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104 Commits

Author SHA1 Message Date
Savanni D'Gerinel 81d452694d Reverse the blinker pins 2024-09-15 23:57:06 -04:00
Savanni D'Gerinel 88cf32047b Enable the brake light 2024-09-08 12:53:35 -04:00
Savanni D'Gerinel 6cae7dbb0e Set up a basic server with a device listing endpoint 2024-08-26 10:41:17 -04:00
Savanni D'Gerinel 80776c65d8 Write a program that enumerates audio sinks on the device 2024-08-21 09:40:58 -04:00
Savanni D'Gerinel 1c54e0832b Make a design system page. Build up CSS. 2024-08-20 17:01:36 +00:00
Savanni D'Gerinel aee4528fb3 Rename the Dashboard 2024-08-20 17:01:36 +00:00
Savanni D'Gerinel 0535b6da5a Rename Launcher components 2024-08-20 17:01:36 +00:00
Savanni D'Gerinel b55324feab Add Activator groups 2024-08-20 17:01:36 +00:00
Savanni D'Gerinel 50d8a9670e Start creating some UI components 2024-08-20 17:01:36 +00:00
Savanni D'Gerinel 9cda35e766 UI placeholder 2024-08-20 17:01:36 +00:00
Savanni D'Gerinel d0f461a5eb Create the dashboard placeholder 2024-08-20 17:01:36 +00:00
Savanni D'Gerinel 70c013218a Update pins for the realities of the board layout 2024-07-30 14:50:14 -04:00
Savanni D'Gerinel 37c7e04820 Turn on the built-in LED when software starts up 2024-07-20 11:21:16 -04:00
Savanni D'Gerinel 291663d4a3 Re-add the armv6 toolchain 2024-07-08 09:35:44 -04:00
Savanni D'Gerinel 2b0fc7639e Debounce buttons, fix colors, and add a new water pattern 2024-07-08 09:29:34 -04:00
Savanni D'Gerinel 80d8dedbaf Adjust colors and the blinker patterns 2024-07-08 09:29:34 -04:00
Savanni D'Gerinel d7a70119c8 Send out the full set of lights 2024-07-08 09:29:34 -04:00
Savanni D'Gerinel 54c4b99ab6 Improve the blinker animations and state transitions when switching blinkers 2024-07-08 09:29:34 -04:00
Savanni D'Gerinel ef5415303b Start monitoring events 2024-07-08 09:29:34 -04:00
Savanni D'Gerinel 8d183d6d8c Build some of the framework for the bike application
This now sends a set of lights to the dashboard from a pico. I had to
adjust some of the colors as they do not look nearly as good in lights
as they do in the screen. There is no real application loop yet, no the
ability to get feedback from external controls.
2024-07-08 09:29:32 -04:00
Savanni D'Gerinel 0b949111d2 Switch to a fixed point arithmatic library 2024-07-08 09:28:40 -04:00
Savanni D'Gerinel 6164cb3b39 Refactor the bike library until it compiles with no_std
Theoretically, this is the first step to getting to running on the pico
2024-07-08 09:28:40 -04:00
Savanni D'Gerinel 22f0f9061c Rotate the right side
The actual bike is going to be a long loop which folds from the end of
the left side to the back end of the right side. This requires that the
colors get moved around for proper mirroring.
2024-07-08 09:28:40 -04:00
Savanni D'Gerinel 0bb5e62f96 Set up a bunch of animations and some state transitions! 2024-07-08 09:28:40 -04:00
Savanni D'Gerinel 06aedc34bb Now I'm able to send messages from the UI to the core 2024-07-08 09:28:40 -04:00
Savanni D'Gerinel 84b077e20c Build the core of the application. 2024-07-08 09:28:40 -04:00
Savanni D'Gerinel fc2e88add2 Set up a GTK simulator for the bike lights engine 2024-07-08 09:28:38 -04:00
Savanni D'Gerinel 15c4ae9bad Update the review tree when navigating 2024-05-07 08:49:49 -04:00
Savanni D'Gerinel 7dd531b493 It is now possible to move backwards and forwards on the mainline of a tree 2024-05-07 07:53:15 -04:00
Savanni D'Gerinel cbfb3f2e37 Clean up tests 2024-05-01 09:36:48 -04:00
Savanni D'Gerinel 9540a2c5bb Highlight the current node and make all nodes a bit larger 2024-04-30 23:34:16 -04:00
Savanni D'Gerinel 6165d65977 Make the review tree scrollable 2024-04-30 23:28:12 -04:00
Savanni D'Gerinel 4f8a1636c1 Set up a view model for the game review and highlight current node 2024-04-30 23:27:05 -04:00
Savanni D'Gerinel 20b02fbd90 Update the Nix derivation 2024-04-30 22:26:12 -04:00
Savanni D'Gerinel 278ec27b4e Linting 2024-04-30 22:25:01 -04:00
Savanni D'Gerinel 8b7add37c1 Switch from slab_tree to nary_tree 2024-04-30 22:25:01 -04:00
Savanni D'Gerinel 5441a3c441 Adapt the app to the new slab tree 2024-04-30 22:25:01 -04:00
Savanni D'Gerinel b1374229f3 Calculate out the depth and width of each node 2024-04-30 22:25:01 -04:00
Savanni D'Gerinel bc5042c004 Start propogating the slab_tree up to OTG 2024-04-30 22:25:01 -04:00
Savanni D'Gerinel 0534143d6b Finish implementing GameTree.Clone and PartialEq 2024-04-30 22:25:01 -04:00
Savanni D'Gerinel d7f5269e15 Begin implementing traits for a game record 2024-04-30 22:25:01 -04:00
Savanni D'Gerinel c913e9da37 Convert the recursive parse tree to a slab GameTree 2024-04-30 22:25:01 -04:00
Savanni D'Gerinel c50bd652f1 Switch from my custom Tree setup to a slab tree in GameRecord 2024-04-30 22:25:01 -04:00
Savanni D'Gerinel 093e1f7f8a Start writing functions for finding a node within the tree 2024-04-30 22:25:01 -04:00
Savanni D'Gerinel 3c94f906a6 Update Cargo.nix 2024-04-19 12:27:17 -04:00
Savanni D'Gerinel 0aecaee760 Use pre-loaded images 2024-04-05 10:47:16 -04:00
Savanni D'Gerinel baeb458126 Create a resource manager that preloads the images 2024-04-05 10:06:52 -04:00
Savanni D'Gerinel da144a58ec Revise the graphics 2024-04-05 09:15:20 -04:00
Savanni D'Gerinel f09af67193 Add images for fancier stones 2024-04-01 00:14:15 -04:00
Savanni D'Gerinel 32391a46e7 Render the board in the background 2024-03-31 19:59:44 -04:00
Savanni D'Gerinel 0a62c96b0f Clippy 2024-03-31 19:36:44 -04:00
Savanni D'Gerinel 78863ee709 Cleanups 2024-03-31 18:16:41 -04:00
Savanni D'Gerinel 5cdcf0499c Improve ident calculation to help with tree drawing 2024-03-31 16:19:09 -04:00
Savanni D'Gerinel b982f2c1cc Start doing a bare basic rendering of nodes in a game tree 2024-03-31 14:09:48 -04:00
Savanni D'Gerinel 46b25cc6c5 Set up a BFS iterator over the node tree 2024-03-31 13:35:23 -04:00
Savanni D'Gerinel 9fbc630500 Game tree becomes a tree of UUIDs, not GameNodes
Doing this avoids reference lifetime hell
2024-03-30 11:00:54 -04:00
Savanni D'Gerinel b481d5d058 Adjust the coordinates calculated to be zero-based 2024-03-29 09:29:32 -04:00
Savanni D'Gerinel 7a06b8cf39 Work out how to calculate the horizontal position of each node 2024-03-29 09:10:38 -04:00
Savanni D'Gerinel 3192c0a142 Apply clippy to otg-gtk 2024-03-26 09:17:26 -04:00
Savanni D'Gerinel acf7ca0c9a Resolve clippy warnings on otg-core 2024-03-26 09:17:26 -04:00
Savanni D'Gerinel 64138b9e90 Resolve clippy warnings on SGF 2024-03-26 09:17:26 -04:00
Savanni D'Gerinel e587d269e9 Start on the foundations of a tree-drawing algorithm
I don't actually know what I'm doing. I've done some reading and from
that I'm doing experiments until I can better understand what I've read.
2024-03-26 09:17:26 -04:00
Savanni D'Gerinel 57aadd7597 Create the drawing area for the review tree 2024-03-26 09:17:25 -04:00
Savanni D'Gerinel b70d927eac Render the board with the completed game state. 2024-03-26 09:17:25 -04:00
Savanni D'Gerinel 3a7f204883 Add more test data and ensure the mainline is returned even with branches 2024-03-26 09:17:25 -04:00
Savanni D'Gerinel 642351f248 Return the mainline of a game that has no branches in it. 2024-03-26 09:17:25 -04:00
Savanni D'Gerinel d9bb9d92e5 Apply moves to the abstract board
To get here, I had to also build some conversion functions and make a
lot of things within the game record public
2024-03-26 09:17:25 -04:00
Savanni D'Gerinel 30e7bdb817 Render the grid of the goban 2024-03-26 09:17:25 -04:00
Savanni D'Gerinel 556f91b70b Set the size of the drawing area 2024-03-26 09:17:25 -04:00
Savanni D'Gerinel 894575b0fb Start on the new Goban component 2024-03-26 09:17:25 -04:00
Savanni D'Gerinel d964ab0d2f Minimal linting 2024-03-26 09:17:25 -04:00
Savanni D'Gerinel 74c8eb6861 Document the Goban representation in Core 2024-03-26 09:17:25 -04:00
Savanni D'Gerinel 3aac3b8393 Rename Game to GameRecord for disambiguation. 2024-03-26 09:17:25 -04:00
Savanni D'Gerinel 295f0a0411 Create the game review page and work on navigating to it with a navigation stack 2024-03-26 09:17:25 -04:00
Savanni D'Gerinel e694ba74ca Update to Rust 1.77 2024-03-26 09:14:28 -04:00
Savanni D'Gerinel 5f9cd2622a Fix Cargo.nix 2024-03-26 09:06:08 -04:00
Savanni D'Gerinel 48271389ad Rename Kifu to On The Grid 2024-03-22 08:19:14 -04:00
Savanni D'Gerinel 49571b0f82 Show real information in the library view 2024-03-21 23:30:24 -04:00
Savanni D'Gerinel 89a289a1ae Make games serializable through Serde 2024-03-21 23:23:47 -04:00
Savanni D'Gerinel fe082773e3 Set up the library view again 2024-03-21 23:16:10 -04:00
Savanni D'Gerinel db9efbaedd Move the settings view model back into the core 2024-03-21 23:14:25 -04:00
Savanni D'Gerinel 1d959117aa Write a little app to demonstrate reading an an SGF file 2024-03-21 23:12:30 -04:00
Savanni D'Gerinel a5990a2a30 Ensure that the territory property is accepted 2024-03-21 22:49:24 -04:00
Savanni D'Gerinel bd6d5b62e3 Reduce the recursion amount of parser Node to GameNode 2024-03-21 22:49:24 -04:00
Savanni D'Gerinel 82c1765513 Write the more semantic Game interpreter 2024-03-21 22:49:24 -04:00
Savanni D'Gerinel de54ec676f Make sure the settings get saved 2024-03-21 17:01:40 -04:00
Savanni D'Gerinel 5612c89a61 Thread signals through all of the settings dialog 2024-03-21 08:43:08 -04:00
Savanni D'Gerinel c3c144e035 Set up the preferences UI with the path to the games library 2024-03-19 10:08:43 -04:00
Savanni D'Gerinel 05a6dcf3af Set up the initial settings screen 2024-03-15 14:07:55 -04:00
Savanni D'Gerinel b98e0bdcea Strip kifu down even further and revamp the app_window structure 2024-03-15 10:49:25 -04:00
Savanni D'Gerinel 3d4a298dc1 Write some documentation for the LocalObserver 2024-02-28 04:42:57 +00:00
Savanni D'Gerinel 2d7fbb9a4b Add the placeholders for game review and settings 2024-02-28 04:42:57 +00:00
Savanni D'Gerinel 3a5cb17e09 Extract notification receiving into an observer 2024-02-28 04:42:57 +00:00
Savanni D'Gerinel f6c82cbcb0 Ensure the game_view_model handler aborts when the view_model gets dropped 2024-02-28 04:42:57 +00:00
Savanni D'Gerinel 74b00d94b1 Set up the notifications pattern for view models 2024-02-28 04:42:57 +00:00
Savanni D'Gerinel ddf83b3018 GameViewModel now subscribes directly to the Core 2024-02-28 04:42:57 +00:00
Savanni D'Gerinel a1f41a440f Remove typeshare from kifu 2024-02-28 04:42:57 +00:00
Savanni D'Gerinel e838f601ca Set up a placeholder for the GameViewModel 2024-02-28 04:42:57 +00:00
Savanni D'Gerinel 1b0a90a332 Create the placeholder for the database view model 2024-02-28 04:42:57 +00:00
Savanni D'Gerinel 4dc6e3151b Remove everything related to the kifu typescript code 2024-02-28 04:42:57 +00:00
Savanni D'Gerinel 79cec6e21d Switch to async channels and disable most of the existing runtime api 2024-02-28 04:42:57 +00:00
Savanni D'Gerinel 32cc74edfa Set up gio settings 2024-02-28 04:42:57 +00:00
Savanni D'Gerinel d3d3260091 Create a flake that can run the Kifu app 2024-02-28 04:42:57 +00:00
Savanni D'Gerinel a1441f7bb1 Bump versions to 0.6.0 2024-02-19 18:47:48 -05:00
165 changed files with 28975 additions and 9303 deletions

1132
Cargo.lock generated

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1543
Cargo.nix

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@ -2,6 +2,9 @@
resolver = "2"
members = [
"authdb",
"bike-lights/bike",
"bike-lights/core",
"bike-lights/simulator",
"changeset",
"config",
"config-derive",
@ -18,14 +21,14 @@ members = [
"hex-grid",
"icon-test",
"ifc",
"kifu/core",
"kifu/gtk",
"memorycache",
"nom-training",
"otg/core",
"otg/gtk",
"result-extended",
"screenplay",
"sgf",
"timezone-testing",
"tree",
"visions/server",
"visions/server", "gm-dash/server",
]

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@ -1,30 +0,0 @@
all: test bin
test: kifu-core/test-oneshot sgf/test-oneshot
bin: kifu-gtk
kifu-core/dev:
cd kifu/core && make test
kifu-core/test:
cd kifu/core && make test
kifu-core/test-oneshot:
cd kifu/core && make test-oneshot
kifu-gtk:
cd kifu/gtk && make release
kifu-gtk/dev:
cd kifu/gtk && make dev
kifu-pwa:
cd kifu/pwa && make release
kifu-pwa/dev:
pushd kifu/pwa && make dev
kifu-pwa/server:
pushd kifu/pwa && make server

