.start_length + self.height,
self.start_y + dodge,
);
pen.line_to(
self.start_x + self.start_length + self.height + self.cutout_length,
self.start_y + dodge,
);
pen.line_to(
self.start_x
+ self.start_length
+ self.height
+ self.cutout_length
+ (self.height / 2.),
self.start_y + dodge / 2.,
);
pen.line_to(
self.start_x
+ self.start_length
+ self.height
+ self.cutout_length
+ (self.height / 2.)
+ self.end_length,
self.start_y + dodge / 2.,
);
}
gtk::Orientation::Vertical => {
pen.move_to(self.start_x, self.start_y);
pen.line_to(self.start_x, self.start_y + self.start_length);
pen.line_to(
self.start_x + dodge,
self.start_y + self.start_length + self.height,
);
pen.line_to(
self.start_x + dodge,
self.start_y + self.start_length + self.height + self.cutout_length,
);
pen.line_to(
self.start_x + dodge / 2.,
self.start_y
+ self.start_length
+ self.height
+ self.cutout_length
+ (self.height / 2.),
);
pen.line_to(
self.start_x + dodge / 2.,
self.start_y
+ self.start_length
+ self.height
+ self.cutout_length
+ (self.height / 2.)
+ self.end_length,
);
}
_ => panic!("unknown orientation"),
}
}
}
// Represents an asymetrical line that starts at one location, then a 45-degree angle and then
// another line afterwards.
pub struct AsymLine {
// Will this be drawn left-to-right or up-to-down?
pub orientation: gtk::Orientation,
// Starting address
pub start_x: f64,
pub start_y: f64,
// Length of the first segment
pub start_length: f64,
// Height to dodge over to the next section
pub height: f64,
// Total length of the entire line.
pub end_length: f64,
// When normal, the angle dodge is upwards. When inverted, the angle dodge is downwards.
pub invert: bool,
}
impl AsymLine {
pub fn draw(&self, pen: &impl Pen) {
let dodge = if self.invert {
self.height
} else {
-self.height
};
match self.orientation {
gtk::Orientation::Horizontal => {
pen.move_to(self.start_x, self.start_y);
pen.line_to(self.start_x + self.start_length, self.start_y);
pen.line_to(
self.start_x + self.start_length + self.height,
self.start_y + dodge,
);
pen.line_to(
self.start_x + self.start_length + self.height + self.end_length,
self.start_y + dodge,
);
}
gtk::Orientation::Vertical => {}
_ => panic!("unknown orientation"),
}
}
}
pub struct SlashMeter {
pub orientation: gtk::Orientation,
pub start_x: f64,
pub start_y: f64,
pub count: u8,
pub fill_count: u8,
pub height: f64,
pub length: f64,
}
impl SlashMeter {
pub fn draw(&self, context: &Context) {
match self.orientation {
gtk::Orientation::Horizontal => {
let angle: f64 = 0.8;
let run = self.height / angle.tan();
let width = self.length / (self.count as f64 * 2.);
for c in 0..self.count {
context.set_line_width(1.);
let start_x = self.start_x + c as f64 * width * 2.;
context.move_to(start_x, self.start_y);
context.line_to(start_x + run, self.start_y - self.height);
context.line_to(start_x + run + width, self.start_y - self.height);
context.line_to(start_x + width, self.start_y);
context.line_to(start_x, self.start_y);
if c < self.fill_count {
let _ = context.fill();
} else {
let _ = context.stroke();
}
}
}
gtk::Orientation::Vertical => {}
_ => panic!("unknown orientation"),
}
}
}
/// Represents a pen for drawing a pattern. This is good for complex patterns that may require
/// multiple identical steps.
pub trait Pen {
/// Move the pen to a location.
fn move_to(&self, x: f64, y: f64);
/// Draw a line from the current location to the specified destination.
fn line_to(&self, x: f64, y: f64);
/// Instantiate the line.
fn stroke(&self);
/// Convert all of the drawing into a pattern that can be painted to a drawing context.
fn finish(self) -> Pattern;
}
pub struct GlowPen {
blur_context: Context,
draw_context: Context,
}
impl GlowPen {
pub fn new(
width: i32,
height: i32,
line_width: f64,
blur_line_width: f64,
color: (f64, f64, f64),
) -> Self {
let blur_context =
Context::new(ImageSurface::create(Format::Rgb24, width, height).unwrap()).unwrap();
blur_context.set_line_width(blur_line_width);
blur_context.set_source_rgba(color.0, color.1, color.2, 0.5);
blur_context.push_group();
blur_context.set_line_cap(LineCap::Round);
let draw_context =
Context::new(ImageSurface::create(Format::Rgb24, width, height).unwrap()).unwrap();
draw_context.set_line_width(line_width);
draw_context.set_source_rgb(color.0, color.1, color.2);
draw_context.push_group();
draw_context.set_line_cap(LineCap::Round);
Self {
blur_context,
draw_context,
}
}
}
impl Pen for GlowPen {
fn move_to(&self, x: f64, y: f64) {
self.blur_context.move_to(x, y);
self.draw_context.move_to(x, y);
}
fn line_to(&self, x: f64, y: f64) {
self.blur_context.line_to(x, y);
self.draw_context.line_to(x, y);
}
fn stroke(&self) {
self.blur_context.stroke().expect("to draw the blur line");
self.draw_context
.stroke()
.expect("to draw the regular line");
}
fn finish(self) -> Pattern {
let foreground = self.draw_context.pop_group().unwrap();
self.blur_context.set_source(foreground).unwrap();
self.blur_context.paint().unwrap();
self.blur_context.pop_group().unwrap()
}
}
pub struct Text<'a> {
content: Vec<String>,
context: &'a Context,
}
impl<'a> Text<'a> {
pub fn new(content: String, context: &'a Context, size: f64, width: f64) -> Self {
context.select_font_face("Alegreya Sans SC", FontSlant::Normal, FontWeight::Bold);
context.set_font_size(size);
let lines = word_wrap(content, context, width);
Self { content: lines, context }
}
pub fn extents(&self) -> TextExtents {
self.context.text_extents(&self.content[0]).unwrap()
}
pub fn draw(&self) {
let mut baseline = 0.;
for line in self.content.iter() {
baseline += self.context.text_extents(line).unwrap().height() + 10.;
self.context.move_to(0., baseline);
let _ = self.context.show_text(&line);
}
}
}
fn word_wrap(content: String, context: &Context, max_width: f64) -> Vec<String> {
let mut lines = vec![];
let words: Vec<&str> = content.split_whitespace().collect();
let mut start: usize = 0;
let mut line = String::new();
for idx in 0..words.len() + 1 {
line = words[start..idx].join(" ");
let extents = context.text_extents(&line).unwrap();
if extents.width() > max_width {
let line = words[start..idx-1].join(" ");
start = idx-1;
lines.push(line.clone());
}
}
if line.len() > 0 {
lines.push(line);
}
lines
}

View File

@ -1,12 +1,13 @@
[package]
name = "dashboard"
version = "0.1.2"
version = "0.1.3"
edition = "2018"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
adw = { version = "0.5", package = "libadwaita", features = [ "v1_2" ] }
async-std = { version = "1.13" }
cairo-rs = { version = "0.18" }
chrono = { version = "0.4", features = ["serde"] }
fluent-ergonomics = { path = "../fluent-ergonomics/" }
@ -17,13 +18,11 @@ gio = { version = "0.18" }
glib = { version = "0.18" }
gdk = { version = "0.7", package = "gdk4" }
gtk = { version = "0.7", package = "gtk4" }
ifc = { path = "../ifc/" }
lazy_static = { version = "1.4" }
memorycache = { path = "../memorycache/" }
reqwest = { version = "0.11", features = ["json"] }
serde_derive = { version = "1" }
serde_json = { version = "1" }
serde = { version = "1" }
serde = { version = "1", features = [ "derive" ] }
tokio = { version = "1", features = ["full"] }
unic-langid = { version = "0.9" }

View File

@ -41,7 +41,10 @@ impl ApplicationWindow {
.build();
let date_label = Date::default();
layout.append(&date_label);
let header = adw::HeaderBar::builder()
.title_widget(&date_label)
.build();
layout.append(&header);
let events = Events::default();
layout.append(&events);

View File

@ -1,21 +1,19 @@
use chrono::Datelike;
use glib::Object;
use gtk::{prelude::*, subclass::prelude::*};
use ifc::IFC;
use std::{cell::RefCell, rc::Rc};
use chrono::NaiveDate;
use glib::Object;
use gtk::{prelude::*, subclass::prelude::*};
pub struct DatePrivate {
date: Rc<RefCell<IFC>>,
date: Rc<RefCell<NaiveDate>>,
label: Rc<RefCell<gtk::Label>>,
}
impl Default for DatePrivate {
fn default() -> Self {
let date = chrono::Local::now().date_naive();
let year = date.year();
let date = date.with_year(year + 10000).unwrap();
Self {
date: Rc::new(RefCell::new(IFC::from(date))),
date: Rc::new(RefCell::new(date)),
label: Rc::new(RefCell::new(gtk::Label::new(None))),
}
}
@ -52,19 +50,16 @@ impl Default for Date {
}
impl Date {
pub fn update_date(&self, date: IFC) {
pub fn update_date(&self, date: NaiveDate) {
*self.imp().date.borrow_mut() = date;
self.redraw();
}
fn redraw(&self) {
let date = self.imp().date.borrow().clone();
self.imp().label.borrow_mut().set_text(&format!(
"{:?}, {:?} {}, {}",
date.weekday(),
date.month(),
date.day(),
date.year()
));
let date = self.imp().date.borrow();
self.imp()
.label
.borrow_mut()
.set_text(&date.format("%Y %B %d").to_string());
}
}

View File

@ -4,7 +4,6 @@ use crate::{
};
use glib::Object;
use gtk::{prelude::*, subclass::prelude::*};
use ifc::IFC;
/*
#[derive(PartialEq)]
@ -59,19 +58,19 @@ impl Events {
pub fn set_events(&self, events: YearlyEvents, next_event: solstices::Event) {
self.imp()
.spring_equinox
.update_date(IFC::from(events.spring_equinox.date_naive()));
.update_date(events.spring_equinox.date_naive());
self.imp()
.summer_solstice
.update_date(IFC::from(events.summer_solstice.date_naive()));
.update_date(events.summer_solstice.date_naive());
self.imp()
.autumn_equinox
.update_date(IFC::from(events.autumn_equinox.date_naive()));
.update_date(events.autumn_equinox.date_naive());
self.imp()
.winter_solstice
.update_date(IFC::from(events.winter_solstice.date_naive()));
.update_date(events.winter_solstice.date_naive());
self.imp().spring_equinox.remove_css_class("highlight");
self.imp().summer_solstice.remove_css_class("highlight");

View File

@ -1,13 +1,13 @@
use chrono::{Datelike, Local, Utc};
use geo_types::{Latitude, Longitude};
use glib::Sender;
use gtk::prelude::*;
use ifc::IFC;
use std::{
env,
sync::{Arc, RwLock},
};
use async_std::channel::Sender;
use chrono::{Datelike, Local, Utc};
use geo_types::{Latitude, Longitude};
use gtk::prelude::*;
mod app_window;
use app_window::ApplicationWindow;
@ -102,14 +102,17 @@ pub fn main() {
let now = Local::now();
let state = State {
date: IFC::from(now.date_naive().with_year(now.year() + 10000).unwrap()),
date: now.date_naive(),
next_event: EVENTS.next_event(now.with_timezone(&Utc)).unwrap(),
events: EVENTS.yearly_events(now.year()).unwrap(),
transit: Some(transit),
};
if let Some(ref gtk_tx) = *core.tx.read().unwrap() {
let _ = gtk_tx.send(Message::Refresh(state.clone()));
let gtk_tx = core.tx.read().unwrap().clone();
if let Some(gtk_tx) = gtk_tx {
let state = state.clone();
let _ = gtk_tx.send(Message::Refresh(state)).await;
std::thread::sleep(std::time::Duration::from_secs(60));
} else {
std::thread::sleep(std::time::Duration::from_secs(1));
@ -119,21 +122,17 @@ pub fn main() {
});
app.connect_activate(move |app| {
let (gtk_tx, gtk_rx) =
gtk::glib::MainContext::channel::<Message>(gtk::glib::Priority::DEFAULT);
let (gtk_tx, gtk_rx) = async_std::channel::unbounded();
*core.tx.write().unwrap() = Some(gtk_tx);
let window = ApplicationWindow::new(app);
window.window.present();
gtk_rx.attach(None, {
let window = window.clone();
move |msg| {
let Message::Refresh(state) = msg;
ApplicationWindow::update_state(&window, state);
glib::ControlFlow::Continue
glib::spawn_future_local(async move {
loop {
let Message::Refresh(state) = gtk_rx.recv().await.unwrap();
window.update_state(state);
}
});
});

