Set up the user interface state model and set up the admin user onboarding #283

Merged
savanni merged 12 commits from visions-admin into main 2024-12-18 14:18:16 +00:00
28 changed files with 1140 additions and 2306 deletions

1
Cargo.lock generated
View File

@ -4294,6 +4294,7 @@ dependencies = [
"lazy_static",
"mime",
"mime_guess",
"result-extended",
"rusqlite",
"rusqlite_migration",
"serde 1.0.210",

View File

@ -33,9 +33,9 @@ use std::{error::Error, fmt};
/// statement.
pub trait FatalError: Error {}
/// Result<A, FE, E> represents a return value that might be a success, might be a fatal error, or
/// ResultExt<A, FE, E> represents a return value that might be a success, might be a fatal error, or
/// might be a normal handleable error.
pub enum Result<A, E, FE> {
pub enum ResultExt<A, E, FE> {
/// The operation was successful
Ok(A),
/// Ordinary errors. These should be handled and the application should recover gracefully.
@ -45,72 +45,72 @@ pub enum Result<A, E, FE> {
Fatal(FE),
}
impl<A, E, FE> Result<A, E, FE> {
impl<A, E, FE> ResultExt<A, E, FE> {
/// Apply an infallible function to a successful value.
pub fn map<B, O>(self, mapper: O) -> Result<B, E, FE>
pub fn map<B, O>(self, mapper: O) -> ResultExt<B, E, FE>
where
O: FnOnce(A) -> B,
{
match self {
Result::Ok(val) => Result::Ok(mapper(val)),
Result::Err(err) => Result::Err(err),
Result::Fatal(err) => Result::Fatal(err),
ResultExt::Ok(val) => ResultExt::Ok(mapper(val)),
ResultExt::Err(err) => ResultExt::Err(err),
ResultExt::Fatal(err) => ResultExt::Fatal(err),
}
}
/// Apply a potentially fallible function to a successful value.
///
/// Like `Result.and_then`, the mapping function can itself fail.
pub fn and_then<B, O>(self, handler: O) -> Result<B, E, FE>
pub fn and_then<B, O>(self, handler: O) -> ResultExt<B, E, FE>
where
O: FnOnce(A) -> Result<B, E, FE>,
O: FnOnce(A) -> ResultExt<B, E, FE>,
{
match self {
Result::Ok(val) => handler(val),
Result::Err(err) => Result::Err(err),
Result::Fatal(err) => Result::Fatal(err),
ResultExt::Ok(val) => handler(val),
ResultExt::Err(err) => ResultExt::Err(err),
ResultExt::Fatal(err) => ResultExt::Fatal(err),
}
}
/// Map a normal error from one type to another. This is useful for converting an error from
/// one type to another, especially in re-throwing an underlying error. `?` syntax does not
/// work with `Result`, so you will likely need to use this a lot.
pub fn map_err<F, O>(self, mapper: O) -> Result<A, F, FE>
pub fn map_err<F, O>(self, mapper: O) -> ResultExt<A, F, FE>
where
O: FnOnce(E) -> F,
{
match self {
Result::Ok(val) => Result::Ok(val),
Result::Err(err) => Result::Err(mapper(err)),
Result::Fatal(err) => Result::Fatal(err),
ResultExt::Ok(val) => ResultExt::Ok(val),
ResultExt::Err(err) => ResultExt::Err(mapper(err)),
ResultExt::Fatal(err) => ResultExt::Fatal(err),
}
}
/// Provide a function to use to recover from (or simply re-throw) an error.
pub fn or_else<O, F>(self, handler: O) -> Result<A, F, FE>
pub fn or_else<O, F>(self, handler: O) -> ResultExt<A, F, FE>
where
O: FnOnce(E) -> Result<A, F, FE>,
O: FnOnce(E) -> ResultExt<A, F, FE>,
{
match self {
Result::Ok(val) => Result::Ok(val),
Result::Err(err) => handler(err),
Result::Fatal(err) => Result::Fatal(err),
ResultExt::Ok(val) => ResultExt::Ok(val),
ResultExt::Err(err) => handler(err),
ResultExt::Fatal(err) => ResultExt::Fatal(err),
}
}
}
/// Convert from a normal `Result` type to a `Result` type. The error condition for a `Result` will
/// Convert from a normal `Result` type to a `ResultExt` type. The error condition for a `Result` will
/// be treated as `Result::Err`, never `Result::Fatal`.
impl<A, E, FE> From<std::result::Result<A, E>> for Result<A, E, FE> {
impl<A, E, FE> From<std::result::Result<A, E>> for ResultExt<A, E, FE> {
fn from(r: std::result::Result<A, E>) -> Self {
match r {
Ok(val) => Result::Ok(val),
Err(err) => Result::Err(err),
Ok(val) => ResultExt::Ok(val),
Err(err) => ResultExt::Err(err),
}
}
}
impl<A, E, FE> fmt::Debug for Result<A, E, FE>
impl<A, E, FE> fmt::Debug for ResultExt<A, E, FE>
where
A: fmt::Debug,
FE: fmt::Debug,
@ -118,14 +118,14 @@ where
{
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Result::Ok(val) => f.write_fmt(format_args!("Result::Ok {:?}", val)),
Result::Err(err) => f.write_fmt(format_args!("Result::Err {:?}", err)),
Result::Fatal(err) => f.write_fmt(format_args!("Result::Fatal {:?}", err)),
ResultExt::Ok(val) => f.write_fmt(format_args!("Result::Ok {:?}", val)),
ResultExt::Err(err) => f.write_fmt(format_args!("Result::Err {:?}", err)),
ResultExt::Fatal(err) => f.write_fmt(format_args!("Result::Fatal {:?}", err)),
}
}
}
impl<A, E, FE> PartialEq for Result<A, E, FE>
impl<A, E, FE> PartialEq for ResultExt<A, E, FE>
where
A: PartialEq,
FE: PartialEq,
@ -133,27 +133,27 @@ where
{
fn eq(&self, rhs: &Self) -> bool {
match (self, rhs) {
(Result::Ok(val), Result::Ok(rhs)) => val == rhs,
(Result::Err(_), Result::Err(_)) => true,
(Result::Fatal(_), Result::Fatal(_)) => true,
(ResultExt::Ok(val), ResultExt::Ok(rhs)) => val == rhs,
(ResultExt::Err(_), ResultExt::Err(_)) => true,
(ResultExt::Fatal(_), ResultExt::Fatal(_)) => true,
_ => false,
}
}
}
/// Convenience function to create an ok value.
pub fn ok<A, E: Error, FE: FatalError>(val: A) -> Result<A, E, FE> {
Result::Ok(val)
pub fn ok<A, E: Error, FE: FatalError>(val: A) -> ResultExt<A, E, FE> {
ResultExt::Ok(val)
}
/// Convenience function to create an error value.
pub fn error<A, E: Error, FE: FatalError>(err: E) -> Result<A, E, FE> {
Result::Err(err)
pub fn error<A, E: Error, FE: FatalError>(err: E) -> ResultExt<A, E, FE> {
ResultExt::Err(err)
}
/// Convenience function to create a fatal value.
pub fn fatal<A, E: Error, FE: FatalError>(err: FE) -> Result<A, E, FE> {
Result::Fatal(err)
pub fn fatal<A, E: Error, FE: FatalError>(err: FE) -> ResultExt<A, E, FE> {
ResultExt::Fatal(err)
}
/// Return early from the current function if the value is a fatal error.
@ -161,9 +161,9 @@ pub fn fatal<A, E: Error, FE: FatalError>(err: FE) -> Result<A, E, FE> {
macro_rules! return_fatal {
($x:expr) => {
match $x {
Result::Fatal(err) => return Result::Fatal(err),
Result::Err(err) => Err(err),
Result::Ok(val) => Ok(val),
ResultExt::Fatal(err) => return ResultExt::Fatal(err),
ResultExt::Err(err) => Err(err),
ResultExt::Ok(val) => Ok(val),
}
};
}
@ -173,9 +173,9 @@ macro_rules! return_fatal {
macro_rules! return_error {
($x:expr) => {
match $x {
Result::Ok(val) => val,
Result::Err(err) => return Result::Err(err),
Result::Fatal(err) => return Result::Fatal(err),
ResultExt::Ok(val) => val,
ResultExt::Err(err) => return ResultExt::Err(err),
ResultExt::Fatal(err) => return ResultExt::Fatal(err),
}
};
}
@ -210,19 +210,19 @@ mod test {
#[test]
fn it_can_map_things() {
let success: Result<i32, Error, FatalError> = ok(15);
let success: ResultExt<i32, Error, FatalError> = ok(15);
assert_eq!(ok(16), success.map(|v| v + 1));
}
#[test]
fn it_can_chain_success() {
let success: Result<i32, Error, FatalError> = ok(15);
let success: ResultExt<i32, Error, FatalError> = ok(15);
assert_eq!(ok(16), success.and_then(|v| ok(v + 1)));
}
#[test]
fn it_can_handle_an_error() {
let failure: Result<i32, Error, FatalError> = error(Error::Error);
let failure: ResultExt<i32, Error, FatalError> = error(Error::Error);
assert_eq!(
ok::<i32, Error, FatalError>(16),
failure.or_else(|_| ok(16))
@ -231,7 +231,7 @@ mod test {
#[test]
fn early_exit_on_fatal() {
fn ok_func() -> Result<i32, Error, FatalError> {
fn ok_func() -> ResultExt<i32, Error, FatalError> {
let value = return_fatal!(ok::<i32, Error, FatalError>(15));
match value {
Ok(_) => ok(14),
@ -239,7 +239,7 @@ mod test {
}
}
fn err_func() -> Result<i32, Error, FatalError> {
fn err_func() -> ResultExt<i32, Error, FatalError> {
let value = return_fatal!(error::<i32, Error, FatalError>(Error::Error));
match value {
Ok(_) => panic!("shouldn't have gotten here"),
@ -247,7 +247,7 @@ mod test {
}
}
fn fatal_func() -> Result<i32, Error, FatalError> {
fn fatal_func() -> ResultExt<i32, Error, FatalError> {
let _ = return_fatal!(fatal::<i32, Error, FatalError>(FatalError::FatalError));
panic!("failed to bail");
}
@ -259,18 +259,18 @@ mod test {
#[test]
fn it_can_early_exit_on_all_errors() {
fn ok_func() -> Result<i32, Error, FatalError> {
fn ok_func() -> ResultExt<i32, Error, FatalError> {
let value = return_error!(ok::<i32, Error, FatalError>(15));
assert_eq!(value, 15);
ok(14)
}
fn err_func() -> Result<i32, Error, FatalError> {
fn err_func() -> ResultExt<i32, Error, FatalError> {
return_error!(error::<i32, Error, FatalError>(Error::Error));
panic!("failed to bail");
}
fn fatal_func() -> Result<i32, Error, FatalError> {
fn fatal_func() -> ResultExt<i32, Error, FatalError> {
return_error!(fatal::<i32, Error, FatalError>(FatalError::FatalError));
panic!("failed to bail");
}