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@ -0,0 +1,12 @@
[build]
target = "thumbv6m-none-eabi"
[target.thumbv6m-none-eabi]
rustflags = [
"-C", "link-arg=--nmagic",
"-C", "link-arg=-Tlink.x",
"-C", "inline-threshold=5",
"-C", "no-vectorize-loops",
]
runner = "elf2uf2-rs -d"

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@ -0,0 +1,18 @@
[package]
name = "bike"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
az = { version = "1" }
cortex-m-rt = { version = "0.7.3" }
cortex-m = { version = "0.7.7" }
embedded-alloc = { version = "0.5.1" }
embedded-hal = { version = "0.2.7" }
fixed = { version = "1" }
fugit = { version = "0.3.7" }
lights-core = { path = "../core" }
panic-halt = { version = "0.2.0" }
rp-pico = { version = "0.8.0" }

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@ -0,0 +1,241 @@
#![no_main]
#![no_std]
extern crate alloc;
use alloc::boxed::Box;
use az::*;
use core::cell::RefCell;
use cortex_m::delay::Delay;
use embedded_alloc::Heap;
use embedded_hal::{blocking::spi::Write, digital::v2::InputPin, digital::v2::OutputPin};
use fixed::types::I16F16;
use fugit::RateExtU32;
use lights_core::{App, BodyPattern, DashboardPattern, Event, Instant, FPS, UI};
use panic_halt as _;
use rp_pico::{
entry,
hal::{
clocks::init_clocks_and_plls,
gpio::{FunctionSio, Pin, PinId, PullDown, PullUp, SioInput, SioOutput},
pac::{CorePeripherals, Peripherals},
spi::{Enabled, Spi, SpiDevice, ValidSpiPinout},
watchdog::Watchdog,
Clock, Sio,
},
Pins,
};
#[global_allocator]
static HEAP: Heap = Heap::empty();
const LIGHT_SCALE: I16F16 = I16F16::lit("256.0");
const DASHBOARD_BRIGHTESS: u8 = 1;
const BODY_BRIGHTNESS: u8 = 8;
struct DebouncedButton<P: PinId> {
debounce: Instant,
pin: Pin<P, FunctionSio<SioInput>, PullUp>,
}
impl<P: PinId> DebouncedButton<P> {
fn new(pin: Pin<P, FunctionSio<SioInput>, PullUp>) -> Self {
Self {
debounce: Instant((0 as u32).into()),
pin,
}
}
fn is_low(&self, time: Instant) -> bool {
if time <= self.debounce {
return false;
}
self.pin.is_low().unwrap_or(false)
}
fn set_debounce(&mut self, time: Instant) {
self.debounce = time + Instant((250 as u32).into());
}
}
struct BikeUI<
D: SpiDevice,
P: ValidSpiPinout<D>,
LeftId: PinId,
RightId: PinId,
PreviousId: PinId,
NextId: PinId,
BrakeId: PinId,
> {
spi: RefCell<Spi<Enabled, D, P, 8>>,
left_blinker_button: DebouncedButton<LeftId>,
right_blinker_button: DebouncedButton<RightId>,
previous_animation_button: DebouncedButton<PreviousId>,
next_animation_button: DebouncedButton<NextId>,
brake_sensor: Pin<BrakeId, FunctionSio<SioInput>, PullUp>,
brake_enabled: bool,
}
impl<
D: SpiDevice,
P: ValidSpiPinout<D>,
LeftId: PinId,
RightId: PinId,
PreviousId: PinId,
NextId: PinId,
BrakeId: PinId,
> BikeUI<D, P, LeftId, RightId, PreviousId, NextId, BrakeId>
{
fn new(
spi: Spi<Enabled, D, P, 8>,
left_blinker_button: Pin<LeftId, FunctionSio<SioInput>, PullUp>,
right_blinker_button: Pin<RightId, FunctionSio<SioInput>, PullUp>,
previous_animation_button: Pin<PreviousId, FunctionSio<SioInput>, PullUp>,
next_animation_button: Pin<NextId, FunctionSio<SioInput>, PullUp>,
brake_sensor: Pin<BrakeId, FunctionSio<SioInput>, PullUp>,
) -> Self {
Self {
spi: RefCell::new(spi),
left_blinker_button: DebouncedButton::new(left_blinker_button),
right_blinker_button: DebouncedButton::new(right_blinker_button),
previous_animation_button: DebouncedButton::new(previous_animation_button),
next_animation_button: DebouncedButton::new(next_animation_button),
brake_sensor,
brake_enabled: false,
}
}
}
impl<
D: SpiDevice,
P: ValidSpiPinout<D>,
LeftId: PinId,
RightId: PinId,
PreviousId: PinId,
NextId: PinId,
BrakeId: PinId,
> UI for BikeUI<D, P, LeftId, RightId, PreviousId, NextId, BrakeId>
{
fn check_event(&mut self, current_time: Instant) -> Option<Event> {
if self.brake_sensor.is_high().unwrap_or(true) && !self.brake_enabled {
self.brake_enabled = true;
Some(Event::Brake)
} else if self.brake_sensor.is_low().unwrap_or(false) && self.brake_enabled {
self.brake_enabled = false;
Some(Event::BrakeRelease)
} else if self.left_blinker_button.is_low(current_time) {
self.left_blinker_button.set_debounce(current_time);
Some(Event::LeftBlinker)
} else if self.right_blinker_button.is_low(current_time) {
self.right_blinker_button.set_debounce(current_time);
Some(Event::RightBlinker)
} else if self.previous_animation_button.is_low(current_time) {
self.previous_animation_button.set_debounce(current_time);
Some(Event::PreviousPattern)
} else if self.next_animation_button.is_low(current_time) {
self.next_animation_button.set_debounce(current_time);
Some(Event::NextPattern)
} else {
None
}
}
fn update_lights(&self, dashboard_lights: DashboardPattern, body_lights: BodyPattern) {
let mut lights: [u8; 260] = [0; 260];
lights[256] = 0xff;
lights[257] = 0xff;
lights[258] = 0xff;
lights[259] = 0xff;
for (idx, rgb) in dashboard_lights.iter().enumerate() {
lights[(idx + 1) * 4 + 0] = 0xe0 + DASHBOARD_BRIGHTESS;
lights[(idx + 1) * 4 + 1] = (I16F16::from(rgb.r) * LIGHT_SCALE).saturating_as();
lights[(idx + 1) * 4 + 2] = (I16F16::from(rgb.b) * LIGHT_SCALE).saturating_as();
lights[(idx + 1) * 4 + 3] = (I16F16::from(rgb.g) * LIGHT_SCALE).saturating_as();
}
for (idx, rgb) in body_lights.iter().enumerate() {
lights[(idx + 4) * 4 + 0] = 0xe0 + BODY_BRIGHTNESS;
lights[(idx + 4) * 4 + 1] = (I16F16::from(rgb.b) * LIGHT_SCALE).saturating_as();
lights[(idx + 4) * 4 + 2] = (I16F16::from(rgb.g) * LIGHT_SCALE).saturating_as();
lights[(idx + 4) * 4 + 3] = (I16F16::from(rgb.r) * LIGHT_SCALE).saturating_as();
}
let mut spi = self.spi.borrow_mut();
spi.write(lights.as_slice());
}
}
#[entry]
fn main() -> ! {
{
use core::mem::MaybeUninit;
const HEAP_SIZE: usize = 8096;
static mut HEAP_MEM: [MaybeUninit<u8>; HEAP_SIZE] = [MaybeUninit::uninit(); HEAP_SIZE];
unsafe { HEAP.init(HEAP_MEM.as_ptr() as usize, HEAP_SIZE) }
}
let mut pac = Peripherals::take().unwrap();
let core = CorePeripherals::take().unwrap();
let sio = Sio::new(pac.SIO);
let mut watchdog = Watchdog::new(pac.WATCHDOG);
let pins = Pins::new(
pac.IO_BANK0,
pac.PADS_BANK0,
sio.gpio_bank0,
&mut pac.RESETS,
);
let clocks = init_clocks_and_plls(
12_000_000u32,
pac.XOSC,
pac.CLOCKS,
pac.PLL_SYS,
pac.PLL_USB,
&mut pac.RESETS,
&mut watchdog,
)
.ok()
.unwrap();
let mut delay = Delay::new(core.SYST, clocks.system_clock.freq().to_Hz());
let mut spi_clk = pins.gpio10.into_function();
let mut spi_sdo = pins.gpio11.into_function();
let spi = Spi::<_, _, _, 8>::new(pac.SPI1, (spi_sdo, spi_clk));
let mut spi = spi.init(
&mut pac.RESETS,
clocks.peripheral_clock.freq(),
1_u32.MHz(),
embedded_hal::spi::MODE_1,
);
let left_blinker_button = pins.gpio16.into_pull_up_input();
let right_blinker_button = pins.gpio17.into_pull_up_input();
let previous_animation_button = pins.gpio27.into_pull_up_input();
let next_animation_button = pins.gpio26.into_pull_up_input();
let brake_sensor = pins.gpio18.into_pull_up_input();
let mut led_pin = pins.led.into_push_pull_output();
let ui = BikeUI::new(
spi,
left_blinker_button,
right_blinker_button,
previous_animation_button,
next_animation_button,
brake_sensor,
);
let mut app = App::new(Box::new(ui));
led_pin.set_high();
let mut time = Instant::default();
let delay_ms = 1000 / (FPS as u32);
loop {
app.tick(time);
delay.delay_ms(delay_ms);
time = time + Instant(delay_ms.into());
}
}

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@ -0,0 +1,10 @@
[package]
name = "lights-core"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
az = { version = "1" }
fixed = { version = "1" }

