Set up a new game screen #45

Merged
savanni merged 7 commits from kifu/launch-screen into main 2023-06-16 13:11:47 +00:00
19 changed files with 563 additions and 150 deletions

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@ -36,13 +36,13 @@ ifc-test:
cd ifc && make test cd ifc && make test
kifu-core/dev: kifu-core/dev:
cd kifu/kifu-core && make test cd kifu/core && make test
kifu-core/test: kifu-core/test:
cd kifu/kifu-core && make test cd kifu/core && make test
kifu-core/test-oneshot: kifu-core/test-oneshot:
cd kifu/kifu-core && make test-oneshot cd kifu/core && make test-oneshot
kifu-gtk: kifu-gtk:
cd kifu/gtk && make release cd kifu/gtk && make release

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@ -1,15 +1,21 @@
use crate::types::AppState; use crate::{
use crate::ui::{playing_field, PlayingFieldView}; types::{AppState, GameState, Player, Rank},
ui::{new_game, playing_field, NewGameView, PlayingFieldView},
};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use std::sync::{Arc, RwLock}; use std::sync::{Arc, RwLock};
use typeshare::typeshare; use typeshare::typeshare;
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)] #[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
#[typeshare] #[typeshare]
#[serde(tag = "type", content = "content")] #[serde(tag = "type", content = "content")]
pub enum CoreRequest { pub enum CoreRequest {
CreateGame(CreateGameRequest),
LaunchScreen,
NewGame,
PlayingField, PlayingField,
PlayStoneRequest(PlayStoneRequest), PlayStone(PlayStoneRequest),
StartGame,
} }
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)] #[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
@ -19,10 +25,40 @@ pub struct PlayStoneRequest {
pub row: u8, pub row: u8,
} }
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
#[typeshare]
pub struct CreateGameRequest {
pub black_player: PlayerInfoRequest,
pub white_player: PlayerInfoRequest,
}
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
#[typeshare]
pub enum PlayerInfoRequest {
Hotseat(HotseatPlayerRequest),
}
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
#[typeshare]
pub struct HotseatPlayerRequest {
pub name: String,
pub rank: Option<String>,
}
impl From<HotseatPlayerRequest> for Player {
fn from(p: HotseatPlayerRequest) -> Self {
Self {
name: p.name,
rank: p.rank.and_then(|r| Rank::try_from(r.as_ref()).ok()),
}
}
}
#[derive(Clone, Debug, Serialize, Deserialize)] #[derive(Clone, Debug, Serialize, Deserialize)]
#[typeshare] #[typeshare]
#[serde(tag = "type", content = "content")] #[serde(tag = "type", content = "content")]
pub enum CoreResponse { pub enum CoreResponse {
NewGameView(NewGameView),
PlayingFieldView(PlayingFieldView), PlayingFieldView(PlayingFieldView),
} }
@ -40,18 +76,57 @@ impl CoreApp {
pub async fn dispatch(&self, request: CoreRequest) -> CoreResponse { pub async fn dispatch(&self, request: CoreRequest) -> CoreResponse {
match request { match request {
/*
CoreRequest::LaunchScreen => {
let app_state = self.state.read().unwrap();
At launch, I want to either show a list of games in progress, the current game, or the game creation screen.
- if a live game is in progress, immmediately go to that game. Such a game will be classified at game creation, so it should be persisted to the state.
- if no live games are in progress, but there are slow games in progress, show a list of the slow games and let the player choose which one to jump into.
- if no games are in progress, show only the game creation screen
- game creation menu should be present both when there are only slow games and when there are no games
- the UI returned here will always be available in other places, such as when the user is viewing a game and wants to return to this page
For the initial version, I want only to show the game creation screen. Then I will backtrack record application state so that the only decisions can be made.
}
*/
CoreRequest::CreateGame(create_request) => {
let mut app_state = self.state.write().unwrap();
let white_player = {
match create_request.white_player {
PlayerInfoRequest::Hotseat(request) => Player::from(request),
}
};
let black_player = {
match create_request.black_player {
PlayerInfoRequest::Hotseat(request) => Player::from(request),
}
};
app_state.game = Some(GameState {
white_player,
black_player,
..GameState::new()
});
let game_state = app_state.game.as_ref().unwrap();
CoreResponse::PlayingFieldView(playing_field(game_state))
}
CoreRequest::LaunchScreen => CoreResponse::NewGameView(new_game()),
CoreRequest::NewGame => CoreResponse::NewGameView(new_game()),
CoreRequest::PlayingField => { CoreRequest::PlayingField => {
let app_state = self.state.read().unwrap(); let app_state = self.state.read().unwrap();
let game = app_state.game.as_ref().unwrap(); let game = app_state.game.as_ref().unwrap();
CoreResponse::PlayingFieldView(playing_field(game)) CoreResponse::PlayingFieldView(playing_field(game))
} }
CoreRequest::PlayStoneRequest(request) => { CoreRequest::PlayStone(request) => {
let mut app_state = self.state.write().unwrap(); let mut app_state = self.state.write().unwrap();
app_state.place_stone(request); app_state.place_stone(request);
let game = app_state.game.as_ref().unwrap(); let game = app_state.game.as_ref().unwrap();
CoreResponse::PlayingFieldView(playing_field(game)) CoreResponse::PlayingFieldView(playing_field(game))
} }
CoreRequest::StartGame => {
unimplemented!()
}
} }
} }

