Set up the user interface state model and set up the admin user onboarding #283
|
@ -9,7 +9,7 @@ use uuid::Uuid;
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use crate::{
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asset_db::{self, AssetId, Assets},
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database::{CharacterId, Database, Error, UserId},
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types::{AppError, FatalError, Message, Tabletop, RGB},
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types::{AppError, FatalError, Game, Message, Tabletop, User, RGB},
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};
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const DEFAULT_BACKGROUND_COLOR: RGB = RGB {
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@ -81,10 +81,12 @@ impl Core {
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}
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}
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pub async fn list_users(&self) -> ResultExt<Vec<(UserId, String)>, AppError, FatalError> {
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pub async fn list_users(&self) -> ResultExt<Vec<User>, AppError, FatalError> {
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let users = self.0.write().await.db.users().await;
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match users {
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ResultExt::Ok(users) => ResultExt::Ok(users),
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ResultExt::Ok(users) => {
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ResultExt::Ok(users.into_iter().map(|u| User::from(u)).collect())
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}
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ResultExt::Err(err) => {
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println!("Database error: {:?}", err);
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ResultExt::Ok(vec![])
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@ -93,6 +95,21 @@ impl Core {
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}
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}
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pub async fn list_games(&self) -> ResultExt<Vec<Game>, AppError, FatalError> {
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let games = self.0.write().await.db.games().await;
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match games {
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ResultExt::Ok(games) => {
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// ResultExt::Ok(games.into_iter().map(|u| Game::from(u)).collect())
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unimplemented!();
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}
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ResultExt::Err(err) => {
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println!("Database error: {:?}", err);
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ResultExt::Ok(vec![])
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}
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ResultExt::Fatal(games) => ResultExt::Fatal(games),
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}
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}
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pub async fn tabletop(&self) -> Tabletop {
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self.0.read().await.tabletop.clone()
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}
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@ -244,7 +261,10 @@ mod test {
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#[tokio::test]
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async fn it_can_change_the_tabletop_background() {
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let core = test_core();
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assert_matches!(core.set_background_image(AssetId::from("asset_1")).await, ResultExt::Ok(()));
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assert_matches!(
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core.set_background_image(AssetId::from("asset_1")).await,
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ResultExt::Ok(())
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);
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assert_matches!(core.tabletop().await, Tabletop{ background_color, background_image } => {
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assert_eq!(background_color, DEFAULT_BACKGROUND_COLOR);
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assert_eq!(background_image, Some(AssetId::from("asset_1")));
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|
|
|
@ -5,7 +5,7 @@ use async_trait::async_trait;
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use include_dir::{include_dir, Dir};
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use lazy_static::lazy_static;
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use result_extended::{error, fatal, ok, return_error, ResultExt};
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use rusqlite::Connection;
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use rusqlite::{types::{FromSql, FromSqlResult, ValueRef}, Connection};
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use rusqlite_migration::Migrations;
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use serde::{Deserialize, Serialize};
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use thiserror::Error;
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|
@ -29,6 +29,7 @@ pub enum Error {
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#[derive(Debug)]
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enum Request {
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Charsheet(CharacterId),
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Games,
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Users,
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}
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@ -40,8 +41,9 @@ struct DatabaseRequest {
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#[derive(Debug)]
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enum DatabaseResponse {
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Users(Vec<(UserId, String)>),
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Charsheet(Option<CharsheetRow>),
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Games(Vec<GameRow>),
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Users(Vec<UserRow>),
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}
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#[derive(Clone, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)]
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|
@ -69,6 +71,15 @@ impl From<String> for UserId {
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}
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}
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impl FromSql for UserId {
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fn column_result(value: ValueRef<'_>) -> FromSqlResult<Self> {
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match value {
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ValueRef::Text(text) => Ok(Self::from(String::from_utf8(text.to_vec()).unwrap())),