481
bike-lights/core/src/lib.rs Normal file
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@ -0,0 +1,481 @@
#![no_std]
extern crate alloc;
use alloc::boxed::Box;
use az::*;
use core::{
clone::Clone,
cmp::PartialEq,
default::Default,
ops::{Add, Sub},
option::Option,
};
use fixed::types::{I48F16, I8F8, U128F0, U16F0};
mod patterns;
pub use patterns::*;
mod types;
pub use types::{BodyPattern, DashboardPattern, RGB};
fn calculate_frames(starting_time: U128F0, now: U128F0) -> U16F0 {
let frames_128 = (now - starting_time) / U128F0::from(FPS);
(frames_128 % U128F0::from(U16F0::MAX)).cast()
}
fn calculate_slope(start: I8F8, end: I8F8, frames: U16F0) -> I8F8 {
let slope_i16f16 = (I48F16::from(end) - I48F16::from(start)) / I48F16::from(frames);
slope_i16f16.saturating_as()
}
fn linear_ease(value: I8F8, frames: U16F0, slope: I8F8) -> I8F8 {
let value_i16f16 = I48F16::from(value) + I48F16::from(frames) * I48F16::from(slope);
value_i16f16.saturating_as()
}
#[derive(Clone, Copy, PartialOrd, Ord, PartialEq, Eq)]
pub struct Instant(pub U128F0);
impl Default for Instant {
fn default() -> Self {
Self(U128F0::from(0 as u8))
}
}
impl Add for Instant {
type Output = Self;
fn add(self, r: Self) -> Self::Output {
Self(self.0 + r.0)
}
}
impl Sub for Instant {
type Output = Self;
fn sub(self, r: Self) -> Self::Output {
Self(self.0 - r.0)
}
}
pub const FPS: u8 = 30;
pub trait UI {
fn check_event(&mut self, current_time: Instant) -> Option<Event>;
fn update_lights(&self, dashboard_lights: DashboardPattern, body_lights: BodyPattern);
}
pub trait Animation {
fn tick(&mut self, time: Instant) -> (DashboardPattern, BodyPattern);
}
/*
pub struct DefaultAnimation {}
impl Animation for DefaultAnimation {
fn tick(&mut self, _: Instant) -> (DashboardPattern, BodyPattern) {
(WATER_DASHBOARD, WATER_BODY)
}
}
*/
pub struct Fade {
starting_dashboard: DashboardPattern,
starting_lights: BodyPattern,
start_time: Instant,
dashboard_slope: [RGB<I8F8>; 3],
body_slope: [RGB<I8F8>; 60],
frames: U16F0,
}
impl Fade {
fn new(
dashboard: DashboardPattern,
lights: BodyPattern,
ending_dashboard: DashboardPattern,
ending_lights: BodyPattern,
frames: U16F0,
time: Instant,
) -> Self {
let mut dashboard_slope = [Default::default(); 3];
let mut body_slope = [Default::default(); 60];
for i in 0..3 {
let slope = RGB {
r: calculate_slope(dashboard[i].r, ending_dashboard[i].r, frames),
g: calculate_slope(dashboard[i].g, ending_dashboard[i].g, frames),
b: calculate_slope(dashboard[i].b, ending_dashboard[i].b, frames),
};
dashboard_slope[i] = slope;
}
for i in 0..60 {
let slope = RGB {
r: calculate_slope(lights[i].r, ending_lights[i].r, frames),
g: calculate_slope(lights[i].g, ending_lights[i].g, frames),
b: calculate_slope(lights[i].b, ending_lights[i].b, frames),
};
body_slope[i] = slope;
}
Self {
starting_dashboard: dashboard,
starting_lights: lights,
start_time: time,
dashboard_slope,
body_slope,
frames,
}
}
}
impl Animation for Fade {
fn tick(&mut self, time: Instant) -> (DashboardPattern, BodyPattern) {
let mut frames = calculate_frames(self.start_time.0, time.0);
if frames > self.frames {
frames = self.frames
}
let mut dashboard_pattern: DashboardPattern = OFF_DASHBOARD;
let mut body_pattern: BodyPattern = OFF_BODY;
for i in 0..3 {
dashboard_pattern[i].r = linear_ease(
self.starting_dashboard[i].r,
frames,
self.dashboard_slope[i].r,
);
dashboard_pattern[i].g = linear_ease(
self.starting_dashboard[i].g,
frames,
self.dashboard_slope[i].g,
);
dashboard_pattern[i].b = linear_ease(
self.starting_dashboard[i].b,
frames,
self.dashboard_slope[i].b,
);
}
for i in 0..60 {
body_pattern[i].r =
linear_ease(self.starting_lights[i].r, frames, self.body_slope[i].r);
body_pattern[i].g =
linear_ease(self.starting_lights[i].g, frames, self.body_slope[i].g);
body_pattern[i].b =
linear_ease(self.starting_lights[i].b, frames, self.body_slope[i].b);
}
(dashboard_pattern, body_pattern)
}
}
#[derive(Debug)]
pub enum FadeDirection {
Transition,
FadeIn,
FadeOut,
}
pub enum BlinkerDirection {
Left,
Right,
}
pub struct Blinker {
transition: Fade,
fade_in: Fade,
fade_out: Fade,
direction: FadeDirection,
start_time: Instant,
frames: U16F0,
}
impl Blinker {
fn new(
starting_dashboard: DashboardPattern,
starting_body: BodyPattern,
direction: BlinkerDirection,
time: Instant,
) -> Self {
let mut ending_dashboard = OFF_DASHBOARD.clone();
match direction {
BlinkerDirection::Left => {
ending_dashboard[0].r = LEFT_BLINKER_DASHBOARD[0].r;
ending_dashboard[0].g = LEFT_BLINKER_DASHBOARD[0].g;
ending_dashboard[0].b = LEFT_BLINKER_DASHBOARD[0].b;
}
BlinkerDirection::Right => {
ending_dashboard[2].r = RIGHT_BLINKER_DASHBOARD[2].r;
ending_dashboard[2].g = RIGHT_BLINKER_DASHBOARD[2].g;
ending_dashboard[2].b = RIGHT_BLINKER_DASHBOARD[2].b;
}
}
let mut ending_body = OFF_BODY.clone();
match direction {
BlinkerDirection::Left => {
for i in 0..30 {
ending_body[i].r = LEFT_BLINKER_BODY[i].r;
ending_body[i].g = LEFT_BLINKER_BODY[i].g;
ending_body[i].b = LEFT_BLINKER_BODY[i].b;
}
}
BlinkerDirection::Right => {
for i in 30..60 {
ending_body[i].r = RIGHT_BLINKER_BODY[i].r;
ending_body[i].g = RIGHT_BLINKER_BODY[i].g;
ending_body[i].b = RIGHT_BLINKER_BODY[i].b;
}
}
}
Blinker {
transition: Fade::new(
starting_dashboard.clone(),
starting_body.clone(),
ending_dashboard.clone(),
ending_body.clone(),
BLINKER_FRAMES,
time,
),
fade_in: Fade::new(
OFF_DASHBOARD.clone(),
OFF_BODY.clone(),
ending_dashboard.clone(),
ending_body.clone(),
BLINKER_FRAMES,
time,
),
fade_out: Fade::new(
ending_dashboard.clone(),
ending_body.clone(),
OFF_DASHBOARD.clone(),
OFF_BODY.clone(),
BLINKER_FRAMES,
time,
),
direction: FadeDirection::Transition,
start_time: time,
frames: BLINKER_FRAMES,
}
}
}
impl Animation for Blinker {
fn tick(&mut self, time: Instant) -> (DashboardPattern, BodyPattern) {
let frames = calculate_frames(self.start_time.0, time.0);
if frames > self.frames {
match self.direction {
FadeDirection::Transition => {
self.direction = FadeDirection::FadeOut;
self.fade_out.start_time = time;
}
FadeDirection::FadeIn => {
self.direction = FadeDirection::FadeOut;
self.fade_out.start_time = time;
}
FadeDirection::FadeOut => {
self.direction = FadeDirection::FadeIn;
self.fade_in.start_time = time;
}
}
self.start_time = time;
}
match self.direction {
FadeDirection::Transition => self.transition.tick(time),
FadeDirection::FadeIn => self.fade_in.tick(time),
FadeDirection::FadeOut => self.fade_out.tick(time),
}
}
}
#[derive(Clone, Debug)]
pub enum Event {
Brake,
BrakeRelease,
LeftBlinker,
NextPattern,
PreviousPattern,
RightBlinker,
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum Pattern {
Water,
GayPride,
TransPride,
}
impl Pattern {
fn previous(&self) -> Pattern {
match self {
Pattern::Water => Pattern::TransPride,
Pattern::GayPride => Pattern::Water,
Pattern::TransPride => Pattern::GayPride,
}
}
fn next(&self) -> Pattern {
match self {
Pattern::Water => Pattern::GayPride,
Pattern::GayPride => Pattern::TransPride,
Pattern::TransPride => Pattern::Water,
}
}
fn dashboard(&self) -> DashboardPattern {
match self {
Pattern::Water => WATER_DASHBOARD,
Pattern::GayPride => PRIDE_DASHBOARD,
Pattern::TransPride => TRANS_PRIDE_DASHBOARD,
}
}
fn body(&self) -> BodyPattern {
match self {
Pattern::Water => OFF_BODY,
Pattern::GayPride => PRIDE_BODY,
Pattern::TransPride => TRANS_PRIDE_BODY,
}
}
}
#[derive(Clone, Debug, PartialEq)]
pub enum State {
Pattern(Pattern),
Brake,
LeftBlinker,
RightBlinker,
BrakeLeftBlinker,
BrakeRightBlinker,
}
pub struct App {
ui: Box<dyn UI>,
state: State,
home_pattern: Pattern,
current_animation: Box<dyn Animation>,
dashboard_lights: DashboardPattern,
lights: BodyPattern,
}
impl App {
pub fn new(ui: Box<dyn UI>) -> Self {
let pattern = Pattern::Water;
Self {
ui,
state: State::Pattern(pattern),
home_pattern: pattern,
current_animation: Box::new(Fade::new(
OFF_DASHBOARD,
OFF_BODY,
pattern.dashboard(),
pattern.body(),
DEFAULT_FRAMES,
Instant((0 as u32).into()),
)),
dashboard_lights: OFF_DASHBOARD,
lights: OFF_BODY,
}
}
fn update_animation(&mut self, time: Instant) {
match self.state {
State::Pattern(ref pattern) => {
self.current_animation = Box::new(Fade::new(
self.dashboard_lights.clone(),
self.lights.clone(),
pattern.dashboard(),
pattern.body(),
DEFAULT_FRAMES,
time,
))
}
State::Brake => {
self.current_animation = Box::new(Fade::new(
self.dashboard_lights.clone(),
self.lights.clone(),
BRAKES_DASHBOARD,
BRAKES_BODY,
BRAKES_FRAMES,
time,
));
}
State::LeftBlinker => {
self.current_animation = Box::new(Blinker::new(
self.dashboard_lights.clone(),
self.lights.clone(),
BlinkerDirection::Left,
time,
));
}
State::RightBlinker => {
self.current_animation = Box::new(Blinker::new(
self.dashboard_lights.clone(),
self.lights.clone(),
BlinkerDirection::Right,
time,
));
}
State::BrakeLeftBlinker => (),
State::BrakeRightBlinker => (),
}
}
fn update_state(&mut self, event: Event) {
match event {
Event::Brake => {
if self.state == State::Brake {
self.state = State::Pattern(self.home_pattern);
} else {
self.state = State::Brake;
}
}
Event::BrakeRelease => self.state = State::Pattern(self.home_pattern),
Event::LeftBlinker => match self.state {
State::Brake => self.state = State::BrakeLeftBlinker,
State::BrakeLeftBlinker => self.state = State::Brake,
State::LeftBlinker => self.state = State::Pattern(self.home_pattern),
_ => self.state = State::LeftBlinker,
},
Event::NextPattern => match self.state {
State::Pattern(ref pattern) => {
self.home_pattern = pattern.next();
self.state = State::Pattern(self.home_pattern);
}
_ => (),
},
Event::PreviousPattern => match self.state {
State::Pattern(ref pattern) => {
self.home_pattern = pattern.previous();
self.state = State::Pattern(self.home_pattern);
}
_ => (),
},
Event::RightBlinker => match self.state {
State::Brake => self.state = State::BrakeRightBlinker,
State::BrakeRightBlinker => self.state = State::Brake,
State::RightBlinker => self.state = State::Pattern(self.home_pattern),
_ => self.state = State::RightBlinker,
},
}
}
pub fn tick(&mut self, time: Instant) {
match self.ui.check_event(time) {
Some(event) => {
self.update_state(event);
self.update_animation(time);
}
None => {}
};
let (dashboard, lights) = self.current_animation.tick(time);
self.dashboard_lights = dashboard.clone();
self.lights = lights.clone();
self.ui.update_lights(dashboard, lights);
}
}

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@ -0,0 +1,333 @@
use crate::{BodyPattern, DashboardPattern, RGB};
use fixed::types::{I8F8, U16F0};
pub const RGB_OFF: RGB<I8F8> = RGB {
r: I8F8::lit("0"),
g: I8F8::lit("0"),
b: I8F8::lit("0"),
};
pub const RGB_WHITE: RGB<I8F8> = RGB {
r: I8F8::lit("1"),
g: I8F8::lit("1"),
b: I8F8::lit("1"),
};
pub const BRAKES_RED: RGB<I8F8> = RGB {
r: I8F8::lit("1"),
g: I8F8::lit("0"),
b: I8F8::lit("0"),
};
pub const BLINKER_AMBER: RGB<I8F8> = RGB {
r: I8F8::lit("1"),
g: I8F8::lit("0.15"),
b: I8F8::lit("0"),
};
pub const PRIDE_RED: RGB<I8F8> = RGB {
r: I8F8::lit("0.95"),
g: I8F8::lit("0.00"),
b: I8F8::lit("0.00"),
};
pub const PRIDE_ORANGE: RGB<I8F8> = RGB {
r: I8F8::lit("1.0"),
g: I8F8::lit("0.25"),
b: I8F8::lit("0"),
};
pub const PRIDE_YELLOW: RGB<I8F8> = RGB {
r: I8F8::lit("1.0"),
g: I8F8::lit("0.85"),
b: I8F8::lit("0"),
};
pub const PRIDE_GREEN: RGB<I8F8> = RGB {
r: I8F8::lit("0"),
g: I8F8::lit("0.95"),
b: I8F8::lit("0.05"),
};
pub const PRIDE_INDIGO: RGB<I8F8> = RGB {
r: I8F8::lit("0.04"),
g: I8F8::lit("0.15"),
b: I8F8::lit("0.55"),
};
pub const PRIDE_VIOLET: RGB<I8F8> = RGB {
r: I8F8::lit("0.75"),
g: I8F8::lit("0.0"),
b: I8F8::lit("0.80"),
};
pub const TRANS_BLUE: RGB<I8F8> = RGB {
r: I8F8::lit("0.06"),
g: I8F8::lit("0.41"),
b: I8F8::lit("0.98"),
};
pub const TRANS_PINK: RGB<I8F8> = RGB {
r: I8F8::lit("0.96"),
g: I8F8::lit("0.16"),
b: I8F8::lit("0.32"),
};
pub const WATER_1: RGB<I8F8> = RGB {
r: I8F8::lit("0.0"),
g: I8F8::lit("0.0"),
b: I8F8::lit("0.75"),
};
pub const WATER_2: RGB<I8F8> = RGB {
r: I8F8::lit("0.8"),
g: I8F8::lit("0.8"),
b: I8F8::lit("0.8"),
};
pub const WATER_3: RGB<I8F8> = RGB {
r: I8F8::lit("0.00"),
g: I8F8::lit("0.75"),
b: I8F8::lit("0.75"),
};
pub const OFF_DASHBOARD: DashboardPattern = [RGB_OFF; 3];
pub const OFF_BODY: BodyPattern = [RGB_OFF; 60];
pub const DEFAULT_FRAMES: U16F0 = U16F0::lit("30");
pub const WATER_DASHBOARD: DashboardPattern = [WATER_1, WATER_2, WATER_3];
pub const WATER_BODY: BodyPattern = [RGB_OFF; 60];
pub const PRIDE_DASHBOARD: DashboardPattern = [PRIDE_RED, PRIDE_GREEN, PRIDE_INDIGO];
pub const PRIDE_BODY: BodyPattern = [
// Left Side
// Red
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
// Orange
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
// Yellow
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
// Green
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
// Indigo
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
// Violet
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
// Right Side
// Violet
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
// Indigo
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
// Green
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
// Yellow
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
// Orange
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
// Red
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
];
pub const TRANS_PRIDE_DASHBOARD: DashboardPattern = [TRANS_BLUE, RGB_WHITE, TRANS_PINK];
pub const TRANS_PRIDE_BODY: BodyPattern = [
// Left Side
TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_PINK, TRANS_PINK,
TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, RGB_WHITE, RGB_WHITE, RGB_WHITE, RGB_WHITE,
RGB_WHITE, RGB_WHITE, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK,
TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE,
// Right side
TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_PINK, TRANS_PINK,
TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, RGB_WHITE, RGB_WHITE, RGB_WHITE, RGB_WHITE,
RGB_WHITE, RGB_WHITE, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK,
TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE,
];
pub const BRAKES_FRAMES: U16F0 = U16F0::lit("15");
pub const BRAKES_DASHBOARD: DashboardPattern = [BRAKES_RED; 3];
pub const BRAKES_BODY: BodyPattern = [BRAKES_RED; 60];
pub const BLINKER_FRAMES: U16F0 = U16F0::lit("10");
pub const LEFT_BLINKER_DASHBOARD: DashboardPattern = [BLINKER_AMBER, RGB_OFF, RGB_OFF];
pub const LEFT_BLINKER_BODY: BodyPattern = [
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
];
pub const RIGHT_BLINKER_DASHBOARD: DashboardPattern = [RGB_OFF, RGB_OFF, BLINKER_AMBER];
pub const RIGHT_BLINKER_BODY: BodyPattern = [
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
];

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@ -0,0 +1,17 @@
use core::default::Default;
use fixed::types::I8F8;
#[derive(Clone, Copy, Default, Debug)]
pub struct RGB<T> {
pub r: T,
pub g: T,
pub b: T,
}
const DASHBOARD_LIGHT_COUNT: usize = 3;
pub type DashboardPattern = [RGB<I8F8>; DASHBOARD_LIGHT_COUNT];
const BODY_LIGHT_COUNT: usize = 60;
pub type BodyPattern = [RGB<I8F8>; BODY_LIGHT_COUNT];

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@ -1,34 +1,16 @@
[package]
name = "kifu-gtk"
name = "simulator"
version = "0.1.0"
edition = "2021"
[features]
screenplay = []
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
adw = { version = "0.5", package = "libadwaita", features = [ "v1_2" ] }
cairo-rs = { version = "0.18" }
fixed = { version = "1" }
gio = { version = "0.18" }
glib = { version = "0.18" }
gtk = { version = "0.7", package = "gtk4", features = [ "v4_8" ] }
image = { version = "0.24" }
kifu-core = { path = "../core" }
lights-core = { path = "../core" }
pango = { version = "*" }
sgf = { path = "../../sgf" }
tokio = { version = "1.26", features = [ "full" ] }
[build-dependencies]
glib-build-tools = "0.17"
# [[bin]]
# name = "kifu-gtk"
# path = "src/main.rs"
# [[bin]]
# name = "screenplay"
# path = "src/bin/screenplay.rs"
# required-features = [ "screenplay" ]