View File

@ -6,26 +6,27 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
async-std = { version = "1.13.0" }
async-trait = { version = "0.1.83" }
authdb = { path = "../../authdb/" }
futures = { version = "0.3.31" }
http = { version = "1" }
serde_json = { version = "*" }
serde = { version = "1" }
tokio = { version = "1", features = [ "full" ] }
warp = { version = "0.3" }
mime_guess = "2.0.5"
mime = "0.3.17"
uuid = { version = "1.11.0", features = ["v4"] }
tokio-stream = "0.1.16"
typeshare = "1.0.4"
urlencoding = "2.1.3"
thiserror = "2.0.3"
rusqlite = "0.32.1"
include_dir = { version = "0.7.4" }
lazy_static = { version = "1.5.0" }
mime = { version = "0.3.17" }
mime_guess = { version = "2.0.5" }
result-extended = { path = "../../result-extended" }
rusqlite = { version = "0.32.1" }
rusqlite_migration = { version = "1.3.1", features = ["from-directory"] }
lazy_static = "1.5.0"
include_dir = "0.7.4"
async-trait = "0.1.83"
futures = "0.3.31"
async-std = "1.13.0"
serde = { version = "1" }
serde_json = { version = "*" }
thiserror = { version = "2.0.3" }
tokio = { version = "1", features = [ "full" ] }
tokio-stream = { version = "0.1.16" }
typeshare = { version = "1.0.4" }
urlencoding = { version = "2.1.3" }
uuid = { version = "1.11.0", features = ["v4"] }
warp = { version = "0.3" }
[dev-dependencies]
cool_asserts = "2.0.3"

View File

@ -1,12 +0,0 @@
CREATE TABLE games(
uuid TEXT PRIMARY KEY,
name TEXT
);
CREATE TABLE characters(
uuid TEXT PRIMARY KEY,
game TEXT,
data TEXT,
FOREIGN KEY(game) REFERENCES games(uuid)
);

View File

@ -0,0 +1,32 @@
CREATE TABLE users(
uuid TEXT PRIMARY KEY,
name TEXT,
password TEXT,
admin BOOLEAN,
enabled BOOLEAN
);
CREATE TABLE games(
uuid TEXT PRIMARY KEY,
name TEXT
);
CREATE TABLE characters(
uuid TEXT PRIMARY KEY,
game TEXT,
data TEXT,
FOREIGN KEY(game) REFERENCES games(uuid)
);
CREATE TABLE roles(
user_id TEXT,
game_id TEXT,
role TEXT,
FOREIGN KEY(user_id) REFERENCES users(uuid),
FOREIGN KEY(game_id) REFERENCES games(uuid)
);
INSERT INTO users VALUES ("admin", "admin", "", true, true);

View File

@ -2,13 +2,16 @@ use std::{collections::HashMap, sync::Arc};
use async_std::sync::RwLock;
use mime::Mime;
use result_extended::{error, fatal, ok, return_error, ResultExt};
use serde::Serialize;
use tokio::sync::mpsc::{unbounded_channel, UnboundedReceiver, UnboundedSender};
use typeshare::typeshare;
use uuid::Uuid;
use crate::{
asset_db::{self, AssetId, Assets},
database::{CharacterId, Database},
types::{AppError, Message, Tabletop, RGB},
database::{CharacterId, Database, UserId},
types::{AppError, FatalError, Game, Message, Tabletop, User, RGB},
};
const DEFAULT_BACKGROUND_COLOR: RGB = RGB {
@ -17,6 +20,12 @@ const DEFAULT_BACKGROUND_COLOR: RGB = RGB {
blue: 0xbb,
};
#[derive(Clone, Serialize)]
#[typeshare]
pub struct Status {
pub admin_enabled: bool,
}
#[derive(Debug)]
struct WebsocketClient {
sender: Option<UnboundedSender<Message>>,
@ -50,6 +59,23 @@ impl Core {
})))
}
pub async fn status(&self) -> ResultExt<Status, AppError, FatalError> {
let mut state = self.0.write().await;
let admin_user = return_error!(match state.db.user(UserId::from("admin")).await {
Ok(Some(admin_user)) => ok(admin_user),
Ok(None) => {
return ok(Status {
admin_enabled: false,
});
}
Err(err) => fatal(err),
});
ok(Status {
admin_enabled: !admin_user.password.is_empty(),
})
}
pub async fn register_client(&self) -> String {
let mut state = self.0.write().await;
let uuid = Uuid::new_v4().simple().to_string();
@ -80,11 +106,32 @@ impl Core {
}
}
pub async fn list_users(&self) -> ResultExt<Vec<User>, AppError, FatalError> {
let users = self.0.write().await.db.users().await;
match users {
Ok(users) => ok(users.into_iter().map(|u| User::from(u)).collect()),
Err(err) => fatal(err),
}
}
pub async fn list_games(&self) -> ResultExt<Vec<Game>, AppError, FatalError> {
let games = self.0.write().await.db.games().await;
match games {
// Ok(games) => ok(games.into_iter().map(|g| Game::from(g)).collect()),
Ok(games) => unimplemented!(),
Err(err) => fatal(err),
}
}
pub async fn tabletop(&self) -> Tabletop {
self.0.read().await.tabletop.clone()
}
pub async fn get_asset(&self, asset_id: AssetId) -> Result<(Mime, Vec<u8>), AppError> {
pub async fn get_asset(
&self,
asset_id: AssetId,
) -> ResultExt<(Mime, Vec<u8>), AppError, FatalError> {
ResultExt::from(
self.0
.read()
.await
@ -92,9 +139,14 @@ impl Core {
.get(asset_id.clone())
.map_err(|err| match err {
asset_db::Error::NotFound => AppError::NotFound(format!("{}", asset_id)),
asset_db::Error::Inaccessible => AppError::Inaccessible(format!("{}", asset_id)),
asset_db::Error::UnexpectedError(err) => AppError::Inaccessible(format!("{}", err)),
})
asset_db::Error::Inaccessible => {
AppError::Inaccessible(format!("{}", asset_id))
}
asset_db::Error::UnexpectedError(err) => {
AppError::Inaccessible(format!("{}", err))
}
}),
)
}
pub async fn available_images(&self) -> Vec<AssetId> {
@ -112,29 +164,30 @@ impl Core {
.collect()
}
pub async fn set_background_image(&self, asset: AssetId) -> Result<(), AppError> {
pub async fn set_background_image(
&self,
asset: AssetId,
) -> ResultExt<(), AppError, FatalError> {
let tabletop = {
let mut state = self.0.write().await;
state.tabletop.background_image = Some(asset.clone());
state.tabletop.clone()
};
self.publish(Message::UpdateTabletop(tabletop)).await;
Ok(())
ok(())
}
pub async fn get_charsheet(
&self,
id: CharacterId,
) -> Result<Option<serde_json::Value>, AppError> {
Ok(self
.0
.write()
.await
.db
.charsheet(id)
.await
.unwrap()
.map(|cr| cr.data))
) -> ResultExt<Option<serde_json::Value>, AppError, FatalError> {
let mut state = self.0.write().await;
let cr = state.db.character(id).await;
match cr {
Ok(Some(row)) => ok(Some(row.data)),
Ok(None) => ok(None),
Err(err) => fatal(err),
}
}
pub async fn publish(&self, message: Message) {
@ -146,6 +199,27 @@ impl Core {
}
});
}
pub async fn set_password(
&self,
uuid: UserId,
password: String,
) -> ResultExt<(), AppError, FatalError> {
let mut state = self.0.write().await;
let user = match state.db.user(uuid.clone()).await {
Ok(Some(row)) => row,
Ok(None) => return error(AppError::NotFound(uuid.as_str().to_owned())),
Err(err) => return fatal(err),
};
match state
.db
.save_user(Some(uuid), &user.name, &password, user.admin, user.enabled)
.await
{
Ok(_) => ok(()),
Err(err) => fatal(err),
}
}
}
#[cfg(test)]
@ -197,14 +271,14 @@ mod test {
#[tokio::test]
async fn it_lists_available_images() {
let core = test_core();
let image_paths = core.available_images();
let image_paths = core.available_images().await;
assert_eq!(image_paths.len(), 2);
}
#[tokio::test]
async fn it_retrieves_an_asset() {
let core = test_core();
assert_matches!(core.get_asset(AssetId::from("asset_1")).await, Ok((mime, data)) => {
assert_matches!(core.get_asset(AssetId::from("asset_1")).await, ResultExt::Ok((mime, data)) => {
assert_eq!(mime.type_(), mime::IMAGE);
assert_eq!(data, "abcdefg".as_bytes());
});
@ -213,7 +287,7 @@ mod test {
#[tokio::test]
async fn it_can_retrieve_the_default_tabletop() {
let core = test_core();
assert_matches!(core.tabletop(), Tabletop{ background_color, background_image } => {
assert_matches!(core.tabletop().await, Tabletop{ background_color, background_image } => {
assert_eq!(background_color, DEFAULT_BACKGROUND_COLOR);
assert_eq!(background_image, None);
});
@ -222,8 +296,11 @@ mod test {
#[tokio::test]
async fn it_can_change_the_tabletop_background() {
let core = test_core();
assert_matches!(core.set_background_image(AssetId::from("asset_1")), Ok(()));
assert_matches!(core.tabletop(), Tabletop{ background_color, background_image } => {
assert_matches!(
core.set_background_image(AssetId::from("asset_1")).await,
ResultExt::Ok(())
);
assert_matches!(core.tabletop().await, Tabletop{ background_color, background_image } => {
assert_eq!(background_color, DEFAULT_BACKGROUND_COLOR);
assert_eq!(background_image, Some(AssetId::from("asset_1")));
});
@ -232,10 +309,13 @@ mod test {
#[tokio::test]
async fn it_sends_notices_to_clients_on_tabletop_change() {
let core = test_core();
let client_id = core.register_client();
let mut receiver = core.connect_client(client_id);
let client_id = core.register_client().await;
let mut receiver = core.connect_client(client_id).await;
assert_matches!(core.set_background_image(AssetId::from("asset_1")), Ok(()));
assert_matches!(
core.set_background_image(AssetId::from("asset_1")).await,
ResultExt::Ok(())
);
match receiver.recv().await {
Some(Message::UpdateTabletop(Tabletop {
background_color,

View File

@ -1,18 +1,19 @@
use std::{
path::{Path, PathBuf},
thread::JoinHandle,
};
use std::path::Path;
use async_std::channel::{bounded, Receiver, Sender};
use async_trait::async_trait;
use include_dir::{include_dir, Dir};
use lazy_static::lazy_static;
use rusqlite::Connection;
use rusqlite::{
types::{FromSql, FromSqlResult, ValueRef},
Connection,
};
use rusqlite_migration::Migrations;
use serde::{Deserialize, Serialize};
use thiserror::Error;
use uuid::Uuid;
use crate::types::FatalError;
static MIGRATIONS_DIR: Dir = include_dir!("$CARGO_MANIFEST_DIR/migrations");
lazy_static! {
@ -20,21 +21,13 @@ lazy_static! {
Migrations::from_directory(&MIGRATIONS_DIR).unwrap();
}
#[derive(Debug, Error)]
pub enum Error {
#[error("Duplicate item found for id {0}")]
DuplicateItem(String),
#[error("Unexpected response for message")]
MessageMismatch,
#[error("No response to request")]
NoResponse,
}
#[derive(Debug)]
enum Request {
Charsheet(CharacterId),
Games,
User(UserId),
Users,
SaveUser(Option<UserId>, String, String, bool, bool),
}
#[derive(Debug)]
@ -46,6 +39,78 @@ struct DatabaseRequest {
#[derive(Debug)]
enum DatabaseResponse {
Charsheet(Option<CharsheetRow>),
Games(Vec<GameRow>),
User(Option<UserRow>),
Users(Vec<UserRow>),
SaveUser(UserId),
}
#[derive(Clone, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)]
pub struct UserId(String);
impl UserId {
pub fn new() -> Self {
Self(format!("{}", Uuid::new_v4().hyphenated()))
}
pub fn as_str<'a>(&'a self) -> &'a str {
&self.0
}
}
impl From<&str> for UserId {
fn from(s: &str) -> Self {
Self(s.to_owned())
}
}
impl From<String> for UserId {
fn from(s: String) -> Self {
Self(s)
}
}
impl FromSql for UserId {
fn column_result(value: ValueRef<'_>) -> FromSqlResult<Self> {
match value {
ValueRef::Text(text) => Ok(Self::from(String::from_utf8(text.to_vec()).unwrap())),
_ => unimplemented!(),
}
}
}
#[derive(Clone, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)]
pub struct GameId(String);
impl GameId {
pub fn new() -> Self {
Self(format!("{}", Uuid::new_v4().hyphenated()))
}
pub fn as_str<'a>(&'a self) -> &'a str {
&self.0
}
}
impl From<&str> for GameId {
fn from(s: &str) -> Self {
Self(s.to_owned())
}
}
impl From<String> for GameId {
fn from(s: String) -> Self {
Self(s)
}
}
impl FromSql for GameId {
fn column_result(value: ValueRef<'_>) -> FromSqlResult<Self> {
match value {
ValueRef::Text(text) => Ok(Self::from(String::from_utf8(text.to_vec()).unwrap())),
_ => unimplemented!(),
}
}
}
#[derive(Clone, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)]
@ -53,7 +118,7 @@ pub struct CharacterId(String);
impl CharacterId {
pub fn new() -> Self {
CharacterId(format!("{}", Uuid::new_v4().hyphenated()))
Self(format!("{}", Uuid::new_v4().hyphenated()))
}
pub fn as_str<'a>(&'a self) -> &'a str {
@ -63,53 +128,126 @@ impl CharacterId {
impl From<&str> for CharacterId {
fn from(s: &str) -> Self {
CharacterId(s.to_owned())
Self(s.to_owned())
}
}
impl From<String> for CharacterId {
fn from(s: String) -> Self {
CharacterId(s)
Self(s)
}
}
impl FromSql for CharacterId {
fn column_result(value: ValueRef<'_>) -> FromSqlResult<Self> {
match value {
ValueRef::Text(text) => Ok(Self::from(String::from_utf8(text.to_vec()).unwrap())),
_ => unimplemented!(),
}
}
}
#[derive(Clone, Debug)]
pub struct UserRow {
pub id: UserId,
pub name: String,
pub password: String,
pub admin: bool,
pub enabled: bool,
}
#[derive(Clone, Debug)]
pub struct Role {
userid: UserId,
gameid: GameId,
role: String,
}
#[derive(Clone, Debug)]
pub struct GameRow {
pub id: UserId,
pub name: String,
}
#[derive(Clone, Debug)]
pub struct CharsheetRow {
id: String,
gametype: String,
game: GameId,
pub data: serde_json::Value,
}
#[async_trait]
pub trait Database: Send + Sync {
async fn charsheet(&mut self, id: CharacterId) -> Result<Option<CharsheetRow>, Error>;
async fn user(&mut self, _: UserId) -> Result<Option<UserRow>, FatalError>;
async fn save_user(
&mut self,
user_id: Option<UserId>,
name: &str,
password: &str,
admin: bool,
enabled: bool,
) -> Result<UserId, FatalError>;
async fn users(&mut self) -> Result<Vec<UserRow>, FatalError>;
async fn games(&mut self) -> Result<Vec<GameRow>, FatalError>;
async fn character(&mut self, id: CharacterId) -> Result<Option<CharsheetRow>, FatalError>;
}
pub struct DiskDb {
conn: Connection,
}
fn setup_test_database(conn: &Connection) {
/*
fn setup_test_database(conn: &Connection) -> Result<(), FatalError> {
let mut gamecount_stmt = conn.prepare("SELECT count(*) FROM games").unwrap();
let mut count = gamecount_stmt.query([]).unwrap();
if count.next().unwrap().unwrap().get::<usize, usize>(0) == Ok(0) {
let admin_id = format!("{}", Uuid::new_v4());
let user_id = format!("{}", Uuid::new_v4());
let game_id = format!("{}", Uuid::new_v4());
let char_id = CharacterId::new();
let mut game_stmt = conn.prepare("INSERT INTO games VALUES (?, ?)").unwrap();
game_stmt.execute((game_id.clone(), "Circle of Bluest Sky"));
let mut user_stmt = conn
.prepare("INSERT INTO users VALUES (?, ?, ?, ?, ?)")
.map_err(|err| FatalError::ConstructQueryFailure(format!("{}", err)))?;
user_stmt
.execute((admin_id.clone(), "admin", "abcdefg", true, true))
.unwrap();
user_stmt
.execute((user_id.clone(), "savanni", "abcdefg", false, true))
.unwrap();
let mut game_stmt = conn
.prepare("INSERT INTO games VALUES (?, ?)")
.map_err(|err| FatalError::ConstructQueryFailure(format!("{}", err)))?;
game_stmt
.execute((game_id.clone(), "Circle of Bluest Sky"))
.unwrap();
let mut role_stmt = conn
.prepare("INSERT INTO roles VALUES (?, ?, ?)")
.map_err(|err| FatalError::ConstructQueryFailure(format!("{}", err)))?;
role_stmt
.execute((user_id.clone(), game_id.clone(), "gm"))
.unwrap();
let mut sheet_stmt = conn
.prepare("INSERT INTO characters VALUES (?, ?, ?)")
.unwrap();
.map_err(|err| FatalError::ConstructQueryFailure(format!("{}", err)))?;
