Savanni D'Gerinel
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102c95e6c6
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Make a design system page. Build up CSS.
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2024-08-20 12:53:45 -04:00 |
Savanni D'Gerinel
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86ffdfa12c
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Rename the Dashboard
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2024-08-20 12:10:01 -04:00 |
Savanni D'Gerinel
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907b34c496
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Rename Launcher components
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2024-08-20 12:07:38 -04:00 |
Savanni D'Gerinel
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b9d089e4e6
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Add Activator groups
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2024-08-20 12:02:25 -04:00 |
Savanni D'Gerinel
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793a9c24db
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Start creating some UI components
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2024-08-19 21:52:17 -04:00 |
Savanni D'Gerinel
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4174847015
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UI placeholder
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2024-08-19 19:07:49 -04:00 |
Savanni D'Gerinel
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028f535b7d
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Create the dashboard placeholder
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2024-06-02 10:31:26 -04:00 |
Savanni D'Gerinel
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15c4ae9bad
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Update the review tree when navigating
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2024-05-07 08:49:49 -04:00 |
Savanni D'Gerinel
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7dd531b493
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It is now possible to move backwards and forwards on the mainline of a tree
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2024-05-07 07:53:15 -04:00 |
Savanni D'Gerinel
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cbfb3f2e37
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Clean up tests
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2024-05-01 09:36:48 -04:00 |
Savanni D'Gerinel
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9540a2c5bb
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Highlight the current node and make all nodes a bit larger
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2024-04-30 23:34:16 -04:00 |
Savanni D'Gerinel
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6165d65977
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Make the review tree scrollable
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2024-04-30 23:28:12 -04:00 |
Savanni D'Gerinel
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4f8a1636c1
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Set up a view model for the game review and highlight current node
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2024-04-30 23:27:05 -04:00 |
Savanni D'Gerinel
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20b02fbd90
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Update the Nix derivation
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2024-04-30 22:26:12 -04:00 |
Savanni D'Gerinel
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278ec27b4e
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Linting
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2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
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8b7add37c1
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Switch from slab_tree to nary_tree
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2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
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5441a3c441
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Adapt the app to the new slab tree
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2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
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b1374229f3
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Calculate out the depth and width of each node
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2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
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bc5042c004
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Start propogating the slab_tree up to OTG
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2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
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0534143d6b
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Finish implementing GameTree.Clone and PartialEq
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2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
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d7f5269e15
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Begin implementing traits for a game record
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2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
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c913e9da37
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Convert the recursive parse tree to a slab GameTree
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2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
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c50bd652f1
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Switch from my custom Tree setup to a slab tree in GameRecord
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2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
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093e1f7f8a
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Start writing functions for finding a node within the tree
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2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
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3c94f906a6
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Update Cargo.nix
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2024-04-19 12:27:17 -04:00 |
Savanni D'Gerinel
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0aecaee760
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Use pre-loaded images
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2024-04-05 10:47:16 -04:00 |
Savanni D'Gerinel
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baeb458126
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Create a resource manager that preloads the images
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2024-04-05 10:06:52 -04:00 |
Savanni D'Gerinel
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da144a58ec
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Revise the graphics
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2024-04-05 09:15:20 -04:00 |
Savanni D'Gerinel
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f09af67193
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Add images for fancier stones
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2024-04-01 00:14:15 -04:00 |
Savanni D'Gerinel
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32391a46e7
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Render the board in the background
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2024-03-31 19:59:44 -04:00 |
Savanni D'Gerinel
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0a62c96b0f
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Clippy
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2024-03-31 19:36:44 -04:00 |
Savanni D'Gerinel
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78863ee709
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Cleanups
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2024-03-31 18:16:41 -04:00 |
Savanni D'Gerinel
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5cdcf0499c
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Improve ident calculation to help with tree drawing
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2024-03-31 16:19:09 -04:00 |
Savanni D'Gerinel
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b982f2c1cc
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Start doing a bare basic rendering of nodes in a game tree
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2024-03-31 14:09:48 -04:00 |
Savanni D'Gerinel
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46b25cc6c5
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Set up a BFS iterator over the node tree
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2024-03-31 13:35:23 -04:00 |
Savanni D'Gerinel
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9fbc630500
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Game tree becomes a tree of UUIDs, not GameNodes
Doing this avoids reference lifetime hell
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2024-03-30 11:00:54 -04:00 |
Savanni D'Gerinel
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b481d5d058
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Adjust the coordinates calculated to be zero-based
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2024-03-29 09:29:32 -04:00 |
Savanni D'Gerinel
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7a06b8cf39
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Work out how to calculate the horizontal position of each node
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2024-03-29 09:10:38 -04:00 |
Savanni D'Gerinel
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3192c0a142
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Apply clippy to otg-gtk
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2024-03-26 09:17:26 -04:00 |
Savanni D'Gerinel
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acf7ca0c9a
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Resolve clippy warnings on otg-core
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2024-03-26 09:17:26 -04:00 |
Savanni D'Gerinel
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64138b9e90
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Resolve clippy warnings on SGF
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2024-03-26 09:17:26 -04:00 |
Savanni D'Gerinel
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e587d269e9
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Start on the foundations of a tree-drawing algorithm
I don't actually know what I'm doing. I've done some reading and from
that I'm doing experiments until I can better understand what I've read.
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2024-03-26 09:17:26 -04:00 |
Savanni D'Gerinel
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57aadd7597
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Create the drawing area for the review tree
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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b70d927eac
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Render the board with the completed game state.
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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3a7f204883
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Add more test data and ensure the mainline is returned even with branches
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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642351f248
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Return the mainline of a game that has no branches in it.
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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d9bb9d92e5
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Apply moves to the abstract board
To get here, I had to also build some conversion functions and make a
lot of things within the game record public
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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30e7bdb817
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Render the grid of the goban
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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556f91b70b
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Set the size of the drawing area
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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894575b0fb
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Start on the new Goban component
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2024-03-26 09:17:25 -04:00 |