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use adw::prelude::*;
use fixed::types::{I8F8, U128F0};
use glib::{Object, Sender};
use gtk::subclass::prelude::*;
use lights_core::{
App, BodyPattern, DashboardPattern, Event, Instant, FPS, OFF_BODY, OFF_DASHBOARD, RGB, UI,
};
use std::{
cell::RefCell,
env,
rc::Rc,
sync::mpsc::{Receiver, TryRecvError},
};
const WIDTH: i32 = 640;
const HEIGHT: i32 = 480;
pub struct Update {
dashboard: DashboardPattern,
lights: BodyPattern,
}
pub struct DashboardLightsPrivate {
lights: Rc<RefCell<DashboardPattern>>,
}
#[glib::object_subclass]
impl ObjectSubclass for DashboardLightsPrivate {
const NAME: &'static str = "DashboardLights";
type Type = DashboardLights;
type ParentType = gtk::DrawingArea;
fn new() -> Self {
Self {
lights: Rc::new(RefCell::new(OFF_DASHBOARD)),
}
}
}
impl ObjectImpl for DashboardLightsPrivate {}
impl WidgetImpl for DashboardLightsPrivate {}
impl DrawingAreaImpl for DashboardLightsPrivate {}
glib::wrapper! {
pub struct DashboardLights(ObjectSubclass<DashboardLightsPrivate>) @extends gtk::DrawingArea, gtk::Widget;
}
impl DashboardLights {
pub fn new() -> Self {
let s: Self = Object::builder().build();
s.set_width_request(WIDTH);
s.set_height_request(100);
s.set_draw_func({
let s = s.clone();
move |_, context, width, _| {
let start = width as f64 / 2. - 150.;
let lights = s.imp().lights.borrow();
for i in 0..3 {
context.set_source_rgb(
lights[i].r.into(),
lights[i].g.into(),
lights[i].b.into(),
);
context.rectangle(start + 100. * i as f64, 10., 80., 80.);
let _ = context.fill();
}
}
});
s
}
pub fn set_lights(&self, lights: DashboardPattern) {
*self.imp().lights.borrow_mut() = lights;
self.queue_draw();
}
}
pub struct BikeLightsPrivate {
lights: Rc<RefCell<BodyPattern>>,
}
#[glib::object_subclass]
impl ObjectSubclass for BikeLightsPrivate {
const NAME: &'static str = "BikeLights";
type Type = BikeLights;
type ParentType = gtk::DrawingArea;
fn new() -> Self {
Self {
lights: Rc::new(RefCell::new(OFF_BODY)),
}
}
}
impl ObjectImpl for BikeLightsPrivate {}
impl WidgetImpl for BikeLightsPrivate {}
impl DrawingAreaImpl for BikeLightsPrivate {}
glib::wrapper! {
pub struct BikeLights(ObjectSubclass<BikeLightsPrivate>) @extends gtk::DrawingArea, gtk::Widget;
}
impl BikeLights {
pub fn new() -> Self {
let s: Self = Object::builder().build();
s.set_width_request(WIDTH);
s.set_height_request(640);
let center = WIDTH as f64 / 2.;
s.set_draw_func({
let s = s.clone();
move |_, context, _, _| {
let lights = s.imp().lights.borrow();
for i in 0..30 {
context.set_source_rgb(
lights[i].r.into(),
lights[i].g.into(),
lights[i].b.into(),
);
context.rectangle(center - 45., 5. + 20. * i as f64, 15., 15.);
let _ = context.fill();
}
for i in 0..30 {
context.set_source_rgb(
lights[i + 30].r.into(),
lights[i + 30].g.into(),
lights[i + 30].b.into(),
);
context.rectangle(center + 15., 5. + 20. * (30. - (i + 1) as f64), 15., 15.);
let _ = context.fill();
}
}
});
s
}
pub fn set_lights(&self, lights: [RGB<I8F8>; 60]) {
*self.imp().lights.borrow_mut() = lights;
self.queue_draw();
}
}
struct GTKUI {
tx: Sender<Update>,
rx: Receiver<Event>,
}
impl UI for GTKUI {
fn check_event(&mut self, _: Instant) -> Option<Event> {
match self.rx.try_recv() {
Ok(event) => Some(event),
Err(TryRecvError::Empty) => None,
Err(TryRecvError::Disconnected) => None,
}
}
fn update_lights(&self, dashboard_lights: DashboardPattern, lights: BodyPattern) {
self.tx
.send(Update {
dashboard: dashboard_lights,
lights,
})
.unwrap();
}
}
fn main() {
let adw_app = adw::Application::builder()
.application_id("com.luminescent-dreams.bike-light-simulator")
.build();
adw_app.connect_activate(move |adw_app| {
let (update_tx, update_rx) =
gtk::glib::MainContext::channel::<Update>(gtk::glib::Priority::DEFAULT);
let (event_tx, event_rx) = std::sync::mpsc::channel();
std::thread::spawn(move || {
let mut bike_app = App::new(Box::new(GTKUI {
tx: update_tx,
rx: event_rx,
}));
loop {
bike_app.tick(Instant(U128F0::from(
std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.unwrap()
.as_millis(),
)));
std::thread::sleep(std::time::Duration::from_millis(1000 / (FPS as u64)));
}
});
let window = adw::ApplicationWindow::builder()
.application(adw_app)
.default_width(WIDTH)
.default_height(HEIGHT)
.build();
let layout = gtk::Box::builder()
.orientation(gtk::Orientation::Vertical)
.build();
let controls = gtk::Box::builder()
.orientation(gtk::Orientation::Horizontal)
.build();
let dashboard_lights = DashboardLights::new();
let bike_lights = BikeLights::new();
let left_button = gtk::Button::builder().label("L").build();
let brake_button = gtk::Button::builder().label("Brakes").build();
let right_button = gtk::Button::builder().label("R").build();
left_button.connect_clicked({
let event_tx = event_tx.clone();
move |_| {
let _ = event_tx.send(Event::LeftBlinker);
}
});
brake_button.connect_clicked({
let event_tx = event_tx.clone();
move |_| {
let _ = event_tx.send(Event::Brake);
}
});
right_button.connect_clicked({
let event_tx = event_tx.clone();
move |_| {
let _ = event_tx.send(Event::RightBlinker);
}
});
controls.append(&left_button);
controls.append(&brake_button);
controls.append(&right_button);
layout.append(&controls);
let pattern_controls = gtk::Box::builder()
.orientation(gtk::Orientation::Horizontal)
.build();
let previous_pattern = gtk::Button::builder().label("Previous").build();
let next_pattern = gtk::Button::builder().label("Next").build();
previous_pattern.connect_clicked({
let event_tx = event_tx.clone();
move |_| {
let _ = event_tx.send(Event::PreviousPattern);
}
});
next_pattern.connect_clicked({
let event_tx = event_tx.clone();
move |_| {
let _ = event_tx.send(Event::NextPattern);
}
});
pattern_controls.append(&previous_pattern);
pattern_controls.append(&next_pattern);
layout.append(&pattern_controls);
layout.append(&dashboard_lights);
layout.append(&bike_lights);
update_rx.attach(None, {
let dashboard_lights = dashboard_lights.clone();
let bike_lights = bike_lights.clone();
move |Update { dashboard, lights }| {
dashboard_lights.set_lights(dashboard);
bike_lights.set_lights(lights);
glib::ControlFlow::Continue
}
});
window.set_content(Some(&layout));
window.present();
});
let args: Vec<String> = env::args().collect();
ApplicationExtManual::run_with_args(&adw_app, &args);
}

View File

@ -1,73 +0,0 @@
#!/usr/bin/env bash
set -euo pipefail
RUST_ALL_TARGETS=(
"changeset"
"config"
"config-derive"
"coordinates"
"cyberpunk-splash"
"dashboard"
"emseries"
"file-service"
"fitnesstrax"
"fluent-ergonomics"
"geo-types"
"gm-control-panel"
"hex-grid"
"ifc"
"kifu-core"
"kifu-gtk"
"memorycache"
"nom-training"
"result-extended"
"screenplay"
"sgf"
"tree"
)
build_rust_targets() {
local CMD=$1
local TARGETS=${@/$CMD}
for target in $TARGETS; do
MODULE=$target CMD=$CMD ./builders/rust.sh
done
}
build_dist() {
local TARGETS=${@/$CMD}
for target in $TARGETS; do
if [ -f $target/dist.sh ]; then
build_rust_targets release ${TARGETS[*]}
cd $target && ./dist.sh
fi
done
}
export CARGO=`which cargo`
if [ -z "${TARGET-}" ]; then
TARGET="all"
fi
if [ -z "${CMD-}" ]; then
CMD="test release"
fi
if [ "${CMD}" == "clean" ]; then
cargo clean
exit 0
fi
for cmd in $CMD; do
if [ "${CMD}" == "dist" ]; then
build_dist $TARGET
elif [ "${TARGET}" == "all" ]; then
build_rust_targets $cmd ${RUST_ALL_TARGETS[*]}
else
build_rust_targets $cmd $TARGET
fi
done

View File

@ -1,41 +0,0 @@
#!/usr/bin/env bash
set -euo pipefail
if [ ! -z "$MODULE" ]; then
MODULE="-p $MODULE"
fi
if [ -z "${PARAMS-}" ]; then
PARAMS=""
fi
case $CMD in
build)
$CARGO build $MODULE $PARAMS
;;
lint)
$CARGO clippy $MODULE $PARAMS -- -Dwarnings
;;
test)
$CARGO test $MODULE $PARAMS
;;
run)
$CARGO run $MODULE $PARAMS
;;
release)
$CARGO clippy $MODULE $PARAMS -- -Dwarnings
$CARGO build --release $MODULE $PARAMS
$CARGO test --release $MODULE $PARAMS
;;
clean)
$CARGO clean $MODULE
;;
"")
echo "No command specified. Use build | lint | test | run | release | clean"
;;
*)
echo "$CMD is unknown. Use build | lint | test | run | release | clean"
;;
esac

View File

@ -35,7 +35,7 @@ macro_rules! define_config {
$($name($struct)),+
}
#[derive(Clone, Debug)]
#[derive(Clone, Debug, serde::Serialize, serde::Deserialize)]
pub struct Config {
values: std::collections::HashMap<ConfigName, ConfigOption>,
}

474
crate-hashes.json Normal file
View File

@ -0,0 +1,474 @@
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"registry+https://github.com/rust-lang/crates.io-index#zune-inflate@0.2.54": "00kg24jh3zqa3i6rg6yksnb71bch9yi1casqydl00s7nw8pk7avk"
}

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@ -1,6 +1,6 @@
[package]
name = "fitnesstrax"
version = "0.5.0"
version = "0.6.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html

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@ -36,7 +36,7 @@ const RESOURCE_BASE_PATH: &str = "/com/luminescent-dreams/fitnesstrax/";
fn setup_app_about_action(app: &adw::Application) {
let action = ActionEntry::builder("about")
.activate(|app: &adw::Application, _, _| {
.activate(|_app: &adw::Application, _, _| {
let window = about::AboutWindow::default();
window.present();
}).build();

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@ -45,6 +45,7 @@
pkgs.udev
pkgs.wasm-pack
typeshare.packages."x86_64-linux".default
pkgs.nodePackages_latest.typescript-language-server
];
LIBCLANG_PATH="${pkgs.llvmPackages.libclang.lib}/lib";
ENV = "dev";
@ -70,6 +71,7 @@
dashboard = attrs: { nativeBuildInputs = gtkNativeInputs; };
fitnesstrax = import ./fitnesstrax/app/override.nix { gtkNativeInputs = gtkNativeInputs; };
otg-gtk = import ./otg/gtk/override.nix { gtkNativeInputs = gtkNativeInputs; };
};
};
@ -83,6 +85,7 @@
dashboard = cargo_nix.workspaceMembers.dashboard.build;
file-service = cargo_nix.workspaceMembers.file-service.build;
fitnesstrax = cargo_nix.workspaceMembers.fitnesstrax.build;
otg-gtk = cargo_nix.workspaceMembers.otg-gtk.build;
all = pkgs.symlinkJoin {
name = "all";
@ -91,6 +94,7 @@
dashboard
file-service
fitnesstrax
otg-gtk
];
};

13
gm-dash/server/Cargo.toml Normal file
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@ -0,0 +1,13 @@
[package]
name = "gm-dash"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
pipewire = "0.8.0"
serde = { version = "1.0.209", features = ["alloc", "derive"] }
serde_json = "1.0.127"
tokio = { version = "1.39.3", features = ["full"] }
warp = "0.3.7"

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@ -0,0 +1,25 @@
use pipewire::{context::Context, main_loop::MainLoop};
fn main() -> Result<(), Box<dyn std::error::Error>> {
let mainloop = MainLoop::new(None)?;
let context = Context::new(&mainloop)?;
let core = context.connect(None)?;
let registry = core.get_registry()?;
let _listener = registry
.add_listener_local()
.global(|global| {
if global.props.and_then(|p| p.get("media.class")) == Some("Audio/Sink"){
println!(
"\t{:?} {:?}",
global.props.and_then(|p| p.get("node.description")),
global.props.and_then(|p| p.get("media.class"))
);
}
})
.register();
mainloop.run();
Ok(())
}

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@ -0,0 +1,109 @@
use pipewire::{context::Context, main_loop::MainLoop};
use std::{
net::{Ipv6Addr, SocketAddrV6},
sync::{Arc, RwLock},
};
use tokio::task::spawn_blocking;
use warp::{serve, Filter};
struct State_ {
device_list: Vec<String>,
}
#[derive(Clone)]
struct State {
internal: Arc<RwLock<State_>>,
}
impl State {
fn new() -> State {
let internal = State_ {
device_list: vec![],
};
State {
internal: Arc::new(RwLock::new(internal)),
}
}
fn add_audio(&self, device: String) {
let mut st = self.internal.write().unwrap();
(*st).device_list.push(device);
}
fn audio_devices(&self) -> Vec<String> {
let st = self.internal.read().unwrap();
(*st).device_list.clone()
}
}
impl Default for State {
fn default() -> State {
State::new()
}
}
async fn server_main(state: State) {
let localhost: Ipv6Addr = "::1".parse().unwrap();
let server_addr = SocketAddrV6::new(localhost, 3001, 0, 0);
let root = warp::path!().map(|| "ok".to_string());
let list_output_devices = warp::path!("output_devices").map({
let state = state.clone();
move || {
let devices = state.audio_devices();
serde_json::to_string(&devices).unwrap()
}
});
let routes = root.or(list_output_devices);
serve(routes).run(server_addr).await;
}
fn handle_add_audio_device(state: State, props: &pipewire::spa::utils::dict::DictRef)
{
if props.get("media.class") == Some("Audio/Sink") {
if let Some(device_name) = props.get("node.description") {
state.add_audio(device_name.to_owned());
}
}
}
fn pipewire_loop(state: State) -> Result<(), Box<dyn std::error::Error>> {
let mainloop = MainLoop::new(None)?;
let context = Context::new(&mainloop)?;
let core = context.connect(None)?;
let registry = core.get_registry()?;
let _listener = registry
.add_listener_local()
.global({
let state = state.clone();
move |global_data| {
if let Some(props) = global_data.props {
handle_add_audio_device(state.clone(), props);
}
}
})
.register();
mainloop.run();
Ok(())
}
fn pipewire_main(state: State) {
pipewire_loop(state).expect("pipewire should not error");
}
#[tokio::main]
async fn main() {
let state = State::default();
spawn_blocking({
let state = state.clone();
move || pipewire_main(state)
});
server_main(state.clone()).await;
}

23
gm-dash/ui/.gitignore vendored Normal file
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@ -0,0 +1,23 @@
# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
# dependencies
/node_modules
/.pnp
.pnp.js
# testing
/coverage
# production
/build
# misc
.DS_Store
.env.local
.env.development.local
.env.test.local
.env.production.local
npm-debug.log*
yarn-debug.log*
yarn-error.log*

46
gm-dash/ui/README.md Normal file
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@ -0,0 +1,46 @@
# Getting Started with Create React App
This project was bootstrapped with [Create React App](https://github.com/facebook/create-react-app).
## Available Scripts
In the project directory, you can run:
### `npm start`
Runs the app in the development mode.\
Open [http://localhost:3000](http://localhost:3000) to view it in the browser.
The page will reload if you make edits.\
You will also see any lint errors in the console.
### `npm test`
Launches the test runner in the interactive watch mode.\
See the section about [running tests](https://facebook.github.io/create-react-app/docs/running-tests) for more information.
### `npm run build`
Builds the app for production to the `build` folder.\
It correctly bundles React in production mode and optimizes the build for the best performance.
The build is minified and the filenames include the hashes.\
Your app is ready to be deployed!
See the section about [deployment](https://facebook.github.io/create-react-app/docs/deployment) for more information.
### `npm run eject`
**Note: this is a one-way operation. Once you `eject`, you cant go back!**
If you arent satisfied with the build tool and configuration choices, you can `eject` at any time. This command will remove the single build dependency from your project.
Instead, it will copy all the configuration files and the transitive dependencies (webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except `eject` will still work, but they will point to the copied scripts so you can tweak them. At this point youre on your own.
You dont have to ever use `eject`. The curated feature set is suitable for small and middle deployments, and you shouldnt feel obligated to use this feature. However we understand that this tool wouldnt be useful if you couldnt customize it when you are ready for it.
## Learn More
You can learn more in the [Create React App documentation](https://facebook.github.io/create-react-app/docs/getting-started).
To learn React, check out the [React documentation](https://reactjs.org/).