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@ -1,8 +1,10 @@
mod api; mod api;
pub use api::{CoreApp, CoreRequest, CoreResponse}; pub use api::{
CoreApp, CoreRequest, CoreResponse, CreateGameRequest, HotseatPlayerRequest, PlayerInfoRequest,
};
mod types; mod types;
pub use types::{BoardError, Color, Size}; pub use types::{BoardError, Color, Rank, Size};
pub mod ui; pub mod ui;
mod board; mod board;

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@ -55,7 +55,7 @@ impl AppState {
pub fn place_stone(&mut self, req: PlayStoneRequest) { pub fn place_stone(&mut self, req: PlayStoneRequest) {
match self.game { match self.game {
Some(ref mut game) => { Some(ref mut game) => {
game.place_stone(Coordinate { let _ = game.place_stone(Coordinate {
column: req.column, column: req.column,
row: req.row, row: req.row,
}); });
@ -65,8 +65,9 @@ impl AppState {
} }
} }
#[derive(Debug)] #[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
enum Rank { #[typeshare]
pub enum Rank {
Kyu(u8), Kyu(u8),
Dan(u8), Dan(u8),
Pro(u8), Pro(u8),
@ -92,8 +93,8 @@ impl From<Rank> for String {
#[derive(Debug)] #[derive(Debug)]
pub struct Player { pub struct Player {
name: String, pub name: String,
rank: Rank, pub rank: Option<Rank>,
} }
#[derive(Debug)] #[derive(Debug)]
@ -112,19 +113,19 @@ pub struct GameState {
} }
impl GameState { impl GameState {
fn new() -> GameState { pub fn new() -> GameState {
GameState { GameState {
board: Board::new(), board: Board::new(),
past_positions: vec![], past_positions: vec![],
conversation: vec![], conversation: vec![],
current_player: Color::Black, current_player: Color::Black,
white_player: Player { white_player: Player {
name: "Savanni".to_owned(), name: "".to_owned(),
rank: Rank::Kyu(10), rank: None,
}, },
black_player: Player { black_player: Player {
name: "Opal".to_owned(), name: "".to_owned(),
rank: Rank::Kyu(10), rank: None,
}, },
white_clock: Duration::from_secs(600), white_clock: Duration::from_secs(600),
black_clock: Duration::from_secs(600), black_clock: Duration::from_secs(600),

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@ -0,0 +1,10 @@
use serde::{Deserialize, Serialize};
use typeshare::typeshare;
#[derive(Clone, Debug, Serialize, Deserialize)]
#[typeshare]
pub struct Action<A> {
pub id: String,
pub label: String,
pub action: A,
}

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@ -0,0 +1,18 @@
use serde::{Deserialize, Serialize};
use typeshare::typeshare;
#[derive(Clone, Debug, Serialize, Deserialize)]
#[typeshare]
pub struct Menu<T: PartialEq + Eq> {
current: Option<T>,
options: Vec<T>,
}
impl<T: PartialEq + Eq> Menu<T> {
pub fn new(options: Vec<T>, current: Option<T>) -> Menu<T> {
if let Some(ref current) = current {
assert!(options.contains(current));
}
Menu { current, options }
}
}

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@ -0,0 +1,2 @@
pub mod action;
pub mod menu;

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@ -0,0 +1,14 @@
use crate::{
ui::types;
};
use serde::{Deserialize, Serialize};
use typeshare::typeshare;
#[derive(Clone, Debug, Serialize, Deserialize)]
pub enum LaunchScreenView {
CreateGame(CreateGameView)
}
// This will be called when the Kifu application starts.
pub fn launch_screen() -> LaunchScreenView {
}