View File

@ -1,7 +1,8 @@
use std::collections::HashMap;
use chrono::prelude::*;
use lazy_static::lazy_static;
use serde_derive::{Deserialize, Serialize};
use std::collections::HashMap;
use serde::{Deserialize, Serialize};
// http://astropixels.com/ephemeris/soleq2001.html
const SOLSTICE_TEXT: &str = "

View File

@ -2,11 +2,11 @@ use crate::{
solstices::{Event, YearlyEvents},
soluna_client::SunMoon,
};
use ifc::IFC;
use chrono::NaiveDate;
#[derive(Clone, Debug)]
pub struct State {
pub date: IFC,
pub date: NaiveDate,
pub next_event: Event,
pub events: YearlyEvents,
pub transit: Option<SunMoon>,

View File

@ -45,6 +45,7 @@
pkgs.udev
pkgs.wasm-pack
typeshare.packages."x86_64-linux".default
pkgs.nodePackages_latest.typescript-language-server
];
LIBCLANG_PATH="${pkgs.llvmPackages.libclang.lib}/lib";
ENV = "dev";
@ -80,6 +81,7 @@
};
in rec {
cyber-slides = cargo_nix.workspaceMembers.cyber-slides.build;
cyberpunk-splash = cargo_nix.workspaceMembers.cyberpunk-splash.build;
dashboard = cargo_nix.workspaceMembers.dashboard.build;
file-service = cargo_nix.workspaceMembers.file-service.build;
@ -89,6 +91,7 @@
all = pkgs.symlinkJoin {
name = "all";
paths = [
cyber-slides
cyberpunk-splash
dashboard
file-service

13
gm-dash/server/Cargo.toml Normal file
View File

@ -0,0 +1,13 @@
[package]
name = "gm-dash"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
pipewire = "0.8.0"
serde = { version = "1.0.209", features = ["alloc", "derive"] }
serde_json = "1.0.127"
tokio = { version = "1.39.3", features = ["full"] }
warp = "0.3.7"

View File

@ -0,0 +1,25 @@
use pipewire::{context::Context, main_loop::MainLoop};
fn main() -> Result<(), Box<dyn std::error::Error>> {
let mainloop = MainLoop::new(None)?;
let context = Context::new(&mainloop)?;
let core = context.connect(None)?;
let registry = core.get_registry()?;
let _listener = registry
.add_listener_local()
.global(|global| {
if global.props.and_then(|p| p.get("media.class")) == Some("Audio/Sink"){
println!(
"\t{:?} {:?}",
global.props.and_then(|p| p.get("node.description")),
global.props.and_then(|p| p.get("media.class"))
);
}
})
.register();
mainloop.run();
Ok(())
}

109
gm-dash/server/src/main.rs Normal file
View File

@ -0,0 +1,109 @@
use pipewire::{context::Context, main_loop::MainLoop};
use std::{
net::{Ipv6Addr, SocketAddrV6},
sync::{Arc, RwLock},
};
use tokio::task::spawn_blocking;
use warp::{serve, Filter};
struct State_ {
device_list: Vec<String>,
}
#[derive(Clone)]
struct State {
internal: Arc<RwLock<State_>>,
}
impl State {
fn new() -> State {
let internal = State_ {
device_list: vec![],
};
State {
internal: Arc::new(RwLock::new(internal)),
}
}
fn add_audio(&self, device: String) {
let mut st = self.internal.write().unwrap();
(*st).device_list.push(device);
}
fn audio_devices(&self) -> Vec<String> {
let st = self.internal.read().unwrap();
(*st).device_list.clone()
}
}
impl Default for State {
fn default() -> State {
State::new()
}
}
async fn server_main(state: State) {
let localhost: Ipv6Addr = "::1".parse().unwrap();
let server_addr = SocketAddrV6::new(localhost, 3001, 0, 0);
let root = warp::path!().map(|| "ok".to_string());
let list_output_devices = warp::path!("output_devices").map({
let state = state.clone();
move || {
let devices = state.audio_devices();
serde_json::to_string(&devices).unwrap()
}
});
let routes = root.or(list_output_devices);
serve(routes).run(server_addr).await;
}
fn handle_add_audio_device(state: State, props: &pipewire::spa::utils::dict::DictRef)
{
if props.get("media.class") == Some("Audio/Sink") {
if let Some(device_name) = props.get("node.description") {
state.add_audio(device_name.to_owned());
}
}
}
fn pipewire_loop(state: State) -> Result<(), Box<dyn std::error::Error>> {
let mainloop = MainLoop::new(None)?;
let context = Context::new(&mainloop)?;
let core = context.connect(None)?;
let registry = core.get_registry()?;
let _listener = registry
.add_listener_local()
.global({
let state = state.clone();
move |global_data| {
if let Some(props) = global_data.props {
handle_add_audio_device(state.clone(), props);
}
}
})
.register();
mainloop.run();
Ok(())
}
fn pipewire_main(state: State) {
pipewire_loop(state).expect("pipewire should not error");
}
#[tokio::main]
async fn main() {
let state = State::default();
spawn_blocking({
let state = state.clone();
move || pipewire_main(state)
});
server_main(state.clone()).await;
}

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# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
# dependencies
/node_modules
/.pnp
.pnp.js
# testing
/coverage
# production
/build
# misc
.DS_Store
.env.local
.env.development.local
.env.test.local
.env.production.local
npm-debug.log*
yarn-debug.log*
yarn-error.log*

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# Getting Started with Create React App
This project was bootstrapped with [Create React App](https://github.com/facebook/create-react-app).
## Available Scripts
In the project directory, you can run:
### `npm start`
Runs the app in the development mode.\
Open [http://localhost:3000](http://localhost:3000) to view it in the browser.
The page will reload if you make edits.\
You will also see any lint errors in the console.
### `npm test`
Launches the test runner in the interactive watch mode.\
See the section about [running tests](https://facebook.github.io/create-react-app/docs/running-tests) for more information.
### `npm run build`
Builds the app for production to the `build` folder.\
It correctly bundles React in production mode and optimizes the build for the best performance.
The build is minified and the filenames include the hashes.\
Your app is ready to be deployed!
See the section about [deployment](https://facebook.github.io/create-react-app/docs/deployment) for more information.
### `npm run eject`
**Note: this is a one-way operation. Once you `eject`, you cant go back!**
If you arent satisfied with the build tool and configuration choices, you can `eject` at any time. This command will remove the single build dependency from your project.
Instead, it will copy all the configuration files and the transitive dependencies (webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except `eject` will still work, but they will point to the copied scripts so you can tweak them. At this point youre on your own.
You dont have to ever use `eject`. The curated feature set is suitable for small and middle deployments, and you shouldnt feel obligated to use this feature. However we understand that this tool wouldnt be useful if you couldnt customize it when you are ready for it.
## Learn More
You can learn more in the [Create React App documentation](https://facebook.github.io/create-react-app/docs/getting-started).
To learn React, check out the [React documentation](https://reactjs.org/).

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{
"name": "ui",
"version": "0.1.0",
"private": true,
"dependencies": {
"@testing-library/jest-dom": "^5.17.0",
"@testing-library/react": "^13.4.0",
"@testing-library/user-event": "^13.5.0",
"@types/jest": "^27.5.2",
"@types/node": "^16.18.105",
"@types/react": "^18.3.3",
"@types/react-dom": "^18.3.0",
"classnames": "^2.5.1",
"react": "^18.3.1",
"react-dom": "^18.3.1",
"react-router-dom": "^6.26.1",
"react-scripts": "5.0.1",
"typescript": "^4.9.5",
"web-vitals": "^2.1.4"
},
"scripts": {
"start": "react-scripts start",
"build": "react-scripts build",
"test": "react-scripts test",
"eject": "react-scripts eject"
},
"eslintConfig": {
"extends": [
"react-app",
"react-app/jest"
]
},
"browserslist": {
"production": [
">0.2%",
"not dead",
"not op_mini all"
],
"development": [
"last 1 chrome version",
"last 1 firefox version",
"last 1 safari version"
]
}
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<link rel="icon" href="%PUBLIC_URL%/favicon.ico" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<meta name="theme-color" content="#000000" />
<meta
name="description"
content="Web site created using create-react-app"
/>
<link rel="apple-touch-icon" href="%PUBLIC_URL%/logo192.png" />
<!--
manifest.json provides metadata used when your web app is installed on a
user's mobile device or desktop. See https://developers.google.com/web/fundamentals/web-app-manifest/
-->
<link rel="manifest" href="%PUBLIC_URL%/manifest.json" />
<!--
Notice the use of %PUBLIC_URL% in the tags above.
It will be replaced with the URL of the `public` folder during the build.
Only files inside the `public` folder can be referenced from the HTML.
Unlike "/favicon.ico" or "favicon.ico", "%PUBLIC_URL%/favicon.ico" will
work correctly both with client-side routing and a non-root public URL.
Learn how to configure a non-root public URL by running `npm run build`.
-->
<title>React App</title>
</head>
<body>
<noscript>You need to enable JavaScript to run this app.</noscript>
<div id="root"></div>
<!--
This HTML file is a template.
If you open it directly in the browser, you will see an empty page.
You can add webfonts, meta tags, or analytics to this file.
The build step will place the bundled scripts into the <body> tag.
To begin the development, run `npm start` or `yarn start`.
To create a production bundle, use `npm run build` or `yarn build`.
-->
</body>
</html>

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{
"short_name": "React App",
"name": "Create React App Sample",
"icons": [
{
"src": "favicon.ico",
"sizes": "64x64 32x32 24x24 16x16",
"type": "image/x-icon"
},
{
"src": "logo192.png",
"type": "image/png",
"sizes": "192x192"
},
{
"src": "logo512.png",
"type": "image/png",
"sizes": "512x512"
}
],
"start_url": ".",
"display": "standalone",
"theme_color": "#000000",
"background_color": "#ffffff"
}

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# https://www.robotstxt.org/robotstxt.html
User-agent: *
Disallow:

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.layout {
display: flex;
justify-content: space-between;
width: 100%;
}

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import React from 'react';
import { render, screen } from '@testing-library/react';
import Dashboard from './Dashboard';
test('renders learn react link', () => {
render(<Dashboard />);
const linkElement = screen.getByText(/learn react/i);
expect(linkElement).toBeInTheDocument();
});

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import './Dashboard.css';
import Card from './components/Card/Card';
import Launcher from './components/Launcher/Launcher';
import Launchpad from './components/Launchpad/Launchpad';
const LightThemes = () => <Card name="Light Themes">
<Launchpad
exclusive={true}
options={[
{ title: "Dark reds" },
{ title: "Watery" },
{ title: "Sunset" },
{ title: "Darkness" },
]}
/>
</Card>
const LightSetup = () => <div> </div>
interface LightProps {
name: string,
}
const Light = ({ name }: LightProps) => <div> <p> {name} </p> </div>
const Tracks = () => <Card name="Tracks">
<Launchpad
exclusive={false}
options={[
{ title: "City BGM" },
{ title: "Chat on the streets" },
{ title: "Abandoned structure" },
{ title: "Water dripping" },
]}
/>
</Card>
interface TrackProps {
name: string,
}
const Track = ({ name }: TrackProps) => <Launcher title={name} />
const Presets = () => <Card name="Presets">
<Launchpad
exclusive={true}
options={[
{ title: "Gilcrest Falls day" },
{ title: "Gilcrest Falls night" },
{ title: "Empty colony" },
{ title: "Surk colony" },
]}
/>
</Card>
interface PresetProps {
name: string
}
// const Scene = ({ name }: PresetProps) => <Launcher title={name} activated={false} />
const SceneEditor = () => <div> </div>
const Dashboard = () => {
return (
<div className="app">
<div className="layout">
<Presets />
<div>
<LightThemes />
<Tracks />
</div>
</div>
</div>
);
}
export default Dashboard;

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.palette {
display: flex;
}
.palette div {
width: 50px;
height: 50px;
border: 1px solid black;
border-radius: 5px;
margin: 1em;
padding: 0;
}
.palette-purple div.item-1 {
background-color: var(--purple-1);
}
.palette-purple div.item-2 {
background-color: var(--purple-2);
}
.palette-purple div.item-3 {
background-color: var(--purple-3);
}
.palette-purple div.item-4 {
background-color: var(--purple-4);
}
.palette-purple div.item-5 {
background-color: var(--purple-5);
}
.palette-blue div.item-1 {
background-color: var(--blue-1);
}
.palette-blue div.item-2 {
background-color: var(--blue-2);
}
.palette-blue div.item-3 {
background-color: var(--blue-3);
}
.palette-blue div.item-4 {
background-color: var(--blue-4);
}
.palette-blue div.item-5 {
background-color: var(--blue-5);
}
.palette-grey div.item-1 {
background-color: var(--grey-1);
}
.palette-grey div.item-2 {
background-color: var(--grey-2);
}
.palette-grey div.item-3 {
background-color: var(--grey-3);
}
.palette-grey div.item-4 {
background-color: var(--grey-4);
}
.palette-grey div.item-5 {
background-color: var(--grey-5);
}
.design_horizontal {
display: flex;
flex-flow: row;
}