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@ -0,0 +1,45 @@
{
"name": "ui",
"version": "0.1.0",
"private": true,
"dependencies": {
"@testing-library/jest-dom": "^5.17.0",
"@testing-library/react": "^13.4.0",
"@testing-library/user-event": "^13.5.0",
"@types/jest": "^27.5.2",
"@types/node": "^16.18.105",
"@types/react": "^18.3.3",
"@types/react-dom": "^18.3.0",
"classnames": "^2.5.1",
"react": "^18.3.1",
"react-dom": "^18.3.1",
"react-router-dom": "^6.26.1",
"react-scripts": "5.0.1",
"typescript": "^4.9.5",
"web-vitals": "^2.1.4"
},
"scripts": {
"start": "react-scripts start",
"build": "react-scripts build",
"test": "react-scripts test",
"eject": "react-scripts eject"
},
"eslintConfig": {
"extends": [
"react-app",
"react-app/jest"
]
},
"browserslist": {
"production": [
">0.2%",
"not dead",
"not op_mini all"
],
"development": [
"last 1 chrome version",
"last 1 firefox version",
"last 1 safari version"
]
}
}

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@ -0,0 +1,43 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<link rel="icon" href="%PUBLIC_URL%/favicon.ico" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<meta name="theme-color" content="#000000" />
<meta
name="description"
content="Web site created using create-react-app"
/>
<link rel="apple-touch-icon" href="%PUBLIC_URL%/logo192.png" />
<!--
manifest.json provides metadata used when your web app is installed on a
user's mobile device or desktop. See https://developers.google.com/web/fundamentals/web-app-manifest/
-->
<link rel="manifest" href="%PUBLIC_URL%/manifest.json" />
<!--
Notice the use of %PUBLIC_URL% in the tags above.
It will be replaced with the URL of the `public` folder during the build.
Only files inside the `public` folder can be referenced from the HTML.
Unlike "/favicon.ico" or "favicon.ico", "%PUBLIC_URL%/favicon.ico" will
work correctly both with client-side routing and a non-root public URL.
Learn how to configure a non-root public URL by running `npm run build`.
-->
<title>React App</title>
</head>
<body>
<noscript>You need to enable JavaScript to run this app.</noscript>
<div id="root"></div>
<!--
This HTML file is a template.
If you open it directly in the browser, you will see an empty page.
You can add webfonts, meta tags, or analytics to this file.
The build step will place the bundled scripts into the <body> tag.
To begin the development, run `npm start` or `yarn start`.
To create a production bundle, use `npm run build` or `yarn build`.
-->
</body>
</html>

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@ -0,0 +1,25 @@
{
"short_name": "React App",
"name": "Create React App Sample",
"icons": [
{
"src": "favicon.ico",
"sizes": "64x64 32x32 24x24 16x16",
"type": "image/x-icon"
},
{
"src": "logo192.png",
"type": "image/png",
"sizes": "192x192"
},
{
"src": "logo512.png",
"type": "image/png",
"sizes": "512x512"
}
],
"start_url": ".",
"display": "standalone",
"theme_color": "#000000",
"background_color": "#ffffff"
}

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@ -0,0 +1,3 @@
# https://www.robotstxt.org/robotstxt.html
User-agent: *
Disallow:

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@ -0,0 +1,5 @@
.layout {
display: flex;
justify-content: space-between;
width: 100%;
}

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@ -0,0 +1,9 @@
import React from 'react';
import { render, screen } from '@testing-library/react';
import Dashboard from './Dashboard';
test('renders learn react link', () => {
render(<Dashboard />);
const linkElement = screen.getByText(/learn react/i);
expect(linkElement).toBeInTheDocument();
});

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@ -0,0 +1,77 @@
import './Dashboard.css';
import Card from './components/Card/Card';
import Launcher from './components/Launcher/Launcher';
import Launchpad from './components/Launchpad/Launchpad';
const LightThemes = () => <Card name="Light Themes">
<Launchpad
exclusive={true}
options={[
{ title: "Dark reds" },
{ title: "Watery" },
{ title: "Sunset" },
{ title: "Darkness" },
]}
/>
</Card>
const LightSetup = () => <div> </div>
interface LightProps {
name: string,
}
const Light = ({ name }: LightProps) => <div> <p> {name} </p> </div>
const Tracks = () => <Card name="Tracks">
<Launchpad
exclusive={false}
options={[
{ title: "City BGM" },
{ title: "Chat on the streets" },
{ title: "Abandoned structure" },
{ title: "Water dripping" },
]}
/>
</Card>
interface TrackProps {
name: string,
}
const Track = ({ name }: TrackProps) => <Launcher title={name} />
const Presets = () => <Card name="Presets">
<Launchpad
exclusive={true}
options={[
{ title: "Gilcrest Falls day" },
{ title: "Gilcrest Falls night" },
{ title: "Empty colony" },
{ title: "Surk colony" },
]}
/>
</Card>
interface PresetProps {
name: string
}
// const Scene = ({ name }: PresetProps) => <Launcher title={name} activated={false} />
const SceneEditor = () => <div> </div>
const Dashboard = () => {
return (
<div className="app">
<div className="layout">
<Presets />
<div>
<LightThemes />
<Tracks />
</div>
</div>
</div>
);
}
export default Dashboard;

78
gm-dash/ui/src/Design.css Normal file
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.palette {
display: flex;
}
.palette div {
width: 50px;
height: 50px;
border: 1px solid black;
border-radius: 5px;
margin: 1em;
padding: 0;
}
.palette-purple div.item-1 {
background-color: var(--purple-1);
}
.palette-purple div.item-2 {
background-color: var(--purple-2);
}
.palette-purple div.item-3 {
background-color: var(--purple-3);
}
.palette-purple div.item-4 {
background-color: var(--purple-4);
}
.palette-purple div.item-5 {
background-color: var(--purple-5);
}
.palette-blue div.item-1 {
background-color: var(--blue-1);
}
.palette-blue div.item-2 {
background-color: var(--blue-2);
}
.palette-blue div.item-3 {
background-color: var(--blue-3);
}
.palette-blue div.item-4 {
background-color: var(--blue-4);
}
.palette-blue div.item-5 {
background-color: var(--blue-5);
}
.palette-grey div.item-1 {
background-color: var(--grey-1);
}
.palette-grey div.item-2 {
background-color: var(--grey-2);
}
.palette-grey div.item-3 {
background-color: var(--grey-3);
}
.palette-grey div.item-4 {
background-color: var(--grey-4);
}
.palette-grey div.item-5 {
background-color: var(--grey-5);
}
.design_horizontal {
display: flex;
flex-flow: row;
}

57
gm-dash/ui/src/Design.tsx Normal file
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@ -0,0 +1,57 @@
import './Design.css'
import Launchpad from './components/Launchpad/Launchpad'
const PaletteGrey = () => <div className="palette palette-grey">
<div className="item-1" />
<div className="item-2" />
<div className="item-3" />
<div className="item-4" />
<div className="item-5" />
</div>
const PalettePurple = () => <div className="palette palette-purple">
<div className="item-1" />
<div className="item-2" />
<div className="item-3" />
<div className="item-4" />
<div className="item-5" />
</div>
const PaletteBlue = () => <div className="palette palette-blue">
<div className="item-1" />
<div className="item-2" />
<div className="item-3" />
<div className="item-4" />
<div className="item-5" />
</div>
const Launchpads = () => <div className="design_horizontal">
<Launchpad
exclusive={true}
options={[
{ title: "Grey" },
{ title: "Purple" },
{ title: "Blue" },
]}
/>
<Launchpad
exclusive={false}
flow={"vertical"}
options={[
{ title: "Grey" },
{ title: "Purple" },
{ title: "Blue" },
]}
/>
</div>
const Design = () => <div>
<PaletteGrey />
<PalettePurple />
<PaletteBlue />
<Launchpads />
</div>
export default Design;

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@ -0,0 +1,15 @@
.card {
border: 1px solid black;
border-radius: 5px;
margin: var(--spacer-l);
box-shadow: 4px 4px 4px 0px var(--shadow-1),
8px 8px 8px 0px var(--shadow-2);
}
.card__title {
color: var(--title-color);
}
.card__body {
}

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@ -0,0 +1,17 @@
import { PropsWithChildren } from 'react';
import './Card.css';
interface CardProps {
name: string,
}
const Card = ({ name, children }: PropsWithChildren<CardProps>) => (
<div className="card">
<h1 className="card__title"> {name} </h1>
<div className="card__body">
{children}
</div>
</div>
)
export default Card;

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@ -0,0 +1,11 @@
.activator {
border: 1px solid black;
border-radius: 5px;
margin: var(--spacer-m);
padding: var(--spacer-s);
box-shadow: var(--shadow-deep);
}
.activator_enabled {
box-shadow: var(--activator-ring);
}

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@ -0,0 +1,20 @@
import './Launcher.css';
import React from 'react';
export interface LauncherProps {
title: string,
icon?: string,
activated?: boolean,
onSelected?: (key: string) => void,
}
const Launcher = ({ title, activated = false, onSelected = (key) => {} }: LauncherProps) => {
const classnames = activated ? "activator activator_enabled" : "activator";
console.log("classnames ", activated, classnames);
return (
<div className={classnames} onClick={() => onSelected(title)}>
<p> {title} </p>
</div>)
}
export default Launcher;

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@ -0,0 +1,18 @@
.launchpad {
display: flex;
border: var(--border);
border-radius: var(--border-radius);
box-shadow: var(--shadow-depression);
margin: var(--spacer-l);
}
.launchpad_horizontal-flow {
display: flex;
flex-direction: row;
}
.launchpad_vertical-flow {
display: flex;
flex-direction: column;
}

View File

@ -0,0 +1,49 @@
import React from 'react';
import './Launchpad.css';
import Launcher, { LauncherProps } from '../Launcher/Launcher';
import classnames from 'classnames';
export interface Selectable {
onSelected?: (key: string) => void;
}
export type Flow = "horizontal" | "vertical";
interface LaunchpadProps {
exclusive: boolean;
flow?: Flow;
options: Array<LauncherProps>;
}
const exclusiveSelect = (state: { [key: string]: boolean }, targetId: string) => {
console.log("running exclusiveSelect on ", targetId);
return { [targetId]: true };
}
const multiSelect = (state: { [key: string]: boolean }, targetId: string) => {
if (state[targetId]) {
return { ...state, [targetId]: false };
} else {
return { ...state, [targetId]: true };
}
}
const Launchpad = ({ flow = "horizontal", options, exclusive }: LaunchpadProps) => {
const [selected, dispatch] = React.useReducer(exclusive ? exclusiveSelect : multiSelect, {});
let classOptions = [ "launchpad" ];
if (flow === "horizontal") {
classOptions.push("launchpad_horizontal-flow");
} else {
classOptions.push("launchpad_vertical-flow");
}
let tiedOptions = options.map(option =>
<Launcher key={option.title} title={option.title} onSelected={(key: string) => dispatch(key)} activated={selected[option.title]} />
);
return (<div className={classnames(classOptions)}> {tiedOptions} </div>)
}
export default Launchpad;

50
gm-dash/ui/src/index.css Normal file
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@ -0,0 +1,50 @@
:root {
--purple-1: hsl(265, 50%, 25%);
--purple-2: hsl(265, 60%, 35%);
--purple-3: hsl(265, 70%, 45%);
--purple-4: hsl(265, 80%, 55%);
--purple-5: hsl(265, 90%, 60%);
--blue-1: hsl(210, 50%, 25%);
--blue-2: hsl(210, 60%, 35%);
--blue-3: hsl(210, 70%, 45%);
--blue-4: hsl(210, 80%, 55%);
--blue-5: hsl(210, 90%, 65%);
--grey-1: hsl(210, 0%, 25%);
--grey-2: hsl(210, 0%, 40%);
--grey-3: hsl(210, 0%, 55%);
--grey-4: hsl(210, 0%, 70%);
--grey-5: hsl(210, 0%, 85%);
--title-color: var(--grey-1);
--border: 1px solid var(--purple-1);
--activator-ring: 0px 0px 8px 4px var(--blue-4);
--shadow-depression: inset 1px 1px 2px 0px var(--purple-1);
--shadow-shallow: 1px 1px 2px 0px var(--purple-1);
--shadow-deep: 2px 2px 4px 0px var(--purple-1),
4px 4px 8px 0px var(--purple-2);
--border-radius: 8px;
--spacer-xs: 2px;
--spacer-s: 4px;
--spacer-m: 8px;
--spacer-l: 12px;
}
body {
margin: 0;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue',
sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
background-color: var(--grey-5);
}
code {
font-family: source-code-pro, Menlo, Monaco, Consolas, 'Courier New',
monospace;
}

31
gm-dash/ui/src/index.tsx Normal file
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@ -0,0 +1,31 @@
import React from 'react';
import ReactDOM from 'react-dom/client';
import './index.css';
import Dashboard from './Dashboard';
import Design from './Design';
import reportWebVitals from './reportWebVitals';
import { createBrowserRouter, RouterProvider } from 'react-router-dom';
const root = ReactDOM.createRoot(
document.getElementById('root') as HTMLElement
);
const router = createBrowserRouter([
{
path: "/",
element: <Dashboard />,
},
{
path: "/design",
element: <Design />,
},
]);
root.render(
<React.StrictMode>
<RouterProvider router={router} />
</React.StrictMode>
);
// If you want to start measuring performance in your app, pass a function
// to log results (for example: reportWebVitals(console.log))
// or send to an analytics endpoint. Learn more: https://bit.ly/CRA-vitals
reportWebVitals();

1
gm-dash/ui/src/logo.svg Normal file
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After

Width:  |  Height:  |  Size: 2.6 KiB

1
gm-dash/ui/src/react-app-env.d.ts vendored Normal file
View File

@ -0,0 +1 @@
/// <reference types="react-scripts" />

View File

@ -0,0 +1,15 @@
import { ReportHandler } from 'web-vitals';
const reportWebVitals = (onPerfEntry?: ReportHandler) => {
if (onPerfEntry && onPerfEntry instanceof Function) {
import('web-vitals').then(({ getCLS, getFID, getFCP, getLCP, getTTFB }) => {
getCLS(onPerfEntry);
getFID(onPerfEntry);
getFCP(onPerfEntry);
getLCP(onPerfEntry);
getTTFB(onPerfEntry);
});
}
};
export default reportWebVitals;

View File

@ -0,0 +1,5 @@
// jest-dom adds custom jest matchers for asserting on DOM nodes.
// allows you to do things like:
// expect(element).toHaveTextContent(/react/i)
// learn more: https://github.com/testing-library/jest-dom
import '@testing-library/jest-dom';

26
gm-dash/ui/tsconfig.json Normal file
View File

@ -0,0 +1,26 @@
{
"compilerOptions": {
"target": "es5",
"lib": [
"dom",
"dom.iterable",
"esnext"
],
"allowJs": true,
"skipLibCheck": true,
"esModuleInterop": true,
"allowSyntheticDefaultImports": true,
"strict": true,
"forceConsistentCasingInFileNames": true,
"noFallthroughCasesInSwitch": true,
"module": "esnext",
"moduleResolution": "node",
"resolveJsonModule": true,
"isolatedModules": true,
"noEmit": true,
"jsx": "react-jsx"
},
"include": [
"src"
]
}

View File

@ -1,6 +0,0 @@
SOURCES = $(shell find ../core -name "*.rs")
dist/index.ts: $(SOURCES)
mkdir -p dist
typeshare ../core --lang=typescript --output-file=dist/index.ts

View File

@ -1,13 +0,0 @@
{
"name": "core-types",
"version": "0.0.1",
"description": "",
"types": "dist/index.ts",
"main": "dist/index.ts",
"scripts": {
"build": "make",
"test": "echo \"Error: no test specified\" && exit 1"
},
"author": "Savanni D'Gerinel <savanni@luminescent-dreams.com>",
"license": "GPL-3.0-or-later"
}

591
kifu/core/Cargo.lock generated
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View File

@ -1,153 +0,0 @@
use crate::{
types::{AppState, Config, ConfigOption, DatabasePath, GameState, Player, Rank},
ui::{configuration, home, playing_field, ConfigurationView, HomeView, PlayingFieldView},
};
use serde::{Deserialize, Serialize};
use std::{
path::PathBuf,
sync::{Arc, RwLock},
};
use typeshare::typeshare;
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
#[typeshare]
#[serde(tag = "type", content = "content")]
pub enum CoreRequest {
ChangeSetting(ChangeSettingRequest),
CreateGame(CreateGameRequest),
Home,
OpenConfiguration,
PlayingField,
PlayStone(PlayStoneRequest),
StartGame,
}
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
#[typeshare]
#[serde(tag = "type", content = "content")]
pub enum ChangeSettingRequest {
LibraryPath(String),
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
#[typeshare]
pub struct PlayStoneRequest {
pub column: u8,
pub row: u8,
}
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
#[typeshare]
pub struct CreateGameRequest {
pub black_player: PlayerInfoRequest,
pub white_player: PlayerInfoRequest,
}
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
#[typeshare]
pub enum PlayerInfoRequest {
Hotseat(HotseatPlayerRequest),
}
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
#[typeshare]
pub struct HotseatPlayerRequest {
pub name: String,
pub rank: Option<String>,
}
impl From<HotseatPlayerRequest> for Player {
fn from(p: HotseatPlayerRequest) -> Self {
Self {
name: p.name,
rank: p.rank.and_then(|r| Rank::try_from(r.as_ref()).ok()),
}
}
}
#[derive(Clone, Debug, Serialize, Deserialize)]
#[typeshare]
#[serde(tag = "type", content = "content")]
pub enum CoreResponse {
ConfigurationView(ConfigurationView),
HomeView(HomeView),
PlayingFieldView(PlayingFieldView),
UpdatedConfigurationView(ConfigurationView),
}
#[derive(Clone, Debug)]
pub struct CoreApp {
config: Arc<RwLock<Config>>,
state: Arc<RwLock<AppState>>,
}
impl CoreApp {
pub fn new(config_path: std::path::PathBuf) -> Self {
let config = Config::from_path(config_path).expect("configuration to open");
let db_path: DatabasePath = config.get().unwrap();
let state = Arc::new(RwLock::new(AppState::new(db_path)));
Self {
config: Arc::new(RwLock::new(config)),
state,
}
}
pub async fn dispatch(&self, request: CoreRequest) -> CoreResponse {
match request {
CoreRequest::ChangeSetting(request) => match request {
ChangeSettingRequest::LibraryPath(path) => {
let mut config = self.config.write().unwrap();
config.set(ConfigOption::DatabasePath(DatabasePath(PathBuf::from(
path,
))));
CoreResponse::UpdatedConfigurationView(configuration(&config))
}
},
CoreRequest::CreateGame(create_request) => {
let mut app_state = self.state.write().unwrap();
let white_player = {
match create_request.white_player {
PlayerInfoRequest::Hotseat(request) => Player::from(request),
}
};
let black_player = {
match create_request.black_player {
PlayerInfoRequest::Hotseat(request) => Player::from(request),
}
};
app_state.game = Some(GameState {
white_player,
black_player,
..GameState::default()
});
let game_state = app_state.game.as_ref().unwrap();
CoreResponse::PlayingFieldView(playing_field(game_state))
}
CoreRequest::Home => {
CoreResponse::HomeView(home(self.state.read().unwrap().database.all_games()))
}
CoreRequest::OpenConfiguration => {
CoreResponse::ConfigurationView(configuration(&self.config.read().unwrap()))
}
CoreRequest::PlayingField => {
let app_state = self.state.read().unwrap();
let game = app_state.game.as_ref().unwrap();
CoreResponse::PlayingFieldView(playing_field(game))
}
CoreRequest::PlayStone(request) => {
let mut app_state = self.state.write().unwrap();
app_state.place_stone(request);
let game = app_state.game.as_ref().unwrap();
CoreResponse::PlayingFieldView(playing_field(game))
}
CoreRequest::StartGame => {
unimplemented!()
}
}
}
pub async fn run(&self) {}
}

View File

@ -1,17 +0,0 @@
extern crate config_derive;
mod api;
pub use api::{
ChangeSettingRequest, CoreApp, CoreRequest, CoreResponse, CreateGameRequest,
HotseatPlayerRequest, PlayerInfoRequest,
};
mod board;
pub use board::*;
mod database;
mod types;
pub use types::{BoardError, Color, Rank, Size};
pub mod ui;

View File

@ -1,238 +0,0 @@
use crate::{
api::PlayStoneRequest,
board::{Board, Coordinate},
database::Database,
};
use config::define_config;
use config_derive::ConfigOption;
use serde::{Deserialize, Serialize};
use std::{path::PathBuf, time::Duration};
use thiserror::Error;
use typeshare::typeshare;
define_config! {
DatabasePath(DatabasePath),
Me(Me),
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize, ConfigOption)]
pub struct DatabasePath(pub PathBuf);
impl std::ops::Deref for DatabasePath {
type Target = PathBuf;
fn deref(&self) -> &Self::Target {
&self.0
}
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize, ConfigOption)]
pub struct Me(Player);
impl std::ops::Deref for Me {
type Target = Player;
fn deref(&self) -> &Self::Target {
&self.0
}
}
#[derive(Debug, PartialEq, Error)]
pub enum BoardError {
#[error("Position is invalid")]
InvalidPosition,
#[error("Self-capture is forbidden")]
SelfCapture,
#[error("Ko")]
Ko,
}
#[derive(Clone, Copy, Debug, PartialEq, Hash, Eq, Serialize, Deserialize)]
#[typeshare]
pub enum Color {
Black,
White,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
#[typeshare]
pub struct Size {
pub width: u8,
pub height: u8,
}
impl Default for Size {
fn default() -> Self {
Self {
width: 19,
height: 19,
}
}
}
#[derive(Debug)]
pub struct AppState {
pub game: Option<GameState>,
pub database: Database,
}
impl AppState {
pub fn new(database_path: DatabasePath) -> Self {
Self {
game: Some(GameState::default()),
database: Database::open_path(database_path.to_path_buf()).unwrap(),
}
}
pub fn place_stone(&mut self, req: PlayStoneRequest) {
if let Some(ref mut game) = self.game {
let _ = game.place_stone(Coordinate {
column: req.column,
row: req.row,
});
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
#[typeshare]
pub enum Rank {
Kyu(u8),
Dan(u8),
Pro(u8),
}
impl TryFrom<&str> for Rank {
type Error = String;
fn try_from(_: &str) -> Result<Rank, Self::Error> {
Ok(Rank::Kyu(15))
}
}
impl From<Rank> for String {
fn from(r: Rank) -> String {
match r {
Rank::Kyu(v) => format!("{} kyu", v),
Rank::Dan(v) => format!("{} dan", v),
Rank::Pro(v) => format!("{} pro", v),
}
}
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Player {
pub name: String,
pub rank: Option<Rank>,
}
#[derive(Debug)]
pub struct GameState {
pub board: Board,
pub past_positions: Vec<Board>,
pub conversation: Vec<String>,
pub current_player: Color,
pub white_player: Player,
pub black_player: Player,
pub white_clock: Duration,
pub black_clock: Duration,
}
impl Default for GameState {
fn default() -> Self {
Self {
board: Board::new(),
past_positions: vec![],
conversation: vec![],
current_player: Color::Black,
white_player: Player {
name: "".to_owned(),
rank: None,
},
black_player: Player {
name: "".to_owned(),
rank: None,
},
white_clock: Duration::from_secs(600),
black_clock: Duration::from_secs(600),
}
}
}
impl GameState {
fn place_stone(&mut self, coordinate: Coordinate) -> Result<(), BoardError> {
let board = self.board.clone();
let new_board = board.place_stone(coordinate, self.current_player)?;
if self.past_positions.contains(&new_board) {
return Err(BoardError::Ko);
}
self.past_positions.push(self.board.clone());
self.board = new_board;
match self.current_player {
Color::White => self.current_player = Color::Black,
Color::Black => self.current_player = Color::White,
};
Ok(())
}
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn current_player_changes_after_move() {
let mut state = GameState::default();
assert_eq!(state.current_player, Color::Black);
state.place_stone(Coordinate { column: 9, row: 9 }).unwrap();
assert_eq!(state.current_player, Color::White);
}
#[test]
fn current_player_remains_the_same_after_self_capture() {
let mut state = GameState::default();
state.board = Board::from_coordinates(
vec![
(Coordinate { column: 17, row: 0 }, Color::White),
(Coordinate { column: 17, row: 1 }, Color::White),
(Coordinate { column: 18, row: 1 }, Color::White),
]
.into_iter(),
)
.unwrap();
state.current_player = Color::Black;
assert_eq!(
state.place_stone(Coordinate { column: 18, row: 0 }),
Err(BoardError::SelfCapture)
);
assert_eq!(state.current_player, Color::Black);
}
#[test]
fn ko_rules_are_enforced() {
let mut state = GameState::default();
state.board = Board::from_coordinates(
vec![
(Coordinate { column: 7, row: 9 }, Color::White),
(Coordinate { column: 8, row: 8 }, Color::White),
(Coordinate { column: 8, row: 10 }, Color::White),
(Coordinate { column: 9, row: 9 }, Color::White),
(Coordinate { column: 10, row: 9 }, Color::Black),
(Coordinate { column: 9, row: 8 }, Color::Black),
(Coordinate { column: 9, row: 10 }, Color::Black),
]
.into_iter(),
)
.unwrap();
state.place_stone(Coordinate { column: 8, row: 9 }).unwrap();
assert_eq!(
state.place_stone(Coordinate { column: 9, row: 9 }),
Err(BoardError::Ko)
);
}
}

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@ -1,24 +0,0 @@
use crate::{
types::{Config, DatabasePath},
ui::Field,
};
use serde::{Deserialize, Serialize};
use typeshare::typeshare;
#[derive(Clone, Debug, Serialize, Deserialize)]
#[typeshare]
pub struct ConfigurationView {
pub library: Field<()>,
}
pub fn configuration(config: &Config) -> ConfigurationView {
let path: Option<DatabasePath> = config.get();
ConfigurationView {
library: Field {
id: "library-path-field".to_owned(),
label: "Library".to_owned(),
value: path.map(|path| path.to_string_lossy().into_owned()),
action: (),
},
}
}

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@ -1,47 +0,0 @@
<!doctype html>
<html>
<meta charset="utf-8">
<link rel="stylesheet" type="text/css" href="styles.css" />
<body>
<div class="menu">
<ul>
<li> <a href="index.html">Index</a> </li>
<li> <a href="playing.html">Game Board for playing</a> </li>
<li> <a href="database.html">Game database</a> </li>
<li> <a href="analysis.html">Game board for analysis</a> </li>
<li> Connection management </li>
<li> Challenge list </li>
<li> Friends list </li>
<li> Open challenges </li>
</ul>
</div>
<div class="widget">
<div> US Go Congress 2023, DDK Tournament, Round 1, Board 25 </div>
<div class="game-analysis">
<div class="game-analysis__board">
<img src="game-screen.jpg" />
</div>
<div class="game-analysis__tree">
<div>
<img src="game-tree.jpg" />
</div>
<p> Shoring up the wall. Any chance to capture that group was lost a couple of moves back and Savanni knows it. </p>
</div>
</div>
<div class="game-info">
<div class="player-info">
<div> Savanni (10k) </div>
</div>
<div class="player-info">
<div> Opal (10k) </div>
</div>
</div>
</div>
</body>
</html>

