2023-08-20 03:24:01 +00:00
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use glib::Object;
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2023-08-20 00:46:43 +00:00
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use gtk::{glib, prelude::*, subclass::prelude::*};
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2023-08-20 03:24:01 +00:00
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use kifu_core::ui::GamePreviewElement;
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use std::{cell::RefCell, rc::Rc};
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#[derive(Default)]
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pub struct GameObjectPrivate {
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game: Rc<RefCell<Option<GamePreviewElement>>>,
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}
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#[glib::object_subclass]
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impl ObjectSubclass for GameObjectPrivate {
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const NAME: &'static str = "GameObject";
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type Type = GameObject;
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}
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2023-08-20 03:24:01 +00:00
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impl ObjectImpl for GameObjectPrivate {}
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glib::wrapper! {
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pub struct GameObject(ObjectSubclass<GameObjectPrivate>);
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}
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impl GameObject {
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pub fn new(game: GamePreviewElement) -> Self {
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let s: Self = Object::builder().build();
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*s.imp().game.borrow_mut() = Some(game);
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s
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}
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pub fn game(&self) -> Option<GamePreviewElement> {
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self.imp().game.borrow().clone()
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}
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}
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pub struct GameDatabasePrivate {
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model: gio::ListStore,
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list_view: gtk::ListView,
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}
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impl Default for GameDatabasePrivate {
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fn default() -> Self {
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let vector: Vec<GameObject> = vec![];
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let model = gio::ListStore::new(glib::types::Type::OBJECT);
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model.extend_from_slice(&vector);
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let factory = gtk::SignalListItemFactory::new();
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factory.connect_setup(move |_, list_item| {
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let label = gtk::Label::new(Some("some kind of text"));
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list_item
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.downcast_ref::<gtk::ListItem>()
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.expect("Needs to be a ListItem")
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.set_child(Some(&label));
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});
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factory.connect_bind(move |_, list_item| {
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let game_object = list_item
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.downcast_ref::<gtk::ListItem>()
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.expect("Needs to be ListItem")
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.item()
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.and_downcast::<GameObject>()
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.expect("The item has to be an IntegerObject.");
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let label = list_item
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.downcast_ref::<gtk::ListItem>()
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.expect("Needs to be ListItem")
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.child()
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.and_downcast::<gtk::Label>()
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.expect("The child has to be an Label.");
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label.set_label(
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format!(
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"{} vs. {}",
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game_object
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.game()
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.map(|g| g.black_player)
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.unwrap_or("black".to_owned()),
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game_object
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.game()
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.map(|g| g.white_player)
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.unwrap_or("white".to_owned())
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)
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.as_ref(),
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);
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});
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let selection_model = gtk::NoSelection::new(Some(model.clone()));
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let list_view = gtk::ListView::new(Some(selection_model), Some(factory));
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Self { model, list_view }
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}
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}
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#[glib::object_subclass]
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impl ObjectSubclass for GameDatabasePrivate {
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const NAME: &'static str = "GameDatabase";
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type Type = GameDatabase;
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type ParentType = gtk::Box;
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}
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impl ObjectImpl for GameDatabasePrivate {}
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impl WidgetImpl for GameDatabasePrivate {}
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impl BoxImpl for GameDatabasePrivate {}
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glib::wrapper! {
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pub struct GameDatabase(ObjectSubclass<GameDatabasePrivate>) @extends gtk::Widget, gtk::Box;
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}
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impl GameDatabase {
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pub fn new() -> Self {
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let s: Self = Object::builder().build();
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s.set_width_request(200);
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s.set_height_request(200);
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s.append(&s.imp().list_view);
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s
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}
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pub fn set_games(&self, games: Vec<GamePreviewElement>) {
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let games = games
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.into_iter()
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.map(|g| GameObject::new(g))
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.collect::<Vec<GameObject>>();
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self.imp().model.extend_from_slice(&games);
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}
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2023-08-20 00:46:43 +00:00
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}
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