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import './Design.css'
import Launchpad from './components/Launchpad/Launchpad'
const PaletteGrey = () => <div className="palette palette-grey">
<div className="item-1" />
<div className="item-2" />
<div className="item-3" />
<div className="item-4" />
<div className="item-5" />
</div>
const PalettePurple = () => <div className="palette palette-purple">
<div className="item-1" />
<div className="item-2" />
<div className="item-3" />
<div className="item-4" />
<div className="item-5" />
</div>
const PaletteBlue = () => <div className="palette palette-blue">
<div className="item-1" />
<div className="item-2" />
<div className="item-3" />
<div className="item-4" />
<div className="item-5" />
</div>
const Launchpads = () => <div className="design_horizontal">
<Launchpad
exclusive={true}
options={[
{ title: "Grey" },
{ title: "Purple" },
{ title: "Blue" },
]}
/>
<Launchpad
exclusive={false}
flow={"vertical"}
options={[
{ title: "Grey" },
{ title: "Purple" },
{ title: "Blue" },
]}
/>
</div>
const Design = () => <div>
<PaletteGrey />
<PalettePurple />
<PaletteBlue />
<Launchpads />
</div>
export default Design;

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.card {
border: 1px solid black;
border-radius: 5px;
margin: var(--spacer-l);
box-shadow: 4px 4px 4px 0px var(--shadow-1),
8px 8px 8px 0px var(--shadow-2);
}
.card__title {
color: var(--title-color);
}
.card__body {
}

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import { PropsWithChildren } from 'react';
import './Card.css';
interface CardProps {
name: string,
}
const Card = ({ name, children }: PropsWithChildren<CardProps>) => (
<div className="card">
<h1 className="card__title"> {name} </h1>
<div className="card__body">
{children}
</div>
</div>
)
export default Card;

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.activator {
border: 1px solid black;
border-radius: 5px;
margin: var(--spacer-m);
padding: var(--spacer-s);
box-shadow: var(--shadow-deep);
}
.activator_enabled {
box-shadow: var(--activator-ring);
}

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import './Launcher.css';
import React from 'react';
export interface LauncherProps {
title: string,
icon?: string,
activated?: boolean,
onSelected?: (key: string) => void,
}
const Launcher = ({ title, activated = false, onSelected = (key) => {} }: LauncherProps) => {
const classnames = activated ? "activator activator_enabled" : "activator";
console.log("classnames ", activated, classnames);
return (
<div className={classnames} onClick={() => onSelected(title)}>
<p> {title} </p>
</div>)
}
export default Launcher;

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.launchpad {
display: flex;
border: var(--border);
border-radius: var(--border-radius);
box-shadow: var(--shadow-depression);
margin: var(--spacer-l);
}
.launchpad_horizontal-flow {
display: flex;
flex-direction: row;
}
.launchpad_vertical-flow {
display: flex;
flex-direction: column;
}

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import React from 'react';
import './Launchpad.css';
import Launcher, { LauncherProps } from '../Launcher/Launcher';
import classnames from 'classnames';
export interface Selectable {
onSelected?: (key: string) => void;
}
export type Flow = "horizontal" | "vertical";
interface LaunchpadProps {
exclusive: boolean;
flow?: Flow;
options: Array<LauncherProps>;
}
const exclusiveSelect = (state: { [key: string]: boolean }, targetId: string) => {
console.log("running exclusiveSelect on ", targetId);
return { [targetId]: true };
}
const multiSelect = (state: { [key: string]: boolean }, targetId: string) => {
if (state[targetId]) {
return { ...state, [targetId]: false };
} else {
return { ...state, [targetId]: true };
}
}
const Launchpad = ({ flow = "horizontal", options, exclusive }: LaunchpadProps) => {
const [selected, dispatch] = React.useReducer(exclusive ? exclusiveSelect : multiSelect, {});
let classOptions = [ "launchpad" ];
if (flow === "horizontal") {
classOptions.push("launchpad_horizontal-flow");
} else {
classOptions.push("launchpad_vertical-flow");
}
let tiedOptions = options.map(option =>
<Launcher key={option.title} title={option.title} onSelected={(key: string) => dispatch(key)} activated={selected[option.title]} />
);
return (<div className={classnames(classOptions)}> {tiedOptions} </div>)
}
export default Launchpad;

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:root {
--purple-1: hsl(265, 50%, 25%);
--purple-2: hsl(265, 60%, 35%);
--purple-3: hsl(265, 70%, 45%);
--purple-4: hsl(265, 80%, 55%);
--purple-5: hsl(265, 90%, 60%);
--blue-1: hsl(210, 50%, 25%);
--blue-2: hsl(210, 60%, 35%);
--blue-3: hsl(210, 70%, 45%);
--blue-4: hsl(210, 80%, 55%);
--blue-5: hsl(210, 90%, 65%);
--grey-1: hsl(210, 0%, 25%);
--grey-2: hsl(210, 0%, 40%);
--grey-3: hsl(210, 0%, 55%);
--grey-4: hsl(210, 0%, 70%);
--grey-5: hsl(210, 0%, 85%);
--title-color: var(--grey-1);
--border: 1px solid var(--purple-1);
--activator-ring: 0px 0px 8px 4px var(--blue-4);
--shadow-depression: inset 1px 1px 2px 0px var(--purple-1);
--shadow-shallow: 1px 1px 2px 0px var(--purple-1);
--shadow-deep: 2px 2px 4px 0px var(--purple-1),
4px 4px 8px 0px var(--purple-2);
--border-radius: 8px;
--spacer-xs: 2px;
--spacer-s: 4px;
--spacer-m: 8px;
--spacer-l: 12px;
}
body {
margin: 0;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue',
sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
background-color: var(--grey-5);
}
code {
font-family: source-code-pro, Menlo, Monaco, Consolas, 'Courier New',
monospace;
}

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import React from 'react';
import ReactDOM from 'react-dom/client';
import './index.css';
import Dashboard from './Dashboard';
import Design from './Design';
import reportWebVitals from './reportWebVitals';
import { createBrowserRouter, RouterProvider } from 'react-router-dom';
const root = ReactDOM.createRoot(
document.getElementById('root') as HTMLElement
);
const router = createBrowserRouter([
{
path: "/",
element: <Dashboard />,
},
{
path: "/design",
element: <Design />,
},
]);
root.render(
<React.StrictMode>
<RouterProvider router={router} />
</React.StrictMode>
);
// If you want to start measuring performance in your app, pass a function
// to log results (for example: reportWebVitals(console.log))
// or send to an analytics endpoint. Learn more: https://bit.ly/CRA-vitals
reportWebVitals();

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After

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1
gm-dash/ui/src/react-app-env.d.ts vendored Normal file
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/// <reference types="react-scripts" />

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import { ReportHandler } from 'web-vitals';
const reportWebVitals = (onPerfEntry?: ReportHandler) => {
if (onPerfEntry && onPerfEntry instanceof Function) {
import('web-vitals').then(({ getCLS, getFID, getFCP, getLCP, getTTFB }) => {
getCLS(onPerfEntry);
getFID(onPerfEntry);
getFCP(onPerfEntry);
getLCP(onPerfEntry);
getTTFB(onPerfEntry);
});
}
};
export default reportWebVitals;

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// jest-dom adds custom jest matchers for asserting on DOM nodes.
// allows you to do things like:
// expect(element).toHaveTextContent(/react/i)
// learn more: https://github.com/testing-library/jest-dom
import '@testing-library/jest-dom';

26
gm-dash/ui/tsconfig.json Normal file
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{
"compilerOptions": {
"target": "es5",
"lib": [
"dom",
"dom.iterable",
"esnext"
],
"allowJs": true,
"skipLibCheck": true,
"esModuleInterop": true,
"allowSyntheticDefaultImports": true,
"strict": true,
"forceConsistentCasingInFileNames": true,
"noFallthroughCasesInSwitch": true,
"module": "esnext",
"moduleResolution": "node",
"resolveJsonModule": true,
"isolatedModules": true,
"noEmit": true,
"jsx": "react-jsx"
},
"include": [
"src"
]
}

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[build]
target = "thumbv6m-none-eabi"
[target.thumbv6m-none-eabi]
rustflags = [
"-C", "link-arg=--nmagic",
"-C", "link-arg=-Tlink.x",
"-C", "llvm-args=--inline-threshold=5",
"-C", "no-vectorize-loops",
]
runner = "elf2uf2-rs -d"

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[package]
name = "halloween-leds"
version = "0.1.0"
edition = "2021"
[dependencies]
cortex-m-rt = "0.7.3"
embedded-hal = "1.0.0"
embedded-io = "0.6.1"
panic-halt = "1.0.0"
rp-pico = "0.9.0"

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#![no_main]
#![no_std]
/// This application demonstrates using a Raspberry Pi Pico to control an individual SK9822 module.
/// Keep in mind that the Pico, though it accepts 5V for power, it runs on 3.3V logic. The GPIO
/// pins will emit only 3.3 volts, and the SK9822 needs 5V logic. So, make sure that the GPIO pins
/// run through a transistor or a logic level lhifter to go from 3.3V logic to 5V logic.
use embedded_hal::{delay::DelayNs, spi::SpiBus};
use panic_halt as _;
use rp_pico::{
entry,
hal::{
clocks::init_clocks_and_plls,
fugit::RateExtU32,
gpio::{
bank0::{Gpio10, Gpio11},
FunctionSpi, Pin, PullDown,
},
spi::Spi,
Clock, Sio, Timer, Watchdog,
},
pac, Pins,
};
const FPS: u32 = 60;
const MS_PER_FRAME: u32 = 1000 / FPS;
const XOSC_CRYSTAL_FREQ: u32 = 12_000_000; // MHz, https://forums.raspberrypi.com/viewtopic.php?t=356764
#[entry]
unsafe fn main() -> ! {
// rp_pico::pac::Peripherals is a reference to physical hardware defined on the Pico.
let mut peripherals = pac::Peripherals::take().unwrap();
// SIO inidcates "Single Cycle IO". I don't know what this means, but it could mean that this
// is a class of IO operations that can be run in a single clock cycle, such as switching a
// GPIO pin on or off.
let sio = Sio::new(peripherals.SIO);
// Many of the following systems require a watchdog. I do not know what this does, either, but
// it may be some failsafe software that will reset operations if the watchdog detects a lack
// of activity.
let mut watchdog = Watchdog::new(peripherals.WATCHDOG);
// Here we grab the GPIO pins in bank 0.
let pins = Pins::new(
peripherals.IO_BANK0,
peripherals.PADS_BANK0,
sio.gpio_bank0,
&mut peripherals.RESETS,
);
// Initialize an abstraction of the clock system with a batch of standard hardware clocks.
let clocks = init_clocks_and_plls(
XOSC_CRYSTAL_FREQ,
peripherals.XOSC,
peripherals.CLOCKS,
peripherals.PLL_SYS,
peripherals.PLL_USB,
&mut peripherals.RESETS,
&mut watchdog,
)
.ok()
.unwrap();
// An abstraction for a timer which we can use to delay the code.
let mut timer = Timer::new(peripherals.TIMER, &mut peripherals.RESETS, &clocks);
// Grab the clock and data pins for SPI1. For Clock pins and for Data pins, there are only two
// pins each on the Pico which can function for SPI1.
let spi_clk: Pin<Gpio10, FunctionSpi, PullDown> = pins.gpio10.into_function();
let spi_sdo: Pin<Gpio11, FunctionSpi, PullDown> = pins.gpio11.into_function();
// Now, create the SPI function abstraction for SPI1 with spi_clk and spi_sdo.
let mut spi = Spi::<_, _, _, 8>::new(peripherals.SPI1, (spi_sdo, spi_clk)).init(
&mut peripherals.RESETS,
// The SPI system uses the peripheral clock
clocks.peripheral_clock.freq(),
// Transmit data at a rate of 1Mbit.
1_u32.MHz(),
// Run with SPI Mode 1. This means that the clock line should start high and that data will
// be sampled starting at the first falling edge.
embedded_hal::spi::MODE_1,
);
// byte count: 4 for the start frame
// 1 * 4 for three lights with 4 bytes per light
// 4 for the end frame
// = 20 bytes
let mut lights: [u8; 12] = [0; 12];
// We just skip the first four bytes, because the start frame is four bytes of 0.
// Set the first byte of the one and only lamp. The first byte follows the pattern of three 1
// bits followed by five additional bits that indicate an overall brightness level of the
// pixel. The datasheet for the SK9822 doesn't specify the exact effect, but it does mean that
// the higher this number is, the brighter 255 means for an given LED in the array. 1 is the
// lowest brightness that emits light, and 31 is the highest supported brightness.
lights[4] = 0xe0 + 1;
// Set the Blue light of the dotstar to 255, assuming the dotstar frame format is RBG. Note
// that the standard SK9822 datasheed indicates that the format is BGR. Your mileage may vary.
lights[6] = 255;
// The end frame is four bytes of 255.
lights[8] = 0xff;
lights[9] = 0xff;
lights[10] = 0xff;
lights[11] = 0xff;
// The rest of this is just a stock pulsating animation which is slightly brightening and
// dimming the *blue* LED (on my set of dotstars).
let mut brightness = 1;
let mut step = 1;
loop {
if brightness == 64 && step == 1 {
step = -1;
} else if brightness == 1 && step == -1 {
step = 1;
};
lights[5] = brightness as u8;
brightness = brightness + step;
let _ = spi.write(lights.as_slice());
timer.delay_ms(MS_PER_FRAME);
}
}

