Savanni D'Gerinel
2b0fc7639e
Debounce buttons, fix colors, and add a new water pattern
2024-07-08 09:29:34 -04:00
Savanni D'Gerinel
80d8dedbaf
Adjust colors and the blinker patterns
2024-07-08 09:29:34 -04:00
Savanni D'Gerinel
d7a70119c8
Send out the full set of lights
2024-07-08 09:29:34 -04:00
Savanni D'Gerinel
54c4b99ab6
Improve the blinker animations and state transitions when switching blinkers
2024-07-08 09:29:34 -04:00
Savanni D'Gerinel
ef5415303b
Start monitoring events
2024-07-08 09:29:34 -04:00
Savanni D'Gerinel
8d183d6d8c
Build some of the framework for the bike application
...
This now sends a set of lights to the dashboard from a pico. I had to
adjust some of the colors as they do not look nearly as good in lights
as they do in the screen. There is no real application loop yet, no the
ability to get feedback from external controls.
2024-07-08 09:29:32 -04:00
Savanni D'Gerinel
0b949111d2
Switch to a fixed point arithmatic library
2024-07-08 09:28:40 -04:00
Savanni D'Gerinel
6164cb3b39
Refactor the bike library until it compiles with no_std
...
Theoretically, this is the first step to getting to running on the pico
2024-07-08 09:28:40 -04:00
Savanni D'Gerinel
22f0f9061c
Rotate the right side
...
The actual bike is going to be a long loop which folds from the end of
the left side to the back end of the right side. This requires that the
colors get moved around for proper mirroring.
2024-07-08 09:28:40 -04:00
Savanni D'Gerinel
0bb5e62f96
Set up a bunch of animations and some state transitions!
2024-07-08 09:28:40 -04:00
Savanni D'Gerinel
06aedc34bb
Now I'm able to send messages from the UI to the core
2024-07-08 09:28:40 -04:00
Savanni D'Gerinel
84b077e20c
Build the core of the application.
2024-07-08 09:28:40 -04:00
Savanni D'Gerinel
fc2e88add2
Set up a GTK simulator for the bike lights engine
2024-07-08 09:28:38 -04:00
Savanni D'Gerinel
15c4ae9bad
Update the review tree when navigating
2024-05-07 08:49:49 -04:00
Savanni D'Gerinel
7dd531b493
It is now possible to move backwards and forwards on the mainline of a tree
2024-05-07 07:53:15 -04:00
Savanni D'Gerinel
cbfb3f2e37
Clean up tests
2024-05-01 09:36:48 -04:00
Savanni D'Gerinel
9540a2c5bb
Highlight the current node and make all nodes a bit larger
2024-04-30 23:34:16 -04:00
Savanni D'Gerinel
6165d65977
Make the review tree scrollable
2024-04-30 23:28:12 -04:00
Savanni D'Gerinel
4f8a1636c1
Set up a view model for the game review and highlight current node
2024-04-30 23:27:05 -04:00
Savanni D'Gerinel
20b02fbd90
Update the Nix derivation
2024-04-30 22:26:12 -04:00
Savanni D'Gerinel
278ec27b4e
Linting
2024-04-30 22:25:01 -04:00
Savanni D'Gerinel
8b7add37c1
Switch from slab_tree to nary_tree
2024-04-30 22:25:01 -04:00
Savanni D'Gerinel
5441a3c441
Adapt the app to the new slab tree
2024-04-30 22:25:01 -04:00
Savanni D'Gerinel
b1374229f3
Calculate out the depth and width of each node
2024-04-30 22:25:01 -04:00
Savanni D'Gerinel
bc5042c004
Start propogating the slab_tree up to OTG
2024-04-30 22:25:01 -04:00
Savanni D'Gerinel
0534143d6b
Finish implementing GameTree.Clone and PartialEq
2024-04-30 22:25:01 -04:00
Savanni D'Gerinel
d7f5269e15
Begin implementing traits for a game record
2024-04-30 22:25:01 -04:00
Savanni D'Gerinel
c913e9da37
Convert the recursive parse tree to a slab GameTree
2024-04-30 22:25:01 -04:00
Savanni D'Gerinel
c50bd652f1
Switch from my custom Tree setup to a slab tree in GameRecord
2024-04-30 22:25:01 -04:00
Savanni D'Gerinel
093e1f7f8a
Start writing functions for finding a node within the tree
2024-04-30 22:25:01 -04:00
Savanni D'Gerinel
3c94f906a6
Update Cargo.nix
2024-04-19 12:27:17 -04:00
Savanni D'Gerinel
0aecaee760
Use pre-loaded images
2024-04-05 10:47:16 -04:00
Savanni D'Gerinel
baeb458126
Create a resource manager that preloads the images
2024-04-05 10:06:52 -04:00
Savanni D'Gerinel
da144a58ec
Revise the graphics
2024-04-05 09:15:20 -04:00
Savanni D'Gerinel
f09af67193
Add images for fancier stones
2024-04-01 00:14:15 -04:00
Savanni D'Gerinel
32391a46e7
Render the board in the background
2024-03-31 19:59:44 -04:00
Savanni D'Gerinel
0a62c96b0f
Clippy
2024-03-31 19:36:44 -04:00
Savanni D'Gerinel
78863ee709
Cleanups
2024-03-31 18:16:41 -04:00
Savanni D'Gerinel
5cdcf0499c
Improve ident calculation to help with tree drawing
2024-03-31 16:19:09 -04:00
Savanni D'Gerinel
b982f2c1cc
Start doing a bare basic rendering of nodes in a game tree
2024-03-31 14:09:48 -04:00
Savanni D'Gerinel
46b25cc6c5
Set up a BFS iterator over the node tree
2024-03-31 13:35:23 -04:00
Savanni D'Gerinel
9fbc630500
Game tree becomes a tree of UUIDs, not GameNodes
...
Doing this avoids reference lifetime hell
2024-03-30 11:00:54 -04:00
Savanni D'Gerinel
b481d5d058
Adjust the coordinates calculated to be zero-based
2024-03-29 09:29:32 -04:00
Savanni D'Gerinel
7a06b8cf39
Work out how to calculate the horizontal position of each node
2024-03-29 09:10:38 -04:00
Savanni D'Gerinel
3192c0a142
Apply clippy to otg-gtk
2024-03-26 09:17:26 -04:00
Savanni D'Gerinel
acf7ca0c9a
Resolve clippy warnings on otg-core
2024-03-26 09:17:26 -04:00
Savanni D'Gerinel
64138b9e90
Resolve clippy warnings on SGF
2024-03-26 09:17:26 -04:00
Savanni D'Gerinel
e587d269e9
Start on the foundations of a tree-drawing algorithm
...
I don't actually know what I'm doing. I've done some reading and from
that I'm doing experiments until I can better understand what I've read.
2024-03-26 09:17:26 -04:00
Savanni D'Gerinel
57aadd7597
Create the drawing area for the review tree
2024-03-26 09:17:25 -04:00
Savanni D'Gerinel
b70d927eac
Render the board with the completed game state.
2024-03-26 09:17:25 -04:00