Savanni D'Gerinel
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24d266ab34
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Benchmark inserting a line at the beginning of moby dick
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2024-05-06 09:27:37 -04:00 |
Savanni D'Gerinel
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a2146a0168
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Add some basic editing facilities
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2024-05-06 01:53:27 -04:00 |
Savanni D'Gerinel
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54b34d81ec
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Contain the app UI inside of a component
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2024-05-06 01:38:22 -04:00 |
Savanni D'Gerinel
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8f4d424d1d
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Code cleanups
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2024-05-06 01:10:23 -04:00 |
Savanni D'Gerinel
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4a62372fd3
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Extract several components into crates
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2024-05-06 00:58:17 -04:00 |
Savanni D'Gerinel
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61127339bc
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Render the contents and set up a functioning cursor
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2024-05-06 00:50:45 -04:00 |
Savanni D'Gerinel
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612713ab1b
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Improve event handling and the main loop
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2024-05-05 23:27:19 -04:00 |
Savanni D'Gerinel
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fd444a620d
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Create an example UI and event handler
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2024-05-05 22:50:38 -04:00 |
Savanni D'Gerinel
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20b02fbd90
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Update the Nix derivation
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2024-04-30 22:26:12 -04:00 |
Savanni D'Gerinel
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278ec27b4e
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Linting
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2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
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8b7add37c1
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Switch from slab_tree to nary_tree
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2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
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5441a3c441
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Adapt the app to the new slab tree
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2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
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b1374229f3
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Calculate out the depth and width of each node
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2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
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bc5042c004
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Start propogating the slab_tree up to OTG
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2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
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0534143d6b
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Finish implementing GameTree.Clone and PartialEq
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2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
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d7f5269e15
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Begin implementing traits for a game record
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2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
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c913e9da37
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Convert the recursive parse tree to a slab GameTree
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2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
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c50bd652f1
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Switch from my custom Tree setup to a slab tree in GameRecord
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2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
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093e1f7f8a
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Start writing functions for finding a node within the tree
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2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
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3c94f906a6
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Update Cargo.nix
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2024-04-19 12:27:17 -04:00 |
Savanni D'Gerinel
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0aecaee760
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Use pre-loaded images
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2024-04-05 10:47:16 -04:00 |
Savanni D'Gerinel
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baeb458126
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Create a resource manager that preloads the images
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2024-04-05 10:06:52 -04:00 |
Savanni D'Gerinel
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da144a58ec
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Revise the graphics
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2024-04-05 09:15:20 -04:00 |
Savanni D'Gerinel
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f09af67193
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Add images for fancier stones
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2024-04-01 00:14:15 -04:00 |
Savanni D'Gerinel
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32391a46e7
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Render the board in the background
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2024-03-31 19:59:44 -04:00 |
Savanni D'Gerinel
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0a62c96b0f
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Clippy
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2024-03-31 19:36:44 -04:00 |
Savanni D'Gerinel
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78863ee709
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Cleanups
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2024-03-31 18:16:41 -04:00 |
Savanni D'Gerinel
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5cdcf0499c
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Improve ident calculation to help with tree drawing
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2024-03-31 16:19:09 -04:00 |
Savanni D'Gerinel
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b982f2c1cc
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Start doing a bare basic rendering of nodes in a game tree
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2024-03-31 14:09:48 -04:00 |
Savanni D'Gerinel
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46b25cc6c5
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Set up a BFS iterator over the node tree
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2024-03-31 13:35:23 -04:00 |
Savanni D'Gerinel
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9fbc630500
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Game tree becomes a tree of UUIDs, not GameNodes
Doing this avoids reference lifetime hell
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2024-03-30 11:00:54 -04:00 |
Savanni D'Gerinel
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b481d5d058
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Adjust the coordinates calculated to be zero-based
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2024-03-29 09:29:32 -04:00 |
Savanni D'Gerinel
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7a06b8cf39
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Work out how to calculate the horizontal position of each node
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2024-03-29 09:10:38 -04:00 |
Savanni D'Gerinel
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3192c0a142
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Apply clippy to otg-gtk
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2024-03-26 09:17:26 -04:00 |
Savanni D'Gerinel
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acf7ca0c9a
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Resolve clippy warnings on otg-core
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2024-03-26 09:17:26 -04:00 |
Savanni D'Gerinel
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64138b9e90
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Resolve clippy warnings on SGF
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2024-03-26 09:17:26 -04:00 |
Savanni D'Gerinel
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e587d269e9
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Start on the foundations of a tree-drawing algorithm
I don't actually know what I'm doing. I've done some reading and from
that I'm doing experiments until I can better understand what I've read.
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2024-03-26 09:17:26 -04:00 |
Savanni D'Gerinel
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57aadd7597
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Create the drawing area for the review tree
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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b70d927eac
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Render the board with the completed game state.
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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3a7f204883
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Add more test data and ensure the mainline is returned even with branches
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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642351f248
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Return the mainline of a game that has no branches in it.
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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d9bb9d92e5
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Apply moves to the abstract board
To get here, I had to also build some conversion functions and make a
lot of things within the game record public
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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30e7bdb817
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Render the grid of the goban
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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556f91b70b
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Set the size of the drawing area
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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894575b0fb
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Start on the new Goban component
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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d964ab0d2f
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Minimal linting
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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74c8eb6861
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Document the Goban representation in Core
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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3aac3b8393
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Rename Game to GameRecord for disambiguation.
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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295f0a0411
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Create the game review page and work on navigating to it with a navigation stack
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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e694ba74ca
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Update to Rust 1.77
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2024-03-26 09:14:28 -04:00 |