sheet_stmt.execute((char_id.as_str(), game_id, r#"{ "type_": "Candela", "name": "Soren Jensen", "pronouns": "he/him", "circle": "Circle of the Bluest Sky", "style": "dapper gentleman", "catalyst": "a cursed book", "question": "What were the contents of that book?", "nerve": { "type_": "nerve", "drives": { "current": 1, "max": 2 }, "resistances": { "current": 0, "max": 3 }, "move": { "gilded": false, "score": 2 }, "strike": { "gilded": false, "score": 1 }, "control": { "gilded": true, "score": 0 } }, "cunning": { "type_": "cunning", "drives": { "current": 1, "max": 1 }, "resistances": { "current": 0, "max": 3 }, "sway": { "gilded": false, "score": 0 }, "read": { "gilded": false, "score": 0 }, "hide": { "gilded": false, "score": 0 } }, "intuition": { "type_": "intuition", "drives": { "current": 0, "max": 0 }, "resistances": { "current": 0, "max": 3 }, "survey": { "gilded": false, "score": 0 }, "focus": { "gilded": false, "score": 0 }, "sense": { "gilded": false, "score": 0 } }, "role": "Slink", "role_abilities": [ "Scout: If you have time to observe a location, you can spend 1 Intuition to ask a question: What do I notice here that others do not see? What in this place might be of use to us? What path should we follow?" ], "specialty": "Detective", "specialty_abilities": [ "Mind Palace: When you want to figure out how two clues might relate or what path they should point you towards, burn 1 Intution resistance. The GM will give you the information you have deduced." ] }"#))
.unwrap();
}
Ok(())
}
*/
impl DiskDb {
pub fn new<P>(path: Option<P>) -> Result<Self, Error>
pub fn new<P>(path: Option<P>) -> Result<Self, FatalError>
where
P: AsRef<Path>,
{
@ -117,24 +255,128 @@ impl DiskDb {
None => Connection::open(":memory:").expect("to create a memory connection"),
Some(path) => Connection::open(path).expect("to create connection"),
};
MIGRATIONS.to_latest(&mut conn).expect("to run migrations");
setup_test_database(&conn);
MIGRATIONS
.to_latest(&mut conn)
.map_err(|err| FatalError::DatabaseMigrationFailure(format!("{}", err)))?;
// setup_test_database(&conn)?;
Ok(DiskDb { conn })
}
fn charsheet(&self, id: CharacterId) -> Result<Option<CharsheetRow>, Error> {
fn user(&self, id: UserId) -> Result<Option<UserRow>, FatalError> {
let mut stmt = self
.conn
.prepare("SELECT uuid, gametype, data FROM charsheet WHERE uuid=?")
.prepare("SELECT uuid, name, password, admin, enabled FROM users WHERE uuid=?")
.map_err(|err| FatalError::ConstructQueryFailure(format!("{}", err)))?;
let items: Vec<UserRow> = stmt
.query_map([id.as_str()], |row| {
Ok(UserRow {
id: row.get(0).unwrap(),
name: row.get(1).unwrap(),
password: row.get(2).unwrap(),
admin: row.get(3).unwrap(),
enabled: row.get(4).unwrap(),
})
})
.unwrap()
.collect::<Result<Vec<UserRow>, rusqlite::Error>>()
.unwrap();
match &items[..] {
[] => Ok(None),
[item] => Ok(Some(item.clone())),
_ => Err(FatalError::NonUniqueDatabaseKey(id.as_str().to_owned())),
}
}
fn users(&self) -> Result<Vec<UserRow>, FatalError> {
let mut stmt = self
.conn
.prepare("SELECT * FROM users")
.map_err(|err| FatalError::ConstructQueryFailure(format!("{}", err)))?;
let items = stmt
.query_map([], |row| {
Ok(UserRow {
id: row.get(0).unwrap(),
name: row.get(1).unwrap(),
password: row.get(2).unwrap(),
admin: row.get(3).unwrap(),
enabled: row.get(4).unwrap(),
})
})
.unwrap()
.collect::<Result<Vec<UserRow>, rusqlite::Error>>()
.unwrap();
Ok(items)
}
fn save_user(
&self,
user_id: Option<UserId>,
name: &str,
password: &str,
admin: bool,
enabled: bool,
) -> Result<UserId, FatalError> {
match user_id {
None => {
let user_id = UserId::new();
let mut stmt = self
.conn
.prepare("INSERT INTO users VALUES (?, ?, ?, ?, ?)")
.map_err(|err| FatalError::ConstructQueryFailure(format!("{}", err)))?;
stmt.execute((user_id.as_str(), name, password, admin, enabled))
.unwrap();
Ok(user_id)
}
Some(user_id) => {
let mut stmt = self
.conn
.prepare(
"UPDATE users SET name=?, password=?, admin=?, enabled=? WHERE uuid=?",
)
.map_err(|err| FatalError::ConstructQueryFailure(format!("{}", err)))?;
stmt.execute((name, password, admin, enabled, user_id.as_str()))
.unwrap();
Ok(user_id)
}
}
}
fn save_game(&self, game_id: Option<GameId>, name: &str) -> Result<GameId, FatalError> {
match game_id {
None => {
let game_id = GameId::new();
let mut stmt = self
.conn
.prepare("INSERT INTO games VALUES (?, ?)")
.map_err(|err| FatalError::ConstructQueryFailure(format!("{}", err)))?;
stmt.execute((game_id.as_str(), name)).unwrap();
Ok(game_id)
}
Some(game_id) => {
let mut stmt = self
.conn
.prepare("UPDATE games SET name=? WHERE uuid=?")
.map_err(|err| FatalError::ConstructQueryFailure(format!("{}", err)))?;
stmt.execute((name, game_id.as_str())).unwrap();
Ok(game_id)
}
}
}
fn character(&self, id: CharacterId) -> Result<Option<CharsheetRow>, FatalError> {
let mut stmt = self
.conn
.prepare("SELECT uuid, game, data FROM characters WHERE uuid=?")
.map_err(|err| FatalError::ConstructQueryFailure(format!("{}", err)))?;
let items: Vec<CharsheetRow> = stmt
.query_map([id.as_str()], |row| {
let data: String = row.get(2).unwrap();
Ok(CharsheetRow {
id: row.get(0).unwrap(),
gametype: row.get(1).unwrap(),
game: row.get(1).unwrap(),
data: serde_json::from_str(&data).unwrap(),
})
})
@ -144,24 +386,24 @@ impl DiskDb {
match &items[..] {
[] => Ok(None),
[item] => Ok(Some(item.clone())),
_ => unimplemented!(),
_ => Err(FatalError::NonUniqueDatabaseKey(id.as_str().to_owned())),
}
}
fn save_charsheet(
fn save_character(
&self,
char_id: Option<CharacterId>,
game_type: String,
charsheet: serde_json::Value,
) -> Result<CharacterId, Error> {
game: GameId,
character: serde_json::Value,
) -> std::result::Result<CharacterId, FatalError> {
match char_id {
None => {
let char_id = CharacterId::new();
let mut stmt = self
.conn
.prepare("INSERT INTO charsheet VALUES (?, ?, ?)")
.prepare("INSERT INTO characters VALUES (?, ?, ?)")
.unwrap();
stmt.execute((char_id.as_str(), game_type, charsheet.to_string()))
stmt.execute((char_id.as_str(), game.as_str(), character.to_string()))
.unwrap();
Ok(char_id)
@ -169,9 +411,9 @@ impl DiskDb {
Some(char_id) => {
let mut stmt = self
.conn
.prepare("UPDATE charsheet SET data=? WHERE uuid=?")
.prepare("UPDATE characters SET data=? WHERE uuid=?")
.unwrap();
stmt.execute((charsheet.to_string(), char_id.as_str()))
stmt.execute((character.to_string(), char_id.as_str()))
.unwrap();
Ok(char_id)
@ -181,12 +423,11 @@ impl DiskDb {
}
async fn db_handler(db: DiskDb, requestor: Receiver<DatabaseRequest>) {
println!("Starting db_handler");
while let Ok(DatabaseRequest { tx, req }) = requestor.recv().await {
println!("Request received: {:?}", req);
match req {
Request::Charsheet(id) => {
let sheet = db.charsheet(id);
let sheet = db.character(id);
println!("sheet retrieved: {:?}", sheet);
match sheet {
Ok(sheet) => {
@ -195,6 +436,36 @@ async fn db_handler(db: DiskDb, requestor: Receiver<DatabaseRequest>) {
_ => unimplemented!(),
}
}
Request::Games => {
unimplemented!();
}
Request::User(uid) => {
let user = db.user(uid);
match user {
Ok(user) => {
tx.send(DatabaseResponse::User(user)).await.unwrap();
}
err => panic!("{:?}", err),
}
}
Request::SaveUser(user_id, username, password, admin, enabled) => {
let user_id = db.save_user(user_id, username.as_ref(), password.as_ref(), admin, enabled);
match user_id {
Ok(user_id) => {
tx.send(DatabaseResponse::SaveUser(user_id)).await.unwrap();
}
err => panic!("{:?}", err),
}
}
Request::Users => {
let users = db.users();
match users {
Ok(users) => {
tx.send(DatabaseResponse::Users(users)).await.unwrap();
}
_ => unimplemented!(),
}
}
}
}
println!("ending db_handler");
@ -223,52 +494,158 @@ impl DbConn {
#[async_trait]
impl Database for DbConn {
async fn charsheet(&mut self, id: CharacterId) -> Result<Option<CharsheetRow>, Error> {
async fn user(&mut self, uid: UserId) -> Result<Option<UserRow>, FatalError> {
let (tx, rx) = bounded::<DatabaseResponse>(1);
let request = DatabaseRequest {
tx,
req: Request::User(uid),
};
match self.conn.send(request).await {
Ok(()) => (),
Err(_) => return Err(FatalError::DatabaseConnectionLost),
};
match rx.recv().await {
Ok(DatabaseResponse::User(user)) => Ok(user),
Ok(_) => Err(FatalError::MessageMismatch),
Err(_) => Err(FatalError::DatabaseConnectionLost),
}
}
async fn save_user(
&mut self,
user_id: Option<UserId>,
name: &str,
password: &str,
admin: bool,
enabled: bool,
) -> Result<UserId, FatalError> {
let (tx, rx) = bounded::<DatabaseResponse>(1);
let request = DatabaseRequest {
tx,
req: Request::SaveUser(
user_id,
name.to_owned(),
password.to_owned(),
admin,
enabled,
),
};
match self.conn.send(request).await {
Ok(()) => (),
Err(_) => return Err(FatalError::DatabaseConnectionLost),
};
match rx.recv().await {
Ok(DatabaseResponse::SaveUser(user_id)) => Ok(user_id),
Ok(_) => Err(FatalError::MessageMismatch),
Err(_) => Err(FatalError::DatabaseConnectionLost),
}
}
async fn users(&mut self) -> Result<Vec<UserRow>, FatalError> {
let (tx, rx) = bounded::<DatabaseResponse>(1);
let request = DatabaseRequest {
tx,
req: Request::Users,
};
match self.conn.send(request).await {
Ok(()) => (),
Err(_) => return Err(FatalError::DatabaseConnectionLost),
};
match rx.recv().await {
Ok(DatabaseResponse::Users(lst)) => Ok(lst),
Ok(_) => Err(FatalError::MessageMismatch),
Err(_) => Err(FatalError::DatabaseConnectionLost),
}
}
async fn games(&mut self) -> Result<Vec<GameRow>, FatalError> {
let (tx, rx) = bounded::<DatabaseResponse>(1);
let request = DatabaseRequest {
tx,
req: Request::Games,
};
match self.conn.send(request).await {
Ok(()) => (),
Err(_) => return Err(FatalError::DatabaseConnectionLost),
};
match rx.recv().await {
Ok(DatabaseResponse::Games(lst)) => Ok(lst),
Ok(_) => Err(FatalError::MessageMismatch),
Err(_) => Err(FatalError::DatabaseConnectionLost),
}
}
async fn character(&mut self, id: CharacterId) -> Result<Option<CharsheetRow>, FatalError> {
let (tx, rx) = bounded::<DatabaseResponse>(1);
let request = DatabaseRequest {
tx,
req: Request::Charsheet(id),
};
self.conn.send(request).await.unwrap();
match self.conn.send(request).await {
Ok(()) => (),
Err(_) => return Err(FatalError::DatabaseConnectionLost),
};
match rx.recv().await {
Ok(DatabaseResponse::Charsheet(row)) => Ok(row),
Ok(_) => Err(Error::MessageMismatch),
Err(err) => {
println!("error: {:?}", err);
Err(Error::NoResponse)
}
Ok(_) => Err(FatalError::MessageMismatch),
Err(_) => Err(FatalError::DatabaseConnectionLost),
}
}
}
#[cfg(test)]
mod test {
use std::path::PathBuf;
use cool_asserts::assert_matches;
use super::*;
const soren: &'static str = r#"{ "type_": "Candela", "name": "Soren Jensen", "pronouns": "he/him", "circle": "Circle of the Bluest Sky", "style": "dapper gentleman", "catalyst": "a cursed book", "question": "What were the contents of that book?", "nerve": { "type_": "nerve", "drives": { "current": 1, "max": 2 }, "resistances": { "current": 0, "max": 3 }, "move": { "gilded": false, "score": 2 }, "strike": { "gilded": false, "score": 1 }, "control": { "gilded": true, "score": 0 } }, "cunning": { "type_": "cunning", "drives": { "current": 1, "max": 1 }, "resistances": { "current": 0, "max": 3 }, "sway": { "gilded": false, "score": 0 }, "read": { "gilded": false, "score": 0 }, "hide": { "gilded": false, "score": 0 } }, "intuition": { "type_": "intuition", "drives": { "current": 0, "max": 0 }, "resistances": { "current": 0, "max": 3 }, "survey": { "gilded": false, "score": 0 }, "focus": { "gilded": false, "score": 0 }, "sense": { "gilded": false, "score": 0 } }, "role": "Slink", "role_abilities": [ "Scout: If you have time to observe a location, you can spend 1 Intuition to ask a question: What do I notice here that others do not see? What in this place might be of use to us? What path should we follow?" ], "specialty": "Detective", "specialty_abilities": [ "Mind Palace: When you want to figure out how two clues might relate or what path they should point you towards, burn 1 Intution resistance. The GM will give you the information you have deduced." ] }"#;
#[test]
fn it_can_retrieve_a_charsheet() {
fn setup_db() -> (DiskDb, GameId) {
let no_path: Option<PathBuf> = None;
let db = DiskDb::new(no_path).unwrap();
assert_matches!(db.charsheet(CharacterId::from("1")), Ok(None));
db.save_user(None, "admin", "abcdefg", true, true);
let game_id = db.save_game(None, "Candela").unwrap();
(db, game_id)
}
#[test]
fn it_can_retrieve_a_character() {
let (db, game_id) = setup_db();
assert_matches!(db.character(CharacterId::from("1")), Ok(None));
let js: serde_json::Value = serde_json::from_str(soren).unwrap();
let soren_id = db
.save_charsheet(None, "candela".to_owned(), js.clone())
.unwrap();
assert_matches!(db.charsheet(soren_id).unwrap(), Some(CharsheetRow{ data, .. }) => assert_eq!(js, data));
let soren_id = db.save_character(None, game_id, js.clone()).unwrap();
assert_matches!(db.character(soren_id).unwrap(), Some(CharsheetRow{ data, .. }) => assert_eq!(js, data));
}
#[tokio::test]
async fn it_can_retrieve_a_charsheet_through_conn() {
async fn it_can_retrieve_a_character_through_conn() {
let memory_db: Option<PathBuf> = None;
let mut conn = DbConn::new(memory_db);
assert_matches!(conn.charsheet(CharacterId::from("1")).await, Ok(None));
assert_matches!(
conn.character(CharacterId::from("1")).await,
ResultExt::Ok(None)
);
}
}