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@ -1,6 +1,15 @@
mod elements;
pub use elements::{action::Action, menu::Menu};
mod playing_field; mod playing_field;
pub use playing_field::{playing_field, PlayingFieldView}; pub use playing_field::{playing_field, PlayingFieldView};
// mod launch_screen;
// pub use launch_screen::{launch_screen, LaunchScreenView};
mod new_game;
pub use new_game::{new_game, HotseatPlayerElement, NewGameView, PlayerElement};
mod types; mod types;
pub use types::{ pub use types::{
BoardElement, ChatElement, IntersectionElement, PlayerCardElement, StoneElement, BoardElement, ChatElement, IntersectionElement, PlayerCardElement, StoneElement,

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@ -0,0 +1,77 @@
use crate::ui::Action;
use serde::{Deserialize, Serialize};
use typeshare::typeshare;
fn rank_strings() -> Vec<String> {
vec![
"", "30 kyu", "29 kyu", "28 kyu", "27 kyu", "26 kyu", "25 kyu", "24 kyu", "23 kyu",
"22 kyu", "21 kyu", "20 kyu", "19 kyu", "18 kyu", "17 kyu", "16 kyu", "15 kyu", "14 kyu",
"13 kyu", "12 kyu", "11 kyu", "10 kyu", "9 kyu", "8 kyu", "7 kyu", "6 kyu", "5 kyu",
"4 kyu", "3 kyu", "2 kyu", "1 kyu", "1 dan", "2 dan", "3 dan", "4 dan", "5 dan", "6 dan",
"7 dan", "8 dan", "9 dan", "1 pro", "2 pro", "3 pro", "4 pro", "5 pro", "6 pro", "7 pro",
"8 pro", "9 pro",
]
.into_iter()
.map(|s| s.to_owned())
.collect()
}
#[derive(Clone, Debug, Serialize, Deserialize)]
#[typeshare]
pub enum PlayerElement {
Hotseat(HotseatPlayerElement),
// Remote(RemotePlayerElement),
// Bot(BotPlayerElement),
}
impl Default for PlayerElement {
fn default() -> PlayerElement {
PlayerElement::Hotseat(HotseatPlayerElement::default())
}
}
#[derive(Clone, Debug, Serialize, Deserialize, Default)]
#[typeshare]
pub struct HotseatPlayerElement {
pub placeholder: Option<String>,
pub default_rank: Option<String>,
pub ranks: Vec<String>,
}
#[derive(Clone, Debug, Serialize, Deserialize)]
#[typeshare]
pub struct RemotePlayerElement {}
#[derive(Clone, Debug, Serialize, Deserialize)]
#[typeshare]
pub struct BotPlayerElement {}
#[derive(Clone, Debug, Serialize, Deserialize)]
#[typeshare]
pub struct NewGameView {
pub black_player: PlayerElement,
pub white_player: PlayerElement,
pub start_game: Action<()>,
}
pub fn new_game() -> NewGameView {
let black_player = PlayerElement::Hotseat(HotseatPlayerElement {
placeholder: Some("black player".to_owned()),
default_rank: None,
ranks: rank_strings(),
});
let white_player = PlayerElement::Hotseat(HotseatPlayerElement {
placeholder: Some("white player".to_owned()),
default_rank: None,
ranks: rank_strings(),
});
NewGameView {
black_player,
white_player,
start_game: Action {
id: "start-game-action".to_owned(),
label: "New Game".to_owned(),
action: (),
},
}
}

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@ -21,16 +21,24 @@ pub fn playing_field(game: &GameState) -> PlayingFieldView {
let player_card_black = types::PlayerCardElement { let player_card_black = types::PlayerCardElement {
color: Color::Black, color: Color::Black,
name: "Savanni".to_owned(), name: game.black_player.name.clone(),
rank: "10k".to_owned(), rank: game
clock: "24:53".to_owned(), .black_player
.rank
.map(String::from)
.unwrap_or("".to_owned()),
clock: "".to_owned(),
}; };
let player_card_white = types::PlayerCardElement { let player_card_white = types::PlayerCardElement {
color: Color::White, color: Color::White,
name: "Opal".to_owned(), name: game.white_player.name.clone(),
rank: "10k".to_owned(), rank: game
clock: "25:00".to_owned(), .black_player
.rank
.map(String::from)
.unwrap_or("".to_owned()),
clock: "".to_owned(),
}; };
let chat = types::ChatElement { let chat = types::ChatElement {