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@ -1,53 +0,0 @@
use ray_tracer::{types::*, PPM};
use std::{fs::File, io::Write};
#[derive(Clone, Copy)]
struct Projectile {
position: Point,
velocity: Vector,
}
struct Environment {
gravity: Vector,
wind: Vector,
}
fn tick(env: &Environment, proj: &Projectile) -> Projectile {
let position = proj.position + proj.velocity;
let velocity = proj.velocity + env.gravity + env.wind;
Projectile { position, velocity }
}
fn main() {
let mut canvas = Canvas::new(900, 550);
let start = Projectile {
position: Point::new(0., 1., 0.),
velocity: Vector::new(1., 5., 0.).normalize() * 5.,
};
let e = Environment {
gravity: Vector::new(0., -0.1, 0.),
wind: Vector::new(-0.01, 0., 0.),
};
let mut p = start;
while p.position.y() > 0. {
p = tick(&e, &p);
let x = p.position.x().round() as usize;
let y = p.position.y().round() as usize;
if x > 1 && x < 900 && y > 1 && y < 550 {
*canvas.pixel_mut(x, 550 - y - 1) = Color::new(1., 1., 0.);
*canvas.pixel_mut(x+1, 550 - y - 1) = Color::new(1., 1., 0.);
*canvas.pixel_mut(x-1, 550 - y - 1) = Color::new(1., 1., 0.);
*canvas.pixel_mut(x, 550 - y) = Color::new(1., 1., 0.);
*canvas.pixel_mut(x, 550 - y - 2) = Color::new(1., 1., 0.);
}
}
let ppm = PPM::from(&canvas);
let mut file = File::create("projectile.ppm").unwrap();
let _ = file.write(ppm.as_bytes());
}

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use ray_tracer::{types::*, PPM};
use rayon::prelude::*;
use std::{
fs::File,
io::Write,
sync::{Arc, RwLock},
};
const SIZE: usize = 1000;
const EPSILON: f64 = 0.00001;
fn eq_f64(l: f64, r: f64) -> bool {
(l - r).abs() < EPSILON
}
fn render(
camera: &Point,
light: &PointLight,
sphere: &Sphere,
wall_z: f64,
wall_size: f64,
filename: &str,
) {
let canvas = Arc::new(RwLock::new(Canvas::new(SIZE, SIZE)));
let pixel_size = wall_size / SIZE as f64;
let half = wall_size / 2.;
let ray = Ray::new(camera.clone(), (Point::new(0., 0., wall_z) - camera).normalize());
let xs = ray.intersect(sphere);
/*
match xs.hit() {
Some(hit) => {
let point = ray.position(hit.t);
let normal = hit.object.normal_at(&point);
let eye = -ray.direction;
let color = hit.object.material().lighting(&light, &point, &eye, &normal);
println!("{:?}", color);
}
None => {}
}
*/
(0..SIZE).into_par_iter().for_each(|x| {
(0..SIZE).into_par_iter().for_each(|y| {
let world_x = -half + pixel_size * x as f64;
let world_y = half - pixel_size * y as f64;
let position = Point::new(world_x, world_y, wall_z);
let ray = Ray::new(camera.clone(), (position - camera).normalize());
let xs = ray.intersect(sphere);
match xs.hit() {
Some(hit) => {
let point = ray.position(hit.t);
let normal = hit.object.normal_at(&point);
let eye = -ray.direction;
let color = hit
.object
.material()
.lighting(&light, &point, &eye, &normal);
*canvas.write().unwrap().pixel_mut(x, y) = color;
}
None => {}
}
});
});
let ppm = PPM::from(&*canvas.read().unwrap());
let mut file = File::create(filename).unwrap();
let _ = file.write(ppm.as_bytes());
}
fn main() {
let mut sphere = Sphere::default();
let mut material = Material::default();
material.color = Color::new(1., 0.2, 1.);
*sphere.material_mut() = material;
let camera = Point::new(0., 0., -5.);
let wall_z = 10.;
let wall_size = 7.;
let light = PointLight::new(Point::new(-5., 5., -10.), Color::new(1., 1., 1.));
render(&camera, &light, &sphere, wall_z, wall_size, "sphere_1.ppm");
/*
{
let light = PointLight::new(Point::new(0., 0., -10.), Color::new(1., 1., 1.));
println!("Light at {:0.2} {:0.2} {:0.2}", light.position.x(), light.position.y(), light.position.z());
render(&camera, &light, &sphere, wall_z, wall_size, "sphere_1.ppm");
println!();
}
{
let light = PointLight::new(Point::new(-2., 0., -10.), Color::new(1., 1., 1.));
println!("Light at {:0.2} {:0.2} {:0.2}", light.position.x(), light.position.y(), light.position.z());
render(&camera, &light, &sphere, wall_z, wall_size, "sphere_2.ppm");
println!();
}
{
let light = PointLight::new(Point::new(2., 0., -10.), Color::new(1., 1., 1.));
println!("Light at {:0.2} {:0.2} {:0.2}", light.position.x(), light.position.y(), light.position.z());
render(&camera, &light, &sphere, wall_z, wall_size, "sphere_3.ppm");
println!();
}
{
let light = PointLight::new(Point::new(0., -2., -10.), Color::new(1., 1., 1.));
println!("Light at {:0.2} {:0.2} {:0.2}", light.position.x(), light.position.y(), light.position.z());
render(&camera, &light, &sphere, wall_z, wall_size, "sphere_4.ppm");
println!();
}
{
let light = PointLight::new(Point::new(0., 2., -10.), Color::new(1., 1., 1.));
println!("Light at {:0.2} {:0.2} {:0.2}", light.position.x(), light.position.y(), light.position.z());
render(&camera, &light, &sphere, wall_z, wall_size, "sphere_5.ppm");
println!();
}
*/
}

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mod ppm;
pub mod transforms;
pub mod types;
pub use ppm::PPM;

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use crate::types::Canvas;
fn color_float_to_int(val: f64) -> u8 {
(val * 256.).clamp(0., 255.) as u8
}
fn join_to_line_limit(data: impl IntoIterator<Item = String>) -> Vec<String> {
let mut lines = vec![];
let mut line = String::new();
for element in data {
if line.is_empty() {
line = line + &element;
} else if line.len() + 1 + element.len() < 70 {
line = line + " " + &element;
} else {
lines.push(line);
line = element;
}
}
if !line.is_empty() {
lines.push(line);
}
lines
}
#[derive(Debug)]
pub struct PPM(String);
impl From<&Canvas> for PPM {
fn from(c: &Canvas) -> Self {
// let v = vec![0.; c.width() * c.height() * 3];
let header = format!("P3\n{} {}\n255\n", c.width(), c.height());
let mut data = vec![];
for y in 0..c.height() {
let mut row = vec![];
for x in 0..c.width() {
let pixel = c.pixel(x, y);
row.push(color_float_to_int(pixel.red()).to_string());
row.push(color_float_to_int(pixel.green()).to_string());
row.push(color_float_to_int(pixel.blue()).to_string());
}
let mut lines = join_to_line_limit(row);
data.append(&mut lines);
}
let data = data.join("\n");
Self(format!("{header}{data}\n"))
}
}
impl std::ops::Deref for PPM {
type Target = String;
fn deref(&self) -> &String {
&self.0
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::types::Color;
#[test]
fn construct_ppm_header() {
let c = Canvas::new(5, 3);
let ppm = PPM::from(&c);
assert!(ppm.starts_with(
"P3\n\
5 3\n\
255\n"
));
}
#[test]
fn construct_full_ppm_data() {
let mut c = Canvas::new(5, 3);
*c.pixel_mut(0, 0) = Color::new(1.5, 0., 0.);
*c.pixel_mut(2, 1) = Color::new(0., 0.5, 0.);
*c.pixel_mut(4, 2) = Color::new(-0.5, 0., 1.);
let expected = "P3\n\
5 3\n\
255\n\
255 0 0 0 0 0 0 0 0 0 0 0 0 0 0\n\
0 0 0 0 0 0 0 128 0 0 0 0 0 0 0\n\
0 0 0 0 0 0 0 0 0 0 0 0 0 0 255\n";
let ppm = PPM::from(&c);
assert_eq!(*ppm, expected);
}
#[test]
fn ppm_line_length_limit() {
let mut c = Canvas::new(10, 2);
for y in 0..2 {
for x in 0..10 {
*c.pixel_mut(x, y) = Color::new(1., 0.8, 0.6);
}
}
let expected = "P3\n\
10 2\n\
255\n\
255 204 153 255 204 153 255 204 153 255 204 153 255 204 153 255 204\n\
153 255 204 153 255 204 153 255 204 153 255 204 153\n\
255 204 153 255 204 153 255 204 153 255 204 153 255 204 153 255 204\n\
153 255 204 153 255 204 153 255 204 153 255 204 153\n";
let ppm = PPM::from(&c);
assert_eq!(*ppm, expected);
}
}

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@ -1,219 +0,0 @@
use crate::types::Matrix;
pub fn translation(x: f64, y: f64, z: f64) -> Matrix {
Matrix::from([
[1., 0., 0., x],
[0., 1., 0., y],
[0., 0., 1., z],
[0., 0., 0., 1.],
])
}
pub fn scaling(x: f64, y: f64, z: f64) -> Matrix {
Matrix::from([
[x, 0., 0., 0.],
[0., y, 0., 0.],
[0., 0., z, 0.],
[0., 0., 0., 1.],
])
}
pub fn rotation_x(r: f64) -> Matrix {
Matrix::from([
[1., 0., 0., 0.],
[0., r.cos(), -r.sin(), 0.],
[0., r.sin(), r.cos(), 0.],
[0., 0., 0., 1.],
])
}
pub fn rotation_y(r: f64) -> Matrix {
Matrix::from([
[r.cos(), 0., r.sin(), 0.],
[0., 1., 0., 0.],
[-r.sin(), 0., r.cos(), 0.],
[0., 0., 0., 1.],
])
}
pub fn rotation_z(r: f64) -> Matrix {
Matrix::from([
[r.cos(), -r.sin(), 0., 0.],
[r.sin(), r.cos(), 0., 0.],
[0., 0., 1., 0.],
[0., 0., 0., 1.],
])
}
pub fn shearing(
x_by_y: f64,
x_by_z: f64,
y_by_x: f64,
y_by_z: f64,
z_by_x: f64,
z_by_y: f64,
) -> Matrix {
Matrix::from([
[1., x_by_y, x_by_z, 0.],
[y_by_x, 1., y_by_z, 0.],
[z_by_x, z_by_y, 1., 0.],
[0., 0., 0., 1.],
])
}
#[cfg(test)]
mod tests {
use super::*;
use crate::types::{Point, Vector};
use std::f64::consts::PI;
#[test]
fn multiply_by_translation_matrix() {
let tr = translation(5., -3., 2.);
let p = Point::new(-3., 4., 5.);
assert_eq!(&tr * p, Point::new(2., 1., 7.));
let inv = tr.inverse();
assert_eq!(inv * p, Point::new(-8., 7., 3.));
}
#[test]
fn translation_does_not_affect_vectors() {
let tr = translation(5., -3., 2.);
let v = Vector::new(-3., 4., 5.);
assert_eq!(tr * v, v);
}
#[test]
fn scaling_matrix_applied_to_point() {
let tr = scaling(2., 3., 4.);
let p = Point::new(-4., 6., 8.);
let v = Vector::new(-4., 6., 8.);
assert_eq!(&tr * p, Point::new(-8., 18., 32.));
assert_eq!(tr * v, Vector::new(-8., 18., 32.));
}
#[test]
fn reflection_is_scaling_by_negative_value() {
let tr = scaling(-1., 1., 1.);
let p = Point::new(2., 3., 4.);
assert_eq!(tr * p, Point::new(-2., 3., 4.));
}
#[test]
fn rotate_point_around_x() {
let p = Point::new(0., 1., 0.);
let half_quarter = rotation_x(PI / 4.);
let full_quarter = rotation_x(PI / 2.);
assert_eq!(
half_quarter * p,
Point::new(0., 2_f64.sqrt() / 2., 2_f64.sqrt() / 2.)
);
assert_eq!(full_quarter * p, Point::new(0., 0., 1.));
}
#[test]
fn inverse_rotates_opposite_direction() {
let p = Point::new(0., 1., 0.);
let half_quarter = rotation_x(PI / 4.);
let inv = half_quarter.inverse();
assert_eq!(
inv * p,
Point::new(0., 2_f64.sqrt() / 2., -2_f64.sqrt() / 2.)
);
}
#[test]
fn rotate_around_y() {
let p = Point::new(0., 0., 1.);
let half_quarter = rotation_y(PI / 4.);
let full_quarter = rotation_y(PI / 2.);
assert_eq!(
half_quarter * p,
Point::new(2_f64.sqrt() / 2., 0., 2_f64.sqrt() / 2.)
);
assert_eq!(full_quarter * p, Point::new(1., 0., 0.));
}
#[test]
fn rotate_around_z() {
let p = Point::new(0., 1., 0.);
let half_quarter = rotation_z(PI / 4.);
let full_quarter = rotation_z(PI / 2.);
assert_eq!(
half_quarter * p,
Point::new(-2_f64.sqrt() / 2., 2_f64.sqrt() / 2., 0.)
);
assert_eq!(full_quarter * p, Point::new(-1., 0., 0.));
}
#[test]
fn shear_moves_x_proportionally_to_y() {
let transform = shearing(1., 0., 0., 0., 0., 0.);
let p = Point::new(2., 3., 4.);
assert_eq!(transform * p, Point::new(5., 3., 4.));
}
#[test]
fn shear_moves_x_proportionally_to_z() {
let transform = shearing(0., 1., 0., 0., 0., 0.);
let p = Point::new(2., 3., 4.);
assert_eq!(transform * p, Point::new(6., 3., 4.));
}
#[test]
fn shear_moves_y_proportionally_to_x() {
let transform = shearing(0., 0., 1., 0., 0., 0.);
let p = Point::new(2., 3., 4.);
assert_eq!(transform * p, Point::new(2., 5., 4.));
}
#[test]
fn shear_moves_y_proportionally_to_z() {
let transform = shearing(0., 0., 0., 1., 0., 0.);
let p = Point::new(2., 3., 4.);
assert_eq!(transform * p, Point::new(2., 7., 4.));
}
#[test]
fn shear_moves_z_proportionally_to_x() {
let transform = shearing(0., 0., 0., 0., 1., 0.);
let p = Point::new(2., 3., 4.);
assert_eq!(transform * p, Point::new(2., 3., 6.));
}
#[test]
fn shear_moves_z_proportionally_to_y() {
let transform = shearing(0., 0., 0., 0., 0., 1.);
let p = Point::new(2., 3., 4.);
assert_eq!(transform * p, Point::new(2., 3., 7.));
}
#[test]
fn individual_transformations_are_applied_in_sequence() {
let p = Point::new(1., 0., 1.);
let rotation = rotation_x(PI / 2.);
let scale = scaling(5., 5., 5.);
let translate = translation(10., 5., 7.);
let p2 = rotation * p;
assert_eq!(p2, Point::new(1., -1., 0.));
let p3 = scale * p2;
assert_eq!(p3, Point::new(5., -5., 0.));
let p4 = translate * p3;
assert_eq!(p4, Point::new(15., 0., 7.));
}
#[test]
fn chained_translations() {
let p = Point::new(1., 0., 1.);
let rotation = rotation_x(PI / 2.);
let scale = scaling(5., 5., 5.);
let translate = translation(10., 5., 7.);
let tr = translate * scale * rotation;
assert_eq!(tr * p, Point::new(15., 0., 7.));
}
}

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@ -1,59 +0,0 @@
use crate::types::Color;
pub struct Canvas {
width: usize,
height: usize,
pixels: Vec<Color>,
}
impl Canvas {
pub fn new(width: usize, height: usize) -> Self {
Self {
width,
height,
pixels: vec![Color::default(); width * height],
}
}
#[inline]
pub fn width(&self) -> usize {
self.width
}
#[inline]
pub fn height(&self) -> usize {
self.height
}
pub fn pixel(&self, x: usize, y: usize) -> &Color {
&self.pixels[self.addr(y, x)]
}
pub fn pixel_mut(&mut self, x: usize, y: usize) -> &mut Color {
let addr = self.addr(y, x);
&mut self.pixels[addr]
}
#[inline]
fn addr(&self, y: usize, x: usize) -> usize {
let val = y * self.width() + x;
if val >= self.pixels.len() {
eprintln!("[{val}] out of range: [{x}, {y}]");
}
val
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn addresses() {
let c = Canvas::new(5, 3);
assert_eq!(c.addr(0, 0), 0);
assert_eq!(c.addr(1, 0), 5);
assert_eq!(c.addr(2, 0), 10);
}
}

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@ -1,86 +0,0 @@
use crate::types::Tuple;
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Color(Tuple);
impl Color {
pub fn new(red: f64, green: f64, blue: f64) -> Self {
Self(Tuple(red, green, blue, 0.))
}
#[inline]
pub fn red(&self) -> f64 {
self.0.0
}
#[inline]
pub fn green(&self) -> f64 {
self.0.1
}
#[inline]
pub fn blue(&self) -> f64 {
self.0.2
}
}
impl Default for Color {
fn default() -> Self {
Self::new(0., 0., 0.)
}
}
impl From<Tuple> for Color {
fn from(tuple: Tuple) -> Self {
assert_eq!(tuple.3, 0.0);
Self(tuple)
}
}
impl std::ops::Deref for Color {
type Target = Tuple;
fn deref(&self) -> &Tuple {
&self.0
}
}
impl std::ops::Add for Color {
type Output = Color;
fn add(self, r: Self) -> Self {
Color::from(self.0 + r.0)
}
}
impl std::ops::Sub for Color {
type Output = Color;
fn sub(self, r: Self) -> Self {
Color::from(self.0 - r.0)
}
}
impl std::ops::Neg for Color {
type Output = Color;
fn neg(self) -> Self::Output {
let mut t = -self.0;
t.0 = 0.;
Color::from(t)
}
}
impl std::ops::Mul for Color {
type Output = Color;
fn mul(self, r: Color) -> Self {
let red = self.red() * r.red();
let green = self.green() * r.green();
let blue = self.blue() * r.blue();
Self::new(red, green, blue)
}
}
impl std::ops::Mul<f64> for Color {
type Output = Color;
fn mul(self, r: f64) -> Self {
Color::from(self.0 * r)
}
}

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@ -1,39 +0,0 @@
use std::cmp::Ordering;
use super::Sphere;
#[derive(Clone, Debug, PartialEq)]
pub struct Intersection<'a> {
pub t: f64,
pub object: &'a Sphere,
}
pub struct Intersections<'a>(Vec<Intersection<'a>>);
impl<'a> Intersections<'a> {
pub fn is_empty(&'a self) -> bool {
self.0.is_empty()
}
pub fn len(&'a self) -> usize {
self.0.len()
}
pub fn hit(&'a self) -> Option<&Intersection<'a>> {
self.0.iter().find(|i| i.t >= 0.)
}
}
impl<'a> std::ops::Index<usize> for Intersections<'a> {
type Output = Intersection<'a>;
fn index(&self, idx: usize) -> &Intersection<'a> {
&self.0[idx]
}
}
impl<'a> From<Vec<Intersection<'a>>> for Intersections<'a> {
fn from(mut v: Vec<Intersection<'a>>) -> Self {
v.sort_by(|l, r| l.t.partial_cmp(&r.t).unwrap_or(Ordering::Equal));
Self(v)
}
}

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@ -1,12 +0,0 @@
use super::{Color, Point};
pub struct PointLight {
pub position: Point,
pub intensity: Color,
}
impl PointLight {
pub fn new(position: Point, intensity: Color) -> Self {
Self { position, intensity }
}
}

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@ -1,152 +0,0 @@
use super::{eq_f64, Color, Point, PointLight, Vector};
#[derive(Debug, PartialEq)]
pub struct Material {
pub color: Color,
pub ambient: f64,
pub diffuse: f64,
pub specular: f64,
pub shininess: f64,
}
impl Default for Material {
fn default() -> Self {
Self {
color: Color::new(1., 1., 1.),
ambient: 0.1,
diffuse: 0.9,
specular: 0.9,
shininess: 200.,
}
}
}
impl Material {
pub fn lighting(
&self,
light: &PointLight,
position: &Point,
eye: &Vector,
normal_v: &Vector,
) -> Color {
// let debug = eq_f64(position.x(), -0.09344)
// || eq_f64(position.x(), 0.09344) && eq_f64(position.y(), 0.)
// || eq_f64(position.y(), -0.09344)
// || eq_f64(position.y(), 0.09344) && eq_f64(position.x(), 0.);
// if debug {
// println!(
// "Debugging {:0.5} {:0.5} {:0.5}",
// position.x(),
// position.y(),
// position.z()
// );
// }
let effective_color = self.color * light.intensity;
let light_v = (light.position - position).normalize();
let ambient = effective_color * self.ambient;
let light_dot_normal = light_v.dot(&normal_v);
let (diffuse, specular) = if light_dot_normal < 0. {
(Color::new(0., 0., 0.), Color::new(0., 0., 0.))
} else {
let diffuse = effective_color * self.diffuse * light_dot_normal;
let reflect_v = (-light_v).reflect(&normal_v);
let reflect_dot_eye = reflect_v.dot(&eye);
let specular = if reflect_dot_eye <= 0. {
Color::new(0., 0., 0.)
} else {
let factor = reflect_dot_eye.powf(self.shininess);
light.intensity * self.specular * factor
};
(diffuse, specular)
};
ambient + diffuse + specular
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::types::{Color, Point, PointLight, Vector};
#[test]
fn lighting_with_eye_between_light_and_surface() {
let m = Material::default();
let position = Point::default();
let eyev = Vector::new(0., 0., -1.);
let normalv = Vector::new(0., 0., -1.);
let light = PointLight::new(Point::new(0., 0., -10.), Color::new(1., 1., 1.));
assert_eq!(
m.lighting(&light, &position, &eyev, &normalv),
Color::new(1.9, 1.9, 1.9)
);
}
#[test]
fn lighting_with_eye_between_light_and_surface_eye_offset_45() {
let m = Material::default();
let position = Point::default();
let eyev = Vector::new(0., 2_f64.sqrt() / 2., -2_f64.sqrt() / 2.);
let normalv = Vector::new(0., 0., -1.);
let light = PointLight::new(Point::new(0., 0., -10.), Color::new(1., 1., 1.));
assert_eq!(
m.lighting(&light, &position, &eyev, &normalv),
Color::new(1., 1., 1.)
);
}
#[test]
fn lighting_with_eye_between_light_and_surface_light_offset_45() {
let m = Material::default();
let position = Point::default();
let eyev = Vector::new(0., 0., -1.);
let normalv = Vector::new(0., 0., -1.);
let light = PointLight::new(Point::new(0., 10., -10.), Color::new(1., 1., 1.));
assert_eq!(
m.lighting(&light, &position, &eyev, &normalv),
Color::new(0.7364, 0.7364, 0.7364)
);
}
#[test]
fn lighting_eye_in_path_of_reflection() {
let m = Material::default();
let position = Point::default();
// let eyev = Vector::new(0., -2_f64.sqrt() / 2., -2_f64.sqrt() / 2.);
let eyev = Vector::new(0., -10., -10.).normalize();
let normalv = Vector::new(0., 0., -1.);
let light = PointLight::new(Point::new(0., 10., -10.), Color::new(1., 1., 1.));
assert_eq!(
m.lighting(&light, &position, &eyev, &normalv),
Color::new(1.6364, 1.6364, 1.6364)
);
}
#[test]
fn lighting_with_light_behind_surface() {
let m = Material::default();
let position = Point::default();
let eyev = Vector::new(0., 0., -1.);
let normalv = Vector::new(0., 0., -1.);
let light = PointLight::new(Point::new(0., 0., 10.), Color::new(1., 1., 1.));
assert_eq!(
m.lighting(&light, &position, &eyev, &normalv),
Color::new(0.1, 0.1, 0.1)
);
}
}