View File

@ -1,10 +1,16 @@
use std::future::Future;
use futures::{SinkExt, StreamExt};
use result_extended::{error, ok, return_error, ResultExt};
use serde::{Deserialize, Serialize};
use warp::{http::Response, http::StatusCode, reply::Reply, ws::Message};
use crate::{asset_db::AssetId, core::Core, database::CharacterId, types::AppError};
use crate::{
asset_db::AssetId,
core::Core,
database::{CharacterId, UserId},
types::{AppError, FatalError},
};
/*
pub async fn handle_auth(
@ -32,26 +38,41 @@ pub async fn handle_auth(
pub async fn handler<F>(f: F) -> impl Reply
where
F: Future<Output = Result<Response<Vec<u8>>, AppError>>,
F: Future<Output = ResultExt<Response<Vec<u8>>, AppError, FatalError>>,
{
match f.await {
Ok(response) => response,
Err(AppError::NotFound(_)) => Response::builder()
ResultExt::Ok(response) => response,
ResultExt::Err(AppError::NotFound(_)) => Response::builder()
.status(StatusCode::NOT_FOUND)
.body(vec![])
.unwrap(),
Err(_) => Response::builder()
ResultExt::Err(_) => Response::builder()
.status(StatusCode::INTERNAL_SERVER_ERROR)
.body(vec![])
.unwrap(),
ResultExt::Fatal(err) => {
panic!("Shutting down with fatal error: {:?}", err);
}
}
}
pub async fn handle_server_status(core: Core) -> impl Reply {
handler(async move {
let status = return_error!(core.status().await);
ok(Response::builder()
.header("Access-Control-Allow-Origin", "*")
.header("Content-Type", "application/json")
.body(serde_json::to_vec(&status).unwrap())
.unwrap())
})
.await
}
pub async fn handle_file(core: Core, asset_id: AssetId) -> impl Reply {
handler(async move {
let (mime, bytes) = core.get_asset(asset_id).await?;
Ok(Response::builder()
.header("application-type", mime.to_string())
let (mime, bytes) = return_error!(core.get_asset(asset_id).await);
ok(Response::builder()
.header("content-type", mime.to_string())
.body(bytes)
.unwrap())
})
@ -67,7 +88,7 @@ pub async fn handle_available_images(core: Core) -> impl Reply {
.map(|path| format!("{}", path.as_str()))
.collect();
Ok(Response::builder()
ok(Response::builder()
.header("Access-Control-Allow-Origin", "*")
.header("Content-Type", "application/json")
.body(serde_json::to_vec(&image_paths).unwrap())
@ -88,7 +109,7 @@ pub async fn handle_register_client(core: Core, _request: RegisterRequest) -> im
handler(async move {
let client_id = core.register_client().await;
Ok(Response::builder()
ok(Response::builder()
.header("Access-Control-Allow-Origin", "*")
.header("Content-Type", "application/json")
.body(
@ -106,7 +127,7 @@ pub async fn handle_unregister_client(core: Core, client_id: String) -> impl Rep
handler(async move {
core.unregister_client(client_id);
Ok(Response::builder()
ok(Response::builder()
.status(StatusCode::NO_CONTENT)
.body(vec![])
.unwrap())
@ -150,7 +171,7 @@ pub async fn handle_set_background_image(core: Core, image_name: String) -> impl
handler(async move {
let _ = core.set_background_image(AssetId::from(image_name)).await;
Ok(Response::builder()
ok(Response::builder()
.header("Access-Control-Allow-Origin", "*")
.header("Access-Control-Allow-Methods", "*")
.header("Content-Type", "application/json")
@ -160,17 +181,55 @@ pub async fn handle_set_background_image(core: Core, image_name: String) -> impl
.await
}
pub async fn handle_get_users(core: Core) -> impl Reply {
handler(async move {
let users = match core.list_users().await {
ResultExt::Ok(users) => users,
ResultExt::Err(err) => return ResultExt::Err(err),
ResultExt::Fatal(err) => return ResultExt::Fatal(err),
};
ok(Response::builder()
.header("Access-Control-Allow-Origin", "*")
.header("Content-Type", "application/json")
.body(serde_json::to_vec(&users).unwrap())
.unwrap())
})
.await
}
pub async fn handle_get_games(core: Core) -> impl Reply {
handler(async move {
let games = match core.list_games().await {
ResultExt::Ok(games) => games,
ResultExt::Err(err) => return ResultExt::Err(err),
ResultExt::Fatal(err) => return ResultExt::Fatal(err),
};
ok(Response::builder()
.header("Access-Control-Allow-Origin", "*")
.header("Content-Type", "application/json")
.body(serde_json::to_vec(&games).unwrap())
.unwrap())
})
.await
}
pub async fn handle_get_charsheet(core: Core, charid: String) -> impl Reply {
handler(async move {
let sheet = core.get_charsheet(CharacterId::from(charid)).await.unwrap();
let sheet = match core.get_charsheet(CharacterId::from(charid)).await {
ResultExt::Ok(sheet) => sheet,
ResultExt::Err(err) => return ResultExt::Err(err),
ResultExt::Fatal(err) => return ResultExt::Fatal(err),
};
match sheet {
Some(sheet) => Ok(Response::builder()
Some(sheet) => ok(Response::builder()
.header("Access-Control-Allow-Origin", "*")
.header("Content-Type", "application/json")
.body(serde_json::to_vec(&sheet).unwrap())
.unwrap()),
None => Ok(Response::builder()
None => ok(Response::builder()
.status(StatusCode::NOT_FOUND)
.body(vec![])
.unwrap()),
@ -178,3 +237,21 @@ pub async fn handle_get_charsheet(core: Core, charid: String) -> impl Reply {
})
.await
}
pub async fn handle_set_admin_password(core: Core, password: String) -> impl Reply {
handler(async move {
let status = return_error!(core.status().await);
if status.admin_enabled {
return error(AppError::PermissionDenied);
}
core.set_password(UserId::from("admin"), password).await;
ok(Response::builder()
.header("Access-Control-Allow-Origin", "*")
.header("Access-Control-Allow-Methods", "*")
.header("Content-Type", "application/json")
.body(vec![])
.unwrap())
})
.await
}

View File

@ -8,7 +8,7 @@ use asset_db::{AssetId, FsAssets};
use authdb::AuthError;
use database::DbConn;
use handlers::{
handle_available_images, handle_connect_websocket, handle_file, handle_get_charsheet, handle_register_client, handle_set_background_image, handle_unregister_client, RegisterRequest
handle_available_images, handle_connect_websocket, handle_file, handle_get_charsheet, handle_get_users, handle_register_client, handle_server_status, handle_set_admin_password, handle_set_background_image, handle_unregister_client, RegisterRequest
};
use warp::{
// header,
@ -104,6 +104,13 @@ pub async fn main() {
let core = core::Core::new(FsAssets::new(PathBuf::from("/home/savanni/Pictures")), conn);
let log = warp::log("visions::api");
let route_server_status = warp::path!("api" / "v1" / "status")
.and(warp::get())
.then({
let core = core.clone();
move || handle_server_status(core.clone())
});
let route_image = warp::path!("api" / "v1" / "image" / String)
.and(warp::get())
.then({
@ -160,6 +167,13 @@ pub async fn main() {
})
.with(log);
let route_get_users = warp::path!("api" / "v1" / "users")
.and(warp::get())
.then({
let core = core.clone();
move || handle_get_users(core.clone())
});
let route_get_charsheet = warp::path!("api" / "v1" / "charsheet" / String)
.and(warp::get())
.then({
@ -167,14 +181,39 @@ pub async fn main() {
move |charid| handle_get_charsheet(core.clone(), charid)
});
let filter = route_register_client
let route_set_admin_password_options = warp::path!("api" / "v1" / "admin_password")
.and(warp::options())
.map({
move || {
Response::builder()
.header("Access-Control-Allow-Origin", "*")
.header("Access-Control-Allow-Methods", "PUT")
.header("Access-Control-Allow-Headers", "content-type")
.header("Content-Type", "application/json")
.body("")
.unwrap()
}
});
let route_set_admin_password = warp::path!("api" / "v1" / "admin_password")
.and(warp::put())
.and(warp::body::json())
.then({
let core = core.clone();
move |body| handle_set_admin_password(core.clone(), body)
});
let filter = route_server_status
.or(route_register_client)
.or(route_unregister_client)
.or(route_websocket)
.or(route_image)
.or(route_available_images)
.or(route_set_bg_image_options)
.or(route_set_bg_image)
.or(route_get_users)
.or(route_get_charsheet)
.or(route_set_admin_password_options)
.or(route_set_admin_password)
.recover(handle_rejection);
let server = warp::serve(filter);