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@ -31,7 +31,7 @@ impl StoneElement {
} }
} }
#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)] #[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
#[typeshare] #[typeshare]
#[serde(tag = "type", content = "content")] #[serde(tag = "type", content = "content")]
pub enum IntersectionElement { pub enum IntersectionElement {
@ -53,9 +53,10 @@ impl BoardElement {
.map(|row| { .map(|row| {
(0..size.width) (0..size.width)
.map(|column| { .map(|column| {
IntersectionElement::Empty(CoreRequest::PlayStoneRequest( IntersectionElement::Empty(CoreRequest::PlayStone(PlayStoneRequest {
PlayStoneRequest { column, row }, column,
)) row,
}))
}) })
.collect::<Vec<IntersectionElement>>() .collect::<Vec<IntersectionElement>>()
}) })
@ -66,7 +67,12 @@ impl BoardElement {
pub fn stone(&self, column: u8, row: u8) -> IntersectionElement { pub fn stone(&self, column: u8, row: u8) -> IntersectionElement {
let addr = self.addr(column, row); let addr = self.addr(column, row);
self.spaces[addr] self.spaces[addr].clone()
}
pub fn stone_mut(&mut self, column: u8, row: u8) -> &mut IntersectionElement {
let addr = self.addr(column, row);
&mut self.spaces[addr]
} }
fn addr(&self, column: u8, row: u8) -> usize { fn addr(&self, column: u8, row: u8) -> usize {
@ -76,7 +82,8 @@ impl BoardElement {
impl From<&Board> for BoardElement { impl From<&Board> for BoardElement {
fn from(board: &Board) -> Self { fn from(board: &Board) -> Self {
let spaces: Vec<IntersectionElement> = (0..board.size.height) let spaces: Vec<IntersectionElement> =
(0..board.size.height)
.map(|row| { .map(|row| {
(0..board.size.width) (0..board.size.width)
.map(|column| match board.stone(&Coordinate { column, row }) { .map(|column| match board.stone(&Coordinate { column, row }) {
@ -85,7 +92,7 @@ impl From<&Board> for BoardElement {
liberties: None, liberties: None,
color, color,
}), }),
None => IntersectionElement::Empty(CoreRequest::PlayStoneRequest( None => IntersectionElement::Empty(CoreRequest::PlayStone(
PlayStoneRequest { column, row }, PlayStoneRequest { column, row },
)), )),
}) })

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@ -3,3 +3,7 @@ release:
dev: dev:
cargo watch -x 'run --bin kifu-gtk' cargo watch -x 'run --bin kifu-gtk'
screenplay:
cargo watch -x 'run --bin screenplay --features="screenplay"'

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@ -19,3 +19,14 @@ impl CoreApi {
}); });
} }
} }
pub fn perftrace<F, A>(trace_name: &str, f: F) -> A
where
F: FnOnce() -> A,
{
let start = std::time::Instant::now();
let result = f();
let end = std::time::Instant::now();
println!("[Trace: {}] {:?}", trace_name, end - start);
return result;
}

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@ -1,8 +1,38 @@
use gtk::prelude::*; use gtk::prelude::*;
use kifu_core::{CoreApp, CoreRequest, CoreResponse}; use kifu_core::{CoreApp, CoreRequest, CoreResponse};
use kifu_gtk::{ui::PlayingField, CoreApi}; use kifu_gtk::{
perftrace,
ui::{NewGame, PlayingField},
CoreApi,
};
use std::sync::{Arc, RwLock}; use std::sync::{Arc, RwLock};
fn handle_response(api: CoreApi, window: gtk::ApplicationWindow, message: CoreResponse) {
let playing_field = Arc::new(RwLock::new(None));
match message {
CoreResponse::NewGameView(view) => perftrace("NewGameView", || {
let api = api.clone();
let new_game = NewGame::new(api, view);
window.set_child(Some(&new_game));
}),
CoreResponse::PlayingFieldView(view) => perftrace("PlayingFieldView", || {
let api = api.clone();
let mut playing_field = playing_field.write().unwrap();
if playing_field.is_none() {
perftrace("creating a new playing field", || {
let field = PlayingField::new(api, view);
window.set_child(Some(&field));
*playing_field = Some(field);
})
} else {
playing_field.as_ref().map(|field| field.update_view(view));
}
}),
}
}
fn main() { fn main() {
gio::resources_register_include!("com.luminescent-dreams.kifu-gtk.gresource") gio::resources_register_include!("com.luminescent-dreams.kifu-gtk.gresource")
.expect("Failed to register resources"); .expect("Failed to register resources");
@ -44,30 +74,15 @@ fn main() {
gtk_rx.attach(None, { gtk_rx.attach(None, {
let api = api.clone(); let api = api.clone();
let playing_field = Arc::new(RwLock::new(None));
move |message| { move |message| {
match message { perftrace("handle_response", || {
CoreResponse::PlayingFieldView(view) => { handle_response(api.clone(), window.clone(), message)
let api = api.clone(); });
let start = std::time::Instant::now();
let mut playing_field = playing_field.write().unwrap();
if playing_field.is_none() {
let field = PlayingField::new(api, view);
window.set_child(Some(&field));
*playing_field = Some(field);
} else {
playing_field.as_ref().map(|field| field.update_view(view));
}
let end = std::time::Instant::now();
println!("Time to render the playing field: {:?}", end - start);
}
}
Continue(true) Continue(true)
} }
}); });
api.dispatch(CoreRequest::PlayingField); api.dispatch(CoreRequest::NewGame);
} }
}); });

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@ -1,4 +1,4 @@
use crate::CoreApi; use crate::{perftrace, CoreApi};
use gio::resources_lookup_data; use gio::resources_lookup_data;
use glib::Object; use glib::Object;
use gtk::{ use gtk::{
@ -83,6 +83,7 @@ impl ObjectImpl for BoardPrivate {
self.drawing_area self.drawing_area
.set_draw_func(move |_, context, width, height| { .set_draw_func(move |_, context, width, height| {
perftrace("render drawing area", || {
let render_start = std::time::Instant::now(); let render_start = std::time::Instant::now();
let board = board.borrow(); let board = board.borrow();
@ -163,6 +164,7 @@ impl ObjectImpl for BoardPrivate {
} }
let render_end = std::time::Instant::now(); let render_end = std::time::Instant::now();
println!("board rendering time: {:?}", render_end - render_start); println!("board rendering time: {:?}", render_end - render_start);
})
}); });
let motion_controller = gtk::EventControllerMotion::new(); let motion_controller = gtk::EventControllerMotion::new();

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@ -7,6 +7,9 @@ pub use chat::Chat;
mod playing_field; mod playing_field;
pub use playing_field::PlayingField; pub use playing_field::PlayingField;
mod new_game;
pub use new_game::NewGame;
mod board; mod board;
pub use board::Board; pub use board::Board;