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@ -1,544 +0,0 @@
use std::cmp::Ordering;
use crate::types::{eq_f64, Point, Tuple, Vector};
#[derive(Clone, Debug)]
pub struct Matrix {
size: usize,
values: Vec<f64>,
}
impl Matrix {
pub fn new(size: usize) -> Self {
Self {
size,
values: vec![0.; size * size],
}
}
pub fn identity() -> Self {
Self::from([
[1., 0., 0., 0.],
[0., 1., 0., 0.],
[0., 0., 1., 0.],
[0., 0., 0., 1.],
])
}
pub fn cell(&self, row: usize, column: usize) -> f64 {
self.values[self.addr(row, column)]
}
pub fn cell_mut(&mut self, row: usize, column: usize) -> &mut f64 {
let addr = self.addr(row, column);
&mut self.values[addr]
}
pub fn transpose(&self) -> Self {
let mut m = Self::new(self.size);
for row in 0..self.size {
for column in 0..self.size {
*m.cell_mut(row, column) = self.cell(column, row);
}
}
m
}
pub fn is_invertible(&self) -> bool {
!eq_f64(self.determinant(), 0.)
}
pub fn inverse(&self) -> Self {
let mut m = Matrix::new(self.size);
let determinant = self.determinant();
for row in 0..self.size {
for column in 0..self.size {
*m.cell_mut(row, column) = self.cofactor(row, column);
}
}
let mut m = m.transpose();
for row in 0..self.size {
for column in 0..self.size {
let value = m.cell(row, column);
*m.cell_mut(row, column) = value / determinant;
}
}
m
}
fn determinant(&self) -> f64 {
// TODO: optimization may not be necessary, but this can be optimized by memoizing
// submatrices and cofactors.
if self.size == 2 {
self.cell(0, 0) * self.cell(1, 1) - self.cell(0, 1) * self.cell(1, 0)
} else if self.size == 3 {
self.cell(0, 0) * self.cofactor(0, 0)
+ self.cell(0, 1) * self.cofactor(0, 1)
+ self.cell(0, 2) * self.cofactor(0, 2)
} else if self.size == 4 {
self.cell(0, 0) * self.cofactor(0, 0)
+ self.cell(0, 1) * self.cofactor(0, 1)
+ self.cell(0, 2) * self.cofactor(0, 2)
+ self.cell(0, 3) * self.cofactor(0, 3)
} else {
0.
}
}
fn submatrix(&self, row: usize, column: usize) -> Self {
let mut m = Self::new(self.size - 1);
for r in 0..self.size {
for c in 0..self.size {
let dest_r = match r.cmp(&row) {
Ordering::Less => r,
Ordering::Greater => r - 1,
Ordering::Equal => continue,
};
let dest_c = match c.cmp(&column) {
Ordering::Less => c,
Ordering::Greater => c - 1,
Ordering::Equal => continue,
};
*m.cell_mut(dest_r, dest_c) = self.cell(r, c);
}
}
m
}
fn minor(&self, row: usize, column: usize) -> f64 {
self.submatrix(row, column).determinant()
}
fn cofactor(&self, row: usize, column: usize) -> f64 {
if (row + column) % 2 == 0 {
self.minor(row, column)
} else {
-self.minor(row, column)
}
}
#[inline]
fn addr(&self, row: usize, column: usize) -> usize {
row * self.size + column
}
}
impl From<[[f64; 2]; 2]> for Matrix {
fn from(s: [[f64; 2]; 2]) -> Self {
Self {
size: 2,
values: s.concat(),
}
}
}
impl From<[[f64; 3]; 3]> for Matrix {
fn from(s: [[f64; 3]; 3]) -> Self {
Self {
size: 3,
values: s.concat(),
}
}
}
impl From<[[f64; 4]; 4]> for Matrix {
fn from(s: [[f64; 4]; 4]) -> Self {
Self {
size: 4,
values: s.concat(),
}
}
}
impl PartialEq for Matrix {
fn eq(&self, rside: &Matrix) -> bool {
if self.size != rside.size {
return false;
};
self.values
.iter()
.zip(rside.values.iter())
.all(|(l, r)| eq_f64(*l, *r))
}
}
impl std::ops::Mul<&Matrix> for &Matrix {
type Output = Matrix;
fn mul(self, rside: &Matrix) -> Matrix {
assert_eq!(self.size, 4);
assert_eq!(rside.size, 4);
let mut m = Matrix::new(self.size);
for row in 0..4 {
for column in 0..4 {
*m.cell_mut(row, column) = self.cell(row, 0) * rside.cell(0, column)
+ self.cell(row, 1) * rside.cell(1, column)
+ self.cell(row, 2) * rside.cell(2, column)
+ self.cell(row, 3) * rside.cell(3, column);
}
}
m
}
}
impl std::ops::Mul<Matrix> for &Matrix {
type Output = Matrix;
fn mul(self, rside: Matrix) -> Matrix {
self * &rside
}
}
impl std::ops::Mul<&Matrix> for Matrix {
type Output = Matrix;
fn mul(self, rside: &Matrix) -> Matrix {
&self * rside
}
}
impl std::ops::Mul for Matrix {
type Output = Matrix;
fn mul(self, rside: Matrix) -> Matrix {
&self * &rside
}
}
impl std::ops::Mul<Tuple> for &Matrix {
type Output = Tuple;
fn mul(self, rside: Tuple) -> Tuple {
assert_eq!(self.size, 4);
let mut t = [0.; 4];
for (row, item) in t.iter_mut().enumerate() {
*item = self.cell(row, 0) * rside.0
+ self.cell(row, 1) * rside.1
+ self.cell(row, 2) * rside.2
+ self.cell(row, 3) * rside.3;
}
Tuple::from(t)
}
}
impl std::ops::Mul<Tuple> for Matrix {
type Output = Tuple;
fn mul(self, rside: Tuple) -> Tuple {
&self * rside
}
}
impl std::ops::Mul<&Point> for &Matrix {
type Output = Point;
fn mul(self, rside: &Point) -> Point {
let t: Tuple = **rside;
Point::from(self * t)
}
}
impl std::ops::Mul<Point> for &Matrix {
type Output = Point;
fn mul(self, rside: Point) -> Point {
self * &rside
}
}
impl std::ops::Mul<&Point> for Matrix {
type Output = Point;
fn mul(self, rside: &Point) -> Point {
&self * rside
}
}
impl std::ops::Mul<Point> for Matrix {
type Output = Point;
fn mul(self, rside: Point) -> Point {
&self * rside
}
}
impl std::ops::Mul<Vector> for Matrix {
type Output = Vector;
fn mul(self, rside: Vector) -> Vector {
Vector::from(self * *rside)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn it_constructs_a_matrix() {
let m = Matrix::from([[-3., 5.], [1., -2.]]);
assert_eq!(m.cell(0, 0), -3.);
assert_eq!(m.cell(0, 1), 5.);
assert_eq!(m.cell(1, 0), 1.);
assert_eq!(m.cell(1, 1), -2.);
let m = Matrix::from([[-3., 5., 0.], [1., -2., -7.], [0., 1., 1.]]);
assert_eq!(m.cell(0, 0), -3.);
assert_eq!(m.cell(1, 1), -2.);
assert_eq!(m.cell(2, 2), 1.);
let m = Matrix::from([
[1., 2., 3., 4.],
[5.5, 6.5, 7.5, 8.5],
[9., 10., 11., 12.],
[13.5, 14.5, 15.5, 16.5],
]);
assert_eq!(m.cell(0, 0), 1.);
assert_eq!(m.cell(0, 3), 4.);
assert_eq!(m.cell(1, 0), 5.5);
assert_eq!(m.cell(1, 2), 7.5);
assert_eq!(m.cell(2, 2), 11.);
assert_eq!(m.cell(3, 0), 13.5);
assert_eq!(m.cell(3, 2), 15.5);
}
#[test]
fn it_compares_two_matrices() {
let a = Matrix::from([
[1., 2., 3., 4.],
[5., 6., 7., 8.],
[9., 8., 7., 6.],
[5., 4., 3., 2.],
]);
let b = Matrix::from([
[1., 2., 3., 4.],
[5., 6., 7., 8.],
[9., 8., 7., 6.],
[5., 4., 3., 2.],
]);
let c = Matrix::from([
[2., 3., 4., 5.],
[6., 7., 8., 9.],
[8., 7., 6., 5.],
[4., 3., 2., 1.],
]);
assert_eq!(a, b);
assert_ne!(a, c);
}
#[test]
fn multiply_two_matrices() {
let a = Matrix::from([
[1., 2., 3., 4.],
[5., 6., 7., 8.],
[9., 8., 7., 6.],
[5., 4., 3., 2.],
]);
let b = Matrix::from([
[-2., 1., 2., 3.],
[3., 2., 1., -1.],
[4., 3., 6., 5.],
[1., 2., 7., 8.],
]);
let expected = Matrix::from([
[20., 22., 50., 48.],
[44., 54., 114., 108.],
[40., 58., 110., 102.],
[16., 26., 46., 42.],
]);
assert_eq!(a * b, expected);
}
#[test]
fn multiply_matrix_by_tuple() {
let a = Matrix::from([
[1., 2., 3., 4.],
[2., 4., 4., 2.],
[8., 6., 4., 1.],
[0., 0., 0., 1.],
]);
let b = Tuple(1., 2., 3., 1.);
assert_eq!(a * b, Tuple(18., 24., 33., 1.));
}
#[test]
fn identity_matrix() {
let a = Matrix::from([
[0., 1., 2., 4.],
[1., 2., 4., 8.],
[2., 4., 8., 16.],
[4., 8., 16., 32.],
]);
assert_eq!(&a * Matrix::identity(), a);
}
#[test]
fn transpose_a_matrix() {
let a = Matrix::from([
[0., 9., 3., 0.],
[9., 8., 0., 8.],
[1., 8., 5., 3.],
[0., 0., 5., 8.],
]);
let expected = Matrix::from([
[0., 9., 1., 0.],
[9., 8., 8., 0.],
[3., 0., 5., 5.],
[0., 8., 3., 8.],
]);
assert_eq!(a.transpose(), expected);
}
#[test]
fn calculates_2x2_determinant() {
let m = Matrix::from([[1., 5.], [-3., 2.]]);
assert_eq!(m.determinant(), 17.);
}
#[test]
fn calculates_3x3_determinant() {
let m = Matrix::from([[1., 2., 6.], [-5., 8., -4.], [2., 6., 4.]]);
assert_eq!(m.cofactor(0, 0), 56.);
assert_eq!(m.cofactor(0, 1), 12.);
assert_eq!(m.cofactor(0, 2), -46.);
assert_eq!(m.determinant(), -196.);
}
#[test]
fn calculates_4x4_determinant() {
let m = Matrix::from([
[-2., -8., 3., 5.],
[-3., 1., 7., 3.],
[1., 2., -9., 6.],
[-6., 7., 7., -9.],
]);
assert_eq!(m.cofactor(0, 0), 690.);
assert_eq!(m.cofactor(0, 1), 447.);
assert_eq!(m.cofactor(0, 2), 210.);
assert_eq!(m.cofactor(0, 3), 51.);
assert_eq!(m.determinant(), -4071.);
}
#[test]
fn calculates_submatrix() {
let m = Matrix::from([[1., 5., 0.], [-3., 2., 7.], [0., 6., -3.]]);
let expected = Matrix::from([[-3., 2.], [0., 6.]]);
assert_eq!(m.submatrix(0, 2), expected);
let m = Matrix::from([
[-6., 1., 1., 6.],
[-8., 5., 8., 6.],
[-1., 0., 8., 2.],
[-7., 1., -1., 1.],
]);
let expected = Matrix::from([[-6., 1., 6.], [-8., 8., 6.], [-7., -1., 1.]]);
assert_eq!(m.submatrix(2, 1), expected);
}
#[test]
fn calculates_minors_and_cofactors() {
let m = Matrix::from([[3., 5., 0.], [2., -1., -7.], [6., -1., 5.]]);
assert_eq!(m.submatrix(1, 0).determinant(), 25.);
assert_eq!(m.minor(0, 0), -12.);
assert_eq!(m.cofactor(0, 0), -12.);
assert_eq!(m.minor(1, 0), 25.);
assert_eq!(m.cofactor(1, 0), -25.);
}
#[test]
fn invert_4x4_matrix() {
let m = Matrix::from([
[6., 4., 4., 4.],
[5., 5., 7., 6.],
[4., -9., 3., -7.],
[9., 1., 7., -6.],
]);
assert_eq!(m.determinant(), -2120.);
assert!(m.is_invertible());
let m = Matrix::from([
[-4., 2., -2., -3.],
[9., 6., 2., 6.],
[0., -5., 1., -5.],
[0., 0., 0., 0.],
]);
assert_eq!(m.determinant(), 0.);
assert!(!m.is_invertible());
let m = Matrix::from([
[-5., 2., 6., -8.],
[1., -5., 1., 8.],
[7., 7., -6., -7.],
[1., -3., 7., 4.],
]);
let expected = Matrix::from([
[0.21805, 0.45113, 0.24060, -0.04511],
[-0.80827, -1.45677, -0.44361, 0.52068],
[-0.07895, -0.22368, -0.05263, 0.19737],
[-0.52256, -0.81391, -0.30075, 0.30639],
]);
assert_eq!(m.determinant(), 532.);
assert_eq!(m.cofactor(2, 3), -160.);
assert!(eq_f64(expected.cell(3, 2), -160. / 532.));
assert_eq!(m.cofactor(3, 2), 105.);
assert!(eq_f64(expected.cell(2, 3), 105. / 532.));
assert_eq!(m.inverse(), expected);
let m = Matrix::from([
[8., -5., 9., 2.],
[7., 5., 6., 1.],
[-6., 0., 9., 6.],
[-3., 0., -9., -4.],
]);
let expected = Matrix::from([
[-0.15385, -0.15385, -0.28205, -0.53846],
[-0.07692, 0.12308, 0.02564, 0.03077],
[0.35897, 0.35897, 0.43590, 0.92308],
[-0.69231, -0.69231, -0.76923, -1.92308],
]);
assert_eq!(m.inverse(), expected);
let m = Matrix::from([
[9., 3., 0., 9.],
[-5., -2., -6., -3.],
[-4., 9., 6., 4.],
[-7., 6., 6., 2.],
]);
let expected = Matrix::from([
[-0.04074, -0.07778, 0.14444, -0.22222],
[-0.07778, 0.03333, 0.36667, -0.33333],
[-0.02901, -0.14630, -0.10926, 0.12963],
[0.17778, 0.06667, -0.26667, 0.33333],
]);
assert_eq!(m.inverse(), expected);
}
#[test]
fn multiply_product_by_inverse() {
let a = Matrix::from([
[3., -9., 7., 3.],
[3., -8., 2., -9.],
[-4., 4., 4., 1.],
[-6., 5., -1., 1.],
]);
let b = Matrix::from([
[8., 2., 2., 2.],
[3., -1., 7., 0.],
[7., 0., 5., 4.],
[6., -2., 0., 5.],
]);
let c = &a * &b;
assert_eq!(c * b.inverse(), a);
}
}