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_ => unimplemented!(),
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}
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}
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}
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#[derive(Clone, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)]
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pub struct GameId(String);
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|
@ -94,6 +105,15 @@ impl From<String> for GameId {
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}
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}
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impl FromSql for GameId {
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fn column_result(value: ValueRef<'_>) -> FromSqlResult<Self> {
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match value {
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ValueRef::Text(text) => Ok(Self::from(String::from_utf8(text.to_vec()).unwrap())),
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_ => unimplemented!(),
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}
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}
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}
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#[derive(Clone, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)]
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pub struct CharacterId(String);
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|
@ -119,32 +139,49 @@ impl From<String> for CharacterId {
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}
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}
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impl FromSql for CharacterId {
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fn column_result(value: ValueRef<'_>) -> FromSqlResult<Self> {
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match value {
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ValueRef::Text(text) => Ok(Self::from(String::from_utf8(text.to_vec()).unwrap())),
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_ => unimplemented!(),
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}
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}
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}
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#[derive(Clone, Debug)]
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pub struct UserRow {
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id: String,
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name: String,
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password: String,
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admin: bool,
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enabled: bool,
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pub id: UserId,
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pub name: String,
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pub password: String,
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pub admin: bool,
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pub enabled: bool,
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}
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#[derive(Clone, Debug)]
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pub struct Role {
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userid: String,
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gameid: String,
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userid: UserId,
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gameid: GameId,
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role: String,
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}
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#[derive(Clone, Debug)]
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pub struct GameRow {
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pub id: UserId,
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pub name: String,
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}
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#[derive(Clone, Debug)]
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pub struct CharsheetRow {
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id: String,
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game: String,
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game: GameId,
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pub data: serde_json::Value,
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}
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#[async_trait]
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pub trait Database: Send + Sync {
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async fn users(&mut self) -> result_extended::ResultExt<Vec<(UserId, String)>, Error, FatalError>;
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async fn users(&mut self) -> result_extended::ResultExt<Vec<UserRow>, Error, FatalError>;
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async fn games(&mut self) -> result_extended::ResultExt<Vec<GameRow>, Error, FatalError>;
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async fn character(
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&mut self,
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|
@ -219,6 +256,21 @@ impl DiskDb {
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Ok(DiskDb { conn })
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}
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fn users(&self) -> Result<Vec<UserRow>, FatalError> {
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let mut stmt = self.conn.prepare("SELECT * FROM USERS")
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.map_err(|err| FatalError::ConstructQueryFailure(format!("{}", err)))?;
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let items = stmt.query_map([], |row| {
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Ok(UserRow {
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id: row.get(0).unwrap(),
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name: row.get(1).unwrap(),
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password: row.get(2).unwrap(),
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admin: row.get(3).unwrap(),
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enabled: row.get(4).unwrap(),
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})
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}).unwrap().collect::<Result<Vec<UserRow>, rusqlite::Error>>().unwrap();
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Ok(items)
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}
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fn user(&self, id: UserId) -> Result<Option<UserRow>, FatalError> {
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let mut stmt = self
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.conn
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|
@ -244,17 +296,6 @@ impl DiskDb {
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}
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}
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fn users(&self) -> Result<Vec<(UserId, String)>, FatalError> {
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let mut stmt = self.conn.prepare("SELECT * FROM USERS")