150
kifu/gtk/src/ui/new_game.rs Normal file
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@ -0,0 +1,150 @@
use crate::CoreApi;
use glib::Object;
use gtk::{glib, prelude::*, subclass::prelude::*};
use kifu_core::{
ui::{NewGameView, PlayerElement},
CoreRequest, CreateGameRequest, HotseatPlayerRequest, PlayerInfoRequest,
};
use std::{cell::RefCell, rc::Rc};
struct PlayerDataEntryPrivate {
name: gtk::Text,
rank: gtk::DropDown,
}
impl Default for PlayerDataEntryPrivate {
fn default() -> Self {
let rank = gtk::DropDown::builder().build();
Self {
name: gtk::Text::builder().build(),
rank,
}
}
}
#[glib::object_subclass]
impl ObjectSubclass for PlayerDataEntryPrivate {
const NAME: &'static str = "PlayerDataEntry";
type Type = PlayerDataEntry;
type ParentType = gtk::Box;
}
impl ObjectImpl for PlayerDataEntryPrivate {}
impl WidgetImpl for PlayerDataEntryPrivate {}
impl BoxImpl for PlayerDataEntryPrivate {}
glib::wrapper! {
struct PlayerDataEntry(ObjectSubclass<PlayerDataEntryPrivate>) @extends gtk::Box, gtk::Widget;
}
impl PlayerDataEntry {
pub fn new(element: PlayerElement) -> PlayerDataEntry {
let s: Self = Object::builder().build();
let rank_model = gio::ListStore::new(gtk::StringObject::static_type());
s.imp().rank.set_model(Some(&rank_model));
match element {
PlayerElement::Hotseat(player) => {
if let Some(placeholder) = player.placeholder {
s.imp().name.set_placeholder_text(Some(&placeholder));
}
player.ranks.iter().for_each(|rank| rank_model.append(&gtk::StringObject::new(rank)));
}
// PlayerElement::Remote(_) => s.imp().placeholder.set_text("remote player"),
// PlayerElement::Bot(_) => s.imp().placeholder.set_text("bot player"),
}
s.append(&s.imp().name);
s.append(&s.imp().rank);
s
}
pub fn text(&self) -> String {
let name = self.imp().name.buffer().text().to_string();
if name.is_empty() {
self.imp()
.name
.placeholder_text()
.map(|s| s.to_string())
.unwrap_or("".to_owned())
} else {
name
}
}
pub fn rank(&self) -> Option<String> {
self.imp().rank.selected_item().and_then(|obj| {
let str_obj = obj.downcast::<gtk::StringObject>().ok()?;
Some(str_obj.string().clone().to_string())
})
}
}
pub struct NewGamePrivate {
black_player: Rc<RefCell<Option<PlayerDataEntry>>>,
white_player: Rc<RefCell<Option<PlayerDataEntry>>>,
}
impl Default for NewGamePrivate {
fn default() -> Self {
Self {
black_player: Rc::new(RefCell::new(None)),
white_player: Rc::new(RefCell::new(None)),
}
}
}
#[glib::object_subclass]
impl ObjectSubclass for NewGamePrivate {
const NAME: &'static str = "NewGame";
type Type = NewGame;
type ParentType = gtk::Grid;
}
impl ObjectImpl for NewGamePrivate {}
impl WidgetImpl for NewGamePrivate {}
impl GridImpl for NewGamePrivate {}
glib::wrapper! {
pub struct NewGame(ObjectSubclass<NewGamePrivate>) @extends gtk::Grid, gtk::Widget;
}
impl NewGame {
pub fn new(api: CoreApi, view: NewGameView) -> NewGame {
let s: Self = Object::builder().build();
let black_player = PlayerDataEntry::new(view.black_player);
s.attach(&black_player, 1, 1, 1, 1);
*s.imp().black_player.borrow_mut() = Some(black_player.clone());
let white_player = PlayerDataEntry::new(view.white_player);
s.attach(&white_player, 2, 1, 1, 1);
*s.imp().white_player.borrow_mut() = Some(white_player.clone());
let new_game_button = gtk::Button::builder().label(&view.start_game.label).build();
s.attach(&new_game_button, 2, 2, 1, 1);
new_game_button.connect_clicked({
move |_| {
let black_player = black_player.clone();
let white_player = white_player.clone();
api.dispatch(CoreRequest::CreateGame(CreateGameRequest {
black_player: player_info(black_player.clone()),
white_player: player_info(white_player.clone()),
}));
}
});
s
}
}
fn player_info(player: PlayerDataEntry) -> PlayerInfoRequest {
PlayerInfoRequest::Hotseat(HotseatPlayerRequest {
name: player.text(),
rank: player.rank(),
})
}

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@ -1,5 +1,8 @@
use crate::ui::{Board, Chat, PlayerCard}; use crate::{
use crate::CoreApi; perftrace,
ui::{Board, Chat, PlayerCard},
CoreApi,
};
use glib::Object; use glib::Object;
use gtk::{prelude::*, subclass::prelude::*}; use gtk::{prelude::*, subclass::prelude::*};
use kifu_core::ui::PlayingFieldView; use kifu_core::ui::PlayingFieldView;
@ -69,10 +72,12 @@ impl PlayingField {
} }
pub fn update_view(&self, view: PlayingFieldView) { pub fn update_view(&self, view: PlayingFieldView) {
perftrace("update_view", || {
self.imp().board.borrow().as_ref().map(|board| { self.imp().board.borrow().as_ref().map(|board| {
board.set_board(view.board); board.set_board(view.board);
board.set_current_player(view.current_player); board.set_current_player(view.current_player);
}); });
})
} }
} }
@ -82,8 +87,8 @@ pub fn playing_field_view() -> PlayingFieldView {
width: 19, width: 19,
height: 19, height: 19,
}); });
*board.stone_mut(4, 4) = IntersectionElement::Filled(StoneElement::new(Color::White)); *board.stone_mut(4, 4) = IntersectionElement::Filled(StoneElement::new(Color::White, None));
*board.stone_mut(15, 15) = IntersectionElement::Filled(StoneElement::new(Color::Black)); *board.stone_mut(15, 15) = IntersectionElement::Filled(StoneElement::new(Color::Black, None));
*board.stone_mut(18, 18) = IntersectionElement::Unplayable; *board.stone_mut(18, 18) = IntersectionElement::Unplayable;
let player_card_black = PlayerCardElement { let player_card_black = PlayerCardElement {
color: Color::Black, color: Color::Black,