Set up a tree container that allows for some certain traversals #79
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@ -4060,6 +4060,10 @@ version = "0.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "efd1f82c56340fdf16f2a953d7bda4f8fdffba13d93b00844c25572110b26079"
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checksum = "efd1f82c56340fdf16f2a953d7bda4f8fdffba13d93b00844c25572110b26079"
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[[package]]
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name = "tree"
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version = "0.1.0"
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[[package]]
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[[package]]
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name = "try-lock"
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name = "try-lock"
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version = "0.2.4"
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version = "0.2.4"
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@ -20,4 +20,5 @@ members = [
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"result-extended",
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"result-extended",
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"screenplay",
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"screenplay",
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"sgf",
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"sgf",
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"tree",
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]
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]
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1
build.sh
1
build.sh
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@ -23,6 +23,7 @@ RUST_ALL_TARGETS=(
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"result-extended"
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"result-extended"
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"screenplay"
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"screenplay"
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"sgf"
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"sgf"
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"tree"
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)
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)
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build_rust_targets() {
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build_rust_targets() {
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@ -0,0 +1,8 @@
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[package]
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name = "tree"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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@ -0,0 +1,113 @@
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//! This data structure is a generic tree which can contain any data. That data itself need to keep
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//! track of its own tree structure.
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//!
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//! This surely already exists. I am created it to test my own ability to do things in Rust.
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use std::{cell::RefCell, collections::VecDeque, rc::Rc};
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#[derive(Debug)]
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pub enum Tree<T> {
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Empty,
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Root(Rc<RefCell<Node<T>>>),
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}
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impl<T> Default for Tree<T> {
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fn default() -> Self {
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Tree::Empty
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}
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}
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impl<T> Tree<T> {
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pub fn set_value(&mut self, value: T) {
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*self = Tree::Root(Rc::new(RefCell::new(Node::new(value))));
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}
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pub fn find_bfs<'a, F>(&'a self, op: F) -> Option<Rc<RefCell<Node<T>>>>
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where
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F: FnOnce(&T) -> bool + Copy,
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{
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let mut queue: VecDeque<Rc<RefCell<Node<T>>>> = match self {
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Tree::Empty => VecDeque::new(),
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Tree::Root(node) => {
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let mut queue = VecDeque::new();
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queue.push_back(node.clone());
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queue
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}
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};
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while let Some(node) = queue.pop_front() {
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if op(&node.borrow().value) {
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return Some(node.clone());
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}
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for child in node.borrow().children.iter() {
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queue.push_back(child.clone());
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}
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}
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None
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}
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}
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#[derive(Debug, PartialEq)]
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pub struct Node<T> {
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value: T,
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children: Vec<Rc<RefCell<Node<T>>>>,
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}
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impl<T> Node<T> {
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pub fn new(value: T) -> Self {
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Self {
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value,
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children: vec![],
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}
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}
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pub fn children<'a>(&'a self) -> &'a Vec<Rc<RefCell<Node<T>>>> {
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&self.children
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}
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pub fn value<'a>(&'a self) -> &'a T {
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&self.value
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}
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pub fn value_mut<'a>(&'a mut self) -> &'a mut T {
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&mut self.value
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}
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pub fn add_child_node(&mut self, child: Node<T>) {
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self.children.push(Rc::new(RefCell::new(child)));
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}
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pub fn add_child_value(&mut self, value: T) {
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self.children.push(Rc::new(RefCell::new(Node::new(value))));
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn can_find_node_in_tree() {
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let mut tree = Tree::default();
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tree.set_value(15);
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assert!(tree.find_bfs(|val| *val == 15).is_some());
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assert!(tree.find_bfs(|val| *val == 16).is_none());
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{
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let node_ref = tree.find_bfs(|val| *val == 15).unwrap();
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node_ref.borrow_mut().add_child_value(20);
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}
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assert!(tree.find_bfs(|val| *val == 20).is_some());
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}
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#[test]
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fn node_can_add_children() {
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let mut n = Node::new(15);
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n.add_child_value(20);
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assert_eq!(n.value, 15);
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assert_eq!(n.children, vec![Rc::new(RefCell::new(Node::new(20)))]);
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}
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}
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