Set up a configuration UI #66
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@ -1,15 +1,19 @@
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use crate::{
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types::{AppState, Config, DatabasePath, GameState, Player, Rank},
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types::{AppState, Config, ConfigOption, DatabasePath, GameState, Player, Rank},
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ui::{configuration, home, playing_field, ConfigurationView, HomeView, PlayingFieldView},
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};
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use serde::{Deserialize, Serialize};
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use std::sync::{Arc, RwLock};
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use std::{
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path::PathBuf,
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sync::{Arc, RwLock},
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};
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use typeshare::typeshare;
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[typeshare]
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#[serde(tag = "type", content = "content")]
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pub enum CoreRequest {
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ChangeSetting(ChangeSettingRequest),
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CreateGame(CreateGameRequest),
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Home,
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OpenConfiguration,
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@ -18,6 +22,13 @@ pub enum CoreRequest {
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StartGame,
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}
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[typeshare]
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#[serde(tag = "type", content = "content")]
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pub enum ChangeSettingRequest {
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LibraryPath(String),
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[typeshare]
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pub struct PlayStoneRequest {
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@ -61,11 +72,12 @@ pub enum CoreResponse {
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ConfigurationView(ConfigurationView),
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HomeView(HomeView),
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PlayingFieldView(PlayingFieldView),
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UpdatedConfigurationView(ConfigurationView),
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}
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#[derive(Clone, Debug)]
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pub struct CoreApp {
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config: Config,
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config: Arc<RwLock<Config>>,
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state: Arc<RwLock<AppState>>,
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}
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@ -76,25 +88,23 @@ impl CoreApp {
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let db_path: DatabasePath = config.get().unwrap();
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let state = Arc::new(RwLock::new(AppState::new(db_path)));
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Self { config, state }
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Self {
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config: Arc::new(RwLock::new(config)),
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state,
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}
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}
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pub async fn dispatch(&self, request: CoreRequest) -> CoreResponse {
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match request {
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/*
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CoreRequest::LaunchScreen => {
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let app_state = self.state.read().unwrap();
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At launch, I want to either show a list of games in progress, the current game, or the game creation screen.
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- if a live game is in progress, immmediately go to that game. Such a game will be classified at game creation, so it should be persisted to the state.
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- if no live games are in progress, but there are slow games in progress, show a list of the slow games and let the player choose which one to jump into.
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- if no games are in progress, show only the game creation screen
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- game creation menu should be present both when there are only slow games and when there are no games
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- the UI returned here will always be available in other places, such as when the user is viewing a game and wants to return to this page
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For the initial version, I want only to show the game creation screen. Then I will backtrack record application state so that the only decisions can be made.
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CoreRequest::ChangeSetting(request) => match request {
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ChangeSettingRequest::LibraryPath(path) => {
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let mut config = self.config.write().unwrap();
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config.set(ConfigOption::DatabasePath(DatabasePath(PathBuf::from(
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path,
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))));
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CoreResponse::UpdatedConfigurationView(configuration(&config))
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}
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*/
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},
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CoreRequest::CreateGame(create_request) => {
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let mut app_state = self.state.write().unwrap();
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let white_player = {
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@ -119,7 +129,7 @@ impl CoreApp {
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CoreResponse::HomeView(home(self.state.read().unwrap().database.all_games()))
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}
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CoreRequest::OpenConfiguration => {
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CoreResponse::ConfigurationView(configuration(&self.config))
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CoreResponse::ConfigurationView(configuration(&self.config.read().unwrap()))
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}
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CoreRequest::PlayingField => {
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let app_state = self.state.read().unwrap();
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@ -3,7 +3,8 @@ extern crate config_derive;
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mod api;
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pub use api::{
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CoreApp, CoreRequest, CoreResponse, CreateGameRequest, HotseatPlayerRequest, PlayerInfoRequest,
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ChangeSettingRequest, CoreApp, CoreRequest, CoreResponse, CreateGameRequest,
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HotseatPlayerRequest, PlayerInfoRequest,
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};
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mod board;
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@ -16,7 +16,7 @@ define_config! {
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}
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize, ConfigOption)]
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pub struct DatabasePath(PathBuf);
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pub struct DatabasePath(pub PathBuf);
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impl std::ops::Deref for DatabasePath {
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type Target = PathBuf;
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@ -11,20 +11,7 @@ fn handle_response(api: CoreApi, layout: Layout, message: CoreResponse) {
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let playing_field = Arc::new(RwLock::new(None));
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match message {
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CoreResponse::ConfigurationView(view) => perftrace("ConfigurationView", || {
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/*
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let config_group = adw::PreferencesGroup::builder().build();
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config_group.add(
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&adw::EntryRow::builder()
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.name("library")
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.title("Library path")
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.build(),
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);
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let config_page = adw::PreferencesPage::new();
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config_page.set_name(Some("preferences"));
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config_page.add(&config_group);
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*/
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let config_page = ConfigurationPage::new(view);
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let config_page = ConfigurationPage::new(api, view);
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let window = adw::PreferencesWindow::new();
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window.add(&config_page);
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@ -51,6 +38,9 @@ fn handle_response(api: CoreApi, layout: Layout, message: CoreResponse) {
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playing_field.as_ref().map(|field| field.update_view(view));
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}
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}),
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CoreResponse::UpdatedConfigurationView(view) => perftrace("UpdatedConfiguration", || {
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println!("updated configuration: {:?}", view);
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}),
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}
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}
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@ -1,6 +1,7 @@
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use crate::CoreApi;
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use adw::{prelude::*, subclass::prelude::*};
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use glib::Object;
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use kifu_core::ui::ConfigurationView;
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use kifu_core::{ui::ConfigurationView, ChangeSettingRequest, CoreRequest};
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#[derive(Default)]
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pub struct ConfigurationPagePrivate {}
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@ -23,7 +24,7 @@ glib::wrapper! {
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}
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impl ConfigurationPage {
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pub fn new(view: ConfigurationView) -> Self {
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pub fn new(api: CoreApi, view: ConfigurationView) -> Self {
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let s: Self = Object::builder().build();
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let group = adw::PreferencesGroup::builder().build();
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@ -36,8 +37,10 @@ impl ConfigurationPage {
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if let Some(path) = view.library.value {
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library_entry.set_text(&path);
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}
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library_entry.connect_apply(|entry| {
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println!("Set the library path to {}", entry.text());
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library_entry.connect_apply(move |entry| {
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api.dispatch(CoreRequest::ChangeSetting(
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ChangeSettingRequest::LibraryPath(entry.text().into()),
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));
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});
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group.add(library_entry);
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