View File

@ -1,118 +0,0 @@
<!doctype html>
<html>
<meta charset="utf-8">
<link rel="stylesheet" type="text/css" href="styles.css" />
<body>
<div class="menu">
<ul>
<li> <a href="index.html">Index</a> </li>
<li> <a href="playing.html">Game Board for playing</a> </li>
<li> <a href="database.html">Game database</a> </li>
<li> Game board for analysis </li>
<li> Connection management </li>
<li> Challenge list </li>
<li> Friends list </li>
<li> Open challenges </li>
</ul>
</div>
<div class="widget">
<div class="game-filter">
<input class="game-filter__term" placeholder="date" />
<input class="game-filter__term" placeholder="player name" />
<input class="game-filter__term" placeholder="minimum strength" />
<input class="game-filter__term" placeholder="maximum strength" />
</div>
<div class="game-database">
<div class="game-entry">
<a href="analysis.html"><img class="game-entry__icon" src="game-thumbnail.jpg" /></a>
<div class="game-entry__info-card">
<div class="game-entry__info-row">
2016-06-15
</div>
<div class="game-entry__info-row">
(B) Alpha Go (w)
</div>
<div class="game-entry__info-row">
(W) Lee Sedol
</div>
</div>
</div>
<div class="game-entry">
<img class="game-entry__icon" src="game-thumbnail.jpg" />
<div class="game-entry__info-card">
<div class="game-entry__info-row">
2016-06-15
</div>
<div class="game-entry__info-row">
(B) Alpha Go (w)
</div>
<div class="game-entry__info-row">
(W) Lee Sedol
</div>
</div>
</div>
<div class="game-entry">
<img class="game-entry__icon" src="game-thumbnail.jpg" />
<div class="game-entry__info-card">
<div class="game-entry__info-row">
2016-06-15
</div>
<div class="game-entry__info-row">
(B) Alpha Go (w)
</div>
<div class="game-entry__info-row">
(W) Lee Sedol
</div>
</div>
</div>
<div class="game-entry">
<img class="game-entry__icon" src="game-thumbnail.jpg" />
<div class="game-entry__info-card">
<div class="game-entry__info-row">
2016-06-15
</div>
<div class="game-entry__info-row">
(B) Alpha Go (w)
</div>
<div class="game-entry__info-row">
(W) Lee Sedol
</div>
</div>
</div>
<div class="game-entry">
<img class="game-entry__icon" src="game-thumbnail.jpg" />
<div class="game-entry__info-card">
<div class="game-entry__info-row">
2016-06-15
</div>
<div class="game-entry__info-row">
(B) Alpha Go (w)
</div>
<div class="game-entry__info-row">
(W) Lee Sedol
</div>
</div>
</div>
</div>
</div>
</body>
</html>

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@ -1,24 +0,0 @@
<!doctype html>
<html>
<meta charset="utf-8">
<link rel="stylesheet" type="text/css" href="styles.css" />
<body>
<div class="menu">
<ul>
<li> <a href="playing.html">Game Board for playing</a> </li>
<li> <a href="database.html">Game database</a> </li>
<li> <a href="analysis.html">Game board for analysis</a> </li>
<li> Connection management </li>
<li> Challenge list </li>
<li> Friends list </li>
<li> Open challenges </li>
</ul>
</div>
<div class="widget">
</div>
</body>
</html>

View File

@ -1,49 +0,0 @@
<!doctype html>
<html>
<meta charset="utf-8">
<link rel="stylesheet" type="text/css" href="styles.css" />
<body>
<div class="menu">
<ul>
<li> <a href="index.html">Index</a> </li>
<li> <a href="playing.html">Game Board for playing</a> </li>
<li> Game database </li>
<li> Game board for analysis </li>
<li> Connection management </li>
<li> Challenge list </li>
<li> Friends list </li>
<li> Open challenges </li>
</ul>
</div>
<div class="widget">
<img src="game-screen.jpg" />
<div class="game-info">
<div class="player-info">
<div> Savanni (10k) </div> <div> 24:53 </div>
</div>
<div class="player-info">
<div> Opal (10k) </div> <div> 25:00 </div>
</div>
</div>
<div class="chat">
<div>
<textarea cols="80" rows="25">
[22:05] Savanni: oops
[22:06] Opal: you know I'll take advantage of that, right?
</textarea>
</div>
<div>
<input size="60"></input>
</div>
</div>
</div>
</body>
</html>

View File

@ -1,270 +0,0 @@
(;FF[4]
CA[UTF-8]
GM[1]
DT[2022-02-17]
GN[Amika Matĉo]
PC[https://online-go.com/review/823151]
PB[mearss25]
PW[savanni.dgerinel]
BR[16k]
WR[10k]
TM[1500]OT[15 fischer]
RE[W+46.5]
SZ[19]
KM[7.5]
RU[AGA]
;B[pd]SQ[ph]SQ[oi]LB[pi:B]LB[qi:A]SQ[pj]LB[qj:C]
;W[dp]
;B[dd]
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(;W[of]
(;B[nc]
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;B[gc]
(;W[jj]
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;W[kh]
;B[mk]
(;W[pi]
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;B[gm]
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;B[fh]
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;W[gk]
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;W[fl]
;B[gj]
;W[fk]
;B[ek]
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;B[qa]
;W[pb]
;B[rc]
;W[qe]
;B[ag]
;W[jf]
;B[pf]
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;B[mm]
;W[pg]
;B[]
;W[pf]
;B[]
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)(;W[lk]
;B[kk]
;W[ll]
;B[kl]
;W[km]
;B[jm]
;W[kn]
))(;W[mj]
))(;B[nd]
;W[oh]
;B[qk]
))(;W[qc]
(;B[qd]
;W[pc]
;B[od]
;W[rd]
;B[re]
;W[rc]
;B[rf]
;W[nc]
;B[me]
)(;B[pc]TR[jc]
;W[qd]
;B[pe]
(;W[rf]
;B[og]
)(;W[pf]
;B[of]
;W[oe]
(;B[ne]
)(;B[nf]
)))))

View File

@ -1,44 +0,0 @@
body {
background: hsl(0 0% 85%);
display: flex;
}
.menu {
border-right: 1px solid black;
padding: 8px;
}
.game-info {
display: flex;
justify-content: space-between;
}
.widget {
}
.game-database {
display: flex;
flex-wrap: wrap;
}
.game-entry {
display: flex;
width: 500px;
margin: 8px;
}
.game-entry__icon {
width: 300px;
}
.game-analysis {
display: flex;
}
.game-analysis__board {
flex-shrink: 1;
}
.game-analysis__tree {
flex-shrink: 0;
}

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View File

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dependencies = [
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]
[[package]]
name = "num-traits"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
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[[package]]
name = "once_cell"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
name = "proc-macro2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
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name = "quote"
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name = "ryu"
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name = "serde-wasm-bindgen"
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name = "serde_derive"
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name = "serde_json"
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name = "thiserror-impl"
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"typeshare-annotation",
]
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name = "typeshare-annotation"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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name = "wasm-bindgen"
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"wasm-bindgen-macro",
]
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name = "wasm-bindgen-backend"
version = "0.2.84"
source = "registry+https://github.com/rust-lang/crates.io-index"
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"log",
"once_cell",
"proc-macro2",
"quote",
"syn 1.0.109",
"wasm-bindgen-shared",
]
[[package]]
name = "wasm-bindgen-futures"
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"js-sys",
"wasm-bindgen",
"web-sys",
]
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name = "wasm-bindgen-macro"
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"wasm-bindgen-macro-support",
]
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name = "wasm-bindgen-macro-support"
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"quote",
"syn 1.0.109",
"wasm-bindgen-backend",
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name = "wasm-bindgen-shared"
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name = "winapi-i686-pc-windows-gnu"
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name = "winapi-util"
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"windows_aarch64_msvc",
"windows_i686_gnu",
"windows_i686_msvc",
"windows_x86_64_gnu",
"windows_x86_64_gnullvm",
"windows_x86_64_msvc",
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name = "windows_x86_64_gnullvm"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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name = "windows_x86_64_msvc"
version = "0.48.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
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View File

@ -1,19 +0,0 @@
[package]
name = "kifu-wasm"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[lib]
crate-type = ["cdylib"]
[dependencies]
kifu-core = { path = "../../core" }
serde = { version = "1.0", features = ["derive"] }
serde-wasm-bindgen = "0.5.0"
wasm-bindgen = "0.2"
wasm-bindgen-futures = "*"
[package.metadata.wasm-pack.profile.release]
wasm-opt = false

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@ -1,3 +0,0 @@
all:
wasm-pack build --target web

View File

@ -1,26 +0,0 @@
use kifu_core::{CoreRequest, CoreResponse};
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
extern "C" {
#[wasm_bindgen(js_namespace = console)]
pub fn log(s: &str);
}
#[wasm_bindgen]
#[derive(Debug)]
pub struct CoreApp(kifu_core::CoreApp);
#[wasm_bindgen]
impl CoreApp {
#[wasm_bindgen(constructor)]
pub fn new() -> Self {
Self(kifu_core::CoreApp::new())
}
#[wasm_bindgen]
pub async fn dispatch(&self, param: &JsValue) -> JsValue {
let request: CoreRequest = serde_wasm_bindgen::from_value(param.clone()).unwrap();
serde_wasm_bindgen::to_value(&self.0.dispatch(request).await).unwrap()
}
}

1729
kifu/gtk/Cargo.lock generated

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@ -1,7 +0,0 @@
fn main() {
glib_build_tools::compile_resources(
&["resources"],
"resources/gresources.xml",
"com.luminescent-dreams.kifu-gtk.gresource",
);
}

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@ -1,3 +0,0 @@
.content {
padding: 8px;
}

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@ -1,32 +0,0 @@
pub mod ui;
use kifu_core::{CoreApp, CoreRequest, CoreResponse};
use std::sync::Arc;
use tokio::runtime::Runtime;
#[derive(Clone)]
pub struct CoreApi {
pub gtk_tx: gtk::glib::Sender<CoreResponse>,
pub rt: Arc<Runtime>,
pub core: CoreApp,
}
impl CoreApi {
pub fn dispatch(&self, request: CoreRequest) {
self.rt.spawn({
let gtk_tx = self.gtk_tx.clone();
let core = self.core.clone();
async move { gtk_tx.send(core.dispatch(request).await) }
});
}
}
pub fn perftrace<F, A>(trace_name: &str, f: F) -> A
where
F: FnOnce() -> A,
{
let start = std::time::Instant::now();
let result = f();
let end = std::time::Instant::now();
println!("[Trace: {}] {:?}", trace_name, end - start);
result
}

View File

@ -1,127 +0,0 @@
use adw::prelude::*;
use kifu_core::{CoreApp, CoreRequest, CoreResponse};
use kifu_gtk::{
perftrace,
ui::{AppWindow, ConfigurationPage, Home, PlayingField},
CoreApi,
};
use std::sync::{Arc, RwLock};
fn handle_response(api: CoreApi, app_window: &AppWindow, message: CoreResponse) {
let playing_field = Arc::new(RwLock::new(None));
match message {
CoreResponse::ConfigurationView(view) => perftrace("ConfigurationView", || {
let config_page = ConfigurationPage::new(api, view);
let window = adw::PreferencesWindow::new();
window.add(&config_page);
window.set_visible_page(&config_page);
window.present();
}),
CoreResponse::HomeView(view) => perftrace("HomeView", || {
let api = api.clone();
let home = Home::new(api, view);
app_window.set_content(&home);
}),
CoreResponse::PlayingFieldView(view) => perftrace("PlayingFieldView", || {
let api = api.clone();
let mut playing_field = playing_field.write().unwrap();
if playing_field.is_none() {
perftrace("creating a new playing field", || {
let field = PlayingField::new(api, view);
app_window.set_content(&field);
*playing_field = Some(field);
})
} else if let Some(field) = playing_field.as_ref() {
field.update_view(view)
}
}),
CoreResponse::UpdatedConfigurationView(view) => perftrace("UpdatedConfiguration", || {
println!("updated configuration: {:?}", view);
}),
}
}
fn main() {
gio::resources_register_include!("com.luminescent-dreams.kifu-gtk.gresource")
.expect("Failed to register resources");
let runtime = Arc::new(
tokio::runtime::Builder::new_multi_thread()
.enable_all()
.build()
.unwrap(),
);
let config_path = std::env::var("CONFIG")
.map(std::path::PathBuf::from)
.or({
std::env::var("HOME").map(|base| {
let mut config_path = std::path::PathBuf::from(base);
config_path.push(".config");
config_path.push("kifu");
config_path
})
})
.expect("no config path could be found");
let core = CoreApp::new(config_path);
let core_handle = runtime.spawn({
let core = core.clone();
async move {
core.run().await;
}
});
let app = adw::Application::builder()
.application_id("com.luminescent-dreams.kifu-gtk")
.resource_base_path("/com/luminescent-dreams/kifu-gtk")
.build();
app.connect_activate({
let runtime = runtime.clone();
move |app| {
let (gtk_tx, gtk_rx) =
gtk::glib::MainContext::channel::<CoreResponse>(gtk::glib::Priority::DEFAULT);
let app_window = AppWindow::new(app);
let api = CoreApi {
gtk_tx,
rt: runtime.clone(),
core: core.clone(),
};
let action_config = gio::SimpleAction::new("show-config", None);
action_config.connect_activate({
let api = api.clone();
move |_, _| {
api.dispatch(CoreRequest::OpenConfiguration);
}
});
app.add_action(&action_config);
app_window.window.present();
gtk_rx.attach(None, {
let api = api.clone();
move |message| {
perftrace("handle_response", || {
handle_response(api.clone(), &app_window, message)
});
glib::ControlFlow::Continue
}
});
api.dispatch(CoreRequest::Home);
}
});
println!("running the gtk loop");
app.run();
let _ = runtime.block_on(core_handle);
}

View File

@ -1,100 +0,0 @@
use adw::prelude::*;
use gio::resources_lookup_data;
use glib::IsA;
use gtk::STYLE_PROVIDER_PRIORITY_USER;
mod chat;
pub use chat::Chat;
mod config;
pub use config::ConfigurationPage;
mod game_preview;
pub use game_preview::GamePreview;
mod library;
pub use library::Library;
mod player_card;
pub use player_card::PlayerCard;
mod playing_field;
pub use playing_field::PlayingField;
mod home;
pub use home::Home;
mod board;
pub use board::Board;
#[cfg(feature = "screenplay")]
pub use playing_field::playing_field_view;
pub struct AppWindow {
pub window: adw::ApplicationWindow,
pub header: adw::HeaderBar,
pub content: adw::Bin,
}
impl AppWindow {
pub fn new(app: &adw::Application) -> Self {
let window = adw::ApplicationWindow::builder()
.application(app)
.width_request(800)
.height_request(500)
.build();
let stylesheet = String::from_utf8(
resources_lookup_data(
"/com/luminescent-dreams/kifu-gtk/style.css",
gio::ResourceLookupFlags::NONE,
)
.expect("stylesheet should just be available")
.to_vec(),
)
.expect("to parse stylesheet");
let provider = gtk::CssProvider::new();
provider.load_from_data(&stylesheet);
let context = window.style_context();
context.add_provider(&provider, STYLE_PROVIDER_PRIORITY_USER);
let header = adw::HeaderBar::builder()
.title_widget(&gtk::Label::new(Some("Kifu")))
.build();
let app_menu = gio::Menu::new();
let menu_item = gio::MenuItem::new(Some("Configuration"), Some("app.show-config"));
app_menu.append_item(&menu_item);
let hamburger = gtk::MenuButton::builder()
.icon_name("open-menu-symbolic")
.build();
hamburger.set_menu_model(Some(&app_menu));
header.pack_end(&hamburger);
let content = adw::Bin::builder().css_classes(vec!["content"]).build();
content.set_child(Some(
&adw::StatusPage::builder().title("Nothing here").build(),
));
let layout = gtk::Box::builder()
.orientation(gtk::Orientation::Vertical)
.build();
layout.append(&header);
layout.append(&content);
window.set_content(Some(&layout));
Self {
window,
header,
content,
}
}
pub fn set_content(&self, content: &impl IsA<gtk::Widget>) {
self.content.set_child(Some(content));
}
}