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.map_err(|err| FatalError::ConstructQueryFailure(format!("{}", err)))?;
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let items = stmt.query_map([], |row| {
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let userid: String = row.get(0).unwrap();
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let username = row.get(1).unwrap();
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Ok((UserId::from(userid), username))
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}).unwrap().collect::<Result<Vec<(UserId, String)>, rusqlite::Error>>().unwrap();
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Ok(items)
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}
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fn save_user(
|
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&self,
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user_id: Option<UserId>,
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|
@ -375,7 +416,6 @@ impl DiskDb {
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}
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async fn db_handler(db: DiskDb, requestor: Receiver<DatabaseRequest>) {
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println!("Starting db_handler");
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while let Ok(DatabaseRequest { tx, req }) = requestor.recv().await {
|
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println!("Request received: {:?}", req);
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match req {
|
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|
@ -389,6 +429,9 @@ async fn db_handler(db: DiskDb, requestor: Receiver<DatabaseRequest>) {
|
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_ => unimplemented!(),
|
||||
}
|
||||
}
|
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Request::Games => {
|
||||
unimplemented!();
|
||||
}
|
||||
Request::Users => {
|
||||
let users = db.users();
|
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match users {
|
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|
@ -426,7 +469,7 @@ impl DbConn {
|
|||
|
||||
#[async_trait]
|
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impl Database for DbConn {
|
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async fn users(&mut self) -> ResultExt<Vec<(UserId, String)>, Error, FatalError> {
|
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async fn users(&mut self) -> ResultExt<Vec<UserRow>, Error, FatalError> {
|
||||
let (tx, rx) = bounded::<DatabaseResponse>(1);
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||||
|
||||
let request = DatabaseRequest {
|
||||
|
@ -446,6 +489,26 @@ impl Database for DbConn {
|
|||
}
|
||||
}
|
||||
|
||||
async fn games(&mut self) -> result_extended::ResultExt<Vec<GameRow>, Error, FatalError> {
|
||||
let (tx, rx) = bounded::<DatabaseResponse>(1);
|
||||
|
||||
let request = DatabaseRequest {
|
||||
tx,
|
||||
req: Request::Games,
|
||||
};
|
||||
|
||||
match self.conn.send(request).await {
|
||||
Ok(()) => (),
|
||||
Err(_) => return fatal(FatalError::DatabaseConnectionLost),
|
||||
};
|
||||
|
||||
match rx.recv().await {
|
||||
Ok(DatabaseResponse::Games(lst)) => ok(lst),
|
||||
Ok(_) => fatal(FatalError::MessageMismatch),
|
||||
Err(_) => error(Error::NoResponse),
|
||||
}
|
||||
}
|
||||
|
||||
async fn character(
|
||||
&mut self,
|
||||
id: CharacterId,
|
||||
|
|
|
@ -186,6 +186,23 @@ pub async fn handle_get_users(core: Core) -> impl Reply {
|
|||
.await
|
||||
}
|
||||
|
||||
pub async fn handle_get_games(core: Core) -> impl Reply {
|
||||
handler(async move {
|
||||
let games = match core.list_games().await {
|
||||
ResultExt::Ok(games) => games,
|
||||
ResultExt::Err(err) => return ResultExt::Err(err),
|
||||
ResultExt::Fatal(err) => return ResultExt::Fatal(err),
|
||||
};
|
||||
|
||||
ok(Response::builder()
|
||||
.header("Access-Control-Allow-Origin", "*")
|
||||
.header("Content-Type", "application/json")
|
||||
.body(serde_json::to_vec(&games).unwrap())
|
||||
.unwrap())
|
||||
})
|
||||
.await
|
||||
}
|
||||
|
||||
pub async fn handle_get_charsheet(core: Core, charid: String) -> impl Reply {
|
||||
handler(async move {
|
||||
let sheet = match core.get_charsheet(CharacterId::from(charid)).await {
|
||||
|
|
|
@ -3,7 +3,7 @@ use serde::{Deserialize, Serialize};
|
|||
use thiserror::Error;
|
||||
use typeshare::typeshare;
|
||||
|
||||
use crate::asset_db::AssetId;
|
||||
use crate::{asset_db::AssetId, database::UserRow};
|
||||
|
||||
#[derive(Debug, Error)]
|
||||
pub enum FatalError {
|
||||
|
@ -49,6 +49,53 @@ pub struct RGB {
|
|||
pub blue: u32,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Deserialize, Serialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
#[typeshare]
|
||||
pub struct User {
|
||||
pub id: String,
|
||||
pub name: String,
|
||||
pub password: String,
|
||||
pub admin: bool,
|
||||
pub enabled: bool,
|
||||
}
|
||||
|
||||
impl From<UserRow> for User {
|
||||
fn from(row: UserRow) -> Self {
|
||||
Self {
|
||||
id: row.id.as_str().to_owned(),
|
||||
name: row.name.to_owned(),
|
||||
password: row.password.to_owned(),
|
||||
admin: row.admin,
|
||||
enabled: row.enabled,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Deserialize, Serialize)]
|
||||
#[typeshare]
|
||||
pub enum PlayerRole {
|
||||
Gm,
|
||||
Player,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Deserialize, Serialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
#[typeshare]
|
||||
pub struct Player {
|
||||
user_id: String,
|
||||
role: PlayerRole,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Deserialize, Serialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
#[typeshare]
|
||||
pub struct Game {
|
||||
pub id: String,
|
||||
pub name: String,
|
||||
pub players: Vec<Player>,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Deserialize, Serialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
#[typeshare]
|
||||
|
|
|
@ -1,17 +1,47 @@
|
|||
import React, { useEffect, useState } from 'react';
|
||||
import { Game, User } from 'visions-types';
|
||||
import { Client } from '../../client';
|
||||
|
||||
interface UserRowProps {
|
||||
user: User,
|
||||
}
|
||||
|
||||
const UserRow = ({ user }: UserRowProps) => {
|
||||
return (<tr>
|
||||
<td> {user.name} </td>
|
||||
<td> {user.admin && "admin"} </td>
|
||||
<td> {user.enabled && "enabled"} </td>
|
||||
</tr>);
|
||||
}
|
||||
|
||||
interface GameRowProps {
|
||||
game: Game,
|
||||
}
|
||||
|
||||
const GameRow = ({ game }: GameRowProps) => {
|
||||
return (<tr>
|
||||
<td> {game.name} </td>
|
||||
</tr>);
|
||||
}
|
||||
|
||||
interface AdminProps {
|
||||
client: Client,
|
||||
}
|
||||
|
||||
export const Admin = ({ client }: AdminProps) => {
|
||||
const [users, setUsers] = useState([]);
|
||||
const [users, setUsers] = useState<Array<User>>([]);
|
||||
|
||||
useEffect(() => {
|
||||
client.users().then(setUsers);
|
||||
}, [client, setUsers]);
|
||||
return <ul>
|
||||
{users.map(([uuid, username]) => <li> {username} </li>) }
|
||||
</ul>;
|
||||
client.users().then((u) => {
|
||||
console.log(u);
|
||||
setUsers(u);
|
||||
});
|
||||
}, [client]);
|
||||
|
||||
console.log(users);
|
||||
return (<table>
|
||||
<tbody>
|
||||
{users.map((user) => <UserRow user={user} />)}
|
||||
</tbody>
|
||||
</table>);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue