Savanni D'Gerinel
|
8f4d424d1d
|
Code cleanups
|
2024-05-06 01:10:23 -04:00 |
Savanni D'Gerinel
|
4a62372fd3
|
Extract several components into crates
|
2024-05-06 00:58:17 -04:00 |
Savanni D'Gerinel
|
61127339bc
|
Render the contents and set up a functioning cursor
|
2024-05-06 00:50:45 -04:00 |
Savanni D'Gerinel
|
612713ab1b
|
Improve event handling and the main loop
|
2024-05-05 23:27:19 -04:00 |
Savanni D'Gerinel
|
fd444a620d
|
Create an example UI and event handler
|
2024-05-05 22:50:38 -04:00 |
Savanni D'Gerinel
|
20b02fbd90
|
Update the Nix derivation
|
2024-04-30 22:26:12 -04:00 |
Savanni D'Gerinel
|
278ec27b4e
|
Linting
|
2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
|
8b7add37c1
|
Switch from slab_tree to nary_tree
|
2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
|
5441a3c441
|
Adapt the app to the new slab tree
|
2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
|
b1374229f3
|
Calculate out the depth and width of each node
|
2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
|
bc5042c004
|
Start propogating the slab_tree up to OTG
|
2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
|
0534143d6b
|
Finish implementing GameTree.Clone and PartialEq
|
2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
|
d7f5269e15
|
Begin implementing traits for a game record
|
2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
|
c913e9da37
|
Convert the recursive parse tree to a slab GameTree
|
2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
|
c50bd652f1
|
Switch from my custom Tree setup to a slab tree in GameRecord
|
2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
|
093e1f7f8a
|
Start writing functions for finding a node within the tree
|
2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
|
3c94f906a6
|
Update Cargo.nix
|
2024-04-19 12:27:17 -04:00 |
Savanni D'Gerinel
|
0aecaee760
|
Use pre-loaded images
|
2024-04-05 10:47:16 -04:00 |
Savanni D'Gerinel
|
baeb458126
|
Create a resource manager that preloads the images
|
2024-04-05 10:06:52 -04:00 |
Savanni D'Gerinel
|
da144a58ec
|
Revise the graphics
|
2024-04-05 09:15:20 -04:00 |
Savanni D'Gerinel
|
f09af67193
|
Add images for fancier stones
|
2024-04-01 00:14:15 -04:00 |
Savanni D'Gerinel
|
32391a46e7
|
Render the board in the background
|
2024-03-31 19:59:44 -04:00 |
Savanni D'Gerinel
|
0a62c96b0f
|
Clippy
|
2024-03-31 19:36:44 -04:00 |
Savanni D'Gerinel
|
78863ee709
|
Cleanups
|
2024-03-31 18:16:41 -04:00 |
Savanni D'Gerinel
|
5cdcf0499c
|
Improve ident calculation to help with tree drawing
|
2024-03-31 16:19:09 -04:00 |
Savanni D'Gerinel
|
b982f2c1cc
|
Start doing a bare basic rendering of nodes in a game tree
|
2024-03-31 14:09:48 -04:00 |
Savanni D'Gerinel
|
46b25cc6c5
|
Set up a BFS iterator over the node tree
|
2024-03-31 13:35:23 -04:00 |
Savanni D'Gerinel
|
9fbc630500
|
Game tree becomes a tree of UUIDs, not GameNodes
Doing this avoids reference lifetime hell
|
2024-03-30 11:00:54 -04:00 |
Savanni D'Gerinel
|
b481d5d058
|
Adjust the coordinates calculated to be zero-based
|
2024-03-29 09:29:32 -04:00 |
Savanni D'Gerinel
|
7a06b8cf39
|
Work out how to calculate the horizontal position of each node
|
2024-03-29 09:10:38 -04:00 |
Savanni D'Gerinel
|
3192c0a142
|
Apply clippy to otg-gtk
|
2024-03-26 09:17:26 -04:00 |
Savanni D'Gerinel
|
acf7ca0c9a
|
Resolve clippy warnings on otg-core
|
2024-03-26 09:17:26 -04:00 |
Savanni D'Gerinel
|
64138b9e90
|
Resolve clippy warnings on SGF
|
2024-03-26 09:17:26 -04:00 |
Savanni D'Gerinel
|
e587d269e9
|
Start on the foundations of a tree-drawing algorithm
I don't actually know what I'm doing. I've done some reading and from
that I'm doing experiments until I can better understand what I've read.
|
2024-03-26 09:17:26 -04:00 |
Savanni D'Gerinel
|
57aadd7597
|
Create the drawing area for the review tree
|
2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
|
b70d927eac
|
Render the board with the completed game state.
|
2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
|
3a7f204883
|
Add more test data and ensure the mainline is returned even with branches
|
2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
|
642351f248
|
Return the mainline of a game that has no branches in it.
|
2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
|
d9bb9d92e5
|
Apply moves to the abstract board
To get here, I had to also build some conversion functions and make a
lot of things within the game record public
|
2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
|
30e7bdb817
|
Render the grid of the goban
|
2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
|
556f91b70b
|
Set the size of the drawing area
|
2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
|
894575b0fb
|
Start on the new Goban component
|
2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
|
d964ab0d2f
|
Minimal linting
|
2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
|
74c8eb6861
|
Document the Goban representation in Core
|
2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
|
3aac3b8393
|
Rename Game to GameRecord for disambiguation.
|
2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
|
295f0a0411
|
Create the game review page and work on navigating to it with a navigation stack
|
2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
|
e694ba74ca
|
Update to Rust 1.77
|
2024-03-26 09:14:28 -04:00 |
Savanni D'Gerinel
|
5f9cd2622a
|
Fix Cargo.nix
|
2024-03-26 09:06:08 -04:00 |
Savanni D'Gerinel
|
48271389ad
|
Rename Kifu to On The Grid
|
2024-03-22 08:19:14 -04:00 |
Savanni D'Gerinel
|
49571b0f82
|
Show real information in the library view
|
2024-03-21 23:30:24 -04:00 |