View File

@ -1,14 +1,45 @@
use serde::{Deserialize, Serialize};
use thiserror::Error;
use typeshare::typeshare;
use crate::asset_db::AssetId;
use crate::{asset_db::AssetId, database::UserRow};
#[derive(Debug)]
#[derive(Debug, Error)]
pub enum FatalError {
#[error("Non-unique database key {0}")]
NonUniqueDatabaseKey(String),
#[error("Database migrations failed {0}")]
DatabaseMigrationFailure(String),
#[error("Failed to construct a query")]
ConstructQueryFailure(String),
#[error("Database connection lost")]
DatabaseConnectionLost,
#[error("Unexpected response for message")]
MessageMismatch,
}
impl result_extended::FatalError for FatalError {}
#[derive(Debug, Error)]
pub enum AppError {
#[error("something wasn't found {0}")]
NotFound(String),
#[error("object inaccessible {0}")]
Inaccessible(String),
#[error("the requested operation is not allowed")]
PermissionDenied,
#[error("invalid json {0}")]
JsonError(serde_json::Error),
#[error("wat {0}")]
UnexpectedError(String),
}
@ -21,6 +52,53 @@ pub struct RGB {
pub blue: u32,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[typeshare]
pub struct User {
pub id: String,
pub name: String,
pub password: String,
pub admin: bool,
pub enabled: bool,
}
impl From<UserRow> for User {
fn from(row: UserRow) -> Self {
Self {
id: row.id.as_str().to_owned(),
name: row.name.to_owned(),
password: row.password.to_owned(),
admin: row.admin,
enabled: row.enabled,
}
}
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[typeshare]
pub enum PlayerRole {
Gm,
Player,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[typeshare]
pub struct Player {
user_id: String,
role: PlayerRole,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[typeshare]
pub struct Game {
pub id: String,
pub name: String,
pub players: Vec<Player>,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[typeshare]

View File

@ -1,10 +0,0 @@
release:
NODE_ENV=production npm run build
dev:
npm run build
server:
npx http-server ./dist

File diff suppressed because it is too large Load Diff

View File

@ -1,24 +0,0 @@
{
"name": "ui",
"version": "1.0.0",
"description": "",
"main": "webpack.config.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1",
"build": "webpack"
},
"author": "",
"license": "GPL-3.0-or-later",
"dependencies": {
"react": "^18.2.0",
"react-dom": "^18.2.0"
},
"devDependencies": {
"@types/react": "^18.2.8",
"@types/react-dom": "^18.2.4",
"copy-webpack-plugin": "^11.0.0",
"ts-loader": "^9.4.3",
"webpack": "^5.85.0",
"webpack-cli": "^5.1.3"
}
}

View File

@ -1,23 +0,0 @@
type PlayingField = {
backgroundImage: string;
}
class Client {
playingField(): PlayingField {
return { backgroundImage: "tower-in-mist.jpg" };
}
async getFile(filename: string): Promise<Blob | undefined> {
try {
const response = await fetch(`http://localhost:8001/api/v1/file/${filename}`);
if (!response.ok) {
throw new Error(`Response status: ${response.status}`);
}
const body = await response.blob();
return body;
} catch (error) {
console.error(error.message);
}
}
}

View File

@ -1,6 +0,0 @@
<!doctype html>
<html>
<body>
<div id="root"></div>
</body>
</html>

View File

@ -1,11 +0,0 @@
import React from "react";
import ReactDOM from "react-dom";
const App = () => <div>App</div>;
ReactDOM.render(
<React.StrictMode>
<App />
</React.StrictMode>,
document.getElementById("root")
);

View File

@ -1,24 +0,0 @@
const CopyWebpackPlugin = require('copy-webpack-plugin');
module.exports = {
mode: "development",
entry: {
"main": "./src/main.tsx"
},
module: {
rules: [
{ test: /\.tsx?$/, use: "ts-loader", exclude: /node_modules/ }
]
},
plugins: [
new CopyWebpackPlugin({
patterns: [
{ from: "src/index.html" },
{ from: "src/visions.css" },
]
})
],
resolve: {
extensions: ['.ts', '.tsx'],
}
}

View File

@ -1,4 +1,4 @@
import React, { useEffect, useState } from 'react';
import React, { PropsWithChildren, useContext, useEffect, useState } from 'react';
import './App.css';
import { Client } from './client';
import { createBrowserRouter, RouterProvider } from 'react-router-dom';
@ -6,7 +6,12 @@ import { DesignPage } from './views/Design/Design';
import { GmView } from './views/GmView/GmView';
import { WebsocketProvider } from './components/WebsocketProvider';
import { PlayerView } from './views/PlayerView/PlayerView';
import { Admin } from './views/Admin/Admin';
import Candela from './plugins/Candela';
import { Authentication } from './views/Authentication/Authentication';
import { StateContext, StateProvider } from './providers/StateProvider/StateProvider';
const TEST_CHARSHEET_UUID = "12df9c09-1f2f-4147-8eda-a97bd2a7a803";
interface AppProps {
client: Client;
@ -15,13 +20,28 @@ interface AppProps {
const CandelaCharsheet = ({ client }: { client: Client }) => {
let [sheet, setSheet] = useState(undefined);
useEffect(
() => { client.charsheet("db7a2585-5dcf-4909-8743-2741111f8b9a").then((c) => setSheet(c)); },
() => { client.charsheet(TEST_CHARSHEET_UUID).then((c) => setSheet(c)); },
[client, setSheet]
);
return sheet ? <Candela.CharsheetElement sheet={sheet} /> : <div> </div>
}
interface AuthedViewProps {
client: Client;
}
const AuthedView = ({ client, children }: PropsWithChildren<AuthedViewProps>) => {
const [state, manager] = useContext(StateContext);
return (
<Authentication onAdminPassword={(password) => {
manager.setAdminPassword(password);
}} onAuth={(username, password) => console.log(username, password)}>
{children}
</Authentication>
);
}
const App = ({ client }: AppProps) => {
console.log("rendering app");
const [websocketUrl, setWebsocketUrl] = useState<string | undefined>(undefined);
@ -32,13 +52,17 @@ const App = ({ client }: AppProps) => {
let router =
createBrowserRouter([
{
path: "/",
element: <StateProvider client={client}><AuthedView client={client}> <PlayerView client={client} /> </AuthedView> </StateProvider>
},
{
path: "/gm",
element: websocketUrl ? <WebsocketProvider websocketUrl={websocketUrl}> <GmView client={client} /> </WebsocketProvider> : <div> </div>
},
{
path: "/",
element: websocketUrl ? <WebsocketProvider websocketUrl={websocketUrl}> <PlayerView client={client} /> </WebsocketProvider> : <div> </div>
path: "/admin",
element: <Admin client={client} />
},
{
path: "/candela",

View File

@ -45,9 +45,29 @@ export class Client {
return fetch(url, { method: 'PUT', headers: [['Content-Type', 'application/json']], body: JSON.stringify(name) });
}
async users() {
const url = new URL(this.base);
url.pathname = '/api/v1/users/';
return fetch(url).then((response) => response.json());
}
async charsheet(id: string) {
const url = new URL(this.base);
url.pathname = `/api/v1/charsheet/${id}`;
return fetch(url).then((response) => response.json());
}
async setAdminPassword(password: string) {
const url = new URL(this.base);
url.pathname = `/api/v1/admin_password`;
console.log("setting the admin password to: ", password);
return fetch(url, { method: 'PUT', headers: [['Content-Type', 'application/json']], body: JSON.stringify(password) });
}
async status() {
const url = new URL(this.base);
url.pathname = `/api/v1/status`;
return fetch(url).then((response) => response.json());
}
}

View File

@ -2,19 +2,17 @@ import React, { createContext, PropsWithChildren, useEffect, useReducer } from "
import useWebSocket from "react-use-websocket";
import { Message, Tabletop } from "visions-types";
type TabletopState = {
tabletop: Tabletop;
}
type WebsocketState = { }
const initialState = (): TabletopState => ({ tabletop: { backgroundColor: { red: 0, green: 0, blue: 0 }, backgroundImage: undefined } });
export const WebsocketContext = createContext<TabletopState>(initialState());
export const WebsocketContext = createContext<WebsocketState>({});
interface WebsocketProviderProps {
websocketUrl: string;
}
export const WebsocketProvider = ({ websocketUrl, children }: PropsWithChildren<WebsocketProviderProps>) => {
return <div> {children} </div>;
/*
const { lastMessage } = useWebSocket(websocketUrl);
const [state, dispatch] = useReducer(handleMessage, initialState());
@ -29,8 +27,10 @@ export const WebsocketProvider = ({ websocketUrl, children }: PropsWithChildren<
return (<WebsocketContext.Provider value={state}>
{children}
</WebsocketContext.Provider>);
*/
}
/*
const handleMessage = (state: TabletopState, message: Message): TabletopState => {
console.log(message);
switch (message.type) {
@ -42,3 +42,4 @@ const handleMessage = (state: TabletopState, message: Message): TabletopState =>
}
}
}
*/