View File

@ -1,39 +0,0 @@
use glib::Object;
use gtk::{prelude::*, subclass::prelude::*};
use kifu_core::ui::PlayerCardElement;
#[derive(Default)]
pub struct PlayerCardPrivate {
player_name: gtk::Label,
clock: gtk::Label,
}
#[glib::object_subclass]
impl ObjectSubclass for PlayerCardPrivate {
const NAME: &'static str = "PlayerCard";
type Type = PlayerCard;
type ParentType = gtk::Box;
}
impl ObjectImpl for PlayerCardPrivate {}
impl WidgetImpl for PlayerCardPrivate {}
impl BoxImpl for PlayerCardPrivate {}
glib::wrapper! {
pub struct PlayerCard(ObjectSubclass<PlayerCardPrivate>) @extends gtk::Box, gtk::Widget, @implements gtk::Orientable;
}
impl PlayerCard {
pub fn new(element: PlayerCardElement) -> PlayerCard {
let s: Self = Object::builder().build();
s.set_orientation(gtk::Orientation::Vertical);
s.imp()
.player_name
.set_text(&format!("{} ({})", element.name, element.rank));
s.imp().clock.set_text(&element.clock);
s.append(&s.imp().player_name);
s.append(&s.imp().clock);
s
}
}

View File

@ -1,16 +0,0 @@
release: kifu-wasm core-types
NODE_ENV=production npm run build
dev: kifu-wasm core-types
npm run build
kifu-wasm:
pushd ../ffi/wasm && make && popd
core-types:
pushd ../core-types && make && popd
server:
npx http-server ./dist

File diff suppressed because it is too large Load Diff

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@ -1,23 +0,0 @@
{
"name": "kifu-pwa",
"version": "1.0.0",
"description": "",
"main": "webpack.config.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1",
"build": "webpack"
},
"author": "Savanni D'Gerinel <savanni@luminescent-dreams.com>",
"license": "GPL-3.0-or-later",
"devDependencies": {
"@types/lodash": "^4.14.194",
"copy-webpack-plugin": "^11.0.0",
"ts-loader": "^9.4.2",
"typescript": "^5.0.4",
"webpack": "^5.82.0",
"webpack-cli": "^5.1.0"
},
"dependencies": {
"lodash": "^4.17.21"
}
}

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@ -1 +0,0 @@
export const assertNever = (_: never) => {};

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@ -1,262 +0,0 @@
import { BoardElement, Color, Size, CoreRequest } from "core-types";
import { assertNever } from "../assertNever";
const MARGIN = 20;
const BOARD_WIDTH = 800;
const BOARD_HEIGHT = 800;
type Pixel = { x: number; y: number };
type Coordinate = { column: number; row: number };
export interface GoBoardProps {
board: BoardElement;
onClick: (_: CoreRequest) => void;
}
export class GoBoard {
private board: BoardElement;
private pen: Pen;
private cursorLocation: Coordinate | null;
private backgroundBoard: HTMLCanvasElement;
private currentBoardState: HTMLCanvasElement;
canvas: HTMLCanvasElement;
constructor({ board, onClick }: GoBoardProps) {
this.board = board;
this.canvas = document.createElement("canvas");
this.canvas.classList.add("board");
this.canvas.width = BOARD_WIDTH;
this.canvas.height = BOARD_HEIGHT;
this.pen = new Pen(
this.canvas.width,
this.canvas.height,
MARGIN,
this.board.size.width,
this.board.size.height
);
this.backgroundBoard = document.createElement("canvas");
this.backgroundBoard.width = BOARD_WIDTH;
this.backgroundBoard.height = BOARD_HEIGHT;
this.renderBackgroundBoard();
this.currentBoardState = document.createElement("canvas");
this.currentBoardState.width = BOARD_WIDTH;
this.currentBoardState.height = BOARD_HEIGHT;
this.cursorLocation = null;
this.canvas.onmousemove = (event) => {
const bounds = this.canvas.getBoundingClientRect();
const coordinate = {
x: event.clientX - bounds.x,
y: event.clientY - bounds.y,
};
let address = this.pen.address(coordinate);
if (this.cursorLocation != address) {
this.cursorLocation = this.pen.address(coordinate);
this.renderBoard();
}
};
this.canvas.onclick = (_) => {
if (this.cursorLocation) {
const intersection =
this.board.spaces[boardAddress(this.board.size, this.cursorLocation)];
switch (intersection.type) {
case "Unplayable":
break;
case "Empty":
onClick(intersection.content);
break;
case "Filled":
break;
default:
assertNever(intersection);
}
}
};
}
setBoard(board: BoardElement) {
this.board = board;
this.pen = new Pen(
this.canvas.width,
this.canvas.height,
MARGIN,
this.board.size.width,
this.board.size.height
);
this.renderBoard();
}
renderBoard() {
// Cache:
// - Standard blank board with background
// - Current board state without the ghost stone
const ctx = this.canvas.getContext("2d");
if (!ctx) {
alert("could not get the canvas context");
return null;
}
ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
ctx.drawImage(this.backgroundBoard, 0, 0);
let col = 0;
let row = 0;
for (let idx = 0; idx < this.board.spaces.length; idx++) {
const space = this.board.spaces[idx];
switch (space.type) {
case "Filled":
this.pen.stone(ctx, { column: col, row: row }, space.content.color);
break;
default:
break;
}
col = col + 1;
if (col == this.board.size.width) {
col = 0;
row = row + 1;
}
}
if (this.cursorLocation) {
this.pen.ghostStone(ctx, this.cursorLocation, Color.White);
}
}
private renderBackgroundBoard() {
const ctx = this.backgroundBoard.getContext("2d");
if (!ctx) {
alert("could not get the background canvas context");
return;
}
ctx.lineWidth = 2;
ctx.strokeStyle = "black";
ctx.beginPath();
for (var col = 0; col < this.board.size.width; col++) {
ctx.moveTo(MARGIN + col * this.pen.hspaceBetween, MARGIN);
ctx.lineTo(
MARGIN + col * this.pen.hspaceBetween,
MARGIN + (this.board.size.height - 1) * this.pen.vspaceBetween
);
}
for (var row = 0; row < this.board.size.height; row++) {
ctx.moveTo(MARGIN, MARGIN + row * this.pen.vspaceBetween);
ctx.lineTo(
MARGIN + (this.board.size.width - 1) * this.pen.hspaceBetween,
MARGIN + row * this.pen.vspaceBetween
);
}
ctx.closePath();
ctx.stroke();
this.pen.starPoint(ctx, { column: 3, row: 3 });
this.pen.starPoint(ctx, { column: 3, row: 9 });
this.pen.starPoint(ctx, { column: 3, row: 15 });
this.pen.starPoint(ctx, { column: 9, row: 3 });
this.pen.starPoint(ctx, { column: 9, row: 9 });
this.pen.starPoint(ctx, { column: 9, row: 15 });
this.pen.starPoint(ctx, { column: 15, row: 3 });
this.pen.starPoint(ctx, { column: 15, row: 9 });
this.pen.starPoint(ctx, { column: 15, row: 15 });
}
}
class Pen {
margin: number;
hspaceBetween: number;
vspaceBetween: number;
constructor(
width: number,
height: number,
margin: number,
columns: number,
rows: number
) {
this.margin = margin;
this.hspaceBetween = (width - margin * 2) / (columns - 1);
this.vspaceBetween = (height - margin * 2) / (rows - 1);
}
starPoint(ctx: CanvasRenderingContext2D, addr: Coordinate) {
ctx.fillStyle = "rgba(0, 0, 0, 1.0);";
ctx.beginPath();
const pixel = this.position(addr);
ctx.moveTo(pixel.x, pixel.y);
ctx.arc(pixel.x, pixel.y, 5, 0, 2 * Math.PI);
ctx.closePath();
ctx.fill();
}
ghostStone(ctx: CanvasRenderingContext2D, addr: Coordinate, color: Color) {
switch (color) {
case Color.White:
ctx.fillStyle = "rgba(230, 230, 230, 0.5)";
break;
case Color.Black:
ctx.fillStyle = "rgba(0, 0, 0, 0.5)";
break;
}
this.drawStone(ctx, addr);
}
stone(ctx: CanvasRenderingContext2D, addr: Coordinate, color: Color) {
switch (color) {
case Color.White:
ctx.fillStyle = "rgb(230, 230, 230)";
break;
case Color.Black:
ctx.fillStyle = "rgb(0, 0, 0)";
break;
}
this.drawStone(ctx, addr);
}
drawStone(ctx: CanvasRenderingContext2D, addr: Coordinate) {
ctx.beginPath();
const radius = this.hspaceBetween / 2 - 2;
const pixel = this.position(addr);
ctx.moveTo(pixel.x, pixel.y);
ctx.arc(pixel.x, pixel.y, radius, 0, 2.0 * Math.PI);
ctx.closePath();
ctx.fill();
}
position(addr: Coordinate): Pixel {
return {
x: this.margin + addr.column * this.hspaceBetween,
y: this.margin + addr.row * this.vspaceBetween,
};
}
address(pixel: Pixel): Coordinate | null {
if (
Math.round(pixel.x) < this.margin ||
Math.round(pixel.y) < this.margin
) {
return null;
} else {
return {
column: Math.round(
(Math.round(pixel.x) - this.margin) / this.hspaceBetween
),
row: Math.round(
(Math.round(pixel.y) - this.margin) / this.vspaceBetween
),
};
}
}
}
const boardAddress = (size: Size, coordinate: Coordinate): number =>
coordinate.column + size.width * coordinate.row;

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@ -1,24 +0,0 @@
import init, { CoreApp } from "kifu-wasm";
import { CoreResponse, CoreRequest, PlayingFieldView } from "core-types";
export class CoreApi {
core: CoreApp;
constructor() {
let app = new CoreApp();
this.core = app;
}
async dispatch(request: CoreRequest): Promise<CoreResponse> {
return await this.core.dispatch(request);
}
async playingField(): Promise<PlayingFieldView> {
return (await this.dispatch({ type: "PlayingField" })).content;
}
}
export const initCore = async (): Promise<CoreApi> => {
await init();
return new CoreApi();
};

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@ -1,20 +0,0 @@
<!DOCTYPE html>
<html lang="en-US">
<head>
<meta charset="utf-8" />
<link rel="manifest" href="/manifest.json">
<link rel="stylesheet" href="kifu.css">
<title>Kifu</title>
<script type="module" src="kifu-bundle.js"></script>
</head>
<body>
<h1> Kifu </h1>
<div id="root"></div>
<script>
if('serviceWorker' in navigator) {
navigator.serviceWorker.register('/sw.js', { scope: '/' });
}
</script>
</body>
</html>

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@ -1,22 +0,0 @@
html {
background: rgb(243, 243, 243);
font-family: system-ui, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;
font-size: 15pt;
}
html, body {
height: 100%;
margin: 0;
}
body {
display: grid;
}
canvas {
border: 1px solid black;
}
.board {
background-color: rgb(150, 150, 150);
}

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@ -1,62 +0,0 @@
import { GoBoard } from "./components/Board";
import { CoreRequest, CoreResponse } from "core-types";
import { CoreApi, initCore } from "./coreApi";
// import { assertNever } from "./assertNever";
class UIState {
private currentView: GoBoard | null;
private rootElement: HTMLElement;
coreApi: CoreApi;
constructor(coreApi: CoreApi, root: HTMLElement) {
this.currentView = null;
this.rootElement = root;
this.coreApi = coreApi;
if (!root) {
console.log("root element not found");
return;
}
}
processResponse(response: CoreResponse) {
switch (response.type) {
case "PlayingFieldView":
if (this.currentView) {
this.currentView.setBoard(response.content.board);
} else {
this.currentView = new GoBoard({
board: response.content.board,
onClick: async (request: CoreRequest) => {
const response = await this.coreApi.dispatch(request);
this.processResponse(response);
},
});
this.rootElement?.appendChild(this.currentView.canvas);
this.currentView.renderBoard();
}
break;
default:
console.log("impossible branch: ", response);
alert("impossible branch");
// assertNever(response);
break;
}
}
}
const main = async () => {
let coreApi = await initCore();
let response = await coreApi.dispatch({ type: "PlayingField" });
const root = document.getElementById("root");
if (!root) {
console.log("root element not present");
return;
}
const uiState = new UIState(coreApi, root);
uiState.processResponse(response);
};
main();

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@ -1,17 +0,0 @@
{
"lang": "en-us",
"name": "Kifu",
"short_name": "Kifu",
"description": "An app for playing Go",
"start_url": "/",
"background_color": "#2f3d58",
"theme_color": "#2f3d58",
"orientation": "any",
"display": "standalone",
"icons": [
{
"src": "/icon512.png",
"sizes": "512x512"
}
]
}

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@ -1,29 +0,0 @@
const CACHE_NAME = 'kifu-pwa-3';
self.addEventListener('install', event => {
event.waitUntil((async () => {
const cache = await caches.open(CACHE_NAME);
cache.addAll([
'/',
'/kifu-bundle.js',
'/kifu.css',
]);
})());
});
self.addEventListener('fetch', event => {
event.respondWith((async () => {
const cache = await caches.open(CACHE_NAME);
const cachedResponse = await cache.match(event.request);
if (cachedResponse) {
return cachedResponse;
} else {
try {
const fetchResponse = await fetch(event.request);
cache.put(event.request, fetchResponse.clone());
return fetchResponse;
} catch (e) {
}
}
})());
});

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@ -1,28 +0,0 @@
const CopyWebpackPlugin = require('copy-webpack-plugin');
module.exports = {
mode: "development",
entry: {
"kifu-bundle": "./src/main.ts",
sw: "./src/sw.js",
},
module: {
rules: [
{ test: /\.ts$/, use: "ts-loader", exclude: /node_modules/ },
{ test: /\.wasm$/, type: "asset/inline" }
],
},
plugins: [
new CopyWebpackPlugin({
patterns: [
{ from: "src/index.html" },
{ from: "src/kifu.css" },
{ from: "src/manifest.json" },
{ from: "src/icon512.png" }
]
})
],
resolve: {
extensions: ['.ts'],
}
}

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@ -1,11 +1,12 @@
[package]
name = "kifu-core"
name = "otg-core"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
async-std = { version = "1" }
chrono = { version = "0.4" }
config = { path = "../../config" }
config-derive = { path = "../../config-derive" }
@ -13,8 +14,9 @@ sgf = { path = "../../sgf" }
grid = { version = "0.9" }
serde_json = { version = "1" }
serde = { version = "1", features = [ "derive" ] }
nary_tree = { version = "0.4" }
thiserror = { version = "1" }
typeshare = { version = "1" }
uuid = { version = "0.8", features = ["v4", "serde"] }
[dev-dependencies]
cool_asserts = { version = "2" }

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