2025-08-14 - 2026-02-14
Overview
4 Releases published by 1 user
Published
visions-client__0.1.1
Published
visions-server__0.1.1
Published
visions-server__0.1.0
Published
visions-ui__0.1.0
52 Pull requests merged by 1 user
Merged
#394 Set up tabs for the game edit view
Merged
#393 Set up passkey-based authentication
Merged
#392 visions__0.1.1
Merged
#391 Create the admin account when setting up the database
Merged
#390 Set up invitation management and new account creation
Merged
#389 Refactor database queries
Merged
#388 Ensure that passwords in the database are encrypted
Merged
#387 Overhaul the build process
Merged
#386 Reflow the player view in the same way as the GM view was reflowed
Merged
#385 Resolve a variety of UI bugs
Merged
#384 Fix a bunch of bugs that crept in while I was working on a lot of other issues
Merged
#383 Set up creation and editing of a Candela character sheet
Merged
#382 Add new appearances and abilities for to the discrete meter
Merged
#381 Improve the structure of the System character sheet
Merged
#380 Introduce Prop element to reduce the number of copies that must happen
Merged
#379 Create a modal dialog component
Merged
#378 Restyle the Panel with a composable shallow float
Merged
#377 Refactor several problem and deeply indented areas of Visions. Remove the Game vs. GameOverview APIs
Merged
#376 Add the ability to edit the list of players in the game
Merged
#375 Implement the new game dialog and game creation
Merged
#374 Update the game editing interface
Merged
#373 Move all game data into the database
Merged
#372 Set up database persistence for games
Merged
#371 Style candela meters. Show candela and cypher health on GM view
Merged
#370 AI generated program that reports project and user story status
Merged
#369 Create a script that populates the database
Merged
#368 Create the ability to persist characters
Merged
#367 Rearrange crates to have a clear core application, server application, and integration testing
Merged
#366 Apply pedantic error reporting from the Database
Merged
#365 Create an HTTP Adapter to tie the Application to handlers
Merged
#363 Create an interactive numerical guage
Merged
#364 Start overhauling the design system
Merged
#362 Give the player a card detail view within the sidebar
Merged
#361 Create a card inventory for players and add card persistence.
Merged
#360 Create a database and persist sessions
Merged
#359 Simplify messaging between websockets and app
Merged
#358 Show cards on the player's tabletop
Merged
#357 Set up project planning within the repository
Merged
#356 Create a new headless App construct
Merged
#355 The GM can move cards to the tabletop and back to their inventory
Merged
#354 Render cards on the tabletop
Merged
#352 The GM can create or edit a card
Merged
#351 Do not depend on socket_state in the effect which connects the websocket
Merged
#346 List component now uses an ID instead of the element itself to designate the currently selected element
Merged
#345 Refactor all state management of the GM view into a state reducer
Merged
#343 Improve the function which connects to the game websocket into the client
Merged
#342 Refactoring to improve client and app state management
Merged
#341 The GM can now create and edit cards within a game
Merged
#340 Create a renderable version of a game Card
Merged
#339 Create a case for the batteries
Merged
#338 Add the Tabletop and the tabletop image to the player view
Merged
#337 Create a proper tabletop separate from the background
4 Issues closed from 1 user
Closed
#353 Render cards on the tabletop
Closed
#350 The Websocket provider spams the server with websocket requests
Closed
#158 The GM can create a card with written text and place it on the table
Closed
#336 Create a tabletop
5 Issues created by 1 user
Opened
#347 The GM can see all cards in their inventory during a game session
Opened
#348 The GM can see all tabletop cards during a game session
Opened
#349 The GM can see a list of all cards and their current locations during a game
Opened
#350 The Websocket provider spams the server with websocket requests
Opened
#353 Render cards on the tabletop
3 Unresolved Conversations
Open
#159
The GM can move a card to the tabletop
Open
#335
The GM can create and edit a card in their inventory during a game session
Open
#320
Configure the server URL in the client application