15
visions/ui/src/design.css Normal file
View File

@ -0,0 +1,15 @@
:root {
--border-standard: 2px solid black;
--border-radius-standard: 4px;
--border-shadow-shallow: 1px 1px 2px black;
--padding-m: 8px;
--margin-s: 4px;
}
.card {
border: var(--border-standard);
border-radius: var(--border-radius-standard);
box-shadow: var(--border-shadow-shallow);
padding: var(--padding-m);
}

View File

@ -0,0 +1,70 @@
import React, { createContext, PropsWithChildren, useCallback, useEffect, useReducer, useRef } from "react";
import { Status, Tabletop } from "visions-types";
import { Client } from "../../client";
import { assertNever } from "../../plugins/Candela";
type AuthState = { type: "NoAdmin" } | { type: "Unauthed" } | { type: "Authed", userid: string };
type AppState = {
auth: AuthState;
tabletop: Tabletop;
}
type Action = { type: "SetAuthState", content: AuthState };
const initialState = (): AppState => (
{
auth: { type: "NoAdmin" },
tabletop: { backgroundColor: { red: 0, green: 0, blue: 0 }, backgroundImage: undefined }
}
);
const stateReducer = (state: AppState, action: Action): AppState => {
return { ...state, auth: action.content }
}
class StateManager {
client: Client | undefined;
dispatch: React.Dispatch<Action> | undefined;
constructor(client: Client | undefined, dispatch: React.Dispatch<any> | undefined) {
this.client = client;
this.dispatch = dispatch;
}
async status() {
if (!this.client || !this.dispatch) return;
const { admin_enabled } = await this.client.status();
if (!admin_enabled) {
this.dispatch({ type: "SetAuthState", content: { type: "NoAdmin" } });
} else {
this.dispatch({ type: "SetAuthState", content: { type: "Unauthed" } });
}
}
async setAdminPassword(password: string) {
if (!this.client || !this.dispatch) return;
await this.client.setAdminPassword(password);
await this.status();
}
}
export const StateContext = createContext<[AppState, StateManager]>([initialState(), new StateManager(undefined, undefined)]);
interface StateProviderProps { client: Client; }
export const StateProvider = ({ client, children }: PropsWithChildren<StateProviderProps>) => {
const [state, dispatch] = useReducer(stateReducer, initialState());
const stateManager = useRef(new StateManager(client, dispatch));
useEffect(() => {
stateManager.current.status();
}, [stateManager]);
return <StateContext.Provider value={[state, stateManager.current]}>
{children}
</StateContext.Provider>;
}

View File

@ -0,0 +1,47 @@
import React, { useEffect, useState } from 'react';
import { Game, User } from 'visions-types';
import { Client } from '../../client';
interface UserRowProps {
user: User,
}
const UserRow = ({ user }: UserRowProps) => {
return (<tr>
<td> {user.name} </td>
<td> {user.admin && "admin"} </td>
<td> {user.enabled && "enabled"} </td>
</tr>);
}
interface GameRowProps {
game: Game,
}
const GameRow = ({ game }: GameRowProps) => {
return (<tr>
<td> {game.name} </td>
</tr>);
}
interface AdminProps {
client: Client,
}
export const Admin = ({ client }: AdminProps) => {
const [users, setUsers] = useState<Array<User>>([]);
useEffect(() => {
client.users().then((u) => {
console.log(u);
setUsers(u);
});
}, [client]);
console.log(users);
return (<table>
<tbody>
{users.map((user) => <UserRow user={user} />)}
</tbody>
</table>);
}

View File

@ -0,0 +1,18 @@
@import '../../design.css';
.auth {
display: flex;
justify-content: center;
align-items: center;
width: 100%;
height: 100vh;
}
.auth__input-line {
display: flex;
justify-content: space-between;
}
.auth__input-line > * {
margin: var(--margin-s);
}

View File

@ -0,0 +1,51 @@
import { PropsWithChildren, useContext, useState } from 'react';
import { StateContext } from '../../providers/StateProvider/StateProvider';
import { assertNever } from '../../plugins/Candela';
import './Authentication.css';
interface AuthenticationProps {
onAdminPassword: (password: string) => void;
onAuth: (username: string, password: string) => void;
}
export const Authentication = ({ onAdminPassword, onAuth, children }: PropsWithChildren<AuthenticationProps>) => {
// No admin password set: prompt for the admin password
// Password set, nobody logged in: prompt for login
// User logged in: show the children
let [userField, setUserField] = useState<string>("");
let [pwField, setPwField] = useState<string>("");
let [state, _] = useContext(StateContext);
switch (state.auth.type) {
case "NoAdmin": {
return <div className="auth">
<div className="card">
<h1> Welcome to your new Visions VTT Instance </h1>
<p> Set your admin password: </p>
<input type="password" placeholder="Password" onChange={(evt) => setPwField(evt.target.value)} />
<input type="submit" value="Submit" onClick={() => onAdminPassword(pwField)} />
</div>
</div>;
}
case "Unauthed": {
return <div className="auth card">
<div className="card">
<h1> Welcome to Visions VTT </h1>
<div className="auth__input-line">
<input type="text" placeholder="Username" onChange={(evt) => setUserField(evt.target.value)} />
<input type="password" placeholder="Password" onChange={(evt) => setPwField(evt.target.value)} />
<input type="submit" value="Sign in" onClick={() => onAuth(userField, pwField)} />
</div>
</div>
</div>;
}
case "Authed": {
return <div> {children} </div>;
}
default: {
assertNever(state.auth);
return <div></div>;
}
}
}

View File

@ -1,5 +1,6 @@
import React, { useContext, useEffect, useState } from 'react';
import { Client, PlayingField } from '../../client';
import { useContext, useEffect, useState } from 'react';
import { Client } from '../../client';
import { StateContext } from '../../providers/StateProvider/StateProvider';
import { TabletopElement } from '../../components/Tabletop/Tabletop';
import { ThumbnailElement } from '../../components/Thumbnail/Thumbnail';
import { WebsocketContext } from '../../components/WebsocketProvider';
@ -10,19 +11,19 @@ interface GmViewProps {
}
export const GmView = ({ client }: GmViewProps) => {
const { tabletop } = useContext(WebsocketContext);
const [state, dispatch] = useContext(StateContext);
const [images, setImages] = useState<string[]>([]);
useEffect(() => {
client.availableImages().then((images) => setImages(images));
}, [client]);
const backgroundUrl = tabletop.backgroundImage ? client.imageUrl(tabletop.backgroundImage) : undefined;
const backgroundUrl = state.tabletop.backgroundImage ? client.imageUrl(state.tabletop.backgroundImage) : undefined;
return (<div className="gm-view">
<div>
{images.map((imageName) => <ThumbnailElement id={imageName} url={client.imageUrl(imageName)} onclick={() => { client.setBackgroundImage(imageName); }} />)}
</div>
<TabletopElement backgroundColor={tabletop.backgroundColor} backgroundUrl={backgroundUrl} />
<TabletopElement backgroundColor={state.tabletop.backgroundColor} backgroundUrl={backgroundUrl} />
</div>)
}

View File

@ -4,28 +4,31 @@ import { WebsocketContext } from '../../components/WebsocketProvider';
import { Client } from '../../client';
import { TabletopElement } from '../../components/Tabletop/Tabletop';
import Candela from '../../plugins/Candela';
import { StateContext } from '../../providers/StateProvider/StateProvider';
const TEST_CHARSHEET_UUID = "12df9c09-1f2f-4147-8eda-a97bd2a7a803";
interface PlayerViewProps {
client: Client;
}
export const PlayerView = ({ client }: PlayerViewProps) => {
const { tabletop } = useContext(WebsocketContext);
const [state, dispatch] = useContext(StateContext);
const [charsheet, setCharsheet] = useState(undefined);
useEffect(
() => {
client.charsheet("db7a2585-5dcf-4909-8743-2741111f8b9a").then((c) => {
client.charsheet(TEST_CHARSHEET_UUID).then((c) => {
setCharsheet(c)
});
},
[client, setCharsheet]
);
const backgroundColor = tabletop.backgroundColor;
const backgroundColor = state.tabletop.backgroundColor;
const tabletopColorStyle = `rgb(${backgroundColor.red}, ${backgroundColor.green}, ${backgroundColor.blue})`;
const backgroundUrl = tabletop.backgroundImage ? client.imageUrl(tabletop.backgroundImage) : undefined;
const backgroundUrl = state.tabletop.backgroundImage ? client.imageUrl(state.tabletop.backgroundImage) : undefined;
return (<div className="player-view" style={{ backgroundColor: tabletopColorStyle }}>
<div className="player-view__middle-panel"> <TabletopElement backgroundColor={backgroundColor} backgroundUrl={backgroundUrl} /> </div>