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@ -1,185 +0,0 @@
mod canvas;
mod color;
mod intersections;
mod light;
mod material;
mod matrix;
mod point;
mod ray;
mod sphere;
mod tuple;
mod vector;
pub use canvas::Canvas;
pub use color::Color;
pub use intersections::{Intersections, Intersection};
pub use light::PointLight;
pub use material::Material;
pub use matrix::Matrix;
pub use point::Point;
pub use ray::Ray;
pub use sphere::Sphere;
pub use tuple::Tuple;
pub use vector::Vector;
const EPSILON: f64 = 0.00001;
fn eq_f64(l: f64, r: f64) -> bool {
(l - r).abs() < EPSILON
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn eq_f64_compares_values() {
assert!(eq_f64(1.0, 1.0));
assert!(eq_f64(0.9994, 0.9994));
assert!(eq_f64(0.9999994, 0.9999995));
assert!(!eq_f64(0.9995, 0.9994));
}
#[test]
fn add_two_tuples() {
let a = Tuple(3., -2., 5., 1.);
let b = Tuple(-2., 3., 1., 0.);
assert_eq!(a + b, Tuple(1., 1., 6., 1.));
}
#[test]
fn subtracts_two_tuples() {
let a = Tuple(3., 2., 1., 1.);
let b = Tuple(5., 6., 7., 1.);
assert_eq!(a - b, Tuple(-2., -4., -6., 0.));
}
#[test]
fn adds_point_and_vector() {
let a = Point::new(3., -2., 5.);
let b = Vector::new(-2., 3., 1.);
assert_eq!(a + b, Point::new(1., 1., 6.,));
}
#[test]
fn subtracts_two_points() {
let a = Point::new(3., 2., 1.);
let b = Point::new(5., 6., 7.);
assert_eq!(a - b, Vector::new(-2., -4., -6.,));
}
#[test]
fn subtracts_vector_from_point() {
let a = Point::new(3., 2., 1.);
let b = Vector::new(5., 6., 7.);
assert_eq!(a - b, Point::new(-2., -4., -6.));
}
#[test]
fn subtracts_two_vectors() {
let a = Vector::new(3., 2., 1.);
let b = Vector::new(5., 6., 7.);
assert_eq!(a - b, Vector::new(-2., -4., -6.));
}
#[test]
fn it_negates_primitives() {
assert_eq!(-Tuple(1., 2., 3., 4.), Tuple(-1., -2., -3., -4.),);
}
#[test]
fn multiply_tuple_by_scalar() {
assert_eq!(Tuple(1., -2., 3., -4.) * 3.5, Tuple(3.5, -7., 10.5, -14.));
}
#[test]
fn divide_tuple_by_scalar() {
assert_eq!(Tuple(1., -2., 3., -4.) / 2., Tuple(0.5, -1., 1.5, -2.));
}
#[test]
fn magnitude_of_vector() {
assert_eq!(Vector::new(1., 0., 0.).magnitude(), 1.);
assert_eq!(Vector::new(0., 1., 0.).magnitude(), 1.);
assert_eq!(Vector::new(0., 0., 1.).magnitude(), 1.);
assert_eq!(Vector::new(1., 2., 3.).magnitude(), 14_f64.sqrt());
assert_eq!(Vector::new(-1., -2., -3.).magnitude(), 14_f64.sqrt());
}
#[test]
fn normalize_vector() {
assert_eq!(Vector::new(4., 0., 0.).normalize(), Vector::new(1., 0., 0.));
assert_eq!(
Vector::new(1., 2., 3.).normalize(),
Vector::new(0.26726, 0.53452, 0.80178)
);
assert_eq!(Vector::new(1., 2., 3.).normalize().magnitude(), 1.);
}
#[test]
fn dot_product() {
assert_eq!(Vector::new(1., 2., 3.).dot(&Vector::new(2., 3., 4.)), 20.);
}
#[test]
fn cross_product() {
assert_eq!(
Vector::new(1., 2., 3.).cross(&Vector::new(2., 3., 4.)),
Vector::new(-1., 2., -1.)
);
assert_eq!(
Vector::new(2., 3., 4.).cross(&Vector::new(1., 2., 3.)),
Vector::new(1., -2., 1.)
);
}
#[test]
fn multiply_colors() {
let c1 = Color::new(1., 0.2, 0.4);
let c2 = Color::new(0.9, 1., 0.1);
assert_eq!(c1 * c2, Color::new(0.9, 0.2, 0.04));
}
#[test]
fn it_creates_a_canvas() {
let c = Canvas::new(10, 20);
assert_eq!(c.width(), 10);
assert_eq!(c.height(), 20);
for row in 0..20 {
for col in 0..10 {
assert_eq!(*c.pixel(row, col), Color::default());
}
}
}
#[test]
fn it_can_write_pixel() {
let mut c = Canvas::new(10, 20);
let red = Color::new(1., 0., 0.);
*c.pixel_mut(2, 3) = red;
assert_eq!(*c.pixel(2, 3), red);
}
#[test]
fn reflect_vector_approaching_at_45() {
let v = Vector::new(1., -1., 0.);
let n = Vector::new(0., 1., 0.);
assert_eq!(v.reflect(&n), Vector::new(1., 1., 0.));
let v = Vector::new(-1., -1., 0.);
let n = Vector::new(1., 0., 0.);
assert_eq!(v.reflect(&n), Vector::new(1., -1., 0.));
let v = Vector::new(1., 0., -1.);
let n = Vector::new(0., 0., 1.);
assert_eq!(v.reflect(&n), Vector::new(1., 0., 1.));
}
#[test]
fn reflect_off_slanted_surface() {
let v = Vector::new(0., -1., 0.);
let n = Vector::new(2_f64.sqrt() / 2., 2_f64.sqrt() / 2., 0.);
assert_eq!(v.reflect(&n), Vector::new(1., 0., 0.));
}
}

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@ -1,96 +0,0 @@
use crate::types::{Tuple, Vector};
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Point(Tuple);
impl Point {
pub fn new(x: f64, y: f64, z: f64) -> Self {
Self(Tuple(x, y, z, 1.0))
}
#[inline]
pub fn x(&self) -> f64 {
self.0.0
}
#[inline]
pub fn y(&self) -> f64 {
self.0.1
}
#[inline]
pub fn z(&self) -> f64 {
self.0.2
}
}
impl Default for Point {
fn default() -> Self {
Self::new(0., 0., 0.)
}
}
impl From<Tuple> for Point {
fn from(tuple: Tuple) -> Self {
assert_eq!(tuple.3, 1.0);
Self(tuple)
}
}
impl std::ops::Deref for Point {
type Target = Tuple;
fn deref(&self) -> &Tuple {
&self.0
}
}
impl std::ops::Add<Vector> for Point {
type Output = Point;
fn add(self, r: Vector) -> Self::Output {
Point::from(self.0 + *r)
}
}
impl std::ops::Sub<&Point> for &Point {
type Output = Vector;
fn sub(self, r: &Point) -> Self::Output {
Vector::from(self.0 - r.0)
}
}
impl std::ops::Sub<Point> for &Point {
type Output = Vector;
fn sub(self, r: Point) -> Self::Output {
self - &r
}
}
impl std::ops::Sub<&Point> for Point {
type Output = Vector;
fn sub(self, r: &Point) -> Self::Output {
&self - r
}
}
impl std::ops::Sub<Point> for Point {
type Output = Vector;
fn sub(self, r: Point) -> Self::Output {
&self - &r
}
}
impl std::ops::Sub<Vector> for Point {
type Output = Point;
fn sub(self, r: Vector) -> Self::Output {
Point::from(self.0 - *r)
}
}
impl std::ops::Neg for Point {
type Output = Point;
fn neg(self) -> Self::Output {
let mut t = -self.0;
t.3 = 1.;
Point::from(t)
}
}

View File

@ -1,191 +0,0 @@
use super::{Intersection, Intersections, Matrix, Point, Sphere, Vector};
#[derive(Debug)]
pub struct Ray {
origin: Point,
pub direction: Vector,
}
impl Ray {
pub fn new(origin: Point, direction: Vector) -> Self {
Self { origin, direction }
}
pub fn position(&self, t: f64) -> Point {
self.origin + self.direction * t
}
pub fn intersect<'a>(&self, s: &'a Sphere) -> Intersections<'a> {
let r2 = self.transform(s.transformation().inverse());
let sphere_to_ray = r2.origin - Point::new(0., 0., 0.);
let a = r2.direction.dot(&r2.direction);
let b = 2. * r2.direction.dot(&sphere_to_ray);
let c = sphere_to_ray.dot(&sphere_to_ray) - 1.;
let discriminant = b * b - 4. * a * c;
if discriminant < 0. {
return vec![].into();
}
let t1 = (-b - discriminant.sqrt()) / (2. * a);
let t2 = (-b + discriminant.sqrt()) / (2. * a);
vec![
Intersection { t: t1, object: s },
Intersection { t: t2, object: s },
]
.into()
}
pub fn transform(&self, m: Matrix) -> Self {
Self {
origin: &m * self.origin,
direction: m * self.direction,
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::transforms::{scaling, translation};
#[test]
fn computing_point_from_distance() {
let r = Ray::new(Point::new(2., 3., 4.), Vector::new(1., 0., 0.));
assert_eq!(r.position(0.), Point::new(2., 3., 4.));
assert_eq!(r.position(1.), Point::new(3., 3., 4.));
assert_eq!(r.position(-1.), Point::new(1., 3., 4.));
assert_eq!(r.position(2.5), Point::new(4.5, 3., 4.));
}
#[test]
fn ray_intersects_sphere_at_two_points() {
let r = Ray::new(Point::new(0., 0., -5.), Vector::new(0., 0., 1.));
let s = Sphere::default();
let xs = r.intersect(&s);
assert_eq!(xs.len(), 2);
assert_eq!(xs[0].t, 4.);
assert_eq!(xs[1].t, 6.);
assert_eq!(*xs[0].object, s);
assert_eq!(*xs[1].object, s);
}
#[test]
fn ray_tangents_sphere_at_one_point() {
let r = Ray::new(Point::new(0., 1., -5.), Vector::new(0., 0., 1.));
let s = Sphere::default();
let xs = r.intersect(&s);
assert_eq!(xs.len(), 2);
assert_eq!(xs[0].t, 5.);
assert_eq!(xs[1].t, 5.);
}
#[test]
fn ray_misses_the_sphere() {
let r = Ray::new(Point::new(0., 2., -5.), Vector::new(0., 0., 1.));
let s = Sphere::default();
let xs = r.intersect(&s);
assert_eq!(xs.len(), 0);
}
#[test]
fn ray_originates_inside_the_sphere() {
let r = Ray::new(Point::new(0., 0., 0.), Vector::new(0., 0., 1.));
let s = Sphere::default();
let xs = r.intersect(&s);
assert_eq!(xs.len(), 2);
assert_eq!(xs[0].t, -1.);
assert_eq!(xs[1].t, 1.);
}
#[test]
fn sphere_is_behind_the_ray() {
let r = Ray::new(Point::new(0., 0., 5.), Vector::new(0., 0., 1.));
let s = Sphere::default();
let xs = r.intersect(&s);
assert_eq!(xs.len(), 2);
assert_eq!(xs[0].t, -6.);
assert_eq!(xs[1].t, -4.);
}
#[test]
fn hit_all_intersections_are_positive() {
let s = Sphere::default();
let i1 = Intersection { t: 1., object: &s };
let i2 = Intersection { t: 2., object: &s };
let xs = Intersections::from(vec![i1.clone(), i2.clone()]);
assert_eq!(xs.hit(), Some(&i1));
}
#[test]
fn hit_some_intersections_are_negative() {
let s = Sphere::default();
let i1 = Intersection { t: -1., object: &s };
let i2 = Intersection { t: 1., object: &s };
let xs = Intersections::from(vec![i1, i2.clone()]);
assert_eq!(xs.hit(), Some(&i2));
}
#[test]
fn hit_all_intersections_are_negative() {
let s = Sphere::default();
let i1 = Intersection { t: -2., object: &s };
let i2 = Intersection { t: -1., object: &s };
let xs = Intersections::from(vec![i1, i2]);
assert_eq!(xs.hit(), None);
}
#[test]
fn hit_is_always_lowest_nonnegative() {
let s = Sphere::default();
let i1 = Intersection { t: 5., object: &s };
let i2 = Intersection { t: 7., object: &s };
let i3 = Intersection { t: -3., object: &s };
let i4 = Intersection { t: 2., object: &s };
let xs = Intersections::from(vec![i1, i2, i3, i4.clone()]);
assert_eq!(xs.hit(), Some(&i4));
}
#[test]
fn translate_a_ray() {
let r = Ray::new(Point::new(1., 2., 3.), Vector::new(0., 1., 0.));
let m = translation(3., 4., 5.);
let r2 = r.transform(m);
assert_eq!(r2.origin, Point::new(4., 6., 8.));
assert_eq!(r2.direction, Vector::new(0., 1., 0.));
}
#[test]
fn scale_a_ray() {
let r = Ray::new(Point::new(1., 2., 3.), Vector::new(0., 1., 0.));
let m = scaling(2., 3., 4.);
let r2 = r.transform(m);
assert_eq!(r2.origin, Point::new(2., 6., 12.));
assert_eq!(r2.direction, Vector::new(0., 3., 0.,));
}
#[test]
fn intersect_scaled_sphere_with_ray() {
let r = Ray::new(Point::new(0., 0., -5.), Vector::new(0., 0., 1.));
let mut s = Sphere::default();
*s.transformation_mut() = scaling(2., 2., 2.);
let xs = r.intersect(&s);
assert_eq!(xs.len(), 2);
assert_eq!(xs[0].t, 3.);
assert_eq!(xs[1].t, 7.);
}
#[test]
fn intersect_translated_sphere_with_ray() {
let r = Ray::new(Point::new(0., 0., -5.), Vector::new(0., 0., 1.));
let mut s = Sphere::default();
*s.transformation_mut() = translation(5., 0., 0.);
let xs = r.intersect(&s);
assert_eq!(xs.len(), 0);
}
}

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@ -1,116 +0,0 @@
use super::{Matrix, Point, Vector, Material };
#[derive(Debug, PartialEq)]
pub struct Sphere {
origin: Point,
transformation: Matrix,
material: Material,
}
impl Sphere {
pub fn transformation(&self) -> &Matrix {
&self.transformation
}
pub fn transformation_mut(&mut self) -> &mut Matrix{
&mut self.transformation
}
pub fn material(&self) -> &Material {
&self.material
}
pub fn material_mut(&mut self) -> &mut Material {
&mut self.material
}
pub fn normal_at(&self, world_point: &Point) -> Vector {
let inverted_transform = self.transformation.inverse();
let object_point = &inverted_transform * world_point;
let object_normal = (object_point - Point::new(0., 0., 0.)).normalize();
let mut world_normal = inverted_transform.transpose() * *object_normal;
world_normal.3 = 0.;
Vector::from(world_normal).normalize()
}
}
impl Default for Sphere {
fn default() -> Self {
Self {
origin: Point::new(0., 0., 0.),
transformation: Matrix::identity(),
material: Default::default(),
}
}
}
#[cfg(test)]
mod test {
use super::*;
use crate::transforms::{rotation_z, scaling, translation};
#[test]
fn sphere_has_default_transformation() {
let s = Sphere::default();
assert_eq!(s.transformation(), &Matrix::identity());
}
#[test]
fn change_a_spheres_transformation() {
let mut s = Sphere::default();
let t = translation(2., 3., 4.);
*s.transformation_mut() = t.clone();
assert_eq!(*s.transformation(), t);
}
#[test]
fn normal_of_sphere_on_x() {
let s = Sphere::default();
let n = s.normal_at(&Point::new(1., 0., 0.));
assert_eq!(n, Vector::new(1., 0., 0.));
}
#[test]
fn normal_of_sphere_on_y() {
let s = Sphere::default();
let n = s.normal_at(&Point::new(0., 1., 0.));
assert_eq!(n, Vector::new(0., 1., 0.));
}
#[test]
fn normal_of_sphere_on_z() {
let s = Sphere::default();
let n = s.normal_at(&Point::new(0., 0., 1.));
assert_eq!(n, Vector::new(0., 0., 1.));
}
#[test]
fn normal_of_sphere_on_nonaxial() {
let s = Sphere::default();
let n = s.normal_at(&Point::new(3_f64.sqrt() / 3., 3_f64.sqrt() / 3., 3_f64.sqrt() / 3.));
assert_eq!(n, Vector::new(3_f64.sqrt() / 3., 3_f64.sqrt() / 3., 3_f64.sqrt() / 3.));
}
#[test]
fn normal_is_normalized() {
let s = Sphere::default();
let n = s.normal_at(&Point::new(3_f64.sqrt() / 3., 3_f64.sqrt() / 3., 3_f64.sqrt() / 3.));
assert_eq!(n.normalize(), n);
}
#[test]
fn compute_normal_of_translated_sphere() {
let mut s = Sphere::default();
*s.transformation_mut() = translation(0., 1., 0.);
let n = s.normal_at(&Point::new(0., 1.70711, -0.70711));
assert_eq!(n, Vector::new(0., 0.70711, -0.70711));
}
#[test]
fn compute_normal_of_transformed_sphere() {
let mut s = Sphere::default();
*s.transformation_mut() = scaling(1., 0.5, 1.) * rotation_z(std::f64::consts::PI / 5.);
let n = s.normal_at(&Point::new(0., 2_f64.sqrt() / 2., -2_f64.sqrt() / 2.));
assert_eq!(n, Vector::new(0., 0.97014, -0.24254));
}
}

View File

@ -1,110 +0,0 @@
use crate::types::eq_f64;
#[derive(Debug, Clone, Copy)]
pub struct Tuple(
pub f64, // x or red
pub f64, // y or green
pub f64, // z or blue
pub f64, // w, the flag which
// indicates point vs vec, or alpha
);
impl Tuple {
pub fn dot(&self, r: &Tuple) -> f64 {
self.0 * r.0 + self.1 * r.1 + self.2 * r.2 + self.3 * r.3
}
}
impl From<[f64; 4]> for Tuple {
fn from(source: [f64; 4]) -> Self {
Self(source[0], source[1], source[2], source[3])
}
}
impl PartialEq for Tuple {
fn eq(&self, r: &Tuple) -> bool {
eq_f64(self.0, r.0) && eq_f64(self.1, r.1) && eq_f64(self.2, r.2) && eq_f64(self.3, r.3)
}
}
impl std::ops::Add<&Tuple> for &Tuple {
type Output = Tuple;
fn add(self, r: &Tuple) -> Self::Output {
Tuple(self.0 + r.0, self.1 + r.1, self.2 + r.2, self.3 + r.3)
}
}
impl std::ops::Add<Tuple> for Tuple {
type Output = Tuple;
fn add(self, r: Tuple) -> Self::Output {
&self + &r
}
}
impl std::ops::Sub<&Tuple> for &Tuple {
type Output = Tuple;
fn sub(self, r: &Tuple) -> Self::Output {
Tuple(self.0 - r.0, self.1 - r.1, self.2 - r.2, self.3 - r.3)
}
}
impl std::ops::Sub<Tuple> for Tuple {
type Output = Tuple;
fn sub(self, r: Tuple) -> Self::Output {
&self - &r
}
}
impl std::ops::Neg for &Tuple {
type Output = Tuple;
fn neg(self) -> Self::Output {
Tuple(-self.0, -self.1, -self.2, -self.3)
}
}
impl std::ops::Neg for Tuple {
type Output = Tuple;
fn neg(self) -> Self::Output {
-&self
}
}
impl std::ops::Mul<f64> for &Tuple {
type Output = Tuple;
fn mul(self, scalar: f64) -> Self::Output {
Tuple(
self.0 * scalar,
self.1 * scalar,
self.2 * scalar,
self.3 * scalar,
)
}
}
impl std::ops::Mul<f64> for Tuple {
type Output = Tuple;
#[allow(clippy::op_ref)]
fn mul(self, scalar: f64) -> Self::Output {
&self * scalar
}
}
impl std::ops::Div<f64> for &Tuple {
type Output = Tuple;
fn div(self, scalar: f64) -> Self::Output {
Tuple(
self.0 / scalar,
self.1 / scalar,
self.2 / scalar,
self.3 / scalar,
)
}
}
impl std::ops::Div<f64> for Tuple {
type Output = Tuple;
#[allow(clippy::op_ref)]
fn div(self, scalar: f64) -> Self::Output {
&self / scalar
}
}

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@ -1,125 +0,0 @@
use crate::types::Tuple;
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Vector(Tuple);
impl Vector {
pub fn new(x: f64, y: f64, z: f64) -> Self {
Self(Tuple(x, y, z, 0.0))
}
#[inline]
pub fn x(&self) -> f64 {
self.0.0
}
#[inline]
pub fn y(&self) -> f64 {
self.0.1
}
#[inline]
pub fn z(&self) -> f64 {
self.0.2
}
pub fn magnitude(&self) -> f64 {
(self.x() * self.x() + self.y() * self.y() + self.z() * self.z()).sqrt()
}
pub fn normalize(&self) -> Self {
let mag = self.magnitude();
Self::new(self.x() / mag, self.y() / mag, self.z() / mag)
}
pub fn dot(&self, r: &Vector) -> f64 {
self.0.dot(r)
}
pub fn cross(&self, r: &Vector) -> Self {
let x = self.y() * r.z() - self.z() * r.y();
let y = self.z() * r.x() - self.x() * r.z();
let z = self.x() * r.y() - self.y() * r.x();
Self::new(x, y, z)
}
pub fn reflect(&self, n: &Vector) -> Self {
self - (n * 2. * self.dot(n))
}
}
impl Default for Vector {
fn default() -> Self {
Self::new(0., 0., 0.)
}
}
impl From<Tuple> for Vector {
fn from(tuple: Tuple) -> Self {
assert_eq!(tuple.3, 0.0);
Self(tuple)
}
}
impl std::ops::Deref for Vector {
type Target = Tuple;
fn deref(&self) -> &Tuple {
&self.0
}
}
impl std::ops::Add for Vector {
type Output = Vector;
fn add(self, r: Self) -> Self::Output {
Vector::from(self.0 + r.0)
}
}
impl std::ops::Sub<&Vector> for &Vector {
type Output = Vector;
fn sub(self, r: &Vector) -> Self::Output {
Vector::from(self.0 - r.0)
}
}
impl std::ops::Sub<Vector> for &Vector {
type Output = Vector;
fn sub(self, r: Vector) -> Self::Output {
self - &r
}
}
impl std::ops::Sub<&Vector> for Vector {
type Output = Vector;
fn sub(self, r: &Vector) -> Self::Output {
&self - r
}
}
impl std::ops::Sub for Vector {
type Output = Vector;
fn sub(self, r: Vector) -> Self::Output {
&self - &r
}
}
impl std::ops::Neg for Vector {
type Output = Vector;
fn neg(self) -> Self::Output {
Vector::from(-self.0)
}
}
impl std::ops::Mul<f64> for &Vector {
type Output = Vector;
fn mul(self, r: f64) -> Self::Output {
Vector::from(self.0 * r)
}
}
impl std::ops::Mul<f64> for Vector {
type Output = Vector;
fn mul(self, r: f64) -> Self {
Vector::from(self.0 * r)
}
}

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@ -1,3 +1,3 @@
[toolchain]
channel = "1.77.0"
targets = [ "wasm32-unknown-unknown" ]
channel = "1.81.0"
targets = [ "wasm32-unknown-unknown", "thumbv6m-none-eabi" ]

18
script.yml Normal file
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@ -0,0 +1,18 @@
- text: The distinguishing thing about magic is that it includes some kind of personal element. The person who is performing the magic is relevant to the magic. -- Ted Chang, Marie Brennan
position: top
transition:
secs: 1
nanos: 0
- text: Any sufficiently advanced technology is indistinguishable from magic. -- Arthur C. Clark.
position: middle
transition:
secs: 1
nanos: 0
- text: Science is our Magic.
position: bottom
transition:
secs: 1
nanos: 0