Apply strict linting to release builds #75
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@ -1,7 +1,5 @@
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use gtk::prelude::*;
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fn main() {
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gtk::init();
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let _ = gtk::init();
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for name in gtk::IconTheme::new().icon_names() {
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println!("{}", name);
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}
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@ -10,10 +10,9 @@ Luminescent Dreams Tools is distributed in the hope that it will be useful, but
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You should have received a copy of the GNU General Public License along with Lumeto. If not, see <https://www.gnu.org/licenses/>.
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*/
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use cairo::Context;
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use coordinates::{hex_map::parse_data, AxialAddr};
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use gio::resources_lookup_data;
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use glib::{subclass::InitializingObject, Object};
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use glib::Object;
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use gtk::{gio, prelude::*, subclass::prelude::*, Application, DrawingArea};
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use image::io::Reader as ImageReader;
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use std::{cell::RefCell, io::Cursor, rc::Rc};
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@ -23,7 +22,7 @@ mod palette_entry;
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mod tile;
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mod utilities;
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const APP_ID: &'static str = "com.luminescent-dreams.hex-grid";
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const APP_ID: &str = "com.luminescent-dreams.hex-grid";
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const HEX_RADIUS: f64 = 50.;
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||||
const MAP_RADIUS: usize = 3;
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const DRAWING_ORIGIN: (f64, f64) = (1024. / 2., 768. / 2.);
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@ -178,14 +177,14 @@ impl ObjectImpl for HexGridWindowPrivate {
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let norm_x = x - DRAWING_ORIGIN.0;
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let norm_y = y - DRAWING_ORIGIN.1;
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let q = (2. / 3. * norm_x) / HEX_RADIUS;
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let r = (-1. / 3. * norm_x + (3. as f64).sqrt() / 3. * norm_y) / HEX_RADIUS;
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||||
let r = (-1. / 3. * norm_x + (3_f64).sqrt() / 3. * norm_y) / HEX_RADIUS;
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||||
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||||
let (q, r) = axial_round(q, r);
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||||
let coordinate = AxialAddr::new(q, r);
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||||
canvas_address.set_value(&format!("{:.0} {:.0}", x, y));
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||||
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||||
if coordinate.distance(&AxialAddr::origin()) > MAP_RADIUS {
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||||
hex_address.set_value(&format!("-----"));
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||||
hex_address.set_value("-----");
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*c.borrow_mut() = None;
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} else {
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||||
hex_address.set_value(&format!("{:.0} {:.0}", coordinate.q(), coordinate.r()));
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||||
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@ -209,10 +208,10 @@ impl ObjectImpl for HexGridWindowPrivate {
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|||
DRAWING_ORIGIN.0 + HEX_RADIUS * (3. / 2. * (coordinate.q() as f64));
|
||||
let center_y = DRAWING_ORIGIN.1
|
||||
+ HEX_RADIUS
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||||
* ((3. as f64).sqrt() / 2. * (coordinate.q() as f64)
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||||
+ (3. as f64).sqrt() * (coordinate.r() as f64));
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||||
* ((3_f64).sqrt() / 2. * (coordinate.q() as f64)
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||||
+ (3_f64).sqrt() * (coordinate.r() as f64));
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||||
let translate_x = center_x - HEX_RADIUS;
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||||
let translate_y = center_y - (3. as f64).sqrt() * HEX_RADIUS / 2.;
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||||
let translate_y = center_y - (3_f64).sqrt() * HEX_RADIUS / 2.;
|
||||
|
||||
let tile = match hex_map.get(&coordinate).unwrap() {
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||||
tile::Terrain::Mountain => &mountain,
|
||||
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@ -249,10 +248,11 @@ impl HexGridWindow {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
fn draw_hexagon(context: &Context, center_x: f64, center_y: f64, radius: f64) {
|
||||
let ul_x = center_x - radius;
|
||||
let ul_y = center_y - (3. as f64).sqrt() * radius / 2.;
|
||||
let points: Vec<(f64, f64)> = utilities::hexagon(radius * 2., (3. as f64).sqrt() * radius);
|
||||
let ul_y = center_y - (3_f64).sqrt() * radius / 2.;
|
||||
let points: Vec<(f64, f64)> = utilities::hexagon(radius * 2., (3_f64).sqrt() * radius);
|
||||
context.new_path();
|
||||
context.move_to(ul_x + points[0].0, ul_y + points[0].1);
|
||||
context.line_to(ul_x + points[1].0, ul_y + points[1].1);
|
||||
|
@ -262,6 +262,7 @@ fn draw_hexagon(context: &Context, center_x: f64, center_y: f64, radius: f64) {
|
|||
context.line_to(ul_x + points[5].0, ul_y + points[5].1);
|
||||
context.close_path();
|
||||
}
|
||||
*/
|
||||
|
||||
fn axial_round(q_f64: f64, r_f64: f64) -> (i32, i32) {
|
||||
let s_f64 = -q_f64 - r_f64;
|
||||
|
|
|
@ -27,20 +27,20 @@ pub fn hexagon(width: f64, height: f64) -> Vec<(f64, f64)> {
|
|||
(center_x + radius, center_y),
|
||||
(
|
||||
center_x + radius / 2.,
|
||||
center_y + (3. as f64).sqrt() * radius / 2.,
|
||||
center_y + (3_f64).sqrt() * radius / 2.,
|
||||
),
|
||||
(
|
||||
center_x - radius / 2.,
|
||||
center_y + (3. as f64).sqrt() * radius / 2.,
|
||||
center_y + (3_f64).sqrt() * radius / 2.,
|
||||
),
|
||||
(center_x - radius, center_y),
|
||||
(
|
||||
center_x - radius / 2.,
|
||||
center_y - (3. as f64).sqrt() * radius / 2.,
|
||||
center_y - (3_f64).sqrt() * radius / 2.,
|
||||
),
|
||||
(
|
||||
center_x + radius / 2.,
|
||||
center_y - (3. as f64).sqrt() * radius / 2.,
|
||||
center_y - (3_f64).sqrt() * radius / 2.,
|
||||
),
|
||||
]
|
||||
}
|
||||
|
|
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Reference in New